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Messages - Beatnuki

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1
Spore: General / Re: I have rediscovered the Joys of spore.
« on: November 30, 2009, 11:37:01 am »
I'm glad I'm not the only one getting back into it... though I was sort of guilt-tripped into it when people were asking why I'd stopped making stuff. I never considered anything I did good enough that people might miss it when it was gone...

I'm enjoying making an adventure and painstakingly putting ambient sounds and NPCs here, there and everywhere. Although I know if anyone can't complete the adventure they'll just downrate it right away, never mind all the effort that goes into it. :P

It's easier than making a LittleBigPlanet level, at least, which I got recently but consistently cause my levels to collapse on themselves within.  ::)

2
Spore: General / Re: The Valid Suggestion Thread For Maxis
« on: July 27, 2009, 04:37:01 pm »
-Allow users to access all textures from building to vehicle editors and vice versa.

I think that one is actually already in.  :) I kind of stumbled upon it... but the vehicle and building editors, when I've used them, have each had twelve pages and have led into each other's painting catergories.

It's been snuck in so subtly, though, I had to wonder if it'd been that way for ages and I just hadn't paid attention.  :P

One the suggestion front, I'd like to see a kind of optional gateway device in the Gameplay Objects tab of the Adventure Creator that'd actually link two or more adventures, so if players enjoyed your first adventure and it was part of a set or series you could link straight to the next one (even by a menu option at the end of the first adventure rather than an ingame object, come to think of it) and accrue points across your whole saga.

3
Spore: General / Re: Spore Patch 5
« on: July 22, 2009, 09:38:35 am »
I definitely can't wait to see how the community uses the Maya exporting features. Exporting a creature and making it a statue to import into a Sims house, perhaps?  ;D Maybe you could make them really tiny and have your Sims have their own collection of Spore figurines...

Assymetry looks like loads of fun too, I'm looking forward to playing with this patch later. Though it may prevent me from finishing all those adventures I started making and got distracted from halfway through...

4
Spore: General / Re: Quick Question...
« on: July 11, 2009, 11:24:58 am »
Unfortunately I'm not sure it's doable, which is a shame since it'd be a handy feature... kind of like a 'statue' icon you could click in the editor to freeze the critter where it stands, easily rotate, snap-snap-snap-snap.

I guess you could just take LOADS of screenshots from each angle and hope to get as close a match as possible...? But that's still a deeply inelegant solution.

5
Spore: General / Re: How to...
« on: July 09, 2009, 03:55:13 am »
Does "adventureLook" actually set the look of the entire adventure? It doesn't sound likely given its a console command, and not something in the actual menus. I suspect it only applies it to your machine, and anybody downloading your adventure gets the normal unfiltered look. Can anyone confirm this?

I can confirm it actually sets the look for the whole adventure, no matter who plays or downloads this.  ;D I know this because a) I made a mystery adventure with the noir filter and people kept asking how I achieved it, meaning it automatically applied itself to their computers, and b) I played a Spore-buddy's mission and they had applied a pixellated look for a retro videogame-based mission.

All you have to do is save the mission in the editor whilst the effect is still active and it should automatically apply to everyone who downloads it.

6
Spore: General / Re: An interesting project for Spore vets
« on: July 02, 2009, 01:32:39 pm »
I'm not sure how 'qualified' I'd be for this, even having been a member of this community since shortly after the 2005 videos, but I'd like to see the results nonetheless.

I'm hopeful it will be balanced, though, rather than simply lambasting what didn't come off in the end. There's plenty that Spore still delivers on, and for simple-to-use 3D modelling (and now simple scripting and game-making) tools the game is still, IMO, unparalleled within the industry.

7
Spore: General / Re: Ideas For GA Adventures
« on: June 30, 2009, 04:30:01 pm »
But the best thing is, protesters.  Like in the Tour de France, they stand in the road.  Sometimes they tip riders over.  So I was thinking, they stand right in the middle of the racetrack and some even will attack you.  And then like, when they are defeated, police officers come out from behind some cliff used a wall in the race or whatever to do inspections, lol.

Haha, I like that idea, that'd give a good twist to the Spore-footrace mini-genre. :)

We've got to be open to ideas from anywhere! And don't forget the 'adventureLook' cheats... the film noir one makes for a particularly atmospheric look and I'm definitely going to make a series of noir mystery adventures (I've done one, it's not brilliant though and the whole process was so exhausting, having to build cities and populate them and leave clues and think it all through, I'm not going to do so again until at least next week :P).

8
Spore: General / Re: GA Problems!
« on: June 30, 2009, 10:51:16 am »
When I'm selecting an adventure, or a captain, or is sumwhere in that menu system. Spore keeps quitign back to the Galactic Adventure root menu.

I download or select a mission to play, then I sele...  it quits back to the root menu.

I've got that one too, it's REALLY frustrating. Tends to make me click something quickly or just stick to the Random button.

