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Topics - DaMuncha

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1
Spore: General / How To Export Spore Creatures to Maya
« on: July 29, 2009, 12:02:45 am »
You'll need the latest Spore patch to export the Collada file. Here's how to use Spore to export a 3D Collada file of your creature:
http://www.spore.com/comm/tutorials/export_creatures

<a href="http://www.youtube.com/watch?v=h6vcs7zCjaI" target="_blank">http://www.youtube.com/watch?v=h6vcs7zCjaI</a>

Now you can load it up in any 3D application that supports Collada

People have got it into blender.

2
Spore: General / Spore Patch 5
« on: July 21, 2009, 08:10:55 pm »
Spore Improvements:
■Asymmetry is now available for creatures! Details on new Asymmetry features for Creatures and Vehicles can be found here.
■This patch fixes several crashes in Space Game.
■Many tuning improvements to Space Game, including reduced disaster rates at all levels of difficulty, adjustments to Hard Mode, increased limits on concurrent trade routes, as well as changes to tool unlocks for the Knights.
■Creator Lineage appears correctly for all creation types shared after this patch is installed.
■Cheat is included that permits Creators to export creatures in Collada format for use in Maya. Creators must acknowledge and accept a Tools EULA to perform this operation. An additional cheat has been provided to enable highest quality textures to appear on vehicles, where it is supported by user hardware.
■Fixed a problem where creations would go missing if a user quits the game in any way while downloads are in progress.
■Fixed a bug where achievements were disappearing.
■Fixed a bug where some Sporepedia cards had corrupted backgrounds.
■Fixed a problem in Space where some Grox planets were unreachable.
■YouTube movies now publish as public


Galactic Adventures Improvements:
■This patch must be installed again after installing Galactic Adventures, even if you have installed this patch previously.
■You can now place the avatar, NPCs, and handheld objects on top of air, land, and sea vehicles in the Adventure Creator. Get more info here.
■Improvements are made to the Adventure Creator, including right-click camera behavior, and User Interface enhancements.
■In EP1 open gates were not working correctly when they were disguised
■Some customer-reported crashes in Galactic Adventures have been fixed.

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Assymetry finally: http://forum.spore.com/jforum/posts/list/0/36030.page
Seems like they've learned a few things from Better Spore.

Cheat is included that permits Creators to export creatures in Collada format for use in Maya, WOOOOOO.

My Assymetrical creature now hangs its head to either side as hes turning. Like a motorcycle. Im not sure if thats a bug or if its supposed to be that way.

Humpfrey:


Fo real bro!

3
Spore: General / Streaming Video
« on: June 30, 2009, 03:46:41 am »
A few weeks ago I found out a new feature on Xfire (in game messenger service) that allows you to stream your game play as video onto the net.

http://www.xfire.com/live_video/

So often you can watch me play Spore or other games:

http://www.xfire.com/live_video/DaMuncha/

Currently I'm working on my Mist adventure and if you want you can watch me work or play, and share tips for creating adventures.

4
Spore: General / Sadly running low on adventures.
« on: June 28, 2009, 06:40:28 pm »
Lately I've been playing GA and flying around the galaxy trying to find missions to complete. Problem is, im running into the same missions.

Is there a sporecast updated with current adventures? or does it automatically download them? cause I'm sadly runnning out.

If not, can we get a list of players and thier adventures that gamingsteve members have made? or maybe even a gamingsteve adventure sporecast?



My name: DaMuncha
Creations: Dagon Brawl Z, Whodunit (WIP, Not uploaded yet), Mist Island (WIP, Not uploaded yet).

-----
Edit: Gamingsteve Adventures sporecast is up.
http://www.spore.com/sporepedia#qry=ssc-500381475946

5
Spore: General / How to...
« on: June 26, 2009, 07:57:39 am »
Im perplexed, why dont they have these things in the manual.... (I Just read the manual and all it tells you what the 'mouse over' says).

Can I spawn a creature when a conversation ends?, or can I spawn a new creature when a mission starts?

How do I get that zoomed in screen with the subtitles? my NPCs just talk in a little speech bubble in game.

Looking at the GA Manual I see a picture on teh front of a creature wearing armour and metal shoes, and holding guns. And a skirt? Where is that in GA?

Thankyou for clearing up that cheap ass way of making a building interior.

6
Spore: General / Have you got Galactic Adventures yet?
« on: June 25, 2009, 08:00:20 pm »
I just got Galactic Adventures and I'm just wondering how many people have it yet. I've only just installed it and im allready having fun. So how many peeps have it and will I soon see your adventures?

My first captain is Galactic Space Gremlin (Yes hes a gremlin wearing a space suit).

You can change your vote when you finally get it.

7
Spore: General / Cell Skins
« on: November 20, 2008, 08:48:07 pm »
Did anyone figure out how to get the cell textures in the creature phase?

I'd love to make semi transparent ghosts with those transparent skins. Or make a gelatinous blob ya know.

