Gaming Steve Message Board

Will Wright's Spore => Spore: General => Topic started by: LadyM on September 15, 2008, 05:52:40 am

Title: For Caryl: What we DO like about Spore
Post by: LadyM on September 15, 2008, 05:52:40 am
Since your here Caryl... any word on what is up with the process that seems to be breaking some people's space game?
Which thread?  I'm trying to be selective and avoid the trolls today.  It's too depressing for me (on my first Saturday off in over 3 months)

-caryl
When I read this it really made me sad. Maybe it's because I met Caryl and the team when I had a chance to go to Maxis. I've done a lot of thinking over the weekend about Spore and the impact it has had in my own life.

But it's just a game. Yes, it's a game, but it became something more. Three and a half years ago I was on the Sims2 forum and found a thread where someone mentioned Spore, a new game by Will Wright. I followed the link and ended up here, at Gaming Steve. That was on day 3 of the forum's existence. I signed up and joined in the discussion, wanting to know more about this thing called Spore. I watched a video and then another. I listened to podcasts. I got to know members here and made friends. I was asked to be a moderator. I've learned to draw and color and make up stories. The forum has become like a family community. I've chatted with people and even met some in person. I've been to Maxis and met the team, I'm going to EA again this week so you see, for me this has become more than a game. It has impacted my daily life and things that have happened in it.

So this is for Caryl and the team. This thread is to list the things you DO like about Spore. What was fun, what did you enjoy?

1. I love the vehicle editor. I'm blown away by the things you can make and the ease of use. It all just molds together and then I can paint each little section a different color. LOVE IT!! I would have paid $50 for this alone.

2. I like spice mining. I'm having fun going from planet to planet buying up spice and reselling somewhere else.

3. I like the voices in tribal, they're funny. These little guys crack me up.

4. I like the cell stage. It's easy and cute and hard to find all 6 parts.

5. I like terraforming, especially since I got the hang of it.

6. I like earning badges and achievements.

7. I like that it's like having 5 different games in one package. Each level plays a different way.

8. I like coverting cities in Civ stage to my religion. The hologram image is cool.

9. I love the music in the game. It's really enjoyable.

10. I love the sporepedia. It works so much better than I ever expected.

There is more but I'll stop at 10. So from me, well done. I know that you'll work out any glitches and problems and it will just keep getting better.  :)


*note: this thread is for positive comments only, if you don't have anything good to say then don't post here.

 
Title: Re: For Caryl: What we DO like about Spore
Post by: Lonemessiah on September 15, 2008, 06:02:14 am
1/ I absolutly love the comments the space leaders make when you communicate with them.

2/ The cut scene from tribal to civ stage is really funny.

3/ I like the fact that every time i go to a new planet i feel a little excited at what i might find there.
Title: Re: For Caryl: What we DO like about Spore
Post by: Insani99999 on September 15, 2008, 06:09:36 am
1.I love the customibility.

2.The excitement of walkign around that hill in creature stage and wondering hwat creature it is is awesome

3. I love civ stage. it's liek starcraft all over agan ^_^
Title: Re: For Caryl: What we DO like about Spore
Post by: SiestaGuru on September 15, 2008, 06:21:04 am
I love it because no matter how much I may miss the depth, I still keep on playing.

I love the editors, they are simply amazing, cant wait for the plant editor.

I love how easy it is to understand how everything works without having to go through tons of manuals.

I love the comments other empires make at the space stage.

I love how polished the game feels, Ive only experienced a single bug (not including those clipping issues, but it would have been impossible to get rid of all of them).

I love epics (as long as they dont step on me).

I love achievements, it gives me a real target in the game to aim for.

But heres the sad part, I mainly love the game because of what it could have been.
Title: Re: For Caryl: What we DO like about Spore
Post by: laurenke on September 15, 2008, 06:21:22 am
I love unlocking new technology in Space.  It's exciting to rely on single-use items like the atmosphere generators and then unlock the ability to create atmosphere from your ship.  And all of the weapons are very cool.  I love just about everything about Space.  It's truly incredible.

Frankly, I think the game lives up to exactly what it set out to do...and that is be fun.  It's a genuinely fun game.  Even when I'm fighting off pirates in Space, it's still fun, because I get to blow stuff up. :P

The sense of accomplishment when you take something from Cell to Space is also immense.

I'm enjoying Spore more than I have than any other game in a long time.  And my eyes are bloodshot to prove it. :P
Title: Re: For Caryl: What we DO like about Spore
Post by: Necrox on September 15, 2008, 06:29:37 am
1) I love the PIE :P I think that tribal should win the election. The cutscenes in general are enjoyable :)

2) I Love, love, lOVE, LOVE the music! Very seriously. I'm sure I've said this before and I will say it again. It is absolutely wonderful with procedural music, the way it's implemented is gorgeous too.

3) I love talking to my friends about it and being the Spore zealot spreading the good word (I know you don't see it THAT much here, but I can tell you it happens :))

4) I love swapping creatures and video's with my friends over MSN and talking about it all. Seriously the PNG creature imbedding is still the coolest thing that's happened in game design for like ... well forever really.

5) I love creating Sporn creatures... NOOO DON'T BURN ME - AIEEE! :P Seriously, it's fun ;D I don't upload it, not even to youtube - but it's fun to create. One of my female friends and I were swapping sporn all last night and it generated a lot of laughs ^^

6) I love seeing people push the Creature Creator to new heights. I love to see how creatively it's used and trying to duplicate elements of it to incorporate in my own designs.

7) I love that you take the time to post on the forums :)
Really. You have no idea how much this is appreciated.

8.) I love terraforming. You feel like a little god, and the way it's designed with the atmosphere/temperature axis is a stroke of brilliance. Really, it's a great minigame. I love to see the planets slowly transform as I use the tools.

9) I love the sporepedia. The whole idea with having all your creatures in a web browser so I can check up on them from work, and surf for other users etc. is awesome. It has some kinks, but it's really coming along and you're doing a great job on it. Our concerns are addressed fast and we know you're on it - we SEE the changes. What more can we ask for?

10) I love exploring that huge galaxy. It really is enormous. I don't care if it has 500.000 or 45.000 stars tbh. it's effing huge either way.

11) You probably don't want to hear this one but: I love Spore for what it will become, if EA keeps up the funding. Considering what's already in, what I see coming with expansions and patches will just be awesome. I know you can pull it off if given the time (by EA and hungering fans).

12) I love the dedication of the devs. I know it can be hard to see, and I may have contributed to this (really sorry if I have), but I personally (like I've said in the thank you thread) appreciate all the work and love all of you are putting into it. Really.

13) Hearing my girlfriend go "SQUEEE! :D" with joy when she sees a really cute creature do something silly :P That never gets old ^^

14) Planetary Omnicide... come on, how can that get old ;)



I would however propose that we make this thread "For Caryl and all the devs". I'm sure they need to see this side of the coin as much as she does, and they should know that we're aware it's not a one-woman job.
Title: Re: For Caryl: What we DO like about Spore
Post by: Rubric on September 15, 2008, 06:32:15 am
I like just walking around and looking at stuff in the creature stage.  Even with a low end computer, the scenery is amazing.

