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Topics - WinterSnowblind

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Console Games / Xbox 360: Fall Update
« on: November 13, 2007, 08:13:56 am »
Quote from: Computer & Videogames
The Fall Xbox 360 dashboard update has been revealed to our colleagues at OXM from Microsoft and it's looking very good indeed with gaming classics and films on demand.

December 4 is the date you'll need to watch out for; that's the day you'll be able to download and play Halo. Yes, Halo as in the Xbox game, through Marketplace, on your Xbox 360.

Microsoft is introducing games it has published for the original Xbox on XBL Marketplace, with the eventual plan to bring as much of the back catalogue across as possible.

Games cost about 1200 Microsoft points (about ten quid), which according to us puts them a little over what you'd pay for them second hand.

The initial list of downloads includes Halo, Fable, Fahrenheit, Crimson Skies: High Road To Revenge, Crash Bandicoot: The Wrath Of Cortex and Burnout 3. All good then, apart from maybe Crash.

And if that wasn't enough, films on demand, though not confirmed for the December 4 date, aren't far away. Studios such as Warner Bros are potentially lined up for the service, so we can look forward to films such as The Dark Knight, The Assassination of Jesse James and I Am Legend appearing eventually.

Films will cost less than a fiver and come in 720p resolution. You have 14 days to start watching a film once it has downloaded. Once you started watching a film, you have 24 hours to finish it. After that, the film deletes itself from your hard drive. It's basically an online rental service then, like the US Video Marketplace.

What do these new additions mean for the future of Xbox Live Arcade? Does the PS3's PSOne download service now look horribly dated? It's going to be an exciting 2008 in the download space, for sure.

Don't know what else the update is adding yet, but that's pretty cool.  Especially if the old games are cleaned up a little and have achievements.   :)

Movies / Iron Man
« on: April 12, 2007, 06:50:09 am »
I thought it was about time we had a topic for this movie, as it's actually sounding pretty good at this point.  It stars Robert Downey Jr, as Iron Man, and is due out May 2nd, 2008.  The main villian will be the Mandarin, and this first movie will not deal with Tony Starks alcoholism but more of his personal problems will likely be explored in the future.  They've also cast someone to play Jim Rhodes, so there's a fair chance War Machine will so up in the sequel.

First picture of his armour, but keep in mind, this is the early armour he creates while a prisoner in Afghanistan. I know they wanted him to build some kind of weapon for him, but was it really necessary to give him enough materials to build a fully working battle suit?  Did nobody check up on exactly what he was doing?  Anyway, I think it looks pretty awesome, and I'm really glad they decided to make an actual version of the suit, and not just CG the entire thing.  I really can't wait to see what his final red and gold suit will look like.  I just hope the fight scenes don't end up like the Batman movies, where his costume is so clunky he can barley throw a punch.

Anyone else excited?  or are you expecting another disaster?

PC Games / Guild Wars 2
« on: March 20, 2007, 04:05:30 pm »
Okay, there's been rumours floating around for the past few weeks, but I thought I'd post this now as it's finally been confirmed, along with the final expansion for the original game that will tie up all the loose ends and build up into the sequel.  By the sounds of it, the sequel has lost a lot of the Guild Wars spirit, but on the other hand will almost definetely draw in new players and should put a little more replayability into the PVE.

Guild Wars 2 features:
- Takes place hundreds of years in the future, with multiple playable races.

- Predominately open worlds, hundreds of people in the same area, and choices that the population as a whole change the quest structure. They gave an example of choosing to rally against a dragon or not. Those that help, gain loot and xp. If the dragon isnt driven away, another 'quest' may trigger, leaving more options for the population.

- There will be no more level cap for PVE, allowing characters to reach level 100+, while PVP characters will still stay on an even playing field.

- Sidekicks simlar to CoH, allowing powers to seep from a high level character to a friendly lower level char.

- 'Click to move' will be abandonned in favor of a more freedom-rich control scheme, including 'jumping, swimming, and sliding'

- Destructable environments

- no real world limitations to servers. you pick a 'world', but can switch between the realms.