Id love to be able to use those skins/textures in the rest of the game not only the cell phase.

8
Spore: General / Post Your Widgets
« on: October 16, 2008, 05:51:35 am »
Rather than constantly having to go check each others profiles on the sloooow sporpedia, why dont we just post our widgets here so we can easily view each others creations.

Heres mi...  Wheres that damn button gone... I know its on the profile page somewhere...

Ahh there it is: http://www.spore.com/flash/csa_widget.swf?userid=2262950273&username=DaMuncha&host=http%3A%2F%2Fwww.spore.com%2Fview%2Fuser-thumbnail

Anyway, post your widget link so we can check 'em out.

9
Spore: General / Driving Vehicles?
« on: September 15, 2008, 09:00:41 am »
How do I get creatures into my vehicles?

We've heard so many times "my creature was in the front seat driving it" and "you can see my little creatures in the UFO".

But how do you do it?

10
Spore: General / Deep as a puddle or deep as the ocean?
« on: September 15, 2008, 12:31:10 am »
Things that could easily make the game more fun or longer.

I'm finding that the phases to too fast, so the Cell phase is perfect and all. But I feel the other phases of the game go way too fast. As we all know the phases of spore dont have too much depth and alot of reviewers have critisized Spore for this, But how can Maxis easily make it better, just by tweaking gameplay that allready exists?

Ways to make them longer or better easily in a coming patch.

Cell:

Its awsome so far, the length of the cell phase and the look are great. BUT I would like more. We're now aware that there are more parts availible in the advanced cell editor. More parts makes for a greater variety of customisation and personalisation of your cell. So let us use the other parts. And I'd like to be able to share cells with other users, I'm getting kind of bored of seeing the same old cells every time I play. Let us share them.

Creature:

The creature game is great and looks amazing, but I feel like I need something else (Instant Kiwi). The creature phase goes way too fast, even on hard. Its finished within 1 hour, and sure you get to see some interesting things on your planet, like Epic creatures and UFOs but that small island you live on becomes very small after a while. I'd like to explore the rest of my planet, I'd like to travel all the way around my planet so I end up on the other side of my island. If they could remove that monster from eating you, I'm sure we'd be spending alot more time exploring as I like to do.

Another thing is theres wwaaaaaaay too many parts scattered around. I know that was so that you can make the creture you want as fast as possible, but seeing bones everywhere you turn and getting parts from socialising with every creature is too easy. If they used the whole world instead of an island they could spread the parts out more, or at least have less parts at rests. I've seen nests with up to 5 skeletons around it with parts that have nothing to do with the creature whos nest it is. And socialising/eating to get random parts is kinda a bit too much. Keep that in, but only reward the parts that the other creature actauly has.

Tribe:

Tribe is great so far and the dynamics of it are good, but that is the fastest of all the phases. You ally or take over 5 other tribes and thats it, next phase. and the tribes are very close to each other. I've taken the camera all over the place and theres allmost no other life. If they could spread the tribes further apart and over a larger area that would be great. I'd like to use my whole continant, rather than just that small area. and More tribes, not just 5, how about 20? or 30? tribes across the whole planet, and tribal boats to cross continants, since they allready have a boat creater. Id like to go fishing on the water, paddel my canoe out to the open sea and catch fish that way. And add more head pieces to the totem pole so that we could play longer. Things like that.

Civilisation:

Civ looks great, and is fun. But how did your tribe get from being stranded on this tiny little space on a continant to beign accross the whole world? another reason why we should use the whole world for tribe and creature. That all I can think of, Civ is pretty good, but still too simple. Can you think of a way to make civ better?

Space:

Space is the most polished of all the phases, you get to explore the galaxy and see many wonderous things in space. But like Cell phase its eat or be eaten. You can take it all by force or buy it and make aliances. But thats it. As much as there is alot of things to see in space and it looks good and its got many things space has, but thats all there is to it. They could make the parts harder to get, cost more money, give less money for spice, tie quests to items, be given a reason to explore space other than "find the grox", be given rewards for exploring, have some one or some thing to tell you your doing a good job. Many other things I cant think of right now.

What do you think?

How could Maxis make this game last longer?

How could they easily improve the game but still make it simple enough for grandmas?

At the moment the game feels like a quick party game, you play it, you finish it, then you pat your self on the back for doing a good job and move on and do something else.

And I know I know its up to the player to make his own story and invent his own fun in the game. But I cant help noticing that theres this big arrow and flashing lights saying "CLICK HERE" that moves you on to the next phase. Like its putting it in your face "EVOLVE TODAY" "leave this phase behind , your finished here" "Click it, CLICK IT, CLICK THE DAMN BUTTON" "You know you want to!".

They need a button that says "Dumb ass" and "Smart ass".