I like playing it with my family (even though it's a one player game).  My kids (5-year-old twins) literally jump up and down with excitement when we find one of their creatures.  Can't wait until we come across an epic Orange Picklehead, or something else they made.
Title: Re: For Caryl: What we DO like about Spore
Post by: Doomsday on September 15, 2008, 06:35:20 am
I love the process of "From Cell to Space". As much as I sometimes wish certain parts of it had a little more there, I've played like 10 games where I've gone from from Cell to Space and will probably play another 10 more in the next week or so. Truth be told, I wish there was more there at times because I do love the game. It's fun and refreshing and it's a time-sink. I'll go tot play for 20 minutes or start it up to look at something in the editor, and wind up playing for 2 or more hours. This happened last night when I was getting ready for bed, I wanted to test if there was expanded parts in the UFO Editor so I made a shortcut to open the game in the UFO Editor, and played with that for almost a half hour when I should of went to bed.

The editors are beyond any expectations. The SCC was great, but it was flawed. Flawed not because it was bad, but because it in no way could translate the pure joy and enjoyment one can get in watching their lowly little legless glob evolve and change into whatever you want it to be. To watch something you created walk around and move almost perfectly. It's a huge feat.

I love the technology Spore brings to the table. It may not have the best graphics (though they are often good) and certain elements of depth may be absent, but the most outstanding thing for me is that behind the scenes these relatively advanced processes and new technologies are working. They are base and incomplete, but even so for only first generation technology they work amazingly well. The possibilities for advancement, diversification, and customization of these toolsets is exciting.

That last bit, I think, actually is what I love most about Spore. I love Spore for the possibilities. For what it could be, yet. For what it could of been. For what will happen next. It's a little sad. It's a little bitter-sweet, but mostly it's very enjoyable and fun. Spore is a game of possibilities.
Title: Re: For Caryl: What we DO like about Spore
Post by: nurizeko on September 15, 2008, 06:51:37 am
I like how Spore could be modded to have some really great RTS play. Imagine fleets entering a new system and going about setting up a proper colony system, units on the ground, real trade routes and real in frastructure.



*salivates*




You know what, I like it because its the first galaxy I've ever had.

How many galaxies have you guys had to mess about in as you wish?.
Title: Re: For Caryl: What we DO like about Spore
Post by: fallout386 on September 15, 2008, 06:56:05 am
Things I enjoy greatly in spore:
1. Transitioning from cell all the way up to space phase.
2. Creature phase exploration is great and love the random meteor showers and alien abductions.
3. Creature to Tribal phase cutscene is pure gold, I laugh every time I see it.
4. Love the herding music in tribal stage as well as the friendly travel animations with butterflies and music.
5. Love building my own tanks, ships and planes in civ stage.
6. Love the community made content that is easily located and shared.
7. Enjoy playing politics in space phase and choosing sides as you can not be friends with everybody at the same time just like real life!
8. I love the achievement system, wish there was more!
9. I love the badge system, makes for a unique way to tech up whichever way you prefer to play whether it be ecological or complete warfare focused.
10. I love planet busters!
Title: Re: For Caryl: What we DO like about Spore
Post by: fish on September 15, 2008, 06:56:58 am
I've been playing on my flatmates computer (http://www.spore.com/view/profile/Malkav83  <-- go check his page out if you want to, it has creations from just about everyone I know on it so it's quite a varied page!) and I think I speak on both his and my behalf when I say that we love this game :)

1) I still get the initial feeling of "ooh" whenever I play the cell stage. My flatmate and I both love this stage and I think that randomly enough it has become something of a favourite. It's not our absolute favourite, but I am sure we are probably getting close to playing it very silly amount of times now, hehe :)

2) It's great fun to explore space. I was so looking forward to getting the "wormhole super warp drive" thingy so I could go off and explore - it's awesome! The wormholes are such a nice touch and its good fun to go through them because you are never quite sure where you will end up (woot for Return Ticket, hehe)

3) I love the fact that you've catered to so many different playstyles. That's quite an achievement in itself, to be perfectly honest. It means that my flatmate can go on a rampage and I can do the whole Jean Luc Picard diplomacy thing. I'm really looking forward to seeing where you go with the diplomacy gameplay side in the future.

4) I can use my graphics tablet, in the way it was designed to be used, in this game. This is a super awesome thing, because no other game allows you to draw things into creation and have it still work, look good, move in an acceptable way, then allow you to take control of it and go on a mini MMO style adventure with it.

5) The music is awesome. My favourite is the tank / plane / boat editor music, as it's got that subtle beat thing going on in the background and it often helps to put you in the mood to design some evil looking airplane or something.

6) Back when I used to play a game called Creatures, creating a new type of creature was a seriously hardcore endevour, requiring a mini team of artists, programmers, genetic programmers and item programmers (and if they really went for it, seperate object artists too) to work very very hard over many months in order to create a brand new type of creature to inhabit the (single, sidescrolling and somewhat static) world. Everything had to be done by hand.

A long time ago, a group of us modders and general fans went up to visist the company that made the game, and while standing there watching them create all of these things for expansion packs and the game, I noticed a strange bit of software I had not seen before. I asked them what it was and they said it was basically a "creature editor in a box", whereby they drew some of the sprites needed to create said creatures then the program automatically sorted it out so they worked.

I had a mini fit (not in a bad way, hehe) and asked them why they didn't release it to the community to make modders lives easier. They didn't. Maxis however, have not only released MANY editors, but they are all far more advanced (in 3D! No way!) and amazingly easy to use. This alone makes me happy. :)

There are many, many other things I can comment on about this game, but those 6 points right there (there were 5, but that last one appeared in my mind and I considered it essential) hit the core things that I really love methinks.

+1 internets to you. :)
Title: Re: For Caryl: What we DO like about Spore
Post by: Moogie on September 15, 2008, 07:22:37 am
I love all the small, easily-missable details that remind me that a lot of true love and attention was paid throughout the development process.

Although much of it was taken out in the final version, I've found evidence that creatures could interact with objects in a variety of ways - not just throwing sticks, but climbing, sleeping, and "having favourite objects".

I would have found that amazing (had it been kept in), but just knowing that such things were thought of by the developers at all reassures me that they do know what makes a "Fun Game", and we can only hope more of this lost creativity finds its way back in future expansions.

I love how I keep noticing little details that have no gameplay impact whatsoever - but they just add to the atmosphere of the game. Like when you drop a sentient creature on an alien world, and they build a little campfire to keep warm. It's things like that, even though they're entirely scripted, that make the universe feel a little bit more alive every time I see it.

I love the way citizens start to scream if you're moving buildings around on their heads, shunting them around the city like little ants. ;D I'm not sadistic, I just think that's a prime example of Maxis' amazing attention to detail. I mean, who else would've thought to do that?

But above all, I love that Maxis is doing its best, as it has always done - the passion is there, you can feel it, the determination to make the best product humanly possible. They are beyond doubt one of the best game development studios that exists. And even though many expectations weren't met with Spore (through no fault of Maxis themselves), what we ended up with was still evidently a labour of love, and we're only just beginning to explore and understand it.

