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Topics - Kaizer

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PC Games / So, Kaizer is attempting to make a game...
« on: October 31, 2015, 11:30:23 pm »
Note: This message is awaiting approval by a moderator.
So for a very long time I've always wanted to make my own RPG with the story I've had saved up. Sadly, I am horribly apathetic and lethargic towards trying to learn things, and making a game isn't exactly something you pick up in a night, fast forward to about a month ago and I finally decided to just "do it". I figured the best place to at least start getting something working would be using RPG maker as a base(which if some of you remember I tried screwing around with years ago to make an RPG based on these forums....that didn't go too well), and to be blunt it's given me a pretty big crash course in how much of a pain coding/eventing is.

All things considered though, I've been working on a tech demo of sorts for how I want battles and events and such to play out in the game itself. While for now I'm heavily focusing on the games main story/maps/layout/battle system I do have intentions to go through and work on the games artwork/music instead of just using the stock placeholders RPG-maker supplies.

So for now my priority plans look something like this;
1)battle engine

I threw what I have for a "tech demo" up on google drive to show a few people what I've managed to assemble in a month of trial and error and a lot of reading.

It's pretty short and it'd mean a lot to me if people check it out and give me ideas/insult me

I'm drawing a lot of influences from my favorite games: ff6,smrpg,chrono trigger,mass effect 1, earthbound.

things that I  hope to add in later include:
Arcana system: a special equipment similar to magicite, equipping one gives the wearer stat increases and skills that are usable once per encounter that do not consume your turn.
Relationship Levels: As you and your party members fight you'll get to trust one another better and be able to discuss your pasts and other fun tidbits of fluff.
Jewel system: Some powerful rare equipment will have slots for jewels in them that augment their stats/give passives/affect certain skills
HD resolution: I kind of know how to do this but the placeholder assets do not like to play nice and I'd rather spend time on my own assets than re-tooling placeholders to not freak out at higher resolutions

Anyways about the game itself:
Eidolon-13(W.I.P) is about a lazy good for nothing called Theo Knight. One day he accepts a less than reputable job offer and wakes up in a fantasy world known as Vanafel. For one reason or another one of the many gods of Vanafel chose him to fight on his behalf in a death game where thirteen chosen warriors, known as Eidolons, fight to the death to become a new god. Theo just wants to hang out in the world that he views as a dream come true, but with the other Eidolons hunting him, things may get a bit complicated. Theo and his friends will have to travel across the world going on adventures and become strong enough through the power of friendship murdering tons of monsters to strengthen Theo's Eidolon power and win the game, but is killing the others the right way to win?
Theo Knight: A lazy, pun making idiot from our world stuck in the type of world where the tropes he grew up loving are common happenstance. As an Eidolon he has been given strength and magic powers no ordinary human could possess which only grow the more he fights. However Theo has a bit of a shady past from back in our world and although being in this world is the equivalent of being in Disney World, deep down he's afraid of going back home, or making the same mistakes he made there, here.

Eren Mihr: An Elven Ranger and daughter of the Grand Sage of Eisenwolt. Eren gave up on following her fathers legacy to instead become a Ranger, thus making her a black sheep among her people for denying her birthright, as such she has become a no-nonsense voice of reason constantly forced to excel to keep her adversaries off her back. Due to unforeseen circumstances involving a curse and some bad luck, she is unable to leave part ways with Theo forcing the two to become allies until they can break the curse.

Angelice Flugel Mk9: A member of the race of humanoid machines given a soul, the Anima, Angelice is a vanguard and scout for her people, gauging the strengths and weaknesses of the others so if necessary the Anima would have the advantage. That being said the Anima are incredibly powerful as is, known as Machines of Death due to their immense mechanical power to convert energy into magic and devastate entire armies single-handed. Angelice is a bit peculiar in that, she is able to refuel her power cells by eating candy, and as such decides to travel along with Theo who is more than happy to continually feed her more than she could ever want, while she studies both an Eidolon and the rest of the world as per her mission. The greatest asset, according to Angelice, that she has is that her current body has a young appearance (one she insists is twelve) which lets her trick humans into thinking she is a harmless girl to get more candy.

So like I said, check it out if you can, let me know your thoughts on how stuff looks for now or whatever. I don't know how long it's going to take to complete my ambitions since I only get two days a week to work on it right now, but I've been doing all the studying and other work I can while on my breaks during my job and I really want to make something that people think is cool.

PC Games / Sword Coast Legends!
« on: August 16, 2015, 02:20:26 pm »
sword coast legends (SCL) is coming out at the end of September and is in the vein of the old Neverwinter series

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The game will let you customize and build your own player using the 5th edition and go on a campaign or....

