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Messages - Enoch

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1
Just out of curiosity (thanks for the advice, by the way) have you ever seen this galloping behavior in the full game? The back arches and the forelegs move with eachother and the back legs do as well, and it takes a bit of a hop forward and both front legs go somewhat between the hind legs. It's hard to explain..

Well, either way, it's not the standard left-right-left-right shuffle.

Four-legged creatures USED to do that in the editor, but not in the full game.

I'm pretty sure it got taken out of the editor at some point, as well.  :(

Now my creatures walk the same way at both speeds. Maybe I'm the only one whose game is like this?

2
Spore: General / Re: City Building Grouping?
« on: March 25, 2009, 09:46:29 pm »
You still play spore? wtf it was the biggest flop in history and seriously has helped me NEVER hype another game again


Tell me the truth seriously how bad did spore disappoint you?

Hahaha, wow, nerdrage much? This didn't even have to do with the original post, you could have posted this in any thread and it would have been just as appropriate, that is to say, not very.

3
Spore: General / Re: Info and Screenshots of Galactic Adventures!
« on: March 25, 2009, 09:43:42 pm »
Did you here what else they said?
No beaiming down on non mission planets?!

I also cried on that one, I mean I don't mind if it worked like this:

You see a planet, you are flying over it and you can see if it's an adventure or a normal planet in which case if it's an adventure it asks if you want to play it, but seriously if the adventure planets don't show up in the actual universe and only on the Sporepedia then it's kinda lame....
Im starting to think this expansion isnt going to be all that good...

Why is that a big deal? There's nothing to do on non-mission planets anyway.  ::)

That's why they're making GA in the first place, because the current Space-phase is so featureless.
Jeez.

4
Spore: General / Re: Info and Screenshots of Galactic Adventures!
« on: March 24, 2009, 04:55:39 pm »
Even better than the video, IMO - a Q&A with Stone Librande.

http://forum.spore.com/jforum/posts/list/23802.page

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Spore: General / Re: Most Pathetic Excuses/"Reasons" for wars
« on: November 24, 2008, 11:22:50 pm »
Well, I've been known to planet-bust my own colonies when rebuilding the ecosystem to make it stop alerting me of an ongoing ecodisaster would be too troublesome. Does that count?

I had a race I'd uplifted that I was very, very fond of, but I broke galactic code one too many times and couldn't get them to forgive me and become my ally again. Alas, I had to put the poor guys down. I kind of miss them.  :'(

Usually I declare war on and eradicate any empire of a philosophy that I feel the race I'm playing as wouldn't approve of. So as my Warriors that's pretty much everyone, as my Zealots that's all non-Zealots, as my Knights that's Zealots and Warriors, as my Bards that's basically nobody, etc., etc.

I also find it amusing when wars end for pathetic reasons. It's a pretty common occurrence that I'll commit some atrocity and anger some empire enough that they declare war on me, then phone them up and pay them a compliment, which makes them like me enough that they call off the war.

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Spore: General / Re: Finding your own creatures
« on: November 22, 2008, 10:04:24 pm »
Nah, I just tried it, didn't work.  :(

Seems like a stupidly arbitrary restriction, doesn't it?

7
Spore: General / Finding your own creatures
« on: November 22, 2008, 05:15:04 pm »
So I made this creature that had a very interesting way of moving and I thought, "I'd love to see that at an epic". So I tried booting up the creature-maker tool in the space phase, but it didn't allow me to load my pre-made creature into it, it would only let me make something from scratch.

Do I really have to make something over again in the space-phase creature-maker before I can play with it/populate it/epicize it? I put a lot of work into my more interesting creatures and it seems unnecessarily circuitous.

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Spore: General / Re: Unguided Arrow
« on: November 15, 2008, 12:19:04 pm »
This thread is idiotic. I sincerely think the OP is trolling.

9
Spore: General / Re: Expansion Theory-What is Yours?
« on: November 11, 2008, 01:23:04 am »
Well, I certainly hope yours is right.

10
Why am I spouting all of this off?  It's because if Maxis had released science-Spore, it would have been a commercial failure... guaranteed.  It would have been pirated into obscurity and would have only sold enough to maybe recoup some of the cost of technology production.  It's a classic example of money > all.  But here's the crazy part.  We're all ready to hang Chris Hecker up by his toenails and beat him like a pinata until he poops out little SPORE figurines, but by directing the game to where it is now, he may have saved the franchise.  Now, with the constant influx of money, EA can green light expansions, keep the Sporepedia servers running, and allow greater freedom for the Maxis team.

What the hell is wrong with you? The ONLY reason Spore EVER achieved any kind of fame/notoriety aside from being "Will Wright's next game" was because WE, meaning people who would enjoy a realistic, simulation-style cell-to-space god game, saw the 2005 demo and thought that's what it was. Had cute pink cells with eyes appeared in that initial demo, this kind of waiting-for-Spore cult wouldn't have ever come into existence, Spore wouldn't have been the most anticipated game of the decade, and it wouldn't have been able to turn a profit in the face of being the most pirated game in history.

So HOW can you possibly say that there's no market for the game that that the fans want?  ???

11
Quote
In the extremely early versions that I toyed around with, I was able to make creatures that shifted under their own weight. Creatures that exploited the length of their arms or legs for greater reach. Creatures that behave and move true to how they were built. A short bunny-creature would definitely be out-run by the long-legged dragon-giraffe. That was very neat, and it implied several exciting possibilities in gameplay.