So here's hoping we'll witness Spore open up for many years in the future, with the same quality and dedication we've always known and loved from Maxis. I know it'll happen. :)
Title: Re: For Caryl: What we DO like about Spore
Post by: Sub on September 15, 2008, 07:28:56 am
I think it's important to understand that not everyone who critiques Spore hates it or is a troll.  I've done my fair share of complaining about the game, but I do it because I enjoy talking about it from a critical angle, not because I want to be a jerk.  I think it's the same thing for many others.  In any case, onwards with the praise

-  I like that the game can run on most systems.  I can't tell you how much it bothers me that most PC games push the boundaries of graphics.  Having to buy a new PC to play a game = not cool.
-  I like the overall concept of Spore.  Evolving from a cell to space faring empire?  Great concept.
-  I like everything about the Cell Stage
-  I like the humor in the game.  The thought bubbles over creature heads, the scorecards when you're done playing music, the cutscenes, etc.
-  I like exploring space.  I'm extremely interested in space and I'll be the first to say that I believe humanity is destined to explore it.  With Spore, I'm given the chance to do so myself, albeit in a game ;)
-  I like the editors.  All of them are amazing, they alone make Spore worth buying.  
-  I like seeing what other people have done with the editors.  I'm consistently blown away by some of the stuff out there.
-  I like the music, it's very fitting for the game.
-  I like the achievements
-  I like the badges.  It was a great idea to give people more of an incentive to continue playing Space.
-  I like evolving creatures up to sentience.  It's just cool to see a race you evolved burst out onto the scene (er, universe) and start invading your pesky neighbor or long term allies.
-  And probably most of all, I love the sense of scale in the space stage.  It's just really cool to zoom out and see that even after all you've been through with your creatures, you're still insignificant in the grand scheme of things.  I think it'll help a lot of people realize that humanity is insignificant, we're but one planet in a galaxy of millions and one galaxy in a universe of trillions.  And hey, if you subscribe to the multiverse theory, we're but one universe of many.  It's extremely cool that a game can help someone realize how insignificant we are in the grand scheme fo things.

And that's my post.  There are of course a lot more things I enjoy about the game, but that's it for this post.
Title: Re: For Caryl: What we DO like about Spore
Post by: Bellum on September 15, 2008, 07:31:00 am
I love the "Powers of Ten" feel to it. I watched Powers of Ten on Google Video after hearing about it from Will and was awestruck at how well something we all knew but couldn't really imagine was illustrated. Spore has the same feeling.

I love being able to make my own space operas. They may only be in my head, but, as Will has said, they are extremely powerful to me.

I love that I can pick up an editor and seem to automatically know how to use it. I like how the interface between radically different editors and game elements are standardized and have the same accessible feel to it. I'm a hardcore gamer, but I don't think games are benefited by an unintuitive interface.

I love that I can play one of my favorite genres (space exploration, with a heavy emphasis on the exploration) without its biggest flaw (bloated and complicated features).

I love the art in The Art of Spore.

Love the achievements, and comparing my achievements with my Spore buddies. The more social functionality you add the better.
Title: Re: For Caryl: What we DO like about Spore
Post by: Parkaboy on September 15, 2008, 07:32:24 am
What can I say?

I know that we've been complaining a lot. But except for my complaints, I love everything else. If I complain, it's because I fantasised that Spore would be like I had dreamed. While it may have fallen short of what I dreamed, it's still lightyears closer to my dreams than any other game.

And I love:

- The "2001 A Space Odissey" and "Hitchhiker's Guide to the Galaxy" references;
- The broad possibilities for diplomacy. Non-violence can be fun!
- All the editors! We need more! MOAR!
- The HUGE galaxy;
- The Cell, Civ and Space stages;
- etc.

Of course the game can be improved, and we want it to be. But we definitely love it!
Title: Re: For Caryl: What we DO like about Spore
Post by: Lucky on September 15, 2008, 07:33:50 am
Wow...  what a great way to start my Monday!  You guys are great!

While I know there's some stuff we can improve, it's really re-affirming to read about some of the things we go right.

Thank you!

<bookmarks thread>

-caryl
Title: Re: For Caryl: What we DO like about Spore
Post by: DaMuncha on September 15, 2008, 07:38:24 am
I like creating things in the editors and then seeing the game bring them to life. Thats pretty neat. I made The Love Boat which made me laugh and so many other things and crazy contraptions like Da Vinci's helicopter and seeing them fly around my planet brings a smile to my face. Its alive! ALIVE!
Title: Re: For Caryl: What we DO like about Spore
Post by: Gorman Conall on September 15, 2008, 07:46:26 am
I pretty much love the game as a whole. I think you guys did a great job, And i know the game will be improved so i don't sweat the flaws too much right now.

But something i enjoy a lot right now since i got my internet back is Spore casts. I am having a blast making stuff for my own right now. I also love how you can apply a theme to a planet and all the replay value the game has.
Title: Re: For Caryl: What we DO like about Spore
Post by: Necrox on September 15, 2008, 07:48:44 am
We're glad to be able to help a smile on the way instead of a frown :) You deserve the praise, we really do mean this. It just gets lost in all the other stuff sometimes.



I forgot to say as well...
15) I love the Cell stage. It looks so smooth and nice, I really enjoy looking at it. It's a fun mini game, and oh-so nice looking.

16) And for the animation team... the mind boggles. Seriously I can't even begin to comprehend what you achieved with that editor and the animation system. Everytime I even think about it I get dizzy, the accomplishment is just so insane.
We've just heard about it for so long that we sometimes forget that.
Title: Re: For Caryl: What we DO like about Spore
Post by: Salazar on September 15, 2008, 07:58:09 am
The freedom the editors offer you, for example one of my space ships uses the shielding or cover (i dont even know how that part is called in german, especially not in english) of a bike wheel as decoration.

Also definitely the cell phase which ive probably played more often than any of the other phases and i still find it very fun.
Title: Re: For Caryl: What we DO like about Spore
Post by: munchkin5 on September 15, 2008, 08:07:40 am
i like the whole game really, the problems are mainly superficial.
Title: Re: For Caryl: What we DO like about Spore
Post by: eleazar on September 15, 2008, 08:10:10 am
1) The planets are absolutely beautiful.  Seriously, the colors, atmospheric effects, and nearby planets make it one of the best-looking games i've ever seen.  The only one where after hours of play, i still find myself spending time staring at the sky.

2) The flexibility and power of the editors is one of the historic landmarks of gaming history.  I suppose everyone knows this, but it's worth mentioning.  And of course a big part of that is made possible by the amazing procedural animations, which while imperfect, can deal with an amazing number of weird creature set-ups.

3) Cell is an extremely solid piece of game design.  The only real and reasonable complaints i can think of is that it is so short, and the roster of cells quickly grows familiar.  I don't even usually like twitch games, but the perfect simplicity with the strategic breadth of the many possible and significant cell configurations is a lot of fun.

4) You gotta give them credit for trying something so audacious and original and taking a risk.  They may not have achieved everything they (or we) had hoped, but they achieved an awful lot.




Title: Re: For Caryl: What we DO like about Spore
Post by: Uroboros on September 15, 2008, 08:12:12 am
Great idea for a thread. I've been generally avoiding posting in a lot of threads recently, simply because I know i'll go into a long rant about how cringeful people have been behaving. Well, that, and i've had my face glued to my monitor, playing Spore in every spare moment I get. :P

The customisation is great. Despite what people say about the game, I think Spore is exactly what it was supposed to be. Normally I overplay good games, until I burn out on them. I've played nothing but Spore since it came out and i'm still not losing any steam. They must have done -something- right.

I love how people cant make up their minds what to complain about. Its brokenly easy! Its brokenly hard!
I love how some people have even complained simply because they werent given three serials instead of one. I laughed at that.
I love how the poor PR staff put up with our ceaseless demands, the constant rants and complaints, and still manage to wander out into the battlefield and keep it polite despite it all.
I love how the DRM hasnt given me ANY trouble at all.
I LOVE how people had the balls to take the risk of creating something so original, that they stood to potentially lose a lot of money and time if it flopped. Setting a fine example for the gaming industry.
I love how the Cell stage turned out to be so surprisingly fun.