- World vs World combat sounds to be a massive scale capture the flag with no minimum or maximum party size. Big-ass raids that can supposedly take place for weeks on end. At the end, the 'world' will be reset, and it will start again it seems.

- Companions: NPC like heros can join you, and dont count towards your party. Not using this feature lets you be mroe powerful.

- No monthly fee

Console Games / Tekken 360?
« on: January 01, 2007, 04:02:42 pm »
According to "sources within IGN" (the same source who said VF5 would come to Xbox 360) Namco is currently working on a Xbox 360 version of Tekken 6, that would appear winter 2007, just short after the PS3-version.

Is Tekken 6 the next exclusive Sony is going to lose and where will it stop? Will Sony have any exclusive important franchises left at the end of 2007

Also being reported at Teamxbox forums

Originally Posted by Akira Yuki
I found this today. This is from the same guy who posted about VF5 coming to Xbox360 before the official announcement by SEGA

TK6 Xbox360 will be released in winter 2007, supporting Live.
TK6 PS3: release date still unknown.

The downloadable TK5/DR is there because of a deal between Namco and Sony that Namco must bring at least one new Tekken game to PS3 in 2006. It should have been Tekken 6, but due to the development problem and the PS3 shortage, Namco brings TK5/DR so that the contract is not violated.

IGN had also hinted at a big namco game coming to the 360

If this turns out to be true, then it would be another massive blow to Sony.  I'm not much of a Virtua Fighter fan, I didn't care much when they announced they'd be releasing that for the 360, but Tekken is one of the reasons I'll probabely eventually get a PS3.  If it loses that exclusive as well, then I don't think Final Fantasy will be enough of a reason for me to get one, even when they do become dirt cheap.

Console Games / X06 Announcments
« on: September 27, 2006, 11:14:23 am »
There's been a lot of stuff announced so far, and the show is still going on, but I'll post a list of the more interesting stuff here.
Here's the link for anyone wanting to see the entire list.

And here you can watch a streaming video of the show.

Quote from:
- Halo Wars is an all-new real-time strategy game based on the legendary Halo universe and designed exclusively for Xbox 360 by Ensemble Studios, creators of the Age of Empires franchise.

- Rockstar and Take-Two will provide Xbox 360 gamers with exclusive access to two epic downloadable episodes of Grand Theft Auto IV via Xbox Live, each with hours of new gameplay content, and available only on Xbox 360 just months after the release of the title.

- Ubisoft confirmed that the next Splinter Cell title, the installment after Tom Clancy's Splinter Cell Double Agent, will be exclusive to Xbox 360, a testament to the ability of the powerful next-gen game console to deliver experiences no other console can match.

- 2K Games confirmed that BioShock, a first person shooter that will revolutionize the genre and forever change the expectations of gamers, will be released exclusively on Xbox 360 and Microsoft Windows next spring.

- Project Gotham Racing 4, was unveiled, the latest addition to the best-selling franchise, made exclusively for Xbox 360 by Bizarre Creations. PGR4 promises to continue the series' pedigree of innovation by introducing exciting new experiences to racing fans worldwide.

- The beloved Banjo-Kazooie franchise will breathe new, high-definition life exclusively on Xbox 360, from famed developer Rare Ltd. Beloved characters Banjo, Kazooie and Gruntilda—among other fan favorites—will new next-gen visuals and presentation as well as their sharp wit and hilarious sense of humor.

- Expect two new additions to Xbox Live Arcade: The FPS that pioneered the network-gaming era, DOOM, from acclaimed developer id Software and Activision, is available now on Xbox Live Marketplace. The game includes the original four-episode single-player game, four-player split screen action, both co-op and deathmatch, and four player co-op and deathmatch via Xbox Live. Coming soon to Xbox Live Arcade is Sensible World of Soccer from Codemasters. Based on a classic Amiga title from 1994, Sensible World of Soccer will let gamers choose between the original graphics or an updated, high-resolution look and feel—while still capturing the original game's wide world of football.