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challenge your friends to your own maps! You can even control the flow of the map as your players go through, adding traps, controlling the monsters personally, etc.

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Console Games / Dark Souls 2
« on: December 10, 2012, 10:09:20 pm »
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It was announced, :D

very little info is out right now, but suffice to say, they are changing the multiplayer to a server based type (most likely for better pvp and grouping) as well as original director,  Miyazaki is not directing it, but is a supervisor

Console Games / Anarchy Reigns
« on: July 20, 2012, 07:58:31 pm »
Maybe you've heard of it?

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Anarchy is a multiplayer brawler game (with a pretty big cast with tons of customizable attacks) that will (hopefully since the japanese version which is out already HAS full english support) be coming out sooner than next year. It's made by platinum games (the guys behind bayonetta and mad world) so the combat is over the top flashy and actually really smooth.

There's a bunch of random events that can happen on the maps like airplanes crashing into the battlefield, giant death lasers ,etc etc

...also steve blum

PC Games / Dungeon Defenders
« on: October 07, 2011, 08:36:36 pm »

It's on preorder on steam now and you get a portal gun and tf2 familiars.

Games a mix of Tower Defense and ARPG with cartoon graphics

check it out, I've been waiting over a year for it to get released

Forum Games / Everyone in this thread must speak like an animal
« on: August 20, 2011, 03:08:16 pm »
Woof Woof Woof BARK BARK!

Everything Else / Kaizer appreciation thread
« on: August 08, 2011, 12:12:05 pm »
I take monetary gifts aswell

Forum Games / The evil council of evil associates who are evil
« on: June 08, 2011, 06:53:40 pm »
Soon my fellow associates of evil our diabolical plan to acquire the macguffin crystals will be complete, AND THEN THE WORLD WILL BE MINE!... er, I uh mean ours, yes the world will be ours

PC Games / Spiral Knight
« on: May 09, 2011, 06:53:29 pm »

The game is a diabloesque game that sets you up as a spaaaaace fighting down a huge clock like planet that keeps changing

what I found interesting about the game is how you can influence levels being created. As you play through the dungeons you acquire crystals that you can use to build a brand new dungeon system(of course it takes a crap top of crystals from everybody to complete one) the crystals highest deposits influence the enemies, traps, and status effects you'll encounter and you can influence which crystals give a higher pay out per deposit allowing you to get people to make the dungeon what you want easier

The game also has your standard crafting system but instead of leveling up yourself your weapons and armor do, so every new weapon you get needs to be leveled up to unlock its stronger power.

Each weapon usually has a different fight style (some do 2 hits some 4, some have cleaving specials etc etc) which also adds to the fun

the best part...its browser  ;)

Oh and there is also the "item shop" which is that you can buy energy to keep going down dungeons (standard 100 energy, sucks to be you for not paying deal) but the cool thing is that players can sell that energy they buy for the in game currency for a set price and then you can sell that for a higher profit, rinse and repeat. It makes getting your gear early fairly decent if the prices fluctuate your way

Forum Games / All wings check in
« on: March 10, 2011, 01:48:33 pm »

Red leader standing by.

Everything Else / Chocolate
« on: January 09, 2011, 02:41:14 pm »

Forum Games / Gaming Steve, the tv soap opera
« on: October 15, 2010, 09:39:00 pm »
Kaizer bursts through the front door of the mansion shouting Emanuel you are my evil twin brother!

TV / Adventure Time with Finn and Jake.
« on: April 05, 2010, 06:24:44 pm »
Premiered on CN today, anybody else check it out?

I liked it, reminded me of Invader Zim and some other old school Cartoons

also I found it funny that Pendleton Ward's(the creator of the show)Official Site is this:

Storytelling and Roleplaying / Kaizer Saihu RPG: Crystal Fate
« on: April 03, 2010, 04:45:16 pm »
The final battle against Zeal and Ragnarok brought about the end to the story of Ezroth's journey.

Although the world was saved, had it just been history repeating itself?

The mysteries surrounding the Ragnarok Four, Clones of warriors from a time long past.

Their tale could hold the truth behind Kaizer, the crystals, and Ragnarok.....

-Chapter 1: Lightning Youth-
10,000 years before Ragnaroks defeat.

Gear: Skythars, their elite teams of fighters who battle it out in a grand tournament every year to decide who is the strongest.
Gear: The whole world loves to watch them fight, with all the problems going on, it's sort of a way to escape all of it.

-Skythar training Center-

Informant: Hmm, Gear was it?
Gear: Yea, that's me. Did I pass the written exam?
Informant: Yes....barely...but it looks like you'll finally be taking your last lesson and your physical exam. After that you'll finally be registered as a novice rank Skythar
Gear: Heh bring it on!

