Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Gaming Steve

Pages: [1] 2 3 ... 101
Podcasts / Re: My new podcast!
« on: October 03, 2017, 10:04:58 pm »
"I myself used to have a podcast called 'Gaming Steve'


Well, I stared it then. Remember there was no endgame back then. No YouTube, no way to make money on podcasts, it was just a hobby and it was taking up a TON of my time. It was a lot of fun and I enjoyed doing it, but it was taking 20-30 hours a week with no real goal in sight. Things have changed quite a bit since then and now podcasting and Twitch and other methods of self-promotion make it easier than ever.

At least I have something new for everyone to enjoy!

Podcasts / My new podcast!
« on: September 28, 2017, 09:29:32 am »
Hey all, I'm back! I have a new weekly podcast ... that is slightly different format than my last one, but I still cover gaming and talk to people in the gaming industry. And this time I do it with some of my friends.

New episodes come out every Tuesday, check it out!

Plus I've running a $1000 giveaway to launch the podcast, check review it and you are entered!

Check it out:

And contest details are here:

PC Games / Re: Paradox Games
« on: May 16, 2016, 02:50:22 pm »
Some kind of event happened where a bunch of aliens with an extremely powerful fleet (17k and 5k) from outside the galaxy showed up, really close to my home system.

I want to play more of that save, but I don't. :(

Yeah, that's one of the three possible "end game" disasters in the game which are very hard to defeat. It's a great idea, sort of like Mass Effect type invasion.

HOWEVER, one of them is completely bugged and you can't finish the game. Sort of bothers me that they shipping the product with such a huge bug. AND it was very easy to fix (a single line of code which you can apply as a mod will fix it).

I'm still enjoying the game a lot, even with all the issues, and there is one thing I know is that Paradox will update and improve this game basically forever.

I'll keep playing ... until Overwatch comes out next week!

PC Games / Re: Paradox Games
« on: May 15, 2016, 07:04:08 am »
Does it help if you build a cruiser or a battleship and choose all the "light" sections so it has 8 small weapon modules instead of two big ones? Or is it just the sheer size of the ship that makes it bad at taking down corvettes?

No no no... If you give them small weapons they need to go close to fight and you want them to fight as far away as possible. Otherwise they will be destroyed. Here is a general strategy.

Corvettes: THE SWARM. Anti-shield or shield penetrating weapons. Give them as high of an evasion score as you can (modules will help with this).

Destroyers: Carries some guns but also your point defense. Depending on who you're up against, you might not need that much pd, so I don't spend too much on it until I know i need it, and when destroyers fill that role I can build them all over the empire and rush them to whatever fleet ad hoc.

Cruisers: Ships of the Line. Simple but heavy hitting guns, medium range. The bulk of my conventional firepower.

Battleships: Crowd control and fire support. The most designs I have, because I bring every buff and debuff I can. 2, maybe as many as 3, of each effect if I can manage. Being costly and time-consuming, I give them defensive AI and only the longest range weapons to keep them out of range of most return fire, so tons of artillery and torpedoes as well as the extra point defense.

PC Games / Re: Paradox Games
« on: May 14, 2016, 08:49:26 pm »
I haven't got into enough major wars to comment on this much but I can say that I fell into the trap of only looking at the number under my fleet. I had my ass handed to me by a fleet almost half the "strength" of mine from a species with inferior technology. My fleet was strong mostly because it had a lot of cruisers and destroyers and a couple of battleships, the enemy fleet was almost entirely corvettes. My giant L quantum missiles did a ton of damage but could only blow up one corvette at a time so they chipped away at my big ships much faster than I could shoot them down.

Yeah, you will lose if you have battleships against corvettes nearly every time. You need to balance your fleets as corvettes can evade big ships with ease.

Usually a good mix is 12/7/4/1 in fleet makeup. For each battleship you should have 4 cruisers 7 destroyers and 12 Corvettes (at least).

Also the weapons are very rock/paper/scissors so if you are going against the wrong makeup you will lose fast. Every weapon and armor type in Stellaris has a direct hard counter.

1) Energy weapons are weak to shields, strong against armor.
2) Kinetic weapons are strong against shields, weak against armor
3) Missiles are strong against both however can be countered better than any of the others with point defense systems.

PC Games / Re: Paradox Games
« on: May 14, 2016, 12:39:02 pm »
Wars between large nations are unfun. They are so annoying. Worst part of the game I've found so far.

Eh, I don't know why people are complaining about this as much as they have been. It's annoying yes, but totally manageable if you setup chokepoints.