Console Games / Banjo-Kazooie!
« on: September 27, 2006, 10:36:20 am »
At last it's been confirmed.  Banjo-Kazooie is coming to the Xbox 360.  What more needs to be said?

Console Games / Mortal Kombat Armageddon
« on: August 09, 2006, 11:32:21 am »
Okay, they're not exactly known for being the best fighting games around, but I for one have always found the games pretty fun to play, especially the recent 3D games, while still using the out dated "dial-a-combo", they were still fun.  Armageddon is basically a Mortal Kombat Trilogy 2, featuring every character from Mortal Kombat 1, to the most recent Deception.  That's 64 in all.  I was just wondering how all you guys felt about this.

(The glowing red and blue guys in the corners are for created characters, they aren't the guys from Tron).

  • It features a create a character system, where you get to make your own fighter, similiar to Soulcalibur 3, give them custom moves, a personalised bio, and you even get to name your fighting style.   :)
  • The Fatality system has been completely revamped, instead of having to input a comands in a certain amount of time, you now can do different moves by pressing different buttons, given you much more control over what happens.
  • Motor Kombat, a mini-game you can play to earn coins to buy things in the Kyrpt.  It's basically Mario Kart, but with Mortal Kombat characters.  The Krypt itself promises to have more unlockables than any of the previous games.
  • Konquest mode makes a return, a sort of Adventure/RPG mode where you play as two new characters, Taven and Daegon, the two are in a contest set by their father to find and defeat the elemental, Blaze.  You get to explore the MK universe and meet with many of the characters.

Being released for Xbox and PS2 in October, and for the Wii, early next year. 

Movies / Spider-man 3
« on: June 27, 2006, 11:49:59 am »

The teaser trailer has finally been released.
No need to say anything else.  Just, awesomeness.   ;)

TV / Good news everyone!
« on: June 23, 2006, 12:02:32 am »
Finally confirmation.  Futurama has a fifth season.   ;D

Portable Games / A Comprehensive Pokémon Thread
« on: June 16, 2006, 06:29:01 am »
I thought we needed a new topic about the recently announced Pokemon games.  While they don't seem to be much of an improvement over the previous games, they do have some pretty cool new features.  I wouldn't go as far to say that they "breathe new life into the series", but the games definatly look like they'll be great for fans of the series.  For people who don't know, Pokemon is an RPG series - on the DS this time round that revolves around capturing monsters and battling with them to level them up.  I know many people will still think of this as a kids game, but it's a pretty deep RPG, at least battle wise.  It involves a lot of training and strategy and is one of the most balanced RPG's I've ever played.  For people who love collecting, or power leveling hundreds of little critters, you should definatly give it a try.

Firstly, the day and night cycle make a return, after being mysteriously absent from the previous few games.  This means, if you play the game at night, it will be night in the game, allowing you to capture some of the more nocturnal Pokemon.

There also appears to be different variations for the male and female Pokemon.  While this isn't a huge difference, it is pretty cool to not have every single Pokemon you come across look identical.  In the picture below, the male Wooper has longer antena than the female.

It also has numerous other smaller updates, such as being able to monitor the Pokemon in the day care centre, so if you're Pokemon happen to produce an Egg, you'll know about it, instead of having to constantly back track to the Day care, only to find you still don't have an egg.

It's also going to be the first DS game to link up to the Wii, to another Pokemon game, known as Battle Revolution, which is looking similiar to the Stadium type games released on the N64, but with a massive graphical over haul.  Bits of the arena fly apart during one of the Pokemons attacks. It also features some kind of RPG mode. The game does look really impressive and for once the Pokemon actually physically hit each other.  Both games feature Wi-fi for battling and trading with others online and are due out in Japan later this year.
A video of Battle Revolution in action.

Console Games / Dashboard Upgrade
« on: June 06, 2006, 03:14:39 am »
Finally.  For anyone who hasn't noticed yet, the Xbox 360 dashboard has just been upgraded with some brand new features.  Most of which are pretty small and not noticable, but it does have a few really helpful things.  The biggest change is the market place layout is a LOT better now, much more organised.  Everything is catergorised by game instead of all just thrown in randomly.  And now you can use any picture you want as your Gamer picture, but only your friends will be able to see it, I guess that's to stop anyone from using something completely unsuitable.