For instance, creature morphology actually mattered. This implied deeper strategy to creature creation. You have a small inkling of this in the Cell stage where placement of parts somewhat mattered. For example, spikes placed behind your creature saved you from being bitten when chased. But, the strategy that earlier prototypes implied went beyond placement of parts. The length of limbs or spine felt like it mattered. If you had a forward-heavy animal with legs placed in the back, it would run poorly as it tries (and fails) to counteract its own weight.

 :'(

12
Spore: General / Re: Surprise, the Darwin Awards love Spore !
« on: October 28, 2008, 07:35:15 pm »
I don't actually remember him saying anything about editing your homeworlds, what I did remember is talk of a hypothetical "Galactic Editor" that would mold stars and stuff. What I did remember was him mentioning the ability to share planets, which (as you have stated) is surprisingly not in the game.

You've got your facts mixed up, WW never mentioned any "galactic editor", or even a "planet editor".

Blulightning is right, though, Will mentioned many times, at many different presentations, that you could go and visit your friends' planets and ally with them, blow them up, freeze them, whatever, and that would happen to you friend's planet in your game, but not in your friend's game.

I too am pissed that this was cut, seemingly for no reason since the planet cards are right there in the Sporepedia. Seriously Maxis, it would add so much, for such a relatively small amount of effort.

13
Spore: General / Re: The Valid Suggestion Thread For Maxis
« on: October 25, 2008, 01:09:01 pm »
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As has already been pointed out explicitly to you, numerous times, the game could easily choose among existing races to meet quotas of the different philosophies. As in, the players create races, and the game chooses how to pollinate them. In other words, player whim has nothing to do with it.

Player whim has everything to do with it, if you're changing things so that how they played their game now has an impact on how my game turns out. Which is sort of the opposite of what Will Wright made painfully clear during development. The minute your creature is in another game, it's not your creature anymore.

That, or do what I do, and ignore philosophy when I design space civs. Put what looks good on them. The game'll handle the rest.

Quote
As has already been pointed out explicitly to you, numerous times, the game could easily choose among existing races to meet quotas of the different philosophies. As in, the players create races, and the game chooses how to pollinate them. In other words, player whim has nothing to do with it.

Player whim has everything to do with it, if you're changing things so that how they played their game now has an impact on how my game turns out. Which is sort of the opposite of what Will Wright made painfully clear during development. The minute your creature is in another game, it's not your creature anymore.

That, or do what I do, and ignore philosophy when I design space civs. Put what looks good on them. The game'll handle the rest.

Imagine, if you will, a scenario. Your game needs to place another space empire. The game decides that for proper balance, a Shaman is necessary. With the current (read: stupid) model that you prefer, the game picks a space creature totally at random, and puts it into the game as a Shaman empire. If I had my way, the game would choose a Shaman creature from the available Shaman creatures, and place it in the game as a Shaman empire. Either way, you meet this empire and interact with it exactly the same. The only difference is that my way, the empire has the personality that its creator intended it to have. That doesn't hinder your game in any way, and it gives a little extra depth to user-generated content, which is the whole idea behind Spore anyway.

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Spore: General / Re: The Valid Suggestion Thread For Maxis
« on: October 24, 2008, 12:15:16 am »
Wow, you're just spouting complete nonsense. It's obvious by now that you'll concoct any explanation, no matter how incoherent, to justify Maxis' decision, so I guess there's no point discussing it further.

...But I just can't help myself, so I will anyway.

Leaving that balance up to the whims of the players (who, based on the numbers on the Sporepedia, is heavilly biased towards hostile creatures) is simply irresponsible.

As has already been pointed out explicitly to you, numerous times, the game could easily choose among existing races to meet quotas of the different philosophies. As in, the players create races, and the game chooses how to pollinate them. In other words, player whim has nothing to do with it.

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Any number greater than one is better than one.

Maybe if there were a shortage of content, this would be true. But since the Sporepedia should be passing the hundred-million-billion-billion-billion mark any moment now, don't you think we can afford to sacrifice a quantity for a little extra quality? (By quality, I am here referring to races designed aesthetically in a way that complements their philosophy, something that is currently impossible, or at least virtually meaningless.)

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Spore: General / Re: The Valid Suggestion Thread For Maxis
« on: October 23, 2008, 04:47:47 pm »
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Traders get downloaded twice as often. Seriously, how hard was that to figure out?
So you're cool with, say, your Space game populated by three or four copies of my Jeropodian empire? Spore isn't the first game to prove that player-generated content is never balanced.

Even if a certain small subset of creature is more likely to get downloaded, that doesn't mean that the same creatures will get downloaded repeatedly in the same game. After all, 5% of a bazillion is still 50 gazillion (since 1000 gazillion makes a bazillion, as we all know).

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Every carnivore a player makes is functionally identical to a angry-face, unsociable creature. Thus, the game modifies it. Same with Space and the Empires therein.

How is it the same? A carnivorous creature encountered in Creature phase can be either peaceful or aggressive. But for Space Empires, philosophy is the only thing that determines how they act toward you. While it would be cool if creatures in Creature phase acted like they were originally played, the fact that they don't is no justification for Empires not retaining their personalities.

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