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Messages - Protoavis

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31
The cheetah and horse don't like realistic, let alone highly realistic. Pokey from Gumby looked more realistic to be honest.

32
Spore: General / Re: Fan Sites have received the Creature Creator!
« on: June 13, 2008, 10:31:28 pm »

My friend said he could only find the demo version.  Or is it both?

Only the demo as far as I know, in a couple days though it'll be the full version.

33
Spore: General / Re: Fan Sites have received the Creature Creator!
« on: June 13, 2008, 10:07:07 pm »

I didn't see the word SecuRom anywhere then again, I didn't read very much.


They tend not to tell you about it, because who wants to install something that takes over administrator access, collects data, can infere with other programs and generally acts like malware that is difficult to remove once installed.

34
Spore: General / Re: Fan Sites have received the Creature Creator!
« on: June 13, 2008, 09:43:27 pm »
Personally I'm more concerned about SecuRom being installed with the demo. Which is pretty stupid since it's a free demo. If the actual game has SecuRom I'm not buying it, I hate bullpoop programs like that. Hopefully Sony get sued again over this kind of stuff.


35
Spore: General / Re: Exposure = Key to a popular creature.
« on: June 11, 2008, 07:07:53 pm »
I'm going to very picky in deciding what to let into my galaxy. The Sporepedia has only been live for two days now and I already realize I have several pet-peeves

Ditto...although for me it's mostly that the majority of the creatures look awful and intended for 3 year olds. When you babysit or have young relatives around quite often who are constantly watching the gunk that comes out of these 3D animation studio's the whole thing lose any possible charm.


When it comes down to it though, tags won't be how I find creatures, I'll looking for specific players who've demonstrated an ability to do amazing things with the editor and just networking from that since I'd assume people that are going to so much effort to make creatures that are actually awesome won't be filling the place with crap.

36
Spore: General / Re: "Spore will fail" says gameplayer.com
« on: March 20, 2008, 06:29:57 pm »
The graphics look good enough. Heck, not every game has to be Crysis level graphics.

You'll find the majority who don't like the "graphics" as you say actually don't like the extreme stylization, it has nothing to do with the graphics as such. They went that route because they were unable to build an adequate motion simulator and from the sounds of things failed to consider allowing customisation of movement because that would be "too hard" for their target audience.

Spore very probably won't fail and people will see great novelty in it, but I expect a very large chunk of the player base will have serious gripes about various aspects of the game because it does really cater or anyone specifically......then along will come the hundred expansions solving those gripes.

37
Spore: General / Re: Creature Editor Demo released 15-16 March 2008??
« on: March 16, 2008, 10:33:07 pm »
my mum doesnt.

38
Spore: General / Re: Creature Editor Demo released 15-16 March 2008??
« on: March 14, 2008, 09:59:04 pm »
It's going on now....*twiddles thumbs waiting for something*

39
Spore: General / Re: Creature Editor Demo released 15-16 March 2008??
« on: March 07, 2008, 01:43:42 pm »
That's a pretty damn long time, and if i know myself correct i will at some point (even though i can't imagine it) get tired of it, which will ruin my gaming experience when september 5th arrives..

It's called not playing, no one is forcing you.

create thousands of creatures before the game is released thus populating the Spore Universe.

Agreed, at least then when the game comes out I wont be bombarded with crappy creatures and will have learnt how to push the editor to it's limit which would surely help when I get access to the other editors.


40
It looks like the jumpy/glidey thing is true. Just after the big creature kills the other and the creature we're watching goes to scavenge the corpse, in the background on the left hand side just after the dead creatures foot you see a creature doing a double jump and gliding kirby style

41
Spore: General / Re: Spore Creatures: The First Footage
« on: February 29, 2008, 03:37:37 pm »
I saw fire breathing right?

42
Spore: General / Re: Popular game / movie creatures I would like to create.
« on: February 22, 2008, 07:13:10 pm »
All the monsters of the week from Mighty Morphin Power Rangers

MAGIC WAND! MAKE MY MONSTER GROW!

43
Spore: General / Re: "Europe is the priority for Spore."
« on: February 15, 2008, 03:05:33 pm »
$10 says there's a pirate version online before the games released in the USA

44
Spore: General / Re: No longer the same game?
« on: February 07, 2008, 11:59:07 pm »
Too unrealistic and cartoonish for my style. I will still buy and play it, but I would have liked a bit more realism, I mean cmon the latest videos of the creatures fighting looks like a cheap pokemon ripoff...

Agreed.

I doubt my suspension of disbelief will extend far enough for this game to achieve an epic status to me *shrug* I have no fondness of playing in Pixar's vomit.

The original game concept is dead. The reason Spore was so incredibly awesome was because it was a simulation of life; a chance to let people explore the wonders of existence and see evolution and culture and cosmology at their finest. I don't think I was the only one to suddenly have their interest in biology/evolution sparked by this game and the initial presentation. I always found life and the stars interesting before, but purely in an imaginative sense. Those made my passions very real.

Then Will changed it. He dumbed it down. He weakened it. He took what was an interesting and unique concept and he crushed it down into a cutesy game that's the digital equivalent of animated sculpty (For those of you unaware, that's modeling clay) with a few gameplay elements tacked on. No beauty of life, no wonders of existence... Just a cartoony game designed to be less offensive to children and dumbed down to be something to pass the time or make bizarre animals in that have no honest place in nature.

Let's face it: Will abandoned the concept. He killed the idea of the exploration of life and its beauty.

I'm still gonna buy the thing that is called Spore and exists as a horrible clone in its place... But it isn't what Spore was meant to be...

*nods*

Petike - Complaints about the cartoony aesthetic is NOT a desire for hyper realistic graphics and if you are unable to tell the difference there's little point in talking to you because the difference's are not subtle and the majority of people who have posted can see the difference in graphics, clearly we're all in the need of glasses or something.

I think the main reason the '05 looks more realistic is because it's more hazy, and the glare/flare/brightness is turned up more.

I think it's more due to the graphics being more simple, everything doesn't look like plastic.

They dumbed down the game in so many ways, the most noteable is that instead of design being the basis of the creatures ability it comes down to parts. At one point the speed of the creature was due to its configuration, now it's what feet it has  ::)

It was on track to being an epic, end all and challenging game, but obviously sales and appealling to the mass market is more important than producing something of quality, something to the best of their ability. $$$ Might as well go play neopets, it seems more challenging than this game will end up being.

45
Spore: General / Re: How is Spore different from when you first saw it?
« on: December 15, 2007, 05:45:03 pm »
I'm a bit "bleh" about the lack of an ocean since I was going to make an aquatic race. the extreme cartoony nature and of the parts bug me to no end and well everything looks plastic. The style went down the drain and turn into pixar vomit.

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