I love the endearing little actions my creatures do. Like that one baby who loved picking up seashells and banging them together. Or that one Cavemeng who followed us around, throwing branches at us, then when we paid attention, using the lvl.1 charm ability (like it was trying to play innocent). I loved my first encounter with another species in the creature phase, when a confused looking podling stumbled out of some bushes, stared at my creature, then shrieked and ran back into the bushes, vanishing towards its nest. I love the way I can make a creature eat through its eyes. I love the way that even when you think you have the entire game's system mentally mapped out, it still managed to produce the occasional unexpected thing, that makes you chuckle or smile. I love the soundwork and the music. I simply adore the potential this game has, when I think of expansion packs. I cant even begin to imagine what kind of new editors, parts, philosophies, rare events, collectables, phenomenon, tools, phase tweaks, etc, that we might get.

Every year, there are plenty of bland rehashes of typical RTS, FPS and RPG games, every month there is another one floating around. The people who said Spore was shallow and boring just arent the right gamer type, I think. They get a new game every damn month that they can enjoy, so why the complaints?  People like me who cant stand the generic rehash games have to wait for years for something as delicious as Spore to come out! Its like the Sims, it wasnt everyones cup of tea. Yet dont overlook how successful and loved that was. It earned EA and Maxis a real place of mention in gamers minds. Every new release will always have bugs that need ironing out, just because the complaints are loud doesnt mean the game is bad, it just means you have a rabid, devoted fanbase. Its kind of a double-edged sword, a love-hate army of fanboys. You'll find after the superficial creases are ironed out, people will simmer down.

Cheer up Caryl, the only reason why there appears to be such an overwhelming abundance of negativity, is because all the people who love Spore, tend to be busy playing it instead of burning time talking about it. Just remember, you cant please all of the people all of the time. At least you managed to totally win over the more relaxed, creative crowds, as well as giving people new to the gaming scene something great to sink their teeth into. Speaking of which, time for me to get back to Spore. I have yet another species to take up into the Civ stage. Yay building and vehicle designers. *rubs hands*
;)
Title: Re: For Caryl: What we DO like about Spore
Post by: Moogie on September 15, 2008, 08:19:47 am
Actually, I think the reason there's lots of negativity is exactly the opposite: so many people love Spore, love the idea, love the potential. If people didn't care or hated it, they wouldn't be here spending hours and hours posting and arguing over it. :)
Title: Re: For Caryl: What we DO like about Spore
Post by: immortius on September 15, 2008, 08:28:00 am
I really love the technology of Spore.
I had a lot of fun messing with the Sporepedia website making SporeScope, although I apologies for any issues it may have caused you and the web team.
Title: Re: For Caryl: What we DO like about Spore
Post by: econundrum on September 15, 2008, 08:30:34 am
I love the following things in Spore;

1. The whole of the Tidal Pool phase, how they make the environment seem dynamic and give a sense of changing scale + how close form and function are interrelated. e.g. it really matters where you but those spikes.

2. Creature phase, my favourite; The creature editor is great, I like the challenge of trying to evolve my creature while trying to also guide the look of it. The compromise between Form and function, plus I just find this phase very rewarding in terms of seeing your creations up close and personal.

3. All the editors are fun to play with.

4. Most of the space game, except for the lack of effective planetary defenses.

5. Epic creatures

6. The UFOs appearing in Creature,Tribal, Civilization games.


Title: Re: For Caryl: What we DO like about Spore
Post by: WeatherMAN on September 15, 2008, 08:44:41 am
How do I love thee Spore... let me count the ways:

1. The cell phase in its entirety, it is a perfect intro and plays great.

2. The cutscenes in creature phase as well as the transitions between phases, adorable and hilarious.

3. The connection you get playing as your own creation in creature phase

4. The music. It is awesome and is perfect for any situation in the game, never breaks the immersion.

5. The editors, they are truly a feat and I still cannot get over how you can make basically anything your heart desires so easily.

6. Being able to see thousands of others people creations the entire time so its always something new and interesting.

7. Exploring, conquering, uplifting, and allying my way around space.

8. The way space phase truly makes me think about our place in the universe (both insignificant and special) and just how much stuff is really out there.

I hope my criticism amidst my praise did not come off as trollish to your team Maxis, I really truly love Spore and wouldn't hesitate to watch it develop again for 3 or so years like I have already or buy it again knowing all I do now about the game.
Title: Re: For Caryl: What we DO like about Spore
Post by: Battlecat on September 15, 2008, 08:48:28 am
What a great idea!  The good so often gets lost with in the complaints.  That being said:

1.  I love the editors.  Honestly, those are the aspect of the game I was most excited about and they absolutly live up to the hype.  The animation is nearly flawless and it's so easy to make something amazing.   

2.  The space stage is truely epic and enormous.  There's so much to do in that stage and yet there's still so much more that could still be added, it excites me so much!   

3.  The other phases!  While the gameplay isn't super deep, they are all very fun and addictive.  The cell creatures are just adorable. 

4.  I'm very excited about the potential for expansion of the gameplay.  I sure hope to see more spore in the future!
Title: Re: For Caryl: What we DO like about Spore
Post by: AuraBoyX on September 15, 2008, 08:52:53 am
But heres the sad part, I mainly love the game because of what it could have been.

Comments like this irritate me... Though the game can obviously benefit from expansions, to make comments like this after they all worked their butts off to deliver a great game irritate me. Alot of people put their hearts and souls into this game. It is VERY apparent. It's apparent in the passion when they talked about it over the years and in the game itself. They had even said themselves they could work on the game indefinitely and never come to an end. Well they needed to finalize what they had and release it to a community. Part of that community super-hyped this game as the game that could do EVERYTHING (even bake bread). I mean looking back at peoples speculation on what the game would be like was almost an avalanche of hopes and speculation, based on nothing more than their wild imaginations all combined - bouncing off each other.

I would imagine the original poster created this thread as a positive one. As I was reading I was like 'wow' cool a nice positive thread for the developers. But someone always needs to throw in that extra little negative dig under the radar.

I have a problem with EA and their 'registration' limitations... But both Maxis AND the game are EXCELLENT. They are pushing the limit with the procedural generation and that is to be tremendously respected - they have pulled it off. It works! It has allowed countless people to create such unique personal things that quite frankly elates me.

But heres the sad part, I mainly love the game because of what it could have been.

Point is this game COULD HAVE BEEN a big load of crap. It could have sucked. It could have been a tremendous and colossal disaster. But it isn't, it is a great game. Yes expansions and patches will further deepen and smooth out the game... But for a release it's pretty damn good. THANK YOU MAXIS. You have created an EXCELLENT game! Keep up the good work!!! Give us more stuff to amaze us!!!
Title: Re: For Caryl: What we DO like about Spore
Post by: Necrox on September 15, 2008, 09:01:07 am
With the risk of sounding like a mod (which, luckily for the community, I'm not), lets be sure we keep this thread on the positives of the game and leave the community out of it from now on.
There are other threads for that - lets keep this a strictly "thumbs up to the devs" thread :)
Title: Re: For Caryl: What we DO like about Spore
Post by: Tr0n on September 15, 2008, 09:11:51 am
What do I like?  Let me count the ways!

1)  The graphics are bold and entertaining.  It offers an entirely new experience to the gritty side some of us expected.  I feel that it's not so much of a change as it is another paradigm.  It's kind of halfway between Gears of War and Viva Pinata.  I can dig it.

2)  The pure concept of the game is revolutionary.  The engine that Spore is built on may be the catalyst that brings back original ideas in gaming.

3)  The sound in the game is beautiful if one takes the time to listen to it.

4)  Space is darn near endless.  There is so much to explore (quantity-wise).

5)  The creators are genius and so easy to use, dare I say a bit too easy?  Looking at the Sporepedia offers an incredible amount of content... so much so that users may miss the true gems sifting through the millions of crap creations.

