Alrighty, this information should be all you need to get a game going yourself. We've got explanations, roles, and there's a spreadsheet that should work well too.
INTRO POST
There are two teams, maybe more... one team is the Mafia, the other is the Townsfolk. There may even be independent actors that might or might not have your best interests at heart. It's a game of information and intrigue, lies and deception: a small team of coordinated mafiosos versus a large team of ignorant townsfolk. The mafia is determined to kill off the townsfolk and the townsfolk must cleanse themselves of the mafia's presence. And if there's a deranged serial killer out there, well... hopefully someone catches that dude before he wins the game all by himself! But who knows? Maybe a roll of the dice will dictate that there is no serial killer... for this game.
It's a game built around teams and roles. I will be posting up descriptions of each type of role in due time. But for now I'd like to know who wants to play based on this premise. Mafia is a game that requires a fair number of people. I'd like at least thirteen (13) players. Any less and it doesn't really work. This is where you start helping me recruit!
As for a basic primer: mafiosos want to kill the townsfolk and the townsfolk want to kill the mafiosos. The game takes place on the forum and through the personal message system. All Mafia members are aware of other Mafia members, whereas the Townsfolk will only be aware of their own individual roles and must build relationships and find allies. It's very much a game of "lots of information" versus "no information". And it operates on a day/night turn cycle. Daytime is for lynchings whereby all players vote for someone to be killed, and nighttime is for action, whereby each player will secretly tell me (the GM) their moves. And when daylight breaks, the true scope of the night's events will unfold to the public. Generally speaking, the pattern the game falls into is that one player is unscrupulously assassinated at night, while another player is ruthlessly lynched during the day in retaliation for the night's murder. And hopefully each team is able to advance their own agenda.
As the GM, I'll be the arbiter of all information and be relaying the results of turns to each one of you via the personal messaging system. Each "day", the townsfolk will vote for someone to be lynched and each "night" players will tell the GM actions they wish to undertake based on their individual roles to hopefully impact the results of the next day's activities, up to and including mafia assassinations and even protection from such murderous activity. If you are the poor fool deemed ready for slaughter either during the night or during the day, that's it for you: game over. And if you're dead, YOU ARE DEAD!! No talking to living players, you must sit and watch the adventure unfold. At least for this variant of Mafia, there is no communication with those beyond the grave. Any violation of this rule will result in a "modkill", which means I will kill you. And you do not want that.
A victory condition is achieved when either the Mafia have killed enough townsfolk such that they have an equal number of agents when compared to the townsfolk, or when the townsfolk have successfully lynched all of their opponents. Basically, when the Mafia have culled the herd to a 1:1 ratio, the townsfolk lose!! And if the townsfolk are able to take out the entire mafia as well as any potential third parties, they win! But... if some wayward serial killer or mutant wanders along and manages to make fools out of all of you... well, they win. And if there is a case where a decision cannot be reached on who to lynch during the day phase, well, that is done at the Townsfolks' own peril.
This is Forum Mafia. Kill or be killed. The trust you place in another player might as well be up to the roll of a die, you never can quite know for sure. Or can you? That person you think is your friend could very well be the Don himself. Looking for at least thirteen players. You wanna play? Awesome! Help me recruit people. I promise you this is a good game, but finding the player-base is easily the hardest part. I may be able to run this with fewer players, but really, we want a solid thirteen or more. This game is crazy-fun when it gets going. It's all about deception and spinning a good story. The Mafia are always aware of who is Mafia (and who is not), but the townsfolk are completely in the dark. It's up to you to figure out just exactly who is who.
And hopefully you won't condemn an innocent person to the gallows...
Up next: roles and powers. In the meantime, if you are interested, please make a post. Remember, we want THIRTEEN players at least. Even if your interest is just in passing, voice it! I will be more than happy to take the time to personally lay out how the game works if you'd like.
