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Topics - Ondaderthad

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1
Spore: General / Coincidence?
« on: June 22, 2009, 07:09:36 am »
After a long long absence I decided to reinstall Spore last week.
And guess what I found out? 

 ;D Yes that's right the Galactic Adventures is just being released today.

Now that must have been a coincidence or maybe I have a 3rd sense when it comes to games.

Anyway.. I proceeded to build my first adventure. (easy enough but a bit tricky) and it is the 5th one on Sporepedia.

We must be lucky here in Australia and have an early release ? ???

2
Spore: General / Alter Ego's Alter Ego Achievement
« on: October 10, 2008, 11:04:39 pm »
So far I only have the Alter Ego:


Alter Ego
Play the Space stage as all 10 archetypes

see: http://www.spore.com/view/achievements/Ondaderthad

But I am seriously working on getting the Alter Ego's Alter Ego which is getting the Master level 10 for each of the archetypes.

I figured that if I have any chance at all of defeating the Grox this will ultimately require those 10 races working together.

But while playing those 10 separate races and trying to make contact with each others I run into some record keeping problems.
ie. planet name, creature name,star system, save game location, etc..

To help with that I made a record table.
Download here
It is a simple one sheet printable pdf.
I hope this can help somebody else.




3
Spore: General / Spore Chalk Art in Sydney
« on: October 03, 2008, 07:31:10 pm »
Here is a video of a Chalk footpath artist at work in Sydney Australia:

<a href="http://www.youtube.com/watch?v=pESs6qn3LKs" target="_blank">http://www.youtube.com/watch?v=pESs6qn3LKs</a>

4
Spore: General / Unlocking all Parts (Some SPoilers) in Creature phase
« on: September 12, 2008, 06:52:24 am »
Here is my Tip:

Each part in the cell phase unlocks certain parts in Creature phase. You still need to find them from skeletons but only the corresponding parts can be found.

First make sure you have collected ALL the parts in Cell phase. You start with 6 and there are 6 more to find.

After you have collected all and you are ready to go to Landfall DO NOT purchase the legs. Use your DNA points to purchase other parts instead.
Try to get one of each part if possible. Even the different types of eyes.

Don't worry about the way your creature looks at this point. It's just a way to carry the parts to the next stage.

As soon as you get to the nest you can mate and edit as you want.

For example if you leave Cell stage with the 3 types of mouths (herbivore, carnivore and proboscis) then every type of mouth can be found in creature stage.

The less "useful" parts to carry over are the Spike, Poison and Electric. Those unlock only 2 new parts each and all weapons type.

Different eyes unlock a selection of other eyes, senses and details.

You can find Special Skeletons near alien crash sites and Epic nests (sneak in).
Alpha and Rogue creatures also have better parts.



5
Spore: Sporepedia Exchange / Ondaderthad's Oddities (Minor SPOILERS)
« on: August 28, 2008, 09:36:25 pm »
Since most forum members have a thread to post their creatures I thought I might as well start one too.
I am not looking for votes/ratings.
Most of those creatures were created as experiments or as Demo for other family members or visitors.

In no particular order.... apart from my photobucket pages.

Page 1









6
Spore: General / Spore Advert in Australia
« on: August 27, 2008, 07:45:29 am »
Tonight I saw the first Spore advert on TV in Australia.
On 2 different channels and prime time. I saw the ad 3 times already.

The ad is very short and for a copy of the CC that will be available with this Sunday local newspaper.
The first part is a bit weird with a view of a sewing machine making a baby jumpsuit with 4 legs. Then it shaws the newspaper with the Spore CD and finishes with a short view of the editor and the Sporepedia.
I a sure people who never heard of Spore before still won't get it.
They also posted a story on their webpage.
http://www.news.com.au/couriermail/story/0,23739,24130904-5004582,00.html




7
Spore: General / 3 New prototypes
« on: August 20, 2008, 06:30:29 am »
Three new prototypes just released:

NetCity is a programmable simulator used to explore the evolution of complex behavior from simple components.

Gaslight simulates a process called stochastic, self-propagating star formation (SSPSF.)

Crowd is a SimCity 4 prototype developed by the Spore prototyping team.

See: http://www.spore.com/comm/prototypes

 8)

8
Spore: General / job one with Spore is to make the launch successful
« on: July 29, 2008, 10:46:51 pm »
"job one with Spore is to make the launch successful."
In a Gamasutra Article (July 29, 2008) Brandon Boyer talks about EA financial problems.
EA Imagines New Spore Label
For people who follow Spore development it is interesting to note that EA also acquired the social networking site Rupture
Rupture is the brainchild of Shawn Fanning (of Napster fame)
It is described as "a company that allows computer-game players to automatically spread word of their online accomplishments". It is said that EA paid $30 millions for ThreeSF Rupture

One could speculate that this sharing system would be used to spread Spore user created content and achievements.

