Author Topic: Creature Part Stats.  (Read 8655 times)

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Offline SpaceOddity

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Re: Creature Part Stats.
« Reply #30 on: August 27, 2006, 02:23:35 am »
Congrats Aqua! Yes, I thought that was a bit of new info from the video. It seems the brain wil grow with any strategc decision by the player. This also means you can stay in the creature phase indefinatly, since you need to eat and so gain DNA points to keep your creature alive.
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Offline Uroboros

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Re: Creature Part Stats.
« Reply #31 on: August 27, 2006, 02:39:30 am »
Congrats Aqua!

Im in the same boat as Bastardman here. "Uber"units always tend to spoil things, and knowing the way people work, its likely that thousands of creatures with hundreds of tier 4 weapons stuck on will appear. The other players of Spore wont truly suffer as a result, as the game will notice the mass of tier 4 mouths and mark it as some kind of a "dominant predator" type, and each game should only really seed so many of these high-powered creatures in at any one time. What is a bit of a worry though, is that people will always turn their personal avatar species into invincible uber-critters in their own files, and when it comes time to upload their creatures, their ubercritter goes and sits next to the other millions of ubercritters. How can our games be filled out with other players content if the game also builds a balanced ecosystem / food chain / etc? Doesnt that require prey species and smaller creatures down the line? Currently it just sounds like the game will be building blood-orgies with the occasional "you got squished" message being relayed to the poor newer players. I can hear the wails of frustrated suffering already! ;)

Im sure it will all balance out though. My true concern is how this will effect peoples creature designs. If the game will really sort out the balance issues, the only thing left for me to worry about is peoples artistic sense. Seriously. If people will be making a lot of these uber-creatures, that means my worries of meeting 50000+ species of 12-armed 12-legged 12-mouthed eat-beasts are probably true. I'd like to see variation, interesting creatures, odd designs. Not the same old ubercreature template. Still, with the game so far from release we'll have to see how it all turns out. I will personally be sacrificing functionality for appearance, at least in some of my creatures. I came for the game, but I stayed for the toys.

Offline aquaman

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Re: Creature Part Stats.
« Reply #32 on: August 27, 2006, 02:46:34 am »
I think that when you upload your creature, all your previous forms are uploaded too.  So the database will have a successsion of stages in a creature's evolutionary life. 

That also means that when you evolve your creature and the ecosystem has to be balanced (by adding tougher creatures) its all the same creatures as before, but just 1 or 2 steps further up the evolutionary life of those AI creatures.  I wouldn't like to be in a world with a few sets of creatures and then suddenly, they have all gone and been replaced with completly different creatures that you have no tactical advantage over because you have no idea if they are herbivore, carnovore or what weapons they use or how friendly they are.

Offline Beatnuki

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Re: Creature Part Stats.
« Reply #33 on: August 27, 2006, 03:22:50 am »
That's a good point. If each stage of the creature game's evolution is reputedly millions or at least thousands of years apart, other species would have developed around you, giving the game a chance to re-evaluate how tough your creature really is and seed the world with as many new species as are necessary.

One thing I don't know......what happens if someone silly makes a creature with no mouth? Would you just walk around until you starve or would the creature editor tell you to not be such an idiot and put a mouth on?
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Only trouble is, they're Whose Line Is It Anyway points, which are infamously not worth anything.

Offline aquaman

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Re: Creature Part Stats.
« Reply #34 on: August 27, 2006, 03:28:50 am »
You can make your creature as pathetic or stupid as the player wishes  :P  It just won't survive and if you die, you go back to the last time you made changes.  Hopefully by then you've learnt your lesson.  ;)

Offline dvalladt

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Re: Creature Part Stats.
« Reply #35 on: August 27, 2006, 04:26:38 am »
I'm not sure if brain size costs DNA, you just need enough.  In one of the videos from GC, the person doing the demo said that as you collect DNA this bar fills up, and once it is full your brain size increases.  Now I don't know if your DNA is then deducted or it remains the same and you can use it for future use.

Ah, ok! I didn't really got this info. Does it mean that the brain upgrades automatically as you play, and you're forced to advance to the tribal stage when you reach the last upgrade?

EDIT - Yay!  Post 1000  ;D

Congratulations!

Anyway I'm not really worried about ubermouths, etc. Of course I want to feel the game is balanced and challenging, but I don't mind a lot of players going for "dominant predators", since *my* game will be balanced. If Spore adapts to every game style, then everybody's happy. I suspect a lot of people in this forum will go for creatures more varied and interesting than dangerous, vicious carnivores.

Anyway, I'm not sure if the game will upload every evolutionary stage of your creature. But if the database is flooded with high on the food chain monsters, then it would be harder that one of those creatures are randomly downloaded to anybody else's game: maybe the ecosystem doesn't need more than two of those. Maybe that would encourage people to make different creatures...