6)  The gameplay is accessible to darn near anyone.  My fiancee, who isn't bad with games, is a constant question asker.  She will look at a situation, turn around and ask "how do I do this?"  In Spore, no sooner does she do that, then the game shows her how to do a specific action.  It keeps her in the game, which is an honor unto itself... she normall has a 1ms attention span for things she doesn't understand.

7)  Badges and achievements... Bravo!  I have never really been and XBOX 360 achievement whore, but Spore turns me into one (for the PC of course).  It's freaking great hopping onto the galaxy save you've already been playing for 25 hours knowing that there's so much more to do.

8)  The range of machines that Spore will run on is admirable.  Especially with the techologies involved, Spore will run on many systems.  Not to mention the initially small storage footprint of the game.  It's only like 4 gigs in size, which is refreshing compared to the 9 gig behemoths coming out now.

That's all I can think of right now, but there's a lot to like here.  Notice that I tried to cull all of my ideas for improving the game, as they belong elsewhere.
Title: Re: For Caryl: What we DO like about Spore
Post by: econundrum on September 15, 2008, 09:30:42 am
Some more things I like about spore.

1. The breadth of taking a species from Tidal pool creature to space.

2. All the cut scenes are funny

3. The planets all look cool

4. Terraforming Tools

5. The technical achievements of the procedural animation of the creatures and the possibilities it opens up.

6. The sense of scale in the space stage, no other space based game has got that sense of scale as well, except maybe Eve online.

Anyway as a final point for this thread, while there are a few things I think could have been done better in Spore, I still consider it a great game and well worth the money.
Title: Re: For Caryl: What we DO like about Spore
Post by: Jaleho on September 15, 2008, 09:35:12 am
1. The cell phase is such a fluid and fun version of Pacman, it's no wonder this level alone has been released as its own game and remakles are successful indie games!

2. I love creature stage. Other than a couple bugs, I could play this for hours -- it seems so real how you can explore the entire world or deal with nearby species however you want!

3. I like how you can take a creature you built, then give it clothes and hear it talk -- the sense of evolution really comes to life between creature and tribal.

4. LOVE the cutscenes -- would like to see even more of them!

5. Vehicle editors -- I don't feel like I do them justice!

6. The ability to spread throughout the galaxy or methodically improve every planet and moon in your home starsystem one by one.

7. The content sharing. Specifically, finding planet after planet of Parkaboy's awesome creations. ;)
Title: Re: For Caryl: What we DO like about Spore
Post by: emmet on September 15, 2008, 09:36:28 am
I loved making a creature with one huge round eye, then seeing the babies do tumbles. It looked just like a big rolling ball of cute.
Title: Re: For Caryl: What we DO like about Spore
Post by: CosmicD on September 15, 2008, 10:07:14 am
Yes, THis thread is great. I don't dislike anything in spore. And whenever I see the trolls DRM-phobics and hardcore schmardcore gamers complain, I see Jenna sitting in front of me explaining enthousiasticly how we can be more social in spore while those people are berating her achievements in the game (allong with all the maxis team who put their heart in this).

1. I like the panic attacks i have in cell phase because i can't swim fast enough and then escape barely after getting a new part and after I crushed another cell without knowing it and having some more dna points in the process but I didn't notice all this because i was busy swimming away from this big cell.
2. In creature: I like the way you feel involved with the progress you make with all these little cutscenes noting that your brain is increasing, or your nest is migrating
3. I like how you sometimes come acros a nest of creatures that are acting all bad ass, and when you switch to attack stance: they all run away barking or screaming across the hills :) :P
4. I like how you can start doing the social route as a carnivore, pointing your posse to attack but backing off yourself and eating the body
4. I like how tribe makes you feel when you start performing music for another tribe and they give you a 10. I feel kinda proud.
6. In civ, i like the way all your vehicles convert on a battle to convert other cities into your belief system.
7. In civ: I like the typical american gospel style being used to annoucne the new agreement between religious cities. It's funny and hilarious.
8. If all these things I summed up wasnt enough, it's just a whole new game , the terraforming of planets and try,iung to get the t score exactly in the center, hopping from one planet to another to gather a creature that's missing in the foodweb or creating silly useless creatures in the creator to fill the foodweb.
9. I like the feeling that I can - over a long period of time - destroy all these empires who respectlessly take over my colonies.
10. All those achievemetns you can earn and cutscenes you'll get when achieving something reminds me very much of the reason why people woul gave zelda , ocarina of time a perfect 10 because there's so much stuff going on and rewards being given while still spore gives you that idea that you arn't 100% in control.
11. I like those weird sounds every colony leader makes when you talk to them.
12: I love the DRM in spore !
12. I like that you can group creatures together in a sporecast and make any theme you like.
13. I like the way you get involved with your buddie's achievements and know what your creatures are doing in other people's games
14. I like the excitement you have from suddenly seeing yoru creature as epic, (or somebody else's)
15. I like that after playing spore for more than 50 hours: I havn't seen any possible combination of superpowers or social/nonsocial pathways yet.
16. I like discovering those artefacts on barren planets
17. I like terraforming an entire planet in chocolat seas and chocolate hills..
18. I like the possibility of coming acros another savegame planet in your game
19. I like the balance of punishment in spore. You can die easily sometimes but you're never really truely punished for it, you an always go on. In creature as in space stage.
(list will increase in time :P)
Title: Re: For Caryl: What we DO like about Spore
Post by: Necrox on September 15, 2008, 10:16:15 am
Also this:
(http://www.ctrlaltdel-online.com/comics/Lite20080910.jpg)
 ;D ;D ;D

(Yeah, that was my MSN personal message for like a week from launch :P)

If you guys need more encouragement then read some Ctrl+Alt+Del. Tim certainly seems to be having fun with it too :)
A quote for Caryl:
Quote from: http://www.ctrlaltdel-online.com
Headline: More Spore
03:10 AM - Saturday, September 13, 2008 - by Tim

Gotta love that Sporepedia.
Title: Re: For Caryl: What we DO like about Spore
Post by: Beatnuki on September 15, 2008, 10:18:09 am
Yaaaay! Happy threads are my favourite kind!

Alright then;

- The scope. There is NO other game that allows you to go from a blob in the pondscum of the universe into a being that can to an extent actually shape the universe around it. And this one actually works and has a genuine sense of connection from stage to stage.

- The Cell Phase is much deeper and more entertaining than I expected. From the Pikmin-esque squeaks of the big-eyed blobs to the way in which the slightest alteration of where you have your fins, flagella etc. can affect the way you turn and move. I also love how whenever I cross the threshold and grow a bit bigger, I can cackle and chase the big bullies that are now so small and pitiful! Until, of course, the next behemoth paddles into view and I squeal and squirm away. Oh! And I love the Proboscis part, there is truly great joy in slurping the fluids out of things.  ;D

- At all levels, the creatures always have personality. If I come back to my nest and one of my kind is feeling, uh, 'friendly', they'll follow me around waving hopefully. I wish real life courtship worked like that, it'd simplify a lot! When your creature lays an egg, as the camera zooms in so you can design the next evolutionary step, the critter itself does a little happy dance. Bless! I also love it when creatures are scared of you and scamper away as you approach.

- The game is really, really big. Every time I pan out to the galaxy after a wormhole hop to get my bearings and see where I've ended up, I'm completely overwhelmed by the magnitude of it. Especially if my Home symbol is a little speck on the opposite spiral arm, faaaaaaaaaaaaaaaar away.