9
Spore: General / Sporepedia Leaks email addresses
« on: July 27, 2008, 09:53:40 pm »
Just found this on the Spore forum:

http://www.rouli.net/2008/07/sporepedia-leaks-email-addresses.html

Now I am not paranoid about my email address and I do have a good security system but this is a potential threat from phishing attempts.

Maybe someone able to examine the png pictures of creatures can verify this?


10
Spore: General / Spore PC Games Interview at IGN
« on: July 17, 2008, 08:25:54 pm »
Spore PC Games Interview
http://pc.ign.com/dor/objects/735340/spore/videos/spore_interview_071708.html

Some Notable Highlights:

1:06 Tribe phase - creatures mating.
1:12 new baby appears

2:55 Civ phase - Epic creature defending the city from air attacks
3:03 Epic creature shoots a fireball (he bends his knees to shoot it)
3:55 to 4:02 looks like a new building under construction. (stairs deploy and door opens - not the sparks at the top)

4:25 Space phase - mission "Fly to Yalun" (in the small panel top left)
4:40 "Humm.. something is showing up on the radar..." (message bottom of window)
4:47 green radar picture of derelict spaceship
5:32 fly by of an empty city ground. (ring of trees and circles on the ground where building can be placed)
5:35 arrive at crash site. (note the arrow on the ground pointing to a sinkhole)
Note the mission panel (top left) says: "Grob Empire. Scan spaceship wreck"
5:37 mouse cursor selects "Main tools" (video cuts off to fast to read the tool tips)



11
Spore: General / Which Phase of Spore would you try ?
« on: July 04, 2008, 11:31:45 pm »
If Will Wright invited you to a 30 minutes hands on demo (as seen in one of the latest videos) and you had the opportunity to test the full game but only for a limited time...

Which Phase of the game would you choose to explore?



12
Spore: General / Spamming Sporepedia
« on: July 03, 2008, 08:57:08 am »
Have a look at this user:
http://www.spore.com/view/profile/Teh_Neo

He made 830+ creatures. Most are just colour variations of the same.

EA says that there is no violation of the EULA since there is no limits to the number of creatures you can upload.

Do you think this kind of SPAM should be allowed?

13
I found this tutorial and thought it to be valuable info.
Repost of:
Original Thread

Quote:
I don't care what anyone does with this information EXCEPT if you are to recreate it somewhere else, Please just give me credit. This took hours to figure out and I had to do a lot of math and tests.
If there's anything incorrect please forgive me, this is a lot f data and I am human but do post in here what is wrong and the correct number/info, you won't hurt my feelings, unless you're trying then maybe : P

Dhraconus

Now for what you're all going to be reading this for.

Everyone has noticed the Complexity meter at the top of the Creator and everyone has been annoyed by it getting filled up and wanting to add just one more part, whether that's a horn or a flower or another armor plate. But that complexity is so incredibly vague it's nearly impossible to figure out what the cost of things is and what you can remove/change so you can add that part you so desperately need to finish your master piece.

First it's important to know that the numbers I will be posting are based on the max complexity being 70, however each vertebrea (piece of spine for the kids out there) is worth 1/2 of a complexity point so you actually only have 69 points to work with (for the non-kids, I did NOT pick that number it just IS). While 69 complexity points may seem a small number, the cost of parts ranges from 1-11.

Generally speaking it is possible to use any combination of parts as long as they add up to 70 ( remember the spine automatically takes up at least 1 for the 2 vertebrea, more if it's larger). There are, however a few exceptions to this rule as there are some parts which have a maximum number you can use period although you will have complexity left over for other parts. The maximums will be included and explained with the information on the relevant parts.

Finally before I get to posting a bunch of numbers I will NOT be including the names of each part, I will be posting numbers as follows:

Example page of Parts

5 | 5 | 5 | 5 |
4 | 4 | 3 | 2 |

and so forth. The numbers will match up directly with the location of a part on the pages of the CC. I'm sure everyone can figure it out just fine.

My next post will be Heads followed by Eyes and Senses, then Limbs, then Hands, then Feet, then Weapons, and finally Details.

Heads

| 10 | 10 | 10 | 10 |
| 4 | 4 | 4 | 5 |
| 7 | 10 | 10 | 10 |
| 8 | 8 | 8 | 8 |
| 10 | 10 | 10 | 10 |
| 10 | 10 | 10 | 10 |
| 8 | 11 | 10 | 9 |
| 10 | 10 | 10 | 10 |
| 10 | 10 | 9 | 10 |
| 8 | 8 | 8 | 8 |


Eyes and Senses

First of all there is a total limit of 31 parts from this page of parts PERIOD. No matter the cost you can not exceed 31 Eye/sense parts. and remember it is only the Complexity cost that is listed.

| 2 | 2 | 2 | 2 |
| 5 | 5 | 5 | 5 |
| 2 | 5 | 6 | 6 |
| 5 | 5 | 5 | 5 |
| 6 | 5 | 6 | 5 |
| 7 | 6 | 6 | 8 |
| 2 | 2 | 2 | 2 |
| 2 | 2 | 2 | 2 |
| 4 | 3 | 4 | 3 |
| 2 | 3 | 6 | 5 |


Limbs

Now Limbs are interesting, first it's worth noting that the hands and feet that come pre-attached to the limbs do NOT COST ANY complexity, the are free hands/feet, but only the pre-attached as you will see in the hands and feet (which will be included in this post for simplification.