Full list of changes:
    * “Download manager” - Marketplace items now download in the background, queue up to six pieces of content
    * DVD bookmark support will remember the film’s timing and location when resuming viewing
    * Fast-forward and rewind now offered at 2x -16x for any videos saved to hard drive
    * “Boot to Dashboard” setting will bypass the loading of any disc in the drive and open directly to Dashboard during power-on
    * Begin slideshows from any photo
    * Music player saves “shuffle” setting
    * Much player save “repeat” setting
    * Music player now displays which file is currently playing in the playlist
    * Music volume level persists between game / reboots
    * 8 new locales added (Chile, Brazil, India, South Africa, Poland, Hungary, Czech Republic and Slovakia)
    * Separate settings now offered for Game and User volume controls
    * Themes can now be set from the “System” blade on the Dashboard
    * User-selected music continues play when switching from Dashboard to game or game to Dashboard
    * “All Arcade Games” added as a selection in the Xbox Live Arcade area
    * Personal gamer pictures allowed as Gamertiles – displayed only to those on your Friends List
    * Added support to disable sound effects when navigating Dashboard
    * Instantaneous “Change Theme” option added upon downloading new Dashboard themes
    * Preserve folder structure of source when viewing photos
    * A / B labels now provided to identify memory units in Dashboard
    * Online status set to “Away” when screensaver becomes active


DVD Player

    * Improved audio/video sync after extended pauses
    * Improved visual quality
    * DVD player outputs at native resolution over VGA connection
    * Improved playback smoothness
    * Improved fast-forward and rewind smoothness
    * DVD play continues to attempt to read a disc after “disc read” error
    * DVD play à Pause à Play jitter / out of synch issues improved
    * DVD play à Slow Play à Play jitter / out of synch issues improved
    * Repaired issues with missing menu selection icon from DVD disc menu for certain films
    * Improved Xbox 360 Guide efficiency during certain films
    * Repaired playback stutter during certain films

Music Player

    * Player now populates music data (Title, Artist, etc.) when no track information is available
    * User music is now pauses, instead of stopping, when games override user-selected background music
    * Selecting an artist’s album no longer displays albums for all artists
    * Improved performance when retrieving playlists from a Windows Media connection
    * List music tracks in track-order when viewing albums by specific artist
    * Unified music controls for music player in Dashboard and pop-up Guide
    * Improved playback for Mono AAC-encoded files
    * Improved connection timing between console and CD database over Internet
    * Player no longer allows hard-drive selection when no hard-drive is connected
    * Removed handling of MTP/USB devices when playing music from them more robust
    * Improved error codes / messaging associated with unplayable content

Localization Improvements

    * Fixed partially truncated strings in Portuguese, Spanish and Italian
    * Korean clock / date format corrected after initial set-up
    * Fixed system hang when changing the language of the console immediately after signing out
    * Korean virtual keyboard “down” navigation now works for lower-right button
    * Korean virtual keyboard caps disabled for input mode
    * Fixed overlapping characters for pre-paid Gold membership card (Japanese localization)
    * Removed extra spaces in several translated words (French localization)
    * PC name displayed properly when containing Japanese characters
    * Support single apostrophe character for Japanese virtual keyboard

Memory Area Improvements

    * Streamlined selection – no profile selection required
    * Improved overall performance, allowing quicker access to content
    * Improved content views including name, file type, size, profile owner and location
    * Faster identification of file types and fewer steps for actions such as copy, move, delete, etc.
    * Capacity (or percentage-full) of storage device now consistent between select-a-device and storage scenes
    * Device selection now shown on each screen to improve usability