- I can make anything I like, and even if I think it's awful someone else out there will enjoy it. That's an amazing accomplishment and really makes the creator-to-player dynamic more transparent and inclusive. Likewise;

- There's always something awesome I haven't discovered yet. Every time I'm in space and I get a radio signal from a fresh, new star, I'm always almost at the edge of my seat as I zoom in and open communications to see what they look like.

- Secret achievements. I'm going to try everything until I unlock one!

- I can take a bunch of big-nosed stripey space-weasels and have them act like big-nosed stripey space-weasels should, and the game will cater to my playstyle. Space empires will grin as I line their pockets with the finest spices to keep them happy, and I can knock them the odd artifact or two (usually lifted from their own planet or a planet in their system) for a hearty cash bonus. I can dash down to Civ-level species on rare-spice planets and steal their blue or purple powders to sell to unknowing customers a few systems away, and there's nothing the primitive fools can do about it! I can (and have) go wormhole-hopping, get totally lost and spend the rest of the afternoon making my way back to my home system in a grandiose Voyager/Farscape-like adventure. And, in a nice little touch, when I bring my starship down to hover over one of my colonies, crowds of Vemnix gather around and cheer enthusiastically that the great Ex Nihilo, Flagship Of The Collective has come to visit.  :D

- That 8-bit song some of the space empires play. It's so awesome!

- Spore's potentially the best crossover game ever, because you can have entire worlds populated by Pikmin and Yoshis and Goombas and Lemmings and Norns and anything else you can think of, and see how they interact.

- Terraforming is great, both as a weapon and as a bringer of life. I love seeding my newly habitable worlds with the creatures made by my friends at Gamingsteve.  :)

- Spore is actually very very funny. From the awkward silence after one of the advancing-to-Civ tribal critters suggests that their brave new world have an abundance of pie, to the fact that the other day I was hovering over an enemy tribe plotting my attack and was distracted with chuckling when one of the creatures, while his friends all stood idle with spears and grunted and the like, began dancing around in a circle, eyes merrily closed while he made, "Mmmm-ah-mmm-ah-mmmmah!!!" noises. For ages. For no reason other than he could!

- I love when you enter a star system and one of the planets goes "wooo-wheee-wooo-wheee-wheee-whee-wheee-wooo" and has little yellow lines coming off it. The scent of treasure! It's the same kind of enticing feeling you get while you haul up a treasure chest in Zelda: Phantom Hourglass, find an unguarded chest full of loot in World of Warcraft, or accidentally discover a hidden block with Mario's head. And just to cap it off, when you beam the relic aboard it's got a funny little description. Will's Old Sword FTW!

- Even when I roll my eyes at the prospect of invading space pirates, when I zoom down to the planet and engage my weaponry I still have fun as I chase them around the globe and scream "EAT ELECTRIC VENGEANCE, SCUM OF THE MULTIVERSE!!!" at my monitor as I shoot them down. But that's just me.

- According to Spore, the centre of the Galaxy and the mysteries of life itself are guarded by small cybernetic goblin-monkeys. Never in any other game have I been so afraid of small cybernetic goblin-monkeys.

- Wormhole hopping. It's just the way to travel!

- My computer's so old it actually runs off a coal furnace in a secret basement manned by a hideous waif named Igor, but I can still run Spore really well, much more effectively than The Sims 2 in fact, and it still looks good. Rarely do I have to call down, "MORE COAL, IGOR!!!" to get the framerate back up to speed.
Title: Re: For Caryl: What we DO like about Spore
Post by: SporeKevin on September 15, 2008, 10:22:41 am
My list:

1) I love that they released it in dual Win/Mac format, so I have a choice of OS environment.   I bought an iMac a year ago and was playing with bootcamp and the Win side of it until a few months back when my main Windows PC dropped dead, so the Mac became main system for games as well for the time being.  Now I finally have a contemporary large game I can play on a Mac without apparent OS specific issues.  Special grats to the OSX porting team for that!

2) I love the way they added gameplay elements to the mini-games.  They were working on the stages for years, and took an additional year to polish the stages and make more of a game out of it.   I think it shows very well as a result, and makes it easier to get others to try out.  Spore should spread... *chants

3) Related to above, I love how there are aspects of Sims games in Spore, with the way the creatures are cute and all, but that they added stronger gameplay.   But not so much gameplay that one gets stuck with a Civ-style dozen hour game.   I'd rather get suckered into playing 5-7 hours to get a new species up to space stage, and go make another species, or go on with one for many more hours as I get frequent gratification from badges and achievements in the space stage.

4) I love the philosophies and related attributes.   Without that, there would be a whole lot less reason, for game purposes, to re-run new species to the space stage.   It reminds me of MMO style gameplay, where I'm willing to put (many) hours into playing a new character just to see a new combo of archetypes, even though the basic game was seen weeks or months before.

5) I love that they actually wrapped it up and released a game on (their) schedule.   Or as some would put it (coming from a test group perspective), "pooped it out".  : )   No vaporware here, luckily.

6) and what everyone above said.  

Definitely a unique game and experience and a stand-out achievement for the gaming software industry.

*applauds*
Title: Re: For Caryl: What we DO like about Spore
Post by: I Have Corn on September 15, 2008, 10:26:32 am
Aaaww... Poor Caryl :'(

I know I've only ever posted once or twice on these forums... due to me being cyber shy ::)

But when I read the fact that so many people are complaining and bitching over SPORE... I was surprised.

I've been following SPORE since early GDC05 days and I know of all the content that was cut, but yknow, it happens, but I still believe that its become one of, if not the best game ever, I love this game, even with all the bad publicity, I still believe it will go down in gaming history as one of the best games ever.

There is next to nothing I dislike about this game... it has pure awesomage seeping from its spores (see what I did there ;))

I dunno if I can make a list of all the things I liked about this game, otherwise it'll go on forever, so I'll just say a few of my favourites.

-I LOVE the editors, especially the spaceship one, I just love everything bout it aswell ;D
-The feel of adventure when you explore the galaxy
-The feeling of being able to evolve your little cell into a space faring warlord ;)
-The tagline of "Universe in a Box", I love the concept of it
-The whole thing with sharing is pure awesome aswell.

I THANKYOU Maxis for making an incredibally awesome game, like seriousally, thankyou, I still get a couple hours of gameplay our fo it a day, and I've had it since launch, Sep 5th. ;)

Oh yeah, btw, I did buy the real thing and didn't pirate it :), Maxis deserve every penny I speant on this game, I hope it goes towards improving SPORE and making it even more awesome than it already is ;), I believe the reviews were low due to what it could of been, not what it is...

P.S. I'm not a fanboy... no seriousally... I'm not, I'm just feel Maxis did a great job on a brilliant game.
Title: Re: For Caryl: What we DO like about Spore
Post by: Butterfly Knight on September 15, 2008, 10:28:35 am
95% of what people already said.

That, and the addition of grabbers in Spaceship creator.

I mean come on, have you ever seen a Space Anime with a spaceship that doesnt have cool extending grabbers?
Title: Re: For Caryl: What we DO like about Spore
Post by: Fumanchu on September 15, 2008, 10:32:44 am
I love that it's a little too complex for my 9-year-old nephew, whom I gave the game to after less than a week of playing. I'm sure he and his younger brother will get oodles of fun out of it.
Title: Re: For Caryl: What we DO like about Spore
Post by: Hydromancerx on September 15, 2008, 10:36:00 am
There are so many things i like about Spore however here are my top 5 (in no particular order).

