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Messages - Logan Felipe

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PC Games / Doctor Who game on SCUMM engine? (hypothetical)
« on: June 07, 2012, 01:38:37 pm »
So after the clumsy gameplay of the first "point and click" Doctor Who Adventure games, and the subsequent release of a minigame game and now an upcoming platformer (seriously? This is Doctor Who, not mario...), I'm still baffled as to why they haven't tried making a point and click adventure game using the SCUMM engine or something similar. A King's Quest or Monkey Island style point and click would suit the series perfectly, allowing for the player to find creative ways to get out of sticky situations by finding and combining/using elements in the environment, rather than just using timing to get past things (the cybermen "episode" was at least closer to this, but still sorely lacking in the ui department). Thoughts?

TV / Re: Doctor Who - Time-shattering Spoilers, be warned.
« on: May 10, 2011, 10:44:53 pm »
The fact that the child is shown right after the doctor's on-board pregnancy test seems to me a pretty strong hint that the child is Amy's daughter. This would also explain why the child's room was filled with pictures of Amy; perhaps she's traveling through time somehow, after being separated from Amy at birth for some reason? How they're going to explain how traveling on the Tardis gives one's offspring Gallifreyan biological traits will be interesting to see...

Noticing her hair color, however, a thought occurred;
What if the child turns out to be a young Doctor Song?

PC Games / Re: Minecraft
« on: April 29, 2011, 04:23:40 am »

LAAT/m Mining Gunship. Made it in a server with Movecraft with a friend's help.

PC Games / Re: Minecraft
« on: April 09, 2011, 12:12:59 pm »
The new weather is awesome. Especially the thunder clouds.

PC Games / Re: Minecraft
« on: April 08, 2011, 02:35:56 pm »
I must join you folk. What's the server name?

My Minecraft name is VORD09

Art / Re: Logan Felipe's Art
« on: March 11, 2011, 11:46:53 am »
Taking a break from concept art for a while due to working on other projects...

Here's a painting I made in a color theory class recently; I'm submitting it into a student art show:

(Click for description on photobucket).

Console Games / Re: Star Wars: The Force Unleashed
« on: February 19, 2011, 03:16:10 pm »
I heard that TFU III got cancelled. Please be true?  :-X

Movies / Re: Moon
« on: January 18, 2011, 02:29:38 am »
Watched this on Netflix. Amazing movie. Great mastery of suspense. It's sort of the same category as "2001: A Space Oddessy" and "Silent Running" (moreso the latter).

The ending was very emotionally satisfying. I actually cheered! :D

Art / Re: Logan Felipe's Art
« on: December 02, 2010, 09:24:00 pm »
The finished product:

Did I mention this was for the Art Water contest?  8)

Ended up removing the killer penguin late in development after I realized that, if the design wins, Art water would own the rights to the killer penguin's design. I didn't care as much with Geoffrey, since he doesn't really fit in with the creatures I've drawn for Raptoridan.

Movies / Re: Harry Potter and the Deathly Hallows
« on: November 27, 2010, 03:57:58 pm »
I liked it. Far better than 6 (though that's not hard since 6 was basically the secret life of the wizarding teenager aka crap).

Did a great job of sticking to the book. Though it was unfortunate that they cut wormtail's sacrifice and Dudley's apology to Harry.

The long scenes were necessary for establishing the emotions of the characters. Its a technique comparable to that used in the Grapes of Wrath novel (known to many as the "Turtle scene") which featured a 2 page long description of a turtle walking across a road, intended as a visual metaphor for the dust bowl/great depression. I didn't have a problem with it, probably since I have a longer attention span than most, and get irritated with unnecessarily fast paced movies *cough* Transformers 2 aka WTF IS GOING ON? Everyone's talking so fast I can barely understand them and the spinning camera angles make me dizzy and nauseous!*cough*

As for Watson's acting, it should be noted that Hermione as a character is supposed to be non expressive to a degree. I know several people like this; they bottle things up and don't talk with others when they have problems. Its not being emo. Emo is when people whine incessantly about things that don't matter (aka Emokin Skywalker in Episodes 2 and three). Hermione is just anal retentive, and, taking pride in organization and keeping a level head in difficult situations, is very unlikely to talk about any problems she might have, lest she shatter her facade of always knowing what to do.

The real problem is that her character was poorly developed in the last three films from a directing standpoint (since Yates is about as good at directing emotional reality as George Lucas), so unless you've read the books, you'd be completely lost.

Regarding the trailers, did anyone else notice that the Chronicles of Narnia trailer totally ripped its music from the "fight for the lost" ME 2 trailer?

<a href="" target="_blank"></a><a href="" target="_blank"></a>

Start at 1:32 and 1:21, respectively.