Miscellaneous System Improvements

    * Time elapsed now displayed when playing music files
    * Enhanced categorization of media library
    * Accelerated scrolling of large music lists
    * New “shuffle” icon
    * Repeat / Shuffle icon now operates as toggle button
    * Default button for manual IP address is now “A” instead of “Done”
    * Hidden and system folders are no longer displayed from MTP / mass storage devices
    * Difficulty levels for gamer profiles ordered correctly
    * Added additional line and word-wrap to “Publisher” in video area
    * Shuffle / Random no longer skips last image in list when viewing photos
    * Improved handling of Friend Requests between Gamertags that have changed names
    * No longer asked “Exist to Dash?” when switching between areas in the Dashboard
    * New error messages for when Windows Live ID requires password change
    * Unlocked Achievements now displayed first in Game Summary page
    * Selecting an Achievement now shows the specific Achievement details
    * Full date now displayed for “Member Since” and “Next Bill Date” tabs on Membership scene
    * Updated messaging for deleting arcade games purchased by different profiles
    * No longer launch music CD in disc-tray when moving from Live sign-up to Dashboard or Network Troubleshooter
    * Improved voice quality when connected through wired gamepad
    * Show “Last Played Game” selection in Xbox Live Arcade first before enumerating all games (when Arcade game was last game played)
    * Improved performance of picture enumeration from iPods formatted for Mac
    * Adopt latest updates to Cero-based ratings for Family Settings
    * Show videos downloaded from Marketplace in the Video area of the Media blade
    * Improved usability around “Play Now” when downloading demos, trailers and videos
    * Added support for South Africa-specific Family Settings
    * Updated support for Japanese game ratings
    * Video area changed to include game trailers and entertainment videos
    * Improved robustness of Gamerscore when doing account recoveries
    * Improved messaging around handling corrupt or non-fully recovered profiles
    * Improved download performance for popular content being downloaded through Marketplace
    * Total USB keyboard support
    * Testing Live connection while streaming music from PC works correctly
    * Next item / Focus sound not played when scrolling past the bottom of the video list
    * Handle profiles on memory units inserted into system while enumerating profiles from other storage locations
    * Warning / Alert icons now show as part of deleting items in Memory area
    * Repeat rate for remote control matches game controller repeat rate
    * “A” button disabled when in a list with no items available
    * Wireless battery level added to mini-pop-up guide over backward-compatible games
    * Pop-up guide / Dashboard now supports USB keyboard
    * Console no longer enters “charge” mode when shutdown and the battery has been removed from wireless controller
    * System no longer waits indefinitely when attempting to contact Windows Media Connect service on XP PC
    * Improved Marketplace storage device selector
    * Correctly set focus on selected item when back button pressed on “select a game” scene
    * Notify users when multiple wireless SSIDS with identical names are within reach
    * Provide Gold membership information when trying to join a session or accepting game invites with Silver accounts
    * New text to highlight the ability to clear the passcode for Live account signing
    * Photo slideshow no longer resumes when pressing “previous” or “next” from paused state
    * Improved handling of corrupt profiles when deleting them
    * No longer turn off wireless gamepads after system update reboot
    * More robust handling of initial setup experience for memory unit users
    * Improved handling of backward-compatible update experience, reboot back into Xbox v1 environment instead of Dashboard
    * Improved handling for "block communications" from other players
    * Improved keypress sounds when using USB keyboard
    * Improved usability and performance of content enumeration for storage devices
    * Show visual location for where Xbox Live Arcade games reside
    * Improved user messaging when overwriting content while copying
    * Improved consistency of messaging between "sign out" and "switch profile"
    * Updated troubleshooter text for connection to Windows PC's joined to domain
    * Better support for Xbox 360 game disc recognition
    * Improved initial setup text messaging
    * Improved overall error message terminology
    * Game updates downloaded to memory unit no longer show "please reinsert" notification when memory unit removed
    * More robust support for handling game deletes from memory unit and simultaneously removing memory unit
    * Improved system performance between console and affiliated Windows Media Connect PC

Console Games / Moore hypes up Wii
« on: May 11, 2006, 01:30:24 pm »
Looks like more bad news for Sony.

