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Topics - zod

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Console Games / Haze
« on: May 17, 2006, 10:32:01 am »
Anyone else completely STOKED for Haze from Free Radical?  I loved the Timesplitters games and can't wait to see the Goldeneye / Perfect Dark magic come to the 360 with Haze.  Timesplitters and PDZ make me believe that all the real talent behind Goldeneye and Perfect Dark left Rare shortly after PD, perhaps after the MS acquisition or something like that.  Haze should be everything and more that PDZ could've been.  I can't wait to see some gameplay footage.  What are all your thoughts?

PC Games / Steve ought to love this....
« on: November 07, 2005, 05:21:33 pm »
Hey Steve, just listened to your latest and greatest podcast and your retro review encouraged this post, I'm thinking you'll be very excited about this... You mentioned the Dragon's Lair, Space Ace and Dragon's Lair 2 laserdiscs and I just so happen to have DVD conversions of those laserdisc adaptations of all of those games.  Apparently some guy had purchased the laserdisc versions and decided to rip and convert them so they're fully playable in a standard DVD player by using your remote.  If nothing else, you'll appreciate the highly nostalgic, highly geeky possibility of playing the classics on modern hardware.  That's all, just thought I'd mention that.  ;)

Everything Else / Question about getting into the gaming biz.... kinda.
« on: August 24, 2005, 10:23:07 am »
This post is primarily for Steve (didn't know if I should use the 'contact' link on your homepage or not, it's not direly important so I felt it best to not disturb you with any sense of urgency), however open for anyone else who has any inside insights into an answer to my question, and this way anyone else who's curious about the same thing can get their answer as well.  I've been really interested in getting into the video gaming biz, however I know that modeling, coding, level design, any of that stuff that goes *in* the game is not in my future (and in some cases, within the parameters of my abilities, i.e. I'm really bad with math so that rules out coding and whatnot), however as a graduated and practicing graphic designer I was hoping that someone could fill me in on how I might go about getting into the game business as a designer to do layouts for the instruction manuals, cover art, things like that.  I figured that with Steve's background knowledge of the industry he'd know if that sort of thing is done in-house at individual software companies or if such work is outsourced to design firms (and if so, which would be really good firms to start looking to).  I really appreciate any feedback.  Love the show, Steve, keep up the great work!

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