9
Spore: General / Re: GA Problems!
« on: June 30, 2009, 03:45:06 am »
Whenever I try to play an adventure I haven't tried yet - even a Maxis one - a box comes up saying "Downloading Adventure creations" or something like that and it doesn't go away until I hit cancel.  Then I have to pick the adventure again to play it.  From then on, some of the adventures work, and some don't. 

The ones that don't work, I get boxes telling me something along the lines of "Adventure creations download failed" or "Some creations are missing - will substitute these creations".  Then I hit OK or whatever to make the message go away and it goes right back to the adventure selection screen.  Whenever I try to play these adventures, the same thing happens over and over again so I can't play them.

Anyone else having this problem / knows how to fix it?

That box is actually supposed to come up.  ;) That's the game telling you it's got the adventure but not the components, characters, buildings etc. to fully run it yet, and that it's scurrying off to the internet to find them. I fully agree that when it fails it's pretty annoying though, but sometimes if I try it again later on the same adventure it will work because it's already got a lot of the components from its last attempt.

It'd be useful if that box had a progress bar though. That way it'd be easier to see how far it's through doing what it's doing, instead of watching the little spinny galaxy thing.

10
Spore: General / Re: Ideas For GA Adventures
« on: June 30, 2009, 03:39:48 am »
Having a mental block is never fun!

I think really there are ideas all around, though, if you let your mind succumb to Spore a little.  ;) There are planty of videogame franchises out there ripe for a spoof or parody, or films for that matter. Or you could take game mechanics; there was a small discussion a little while back about the possibility of making a mission that was an elaborate bartering/trade-game like in the older Zeldas.

I've also tried at making miniature adventure-game style missions, though I'm not sure I'm taking the best approach so I'd be interested in seeing how others approach that genre.  :)

Another idea I've been having fun with is obstacle courses. Fill a planet with lava, set up some landmasses with mines or fiddly jump-pads (though not too fiddly, it's got to be doable after all), and see how people can complete it. Though some could use a jetpack, of course. :P

Also, finally, retro game remakes! I made one where you have to try and cross a busy road, like a certain frog of long ago, and I'm aware others have tried that idea also. One adventure I'd like to see, if not already made, is trying to scale a series of platforms whilst an angry ape-like being throws barrels at you, but I personally am not advanced enough with the adventure creator to try that myself yet.  ::)

11
Spore: General / Re: Sadly running low on adventures.
« on: June 30, 2009, 03:33:48 am »
I'm all for a GamingSteve adventure Sporecast, and I've always been putting GamingSteve in my tags on everything I make, adventures included (more out of force of habit than anything else or any foreseeing this event though...).

I haven't had the problem of running out of adventures... but then, I've not even touched the main game again yet. I've been hooked on making things and just using the Quick Play menu. I think hitting that big Play button, then clicking Randomize and watching as the game scuttles off and finds a new minigame from somewhere else in the world is brilliant.

Granted, it's also a good way to find some god-awful adventures.  :P

12
Spore: General / Re: Is it me, or is GA freakin' hard?
« on: June 28, 2009, 06:02:39 pm »
I also make non-combat missions for the most part. not that I'm shamelessly self-promoting or anything.

The Maxis missions can be fun and are a good way of levelling up in the early stages. And Grazony's right, those electric claws make combat a lot easier... although don't neglect social parts like I did and end up unable to beat any of the missions that need you to befriend critters.

It's one thing to be killed off by superior firepower, but quite another to fail a mission due to poor social skills.  :P Much more humiliating.

13
Spore: General / Re: Galactic Adventures Review
« on: June 25, 2009, 04:32:45 am »
The longer timescale of levelling up seems to add longevity, though whether there's enough incentive and whether it ends up a chore or not remains to be seen I guess.

Thanks for the advice about the difficult ratings Ondaderthad; that'll help me fine-tune my adventures (some of which will; shock! not involve combat!) to a more newbie-captain-friendly level.  ;D Which may mean more exposure!

Just gotta hold out until tomorrow...

14
Spore: General / Re: Galactic Adventures Review
« on: June 24, 2009, 07:52:23 am »
Thanks for these, I'd only seen the IGN one beforehand.  :)

Luckily, everyone's so down on Spore after, you know what happened that the fact that making adventures and so on is so enjoyable and adds a little more gameplay seems to take them by surprise.

No clue what the 'main galactic war' thing is though... a Grox-themed set of adventures maybe? I won't know until at least Friday. Not... long... now...

Why, God, why did you make me an Englishman?  :P

15
Spore: General / Re: The Valid Suggestion Thread For Maxis
« on: June 23, 2009, 03:23:59 pm »
Of course, the creatures don't individually have a realistic need for food, water, etc that they must fulfill.

But, ideally, they should. Again, this is something Sims already have... well, they have hunger at least.

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