Author Topic: The Hero Trainer  (Read 22193 times)

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Offline Gungnir

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Re: The Hero Trainer
« Reply #180 on: September 30, 2009, 03:42:03 pm »
Use kelly to research these spiders, and we also attack the death knights for more experience and when we get it we upgrade our Reactions.
This.

While attacking death knights, brand them or mark them in some way. Spraypaint. Stickynotes. So other villains fear you.

Offline Mr. President

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Re: The Hero Trainer
« Reply #181 on: September 30, 2009, 03:45:57 pm »
Use kelly to research these spiders, and we also attack the death knights for more experience and when we get it we upgrade our Reactions.
This.

While attacking death knights, brand them or mark them in some way. Spraypaint. Stickynotes. So other villains fear you.

Claws, gaint claws carved into their skin.
No, get a label gun and shoot them with labels like "Bad guy #1" "Bad guy #2" Slightly badder guy" "Guy that thinks he is bad but is really good and just confused"

Hopefully a joke.


Beat ya to it opera.

Offline Flamester_

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Re: The Hero Trainer
« Reply #182 on: September 30, 2009, 07:34:33 pm »
No, get a label gun and shoot them with labels like "Bad guy #1" "Bad guy #2" Slightly badder guy" "Guy that thinks he is bad but is really good and just confused"
Quote from: Mr. Wizard
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Offline Mr. President

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Re: The Hero Trainer
« Reply #183 on: September 30, 2009, 07:36:13 pm »
No, get a label gun and shoot them with labels like "Bad guy #1" "Bad guy #2" Slightly badder guy" "Guy that thinks he is bad but is really good and just confused"

Hopefully a joke.
No, get a label gun and shoot them with labels like "Bad guy #1" "Bad guy #2" Slightly badder guy" "Guy that thinks he is bad but is really good and just confused"

Hopefully a joke.


Beat ya to it opera.

Offline Gungnir

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Re: The Hero Trainer
« Reply #184 on: September 30, 2009, 07:39:19 pm »
Yes, but that doesn't make other criminals fear you, as you aren't being labeled the oppressor of crime. scald or brand their foreheads with your insignia, or take them out in high profile manners. Hang their unconscious bodies by the toes from tall buildings with wire, tie them into railings, using their broken limbs as rope, etc.

Offline Mr. President

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Re: The Hero Trainer
« Reply #185 on: September 30, 2009, 07:43:35 pm »
Yes, but that doesn't make other criminals fear you, as you aren't being labeled the oppressor of crime. scald or brand their foreheads with your insignia, or take them out in high profile manners. Hang their unconscious bodies by the toes from tall buildings with wire, tie them into railings, using their broken limbs as rope, etc.

Well duh. But lets just do this with claws. Phallic claws.
No, get a label gun and shoot them with labels like "Bad guy #1" "Bad guy #2" Slightly badder guy" "Guy that thinks he is bad but is really good and just confused"

Hopefully a joke.


Beat ya to it opera.

Offline Detoxicated

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Re: The Hero Trainer
« Reply #186 on: October 01, 2009, 02:13:11 am »
I hope you guys noticed a "slight" raise in the chaotic field, and the "slight" decrease in the good field. Being like that costs you goodness
OK, both of you die and let us know what happens.

Offline Yannick

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Re: The Hero Trainer
« Reply #187 on: October 01, 2009, 08:21:16 am »
So you decide to beat the living hell out of the poor chap who happened to be a higher position. You punch him several times, and with each beating he spits out a couple of words. You manage to understand that the ones in his position are ten individual with fake names: Greythorn, MacDeath, De la Muerte, Totenkopf, Happy Hellface, Jay the Bone, Hellface Kitten, Drunken Axe, Tina, Roberto de la Calavera. As you beat on him he loses a lot of blood, and when youre done you realize that you killed him. Way to go hero.

What a badass.

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Offline TimeMaster

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Re: The Hero Trainer
« Reply #188 on: October 01, 2009, 01:07:55 pm »
hum de dum dum. . .

Destroy nearest gangs. . .

......
:o Whoa... that was deep.

Offline sporelord

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Re: The Hero Trainer
« Reply #189 on: October 01, 2009, 11:55:58 pm »
Lets just attack death knights and kelly research the arachnids.
Check out MindWorld a Psychological Sci-Fi FPS adventure indie title....It's pretty awesome :p http://www.indiedb.com/games/mindworld/images/mindworld-concept-art1

Offline Mr. President

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Re: The Hero Trainer
« Reply #190 on: October 02, 2009, 02:19:46 pm »
Lets just attack death knights and kelly research the arachnids.