-Skythar Training Ground-

Instructor: So your the new meat eh?
Gear: Yea that's right and I'm gunna be number 1 Skythar!
Instructor: You and everyone else kid, anyways it's time to learn about fighting.

Fighting this time around is handled differently.
Every turn you have the choice to move Gear between 1 of 5 spaces on the battlefield

at first you'll be restricted to spaces 1, 2, and 3.
space 1 and 2 are called your melee space and ranged space, while space 3 is the neutral zone.
the enemy cannot enter 1 or 2 whereas you cannot go into 4 and 5 (some skills may change this to your advantage) whereas 3 is useable by both characters at same time.
Gear can only move to adjacent spaces, although he can move to any usable space using the "dash" ability but this will make it so he cannot attack that turn.

Attacks this time around are reliant on your distance from your enemy, for instance a melee attack will usually only have the ability to hit adjacent enemies, but magic will usually have infinite range but have a casting time or delay before hitting that space.
For instance, if you were to summon a meteor on space 5 it wouldn't land there till next turn giving the enemy time to move, so you would need a way to hold him there or use it to lure him into your attack range or away.
This isn't true for all spells though, as some will be instant or cause different effects.

over-drives this time around are much more strategic and will generally not do huge damage, normally allowing temporary take over of an enemy space, or hitting all space with a meteor, etc etc

there's also a new ability called "team attack" but that can be explained when you get an ally to fight with you.

Instructor: Right so any questions?
Gear: oh man, that's so complicated....
Instructor: Quit whining! It's time for your final exam, an actual battle!

Gear: Alright, people will remember this as my first step on the way to the top!

Gear(space 2)
HP: 100/100
MP: 20/20
Over-Drive: 0%
Over-Drive Skills: Focus(Causes critical strike next attack)NR
Abilities: Dash(0 MP)NR/Taunt(5 MP)NR/Duo Slash(15 MP)CQC/ Attack(0 MP)AJ
info: Dash allows you to jump to any space that you control but ends turn instantly/Taunt forces enemy to move forward one space and cannot move for 1 turn/ Duo Slash causes extreme damage at point blank range(ONLY USABLE WHEN BOTH ARE IN S3)

Instructor(space 5)
HP: 30/30
MP: 5/5
info: He's going easy on you, but hey at least that makes it an easier win!

lastly, some acronyms I'm going to use a lot

S(number 1-5)- corresponds to that space
CQC- close quarter combat, only usable when you are on same space as enemy
NR- no range, can be used anywhere to any space
R- ranged must be at least one space away from enemy to use
LS- long strike enemy must be on spot 5 and you on spot 1 to activate
AJ- able to hit adjacent squares

lastly an example of what you would say to do,

Move Gear to space XXX and use ability XXX

pretty simple.

Storytelling and Roleplaying / Captain Amazing and the Death-Trap house
« on: December 08, 2009, 06:15:05 pm »
Captain Amazing the greatest....Captain of all time. He wears a red jumpsuit that has a big letter A in yellow on it and blonde hair slicked back like grease, he weighs 210 pounds and is 6 foot 1 inch. He's strong enough to lift 150 pound weights and can hold his breath for at least 1 minute.

Well, enough formalities it seems he has inexplicably wound up inside a house full of horrible death traps! No worries though Captain Amazing has many great traits, such as voices in his head that tell him to do things and being the most fabulous man to ever live, well maybe that's not true but he is amazing! Are you, the voices in his head, smart enough to guide him out of this death trap house and earn the title of Amazing? Remember nothing is as it seems, everything could kill you, think outside the box and you might make sure Captain Amazing survives the ordeal!

Tell him exactly what to do, the sky is the limit, just try not to fall into a horrible death trap!

Captain Amazing wakes up in an old dirty bed. He thinks to himself "It seems my Amazingness has gotten me lost, truly this is a dilemma!" He  sits there in the bed contemplating how he got here when he decides to look about the place. He notices the bed he is on is very rusted and old, the floors seem to be unstable and might break. There's also an old window covered in dust to the right of the bed and a table in arms reach of the bed on the left, although from your angle you can't see whats on the table. Directly in front of you is a door with a note card on the doorknob.

Captain Amazing then takes a glance at his personal belongings in his pockets, "Egads!" he exclaims, "It appears my wallet has been stolen and replaced with a can of anchovies!"

location: lying on an ugly bed in a not so amazing bed room
Personal Items: Canned Anchovies
Points of interest: Anchovies, Table, Bed, Window, Note card, Floor

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