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Messages - D_Malachi

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Spore: General / Re: It's pretty much confirmed!
« on: August 19, 2006, 06:14:03 pm »
What, so there's no such thing as a "cute and fluffy" monster? You know, along the lines of a rabid poodle, or something.

Onto the original point, if aquatic creatures are dropped, personally, it's no big deal. Hadn't really given much thought to evolving one. However, its absence would stifle some creative senses, and would therefore get in their way. So if it's finished or dropped, fine by me.

Spore: General / Re: Which Stage Is Most Intesesting?
« on: May 13, 2006, 06:28:58 pm »
Offhand, I'm saying the creature stage... mainly because you're given the greatest chance to define your creature's personality. After that, in tribal and city, I'm assuming that their personalities are set in "stone."

Though my second favorite would definitely be the space stage, "the ultimate sandbox" as another said, zip around the galaxy doing whatever sounds fun at the moment.

Spore: General / Re: Monoliths???
« on: February 17, 2006, 01:36:33 pm »
Hey, the universe / galaxy is a HUGE place -- there will almost always be somebody worthy of a challenge somewhere, it's just finding them that's the hard part. You could always just zip around annihilating civilizations until the Ur-Quan (very strong race) of Spore would come knocking at your doorstep... with a planet buster and an itchy trigger finger (or whatever they use for fingers). Okay, so they may not have busters, but they may have an armada prepared to wipe you off the galactic map... or, if no fleets, then they'll still try giving you a run for your money... or whatever you spend, if anything.

But back on point, yes, I suppose you could easily uplift a race and turn them into a force to be feared. (Star Control reference #2: Yehat uplifted Shofixti, which are nothing to sneeze at... okay, they are, but they may just explode if you do). Personally, out of boredom, I may very well just run around uplifting anything and everything, if only to stick them all on a planet and say "First round, fight!"

Spore: General / Re: TIME control? TRade?
« on: February 17, 2006, 01:26:19 pm »
Yeah, personally I'd like that. Designing trade items, which get uploaded to the master database (as well as creatures, buildings, etc... you know the drill), uh... yeah! This would be something I could definitely get behind, just another (as mentioned) personal touch for my creatures.

But in retrospect, that would place some weight and emphasis on certain objects over others, everything is simultaneously worthless and priceless, as nothing really has value... or maybe it does, what do I know? What I'm getting at is without some sense of value added to the items, you could practically trade a crate of garbage for their garbage...

Adding to that, should things be given weight of value, you could potentially negotiate a trade with some species, but royally screw them over, trading your crap for their valuables... but who knows, your garbage may be their wealth, and the other way around. But, as always, nobody knows. Probably won't be included, but I certainly hope it will.

... And yes, speeding up the evolution of creatures, aside from the high-end genetic engineering (give them brains), yes the Monolith, or if that's not included as it is, simply Uplifting them. They should be smarter by your next visit, or something. Perhaps even in the Civilization stage.

Spore: General / Re: Two forms or morphing?
« on: February 15, 2006, 12:33:49 am »
I guess that means no Mmrnmhrm X-Form (UFO, for the record) either.

But yeah, I suppose putting a second form into a creature would both unbalance the game and make the creature editor considerably more difficult to use... or at least that's my guess.

Spore: General / Re: Neat Spore based game...
« on: February 07, 2006, 12:59:06 pm »
Nice game, just needs a bit of a... okay, a massive reworking of the creature's looks, slightly painful to look at, it's like a blueprint on a green background. Not great looking.

But as for the game itself, I'm actually impressed. If I didn't know any better, I would have to say that it looks like a proof of concept for Spore itself, basically to demonstrate some of the raw mechanics, but it isn't. Still, amazing job that guy did, wonder exactly how far it'll go, or if it'll just be contained to the tidepool stage.

Agreed, very likely... assuming nothing goes wrong, for the worse, and they encounter a massive foul-ups or bug the size of Tokyo. So, theoretically, once this overhaul of coding, etc... is done, we should start seeing a mass influx of screenshots, movies, and various promos, you say? Naturally, agreed. I forsee that, post-E3 (say... June) we should expect the typical Sims 2 EP amount of information to be unloaded upon us exponentially until its relatively inevitable release sometime later this year.

I speak redundantly, it would seem... suffice it to say, "yes" sums it up.

Spore: General / Re: Interesting Game
« on: January 23, 2006, 06:44:44 pm »
Yeah, definitely an interesting piee of game... and Meh, think I see your zone from here.