Dudes claws, big claws, and spider hunting, and make the girl our Alfred,and claws!
No, get a label gun and shoot them with labels like "Bad guy #1" "Bad guy #2" Slightly badder guy" "Guy that thinks he is bad but is really good and just confused"

Hopefully a joke.


Beat ya to it opera.

Offline TimeMaster

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Re: The Hero Trainer
« Reply #191 on: October 02, 2009, 02:20:27 pm »
Lets just attack death knights and kelly research the arachnids.

Dudes claws, big claws, and spider hunting, and make the girl our Alfred,and claws!

No.  Let's kill gangs with our brass knuckles. . . instead.
:o Whoa... that was deep.

Offline Detoxicated

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Re: The Hero Trainer
« Reply #192 on: October 03, 2009, 09:02:20 am »
Name: Carl Hamstein Heroname: Fury
Powers: Fast Reactions Level 2, Fearstrength Level 1, Shapeshifting Level 2 (You can raise your knuckle height, and harden them even more making your knuckles comparable to slightly spiked class A brass knuckles)
Strength: 70 (No human being is stronger than you, but there is a couple of heroes who can crush you still)
Intelligence:58
Charisma: 58
Swiftness: 63
Alignment: Chaotic 60% Good 45%
Experience: 5
Money: 5125
Allies: Kelly (+10% Research on any Gang known)
Griffin Park: Smithereen Gang holds power of 50% of the district  (20% Researched) Use of Explosives, and Handfireguns
Westlake: Tormentors Gang holds power of 45% of the district (20% Researched) Blunt Weapons, Body Armour, Protection Money Business
Glassel Park: Gang wars between Samurais(15%) and Deathknights(12%) (20% Researched)
Lincoln Heights: Rooperts Gang holds power of 45% of the district (10% Researched)

Upgrade Costs:
Powers: Level * 70 (E.g: to upgrade from 1 to 2 it costs 70 from 2 to 3 it costs 140)
Attributes: Number * 2 (will upgrade to the next higher level for instance our intelligence would raise to 70 not 60)

You decide to take out the bigger guys, instead of hunting every gangmember down. So you put on a suit, kiss Kelly goodbye, and tell her not to worry, and instead research those spiders. So you stay in the shadows of Glassel Heights and listen to everything said on the street. You overhear two fellows in deathknight outfits who are discussing a deathknight head party. Theyre guards at the party, and are really bummed out about it, as they heard from a customed dogooder who attacked them the other day. You smile wrecklessly and follow them to a large storage facility, well it looks like one from the outside. You wait on the other side of the road, until the ten people mentioned by your victim arrive. There they are, some come in hummers others in limos. So you run towards the two guards at the front door and bash their heads at one. From behind you comes a club which hits you on your head. You fall onto the floor but you manage to still remain conscious. So as the deathknight guard, who by the way is basically a walking closet, tries to ram the baseball bat into your head you roll away. A quick jump, and youre on foot again. You jump at the wall kicking yourself off (yes jackie chan films and parcours training do pay off) and you land your steelplated boots right into the face of closetman. He stumbles backwards and falls at a trashcan. You jump at him, with your fists pulled backwards, and just when you reach the fool to be close enough you push your brass knuckle fists of fury into closetmans face. Ouch. Hes knocked, and as you look down at closetman you feel like the world has slown down just a little more (lvl 2 Reactions, youre able to handle situations better, wait till level 4 and you can dodge bullets). So you run into the storage room, which is full with foods and liquors. The dumb heads are all drunk. So this is what a gang business meeting looks like. You turn off the lights remembering the exact locations of the ten people. So you take one out at a time with strong knuckles in their faces. You turn the lights on and tie them up.
You have three options (unless you make one up yourself)
A: You bring these fellows to the police (money)
B: You beat the living hell out of them to get info (research)
C: You burn the facility down leaving your sign which you decide and a message to the bosses (better chance at striking against Glassle park gangs due to infamy)
OK, both of you die and let us know what happens.

Offline Yannick

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Re: The Hero Trainer
« Reply #193 on: October 03, 2009, 09:28:45 am »
C because we're a badass.

"It's only your virginity, loosen up!"

Offline Detoxicated

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Re: The Hero Trainer
« Reply #194 on: October 03, 2009, 09:45:42 am »
C because we're a badass.
I like your thinking

Do you like the movie desperado?
OK, both of you die and let us know what happens.