1. References to other sc-ifi universes be it Hitchhiker's Guide to the Galaxy, Dune, Star Trek, Doctor Who, Star Wars, 2001: A Space Odyssey, even the little creature to tribal part where he mentioned a pie reminded me of Bone where the rat creatures mention a quiche. Yes i know there is at least one Bone fan there since i saw a giant Kingdok figurine (i have it too) there at Maxis.

2. The editors! I both love it and hate them. I love that it can make things so much easier then Maya or 3D Studio Max but I do not like the limitations and lack of parts. I think this has the most potential in the game since adding more "rig-blocks" is a very doable thing. Thus i have great hope for it and have been able to make alot of things with it by using parts not normally made for that purpose.

3. I really like Sporepedia. Sure it has it bugs but man being able to share player made content without having to make them download custom content on their own or even making a really hard to construct hack or made is pure genius! As someone who has modded fro other games like the Sims, Sim City 4 and Neverwinter Nights i would like to say thank you! Also the file size! NWN hacks use to be HUGE! These even when you have a bagillion creatures, buildings and vehicles are still frick'n small! I really never through a game could do that and it was just going to get worse with file sizes for hacks in games. Hopefully Spore will inspire this change this in other games across the gaming world.

4. The game itself! I love everything that Spore is before it was Spore. All the Maxis sandbox games i loved and now they are all in one! While some stages are a bit shallower than i would like, I really like the fact they are all connected and share similar ideas throughout the game no matter what the phase. I am also excited on where Maxis will take the game in future expansions or other venues. In short Spore has become more like a way of thinking of the universe more than just a game. And hopefully it will inspire the next generation to love art and science as much as i do.

5. Feedback from Maxis. I mean what other video game actually listens to the community on a regular basis? For as much as i know that people hate EA, I have not heard anyone bashing the people at Maxis. You guys rock and really are passionate about your games. You are also very nice to meet in person and I thank you all for still making awesome games in a time where it seems like there are just remakes and dumbed down games.
Title: Re: For Caryl: What we DO like about Spore
Post by: Plank of Wood on September 15, 2008, 10:49:19 am
The humour is brilliant, keep an eye out for the jokes and gags, there are some realy good one out there. My favorite is tied between a race whowm when attacked said "HELP! They don't get our sense of humour!" and domesticating a creature in the Tribal Stage. ;D
Title: Re: For Caryl: What we DO like about Spore
Post by: Bonemouse on September 15, 2008, 11:04:43 am
What I like about Spore is: My Dindu Creature.

- I like how they how evolved from tiny slimy-amphibian-chicken-things to awesome-looking-red-ostrich-things. (And seeing it in Sporepedia.)

- I like how their evolution was both influenced by my creative desires and the gameplay of the creature phase.

- I like how they survived the tribal phase by performing in 10 man band following a fireworks show.

- I like how they convinced their neighbour, a military civ, to help spread the "good word" by way of steampunk-inspired tanks and planes.

- And I like how that all made sense to me, in a cohesive narrative.
Title: Re: For Caryl: What we DO like about Spore
Post by: Qwwe on September 15, 2008, 11:08:38 am
- I enjoy the community it has brought me to (this has been three years of non-stop party!)

-I love the editors, specifically vehicle and buildings - I feel like I can make almost anything in there

- I enjoy the Grox....lovely little buggers...

- The achievements are really fun, some of them just make me laugh when I accidentally unlock them, they've also given me side goals to keep playing

-I enjoy the great difference from hard to easy mode, sometimes its nice just to be able to complete the game in 2 hours (on easy) and see what you can do, while playing on hard feels like a great accomplishment when you finally get it done

-I like the eating on the cell stage, theres just something funny about being an omnivore and being able to eat everything in your path

- The zoom out on the cell stage is really cool

- I like watching the epics in the creature stage

- The time line thing is just awesome, I looked back on it today from my space-stage planet and it almost brought a tear to my eye in how far I've come

- The RTS style of the tribal is pretty fun, I like the three different types of foods, also, whats more fun than using the fireworks to completely stop an opposing tribe from killing you, just so you can decimate their hut :D

- The giant, singing, holographic, religious, war mongeringness of religion in civ stage is just really really funny. When I first used their finishing ability to conquer the rest of the planet, I burst out laughing from seeing a giant blob like one eyed creature preaching to the world - it was really great

- The vast expanse of the space stage is awesome. I really enjoy the badges, they make me feel like I'm accomplishing many things when I get one, I also enjoy unlocking things by getting them.

-I really like the archetype system in place, where depending on what you did in the past defines who you are in the future.

-All the different collectibles with their own lore is really fun to read, some of them  I didn't want to sell because they were just that amazing!

-The terra-forming system is nice, I'm finally starting to make some money so its becoming easier, but I enjoy picking out my own plants and animals for my planets, also... sometimes getting a tree to orbit your planet is just to awesome not to do it!

-The little cut-scenes where your ship goes beep beep, look at that! always gets me excited, I never know what I'll find!
Title: Re: For Caryl: What we DO like about Spore
Post by: SpaceOddity on September 15, 2008, 11:28:50 am
What a good idea LadyM! I have been avoiding the forums a bit lately, for all the endless complains everybody seem to have. This cheers me up too.

1. I love playing Spore, having the thing on my machine still feels a bit unreal. :) I have sank too many hours in it already and have so much more I want to do in it still!

2. I adore flying from planet to planet in Spore, so much easier than the real thing would be! ;D

3. I love the clever ways the game assists you in growing the Space empire.

4. The editors, I know I will love them too, I love flying so much that I have not taken much time to really explore their possibilities. On my Spore to-do list.

5. I love the fact that both my kids really like playing it too. They are so very very different in their preferences, but they both find lots of things to enjoy.

6. I love browsing the Sporepedia in-game and knowing that I still haven't seen even 1% of what has been made. And that people will get better and better with those tools, the best is yet to come!  ;D

   
Title: Re: For Caryl: What we DO like about Spore
Post by: Veraal on September 15, 2008, 11:30:32 am
I like the concept of the game.

go ahead and ban me.

I guess i like that you can fly.
Title: Re: For Caryl: What we DO like about Spore
Post by: IamMe on September 15, 2008, 11:33:20 am
I loooove Spore. This game amazing. Being able to create most everything while you bring your creature to sentience. Great great great job devs. :D

List time!

1. I love the kind of "bond" you develop between you and your creature. If you're playing as Leon or Samus you are just playing as a character. If you are playing as your Spore creature, you're basically playing as somebody you created, personality and body. In Spore, when I get eaten I'm like "Noooo not him he was my favorite DDDDD:". If I was playing as Mario and I die I'm like "Crap. Guess I'll try again...".

2. I love the humor in this game. I would have never thought to have Tribal people put up signs to show everybody what their score was. I don't know why, but it's random and hilarious. XD Like the person a couple of posts above me said, "HELP! They don't get our sense of humor!" THAT is the best line to ever be heard ever. I haven't encountered that message yet, but that is exactly what I'm talking about with the humor. Keep it up in next games/Spore expansion packs!

3. Animate feet domesticating Yoshi's? You know that's awesome.

4. Destroying a planet by shoving a couple meteors into it? Awesome.

5. Destroying a planet in general? Awesome.

6. Like many other people said, the references are great! I'm not a big sci-fi fan, but I got a few references here and there. ;D

7. Editors. Love 'em. I love the idea that you can animate whatever I create, love the idea that I even can create, love the idea that creating is the main part of the game.

8. All these years of hard work for just one game. You've been working on this game for... 5 years? More? Less? Whatever. That's a lot of work. Thanks devs. Thanks Will Wright.

9. I love how you start out as a blob with eyes and spikes and evolve into a three-legged one-eyed raptor that spreads their religion via genocide.