11
Spore: General / Combining Parts
« on: September 14, 2008, 04:35:36 am »
Iv found in the Cell game that you can combine parts. Of course we all know that you can over lap parts and place them on top of each other. But I placed a Jet over the top of a Poison thingy, and now they work as one. and my speed is ALOT faster, faster than I've seen a Jet move. Its like a big jet that opens at the end and propels me faster with THE POWER OF GREY SKULL.

Have you found any combinations that change how your creature works not only look good?

12
Spore: General / Stuck in the Civilisation Phase.
« on: September 13, 2008, 10:59:51 pm »
It was just me and the Blue Civilisation. I have given him as much money as I could, to stop him attacking me (Blue holds the whole map except my town) He's currently on the blue smiley face and I cant make him any happier. The problem is I cant go any further. If I attack him he swarms me with flyers and takes over my city and I loose. And I cant make him any happier to ally with him. So I'm stuck.

Is there a way to force him to join me, or at least restart the civ phase?

13
Spore: General / Your first Spore creature!
« on: September 02, 2008, 11:56:00 pm »
I was wondering what everyone was going to make first.

1. Are you going to make a rereation of something you've seen?

2. A creature from a movie or TV?

3. Are you going to create a creature you have allready designed?

4. Or are you just going to evolve from Cell, add parts along the way, and see what pops out the other end?

14
Spore: General / Spore Slowing Down?
« on: August 14, 2008, 11:00:18 pm »
For a while now. As I create more creatures in The Spore Creature Creator, it takes longer time to load spore. I have over 180 creatures in my Sporpedia now and it takes a very long time to load up the game. Why is this?

When Spore finally comes out and we start playing, we will have 1000s of creatures in our sporpedias. Does that mean that it will take a realy realy realy long time to load Spore?

15
PC Games / Children Of Cyrodiil [WIP]
« on: August 14, 2008, 07:45:24 pm »
The Children of Cyrodiil project is a large-scale modification for Oblivion, originally established by Koutetsu, who desired to include children in the world of Cyrodiil, starting initially with playable races, and later as fully integrated elements of the game world. He was later joined by Esplin (who authored Improved Child Races), Helvetti (who developed child-proportioned vanilla clothing), and DaMuncha (who created the first active in-game child NPC's). They all shared a similar vision and had dabbled much in the field of modding, specifically child-related mods. The project's vital status was constantly going on and off, since its origins were a thread in a relatively small and restrictive modding resource forum owned by other members of the Oblivion modding community. Its status as a fully operating project had not truly been clarified, due to some difficulties outside of our control that involved several members of the team and fanbase getting banned, including your fellow Gaming Steve community member DaMuncha, with whom development was planned to continue without, and the original project lead, Koutetsu.

Team Children of Cyrodiil is now officially established, and the newest release of Improved Child Races (Esplin's work, and the flagship mod that made this possible) has been merged into the CoC project. We are a team comprised of several members, and a mod of the same name now has a planned release, with several promised features included. The team members, Helvetti, Esplin, and I, in my own indirect way, are all contributing to the mod; only just a few minutes ago, Koutetsu (who was out of contact for a short but worrisome period of time) also very gracefully accepted our offer to officially become a part of the team once again. Children of Cyrodiil will be an official compilation of several mods, including Helvetti's fixed clothing meshes and, with hope, a few of Koutetsu's wonderful second- and soon to be first-party works. Its development will also be based in a completely new forum and site designed by me with the help of some of my friends, specifically with the Children of Cyrodiil project in mind.

This thread was not created with our consent. DeMuncha, with what appears to be only good intentions at heart, decided that due to the large-scale emigration from our original development headquarters, he would come here and create a thread to continue the project and name it Children of Cyrodiil, portraying it as the true representative and the new development headquarters of the CoC project, as if the entire team were behind it. It was posted without our knowing, and more importantly, it emphasizes his contribution to the project rather than the contributions by the rest of the team as a whole. To be more precise, the mod emphasized here is an extension based on Esplin's Improved Child Races, a related resource freely available to other modders, a resource that will soon be merged into the CoC project, making it obsolete.

We will have to request that either this thread be renamed more appropriately to better suit its true nature (suggestion: "Improved Child NPC's for Esplin's Improved Child Races 1.6 [WIP]"), or that it be locked and taken down entirely, for it is not representative of Team CoC's current activities or any related future plans. To be concise, it's what I can only describe as a renegade post.

We hope that we will be able to cooperate with the site administrators and moderators in dealing with this issue as smoothly and as soundly as possible, and apologize to all members of the Gaming Steve community for any misconceptions that may have come out of this situation.

Official CoC thread:
http://canadianice.ufrealms.net/forum2/index.php?topic=7353.0

Improved Child Races 1.6:
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3577#Files

My ICNPC 0.99:
http://www.tesnexus.com/downloads/file.php?id=17333

Helvettis clothing replacer V1:
http://tesnexus.com/downloads/file.php?id=16923

Kotetsu has also created some awsome origional childrens clothing:
http://canadianice.ufrealms.net/forum2/index.php?topic=7286.0

Enjoy



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