You know where they are going to attack, your planets, which are stationary defensive positions -- seriously those are the easiest things in the world to defend. Hence, you put several fortresses around each of your planets (I do four overlapping on my homeworld) and let's see them get through that. They snare them with their warp dampeners so they can't go anywhere, and then my fleet cuts them to pieces. Easy.

I think people are used to the zerg method too much where you just go in cut the enemy AI with sheer force and now they actually have to THINK and try to outmaneuver their ship movements and setup honest to god defensive positions people are losing their freaking minds.

If anything this has been the best combat I've seen in a game for a long long long time. The AI is jumping all the over the place and you have to use actual strategy to beat them rather than sheer numbers (i.e. every other game on the market). It's awesome.

PC Games / Re: Paradox Games
« on: May 13, 2016, 06:24:47 pm »
So I defeated the big endgame stuff and mostly conquered the galaxy. It stinks that you can't really win the game as an alliance, you need to win as an individual, so I just stopped once we owned most of the galaxy.

Going to start a new game now that I know what I'm doing and perhaps raise the difficulty level a bit...

PC Games / Re: Paradox Games
« on: May 12, 2016, 10:39:56 am »
I actually think the AI for this game isn't QUITE as bad as everyone is complaining about. It can use some tweaks, but yesterday I got into a war with a nearby neighbor.

So I'm off looking to kill his ships and attack his planets when suddenly the AI managed to sneak all the way around to the very back of my empire and attack my homeworld. I'm not even sure how the AI did it but it took me by surprise big time as he bypassed all my defenses and went to my capital through someone else's territory.

Of course now I have huge battlestations around my key worlds ... but lesson learned.

Spore: General / Re: Anyone here?
« on: May 11, 2016, 01:03:25 pm »
I know the Spore forums are dead, but how are the rest of the forums?

Also, does Steve actually podcast on a regular basis now?

Yes, yes I have. Check the podcast section.

PC Games / Re: Paradox Games
« on: May 11, 2016, 10:15:43 am »
Found out as long as the uplifted race is within your borders you can uplift them. Now I have two races uplifted and feeling strange.

Also progress on that spoiler thing from the other posts...

So I took over the Ringworld ... and holy damn it is worth it. The amount of research I got from the Ringworld was massive, including several new techs. The Ringworld itself has space for FOUR planets all at maximum size of 25 tiles and all of the tiles are perfect (they are a special Ringworld terrain tile). Currently there are four primitive species on the ring and I'm in the progress of advancing their tech. I also have a massive battlefleet over the ring as there is no way I'm losing this thing to someone else.

PC Games / Re: Paradox Games
« on: May 11, 2016, 08:35:05 am »
Do you control the planet they're on? Usually there's a checkbox to the right of the traits with the planet/pops.

Traits are greyed out since they have so many already and none are removable so there's no points.

Otherwise idk sorry

Ah ha! Yeah, that would be it.

I was confused as I was advancing a lot of species using observation posts and I never needed to land on the planet to do that. So I was thinking it was the same thing for uplift. Okay, I'll make a colony ship and make those cockroaches into super roaches!

PC Games / Re: Paradox Games
« on: May 11, 2016, 08:27:04 am »
You have to Uplift in the species diplomacy screen

Yes ... I realize that. I'm not some noob.

This is what I mean. The only thing I can select is the planet preference and everything else is greyed out. I did notice that the number of selected pops is set to 0, but not sure how to make that larger? Any help is appreciated as Paradox games are great ... but user interface is not their strong suit.

PC Games / Re: Paradox Games
« on: May 11, 2016, 07:36:40 am »
I can't seem to uplift the Roaches next to me. I get to the screen and select the planet type and ... nothing. The uplift button is never available no matter what I try. No matter what I try I can't seem to make it work...

In other news...

I got a huge army together with a ton of battleships. Time to go attack that ringworld!

PC Games / Re: Paradox Games
« on: May 10, 2016, 05:33:34 pm »
Spoiler for cool event...

That ain't good...

At least I have a cool new blocker...

PC Games / Re: Paradox Games
« on: May 10, 2016, 03:34:40 pm »
Okay, now the game is getting good with 5 colonies and half of the galaxy charted it's getting mighty messy and lots of fun.

I'm tempted to start a new game knowing what I know, but the draw of following through with all the insanity going on is quite captivating. I don't see how you could really "win" a game as taking over 40% of the galaxy seems nearly impossible, but who knows.

Pages: [1] 2 3 ... 101