10. Achievements. They make the never-ending infinity of happiness even longer. Whoooo! :DDDD

11. "And further out, and further out, and further out..." I got chills in my spine when I watched that. SO EPIC.

12. You referenced Earth. That's like, the grand-daddy of all references.

13. The way you play in one part effects what happens in another part of the game. And there's already like 50 ways to play. I love these kind of games. Dues Ex, for example. Same princible, FPS game. You can play the whole game and not kill anyone. Or you can play the game and hack robots to kill everything for you. Or you can just kill everything yourself. Same with Spore.

14. I really like the starting screen. Y'know, the galaxy with all your saves. I just really like it.

15. What everybody else said. :D

So thanks a TON for this game. I was sick from school today and guess what I played?

Guess what I'm going to go play now? :)
Title: Re: For Caryl: What we DO like about Spore
Post by: Uroboros on September 15, 2008, 12:02:10 pm
Actually, I think the reason there's lots of negativity is exactly the opposite: so many people love Spore, love the idea, love the potential. If people didn't care or hated it, they wouldn't be here spending hours and hours posting and arguing over it. :)
True enough. The self-created hype might be to blame for a lot of it. People had plenty of time to get stoked to the point of insanity, prior to the games release. People may just need to learn how to constructively phrase their criticisms, rather than throwing a little tantrum, and going on a crusade against EA and Spore. A lot of the negativity i've seen frustrates the hell out of me, personally. I've always hated using the word, but I really do see a lot of whining going around. Though, this place seems to be fairly good for it, and we've been getting a good number of constructive posts here and there. It'd still feel like a suckerpunch to the gut, if you were working on Spore and were really into it, only to see a tsunami of rabid downer-posts shortly after its release. Spore is delicious, end of.

Also, I havent seen you around the forums before, Moogie. Or maybe I have, and I just never saw your adorable avatar. Urge to stare... conflicting... with urge to finish making my bio-vehicles for my civ species...
Title: Re: For Caryl: What we DO like about Spore
Post by: skewedjester on September 15, 2008, 12:19:40 pm
Too tired and busy to make a list of things I love, but I just had to say that I do, indeed, love Spore. Thank you, Team Spore!
Title: Re: For Caryl: What we DO like about Spore
Post by: Absinth on September 15, 2008, 12:22:53 pm
What i love the most in Spore:

- The many jaw dropping moments when watching sunrises, gas giants and moons from your planet as a creature.
And on top of that, being able to visit them later on.

- The simplicity and brilliance of the editors in the game.

- Sporepedia and the ease of sharing content with others.

- The way we can evolve our creature and play out it's entire history.

- The enormous size of the galaxy and how tiny my 42 star system empire looks like compared to it when you zoom out.  :D

- The humor in the game, especially into the cut scenes.

- The exploration, terraforming  and experimenting that is possible on planets with our spaceship.

- The list goes on and on but what i really wanted to say is, i love you Maxoids for making this game...
... and hopefully many expansions!!!  ;)

If spore was a song, it would be "What a Wonderful World" by Louis Armstrong!
Title: Re: For Caryl: What we DO like about Spore
Post by: Beatnuki on September 15, 2008, 12:30:15 pm
Ooooh, I thought of another!

Spore lets me take doodles I did years ago and turn them into something I can play with tangibly. It's weird but thoroughly satisfying to see something you've drawn on a scrap of paper come to life and scuttle away/chug off to claim a spice node/dash into the cosmos.
Title: Re: For Caryl: What we DO like about Spore
Post by: Lucky on September 15, 2008, 12:32:48 pm
Thanks for this thread, all!

Helping restore my faith.

You guys rule.

-caryl
Title: Re: For Caryl: What we DO like about Spore
Post by: Skyward on September 15, 2008, 12:38:11 pm
Honestly, i love it all!
Title: Re: For Caryl: What we DO like about Spore
Post by: Veraal on September 15, 2008, 12:40:26 pm
Thanks for this thread, all!

Helping restore my faith.

You guys rule.

-caryl

i'd like to thank you for the trip you've taken me through for four years.

it's been great for me, even when the game isn't the perfect piece of game i thought it would be, to get to know this here forum just because of your game. i visit gaming steve every day, and i think i should thank you for this.
Title: Re: For Caryl: What we DO like about Spore
Post by: smjjames on September 15, 2008, 12:40:56 pm
Well, I love the ability to mess around with the planets and terrasculpt them, I love exploring the galaxy, the editors, basically all of Spore. :)

Now if the pirates would just quit bugging me. :P
Title: Re: For Caryl: What we DO like about Spore
Post by: vonboy on September 15, 2008, 12:42:32 pm
i like just getting in the editors and making ransom stuff, and then printing out pictures of the stuff i like the best, and showing them off to people at school who don't have the game yet.

i'm also thinking of just giving my full copy of the creature creator to someone at school, since i don't need it anymore. maybe they'll like it enough to go out and buy the full game :)
Title: Re: For Caryl: What we DO like about Spore
Post by: DarkDragon on September 15, 2008, 12:44:16 pm
I'm too busy taking care of university stuff to make a list, but I love it all so I don't need to make a list anyways  ;D
Title: Re: For Caryl: What we DO like about Spore
Post by: smjjames on September 15, 2008, 01:03:04 pm
yea well, I spent quite a while trying to terraform an iceball world in my system with purple spice (that has got to be an incredible bit of luck) with the limited tools at that point in my game. I only had the ice storm, meteor shower, and the atmosphere generator and atmosphere sucker, which were in limited availability.

I did manage to get it to a marginal T1 and plopped down a colony, but it keeps threatening to turn back into an iceball and starting a biological disaster of my own making. Considering that its in the cold zone, that planet is going to be a challenge to get to T3 and get it to stay there. I don't have the tools to get there, but eventually....

My point bieng is that I like mental challenges like that.
Title: Re: For Caryl: What we DO like about Spore
Post by: Plank of Wood on September 15, 2008, 01:07:02 pm
Let's never whine about anything again guys :')
Title: Re: For Caryl: What we DO like about Spore
Post by: smjjames on September 15, 2008, 01:10:00 pm
Well, the pirates are really my only complaint, and for now I'm just going to ignore them as the money cheat bypasses any money lost from them. I would still like a way to turn them off :P

Then I can pay more attention to terraforming, exploring, and planet-sculpting, with some missions on the side.
Title: Re: For Caryl: What we DO like about Spore
Post by: Veraal on September 15, 2008, 01:10:55 pm
Let's never whine about anything again guys :')

this is so emotional!

(http://img366.imageshack.us/img366/6254/bawwwif0.jpg)

where's Yttrxium? he's always present in situations like these.
Title: Re: For Caryl: What we DO like about Spore
Post by: Rusted on September 15, 2008, 01:20:41 pm
I love the scope.  You see all the demos and you think it's hype.  Then that first time you play you zoom in from space and you watch each and every one of the stars take form out of this cloud of white, you swing your mouse to look in another direction, any direction, and as far as you can see there are stars, infinite in variety, each with little worlds that I can approach and customize.  I look at the Spore galaxy and I find myself whisked back to when I was ten years old in a musty library, waiting for my mother to pick me up after school, and I'm reading every book on space and the universe I can find, my mind unbound by the limitations so many would impose.

Spore has recaptured that sense of awe and inspiration that occasionally makes me, a bitter cynic, smile and just say: This is our cosmos, this is what we, primitive apes from trees, have come to understand to such a level that each and every turn leads us simultaneously to more simplicity and mystery.  And we're able to make