I'm no fan of Chronicles of Narnia. Read several of the books. Never got the appeal. Its just one generic mythological cliche with biblical-tie ins after another. The movies are worse, with the overtly heavily accented, generically British child "acting". I think what turned me off the most to the series was the obsession everyone in the books seems to have with royalty and glory. It got old really fast for me.

Movies / Re: Scott Pilgrim Vs. The World
« on: November 27, 2010, 03:38:02 pm »
Scott was dumb and a jerk.
I keep hearing this from various people. Having seen the film multiple times, I'd argue that this gross generalization of the character not only doesn't do the character justice, but completely misses the point of the movie. For most of his life he's just impetuous. He's one of those individuals who's empathetic and sensitive, but after incidents of getting hurt or hurting others (through breakups, etc.) learned to distract himself from his problems rather than confront them. Which, unfortunately for Knives, is why he dated her in the first place. When he's in a relationship (prior to Ramona) he feels as though he doesn't have to face his problems. So when Natalie (aka Envy) breaks up with him, not only does he feel rejected for being dumped, but without a relationship, he starts reevaluating his decisions and getting introspective, which he's afraid of doing, because that would mean coming to terms with his prior actions and accepting responsibility. So he hooks up with Knives to distract himself from himself. Which is frankly the wrong reason to be in a relationship. Because, though he doesn't realize it (since he avoids introspection), he's using her.

His relationship with Ramona, along with his battles against her seven evil exes, serves as a complex and very well done visual metaphor, as Scott not only comes to terms with Ramona's baggage and learns to accept her as an individual despite her faults/baggage, but also comes to terms with his own faults/baggage (his poor relations with Envy, Kim, Knives, and in the books, Lisa, etc.), and mature into an adult.

One of several main plot points of the story is that Scott learns to confront his personal issues and take responsibility for his actions, culminating in the scene where he fights Gideon the second time, hence the line "I think I learned something...", and the whole scene where he apologizes to everyone and accepts responsibility for his actions.

Additionally, it should be noted that Knives is very much a star character in the film, along with Scott and Ramona. Knives' story is one of learning to move on, establish a strong sense of self-esteem and self-respect, and to reevaluate what she values in a healthy relationship.

The third plot is Ramona's, who in some ways is very similar to Scott. She originally agrees to hook up with Scott for the same reasons that Scott hooked up with Knives. She had just come out of a bad relationship, and, rather than deal with her past, she'd rather not talk about it, preferring to just pretend like it didn't happen. She keeps running away from her problems rather than coming to terms with them. Through her relationship with Scott, she's forced to revisit her past relationships, and grows skeptical that she can ever make a relationship work, citing that her past/baggage "keeps catching up with her". When Scott finally matures by the end of the film, he accepts Ramona for who she is, despite her baggage, establishing the foundations for a mature relationship.

The major theme of the film is best summed up in one of Ramona's lines: "No breakup is painless; we all have baggage."

The fact that the characters are so well developed and experience such powerful growth is one of the main factors that make this film worth far more credit than its been given.

Console Games / Re: Mass Effect 2!!!
« on: November 22, 2010, 10:43:16 am »
I think they're releasing a mass effect spin-off online multiplayer shooter to whet people's appetites for mass effect 3, using the same engine and similar graphics as mass effect 2.

Sort of a "Mass Effect 2: ODST", or "Mass Effect: Resistance"*.

*Referring to how MGM released a low budget multiplayer FPS to whet people's appetites for Stargate: Worlds.

Remember how a lot of people were hoping they'd release a KotOR multiplayer spinoff in addition to KotOR III a few years back? This is basically the same concept. Only its actually going to happen.

Art / Re: Logan Felipe's Art
« on: November 14, 2010, 04:20:02 pm »

Is his last name Capricorn?

It is now.  8)

Movies / Re: Scott Pilgrim Vs. The World
« on: November 14, 2010, 10:09:51 am »
I was trying to think of how to describe the gist of this movie to a friend who hasn't seen it, and I realized something.

In terms of characters and themes, this movie could easily be in the same genre as the film "(500) Days of Summer", except that the latter was written for a slightly older audience.

Art / Re: Logan Felipe's Art
« on: November 13, 2010, 04:47:20 pm »
A friend of mine asked me to draw an sea antelope named Geoffrey. I happily obliged:

"Geoffrey the Fishelope, munching on some lunch, blissfully unaware that he too is on the menu..."

Haven't decided whether I can include him in the Raptoridan ecosystem, but for aesthetic purposes, I decided to place him in a Raptoridan marine environment.

EDIT: I drew it in pencil, scanned it, and then colored it in by way of the masking and colorizing.

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