From Reuters:

Microsoft sides with Nintendo in fight vs Sony
Thu May 11, 2006 2:25 PM BST

By Daisuke Wakabayashi

LOS ANGELES (Reuters) - Microsoft Corp. sided with rival Nintendo Co. Ltd. <7974.OS> on Wednesday in the fight to unseat video game leader Sony Corp.<6758.T>, saying many consumers will choose to buy both of their machines for the price of one PlayStation 3.

The bad blood between Sony and Microsoft in the fight for dominance in the nearly $30 billion video game industry has escalated over the last few days, with both sides trading barbs at the E3 Expo, the video game industry's annual trade show.

Microsoft entered the next-generation game console market first with its Xbox 360 last November.

Sony aims to extend its market leadership with its upcoming PS3, while Nintendo plans to offer a new game machine called Wii in the fourth quarter.

"Tell me why you would buy a $600 PS3?" Peter Moore, a Microsoft vice president, said in an interview. "People are going to buy two (machines.) They're going to buy an Xbox and they're going to buy a Wii ... for the price of one PS3."

Microsoft predicted on Tuesday it will have 10 million Xbox 360 consoles in the market before Sony launches the PS3. The high-end Xbox 360 sells for $399, but it does not include a built-in high-definition DVD video player that comes with Sony's PS3.

Sony plans to sell a premium PS3 model for $599 when it debuts in North America on November 17, and Nintendo has not yet disclosed pricing for Wii.

Wii comes equipped with motion sensitive controllers to allow users to mimic the motion of wielding a sword or swinging a tennis racket.

Moore then turned pitchman for Nintendo's Wii, the latest offering from the Japanese company that once dominated the video game industry.

"People will always gravitate toward a competitively priced product -- like what I believe Wii will be -- with innovative new designs and great intellectual property like Mario, Zelda and Metroid," Moore told Reuters.

Sony currently dominates the worldwide video game market with a 66 percent share, while Microsoft and Nintendo each hold 17 percent, according to Strategy Analytics.

"We have 100 percent market share of the next-generation, and their job is to take that from us," said Moore.

"When I think on everything that we've got going right now that is real versus what Sony promises to do six, seven months from now, obviously we feel very good about where we stand."


Despite Microsoft's head start with the Xbox 360, the software giant still faces an uphill climb in Sony and Nintendo's home turf.

Microsoft received a tepid response to its Xbox 360 debut in Japan and demand fell short of expectations during last year's holiday season when it sold about 100,000 machines.

The company introduced a competitively priced console in Japan, but some of its game titles did not appeal to Japanese gamers. Moore expects upcoming role-playing games like "Lost Odyssey" and "Blue Dragon" from the creator of the popular "Final Fantasy" series to do well in Japan.

"Quite frankly," said Moore, "if we're sitting here a year from now and things continue to fall flat, then we might say 'we don't know what to do anymore."'

Console Games / Sonic the Hedgehog
« on: May 08, 2006, 10:39:50 am »
Well, the new Sonic trailer just went up on the Xbox Live Market place, and can now be downloaded from Xboxyde.

It's apparantly a completely new start for Sonic.  I have to say the realistic characters are pretty cool.  Eggman and the princess look very human.
However I'm not a fan of Sonic Team including all these other characters.  Can't we have a game focused purely on Sonic?  Things didn't look too bad just with the one other new playable character, a white hedgehog, but it seems Shadow is also in the game and drives something very similiar to a Halo warthog.  Shadow didn't need to be in another game after SA2 and certainly didn't need to be in this.

Looks pretty interesting though, it's also worth noting that there only seems to be one chaos emerald now.

Console Games / Revolution has a new name
« on: April 27, 2006, 09:40:53 am »

Portable Games / Final Fantasy III
« on: April 20, 2006, 02:44:13 am »

First real remake of a Final Fantasy game.
- Touch screen gameplay. You'll be able to use the touch screen for full control.
- The characters will now all have names, personalities, histories, and actually be real characters instead of FF1 clones.
- Story changes
- Rebalanced and revised jobs.
- New graphics.
- Wifi.

*Note, this is Final Fantasy THREE.  Not Six.*

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