Spore: General / Re: Not your typical release thread...
« on: January 21, 2006, 06:01:27 pm »
I, for one, must confer with the above. Realistically, and mathematically, November. My exact guess would be the second week, typically... Thursday was it? November 16 - 21, to be exact... if it doesn't get delayed (which it might) or released sooner (which I honestly am hoping for, though it probably won't happen). Guessing, anyhow.

Reasoning: Seeing as it's Will Wright's project, it'll be released most definitely through EA and possibly also through MAXIS, though I doubt the latter. In september, early that month, they'll be releasing their fourth expansion pack to Sims 2. Releasing Spore in september sounds like it would be bad for business, which I would think also means no October release, unfortunately.

Uh... yes, I talk too much about too little. November it is.

PC Games / Re: The Movies
« on: June 12, 2005, 01:07:52 am »
It sounds to me like it's be like Black & White.
A bunch of cool features attached to a mediocre game. :P

But if you can skip the movie studiio management, I can see myself greatly enjoying the movie making.

Yeah, from what I read over on the official site, there IS a sandbox mode. You know, either play the story ("1920's to the present and beyond" more or less) or just go into the movie maker.

Haven't played black and white yet, but from what I've heard, most people either loved it or hated it, and that's probably why. But, regardless, the concept for the movie IS good, or at least it sounds extremely promising, if it delivers what they promise. If it doesn't, then... well, there'll be more than a few unhappy people, not like it matters in the end, though.

PC Games / Re: The Movies
« on: June 10, 2005, 07:42:42 pm »
Personally, I'm looking forward to this game. It sounds interesting, it doesn't look half bad in the screenshots, and the concept behind it is rather amusing... imagine, giving the pwer to make movies to practically anyone. You know, that sort of thing. Would be a good way to get some of these ideas out of my head and make them visible, if the game lives up to it, that is.

And besides, it'll give me something to kill time with until Spore comes out.

Everything Else / Re: The Official Game Creation Topic!
« on: June 08, 2005, 06:12:06 pm »
And I couldn't program to save my life, so... well, first off, we'll need to figure out who can do what, cook up an idea, then look for somebody that actually knows something about how to program.

Though for the easiest part of this all would be getting ideas. Harder, though, would be getting GOOD ideas. Ideas actually worth putting into production. But, as always, start small and work your way up from there.

Anyhow, 3D sounds good, but trying to make a full 3D game at first may be a bit much, a 3D game that's played across a visibly 2D world (3D graphics all around, but played along a plane... much like Super Smash Bros., if you know the game's system. You play along the X and Y axes of the game, though the Z is visible, it's all but useless aside from for graphics.

Everything Else / Re: The Official Game Creation Topic!
« on: June 08, 2005, 05:49:01 pm »
Hmm... brilliant! Start small, then work your way up to something, oh... to say the least, worthwhile. Starting huge for your first attempt is a surefire way to either crash and burn, or rocket to greatness, though the odds for failure increase exponentially as the size of the project increases. Start small, get a basis on what you can do, then overshoot that by a larger amount each time.

That being said, I have a small idea for where to start. If you start with something involving procedural technology, why not just a simple platformer with characters you can customize? Probably a bit much for the first attempt, but it would be good for later.

Everything Else / Re: The Official Game Creation Topic!
« on: June 08, 2005, 05:35:47 pm »
Just something I was saying in response to this...

Hmmmmm..... I think that the game idea is actually a great idea. To bad I don't know jack about programming! Well anyhoo The game would need to be similar to Will's games but at the same time new and possibly intriguing. Must think....


If you want to get noticed, why not pull an idea completely out of left field? Something nobody has thought of, and make it work. History is not made by those that duplicate the greatness of others, but by those that create the original greatness.

That being said, I propose a game nobody's thought of yet, something new and inventive... no, I don't have any ideas.

Spore: General / Re: Contact spore team?
« on: June 08, 2005, 05:06:59 pm »
Hmm... sounds potentially worthwhile, if not rewarding, to at least start a game project. How else do you think Maxis and (though in a different boat, they're in the same ocean) Lionhead got their start? A small group of dimrods with an idea, made a game, got noticed, and the rest is history. So... why not? I may as well toss my support in here if anything happens to any degree.

By the way, I... am Will Wright. Kidding, naturally, just felt like mimicking everyone else.

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