Each section of limb, that is and single piece, once there is a joint it's two pieces for the purposes of this discussion. One limb section costs 1.5 complexity, so 2 sections, as many of the "cheaper" limbs are, costs 3 complexity. 3 sections, like the "more expensive" limbs cost 4.5 complexity, and so on. The reason I put the "cheaper" and "more expensive" in quotes is because as far as I can tell limbs are limbs are limbs, they just look a bit different and some are just pre-shaped.

Finally limbs some interesting maximums, with a hand attached it is as follows:

1 section = max 12
2 sections = max 10
3 sections = max 7
4 sections = max 6

I did not check 5+ sections as I was mainly concerned with determining cost in complexity points

The maximums for limbs with Feet or NO hand/foot are slightly different are as follows:

1 section = max 15
2 sections = max 10
3 sections = max 7
4 sections = max 6

And again I stopped there.

Anyway that's all there is to say about limbs and complexity Now here's the tables for Hand and Foot Parts:

Hands

| 7 | 6 | 7 | 7 |
| 7 | 7 | 7 | 7 |
| 5 | 5 | 6 | 7 |
| 7 | 4 | 7 | 7 |
| 4 | 4 | 6 | 7 |
| 5 | 6 | 5 | 7 |
| 4 | 4 | 7 | 6 |



Feet

| 3 | 3 | 3 | 3 |
| 3 | 3 | 3 | 3 |
| 3 | 4 | 4 | 4 |
| 4 | 3 | 3 | 3 |
| 3 | 3 | 3 | 3 |
| 4 | 3 | 4 | 4 |
| 3 | 4 | 3 | 5 |
| 3 | 3 | 4 | 4 |

Weapons are perhaps the most complex to explain, partly because I don't exactly understand it and I think perhaps it's bugged in some way. Some weapons are clear and simple however others are not.

All weapons listed with a Cost of 1 have a limit of 31 and fill up the bubbles in the meter really fast. The result is that if you add 31 weapons with a cost of 1 you will be unable to add anything else except some detail parts with a cost of one and you can add 38 of them. As I said I am unsure as to why this is and I suspect it to be a bug. So just add everything else, limbs, head, eyes, senses, hands, feet, and anything else with a cost over 1 (that isn't another weapon) BEFORE adding weapons with a cost of 1. I'm not 100% sure this will work well. Further testing is required to completely understand this, unless it is a bug and gets fixed. Anyway here is the table such as it is:

Weapons

| 1 | 1 | 1 | 1 |
| 1 | 1 | 1 | 1 |
| 7 | 4 | 2 | 9 |
| 5 | 5 | 6 | 3 |
| 1 | 1 | 1 | 1 |
| 3 | 3 | 1 | 3 |

And Finally the Details, if you're reading this go nuts with comments if you want, thank you to all who have already been reading this and refrained from commenting.

The Details also have a few parts which suffer the same "bug" (max 31 cost 1) as the weapons they will all be marked with as "1*" as lots and lots of detail parts have a cost of 1. Two other Detail parts have a limit of 31, but a cost of 2, much like the Eyes and Sense parts, which shall be marked as "2*". All other Detail parts have any sort of limit on the number, except by reaching 69 complexity. Also it's worth noting that several detail parts it is actually impossible to fill up the complexity completely with, that is without us the cheat menu and giving yourself extra DNA, which I used to figure this out, as there was no other way. The parts that cheating is required to max out complexity with (that's using nothign but those parts) are all the parts with a cost of 1 but cost 50+ DNA, however I will not be marking those as it is irrelevant and if you care you can figure it out. Anyway here is the final table of complexity costs:

Details

| 1 | 1 | 1 | 1 |
| 1 | 1 | 1 | 2 |
| 1 | 1 | 1 | 1 |
| 1 | 1 | 1 | 1 |
| 1 | 1 | 1 | 1 |
| 1 | 1 | 1 | 1 |
| 1 |1*|1*| 1*|
| 1 | 1 | 1 | 1 |
| 3 | 1*| 3 |1*|
|2* |2*| 7 | 5 |

And that's all there is to know about complexity, hope this helps people create their creatures just the way the want without having to just shrug and sigh about that darned complex complexity that isn't explained.
CREDITS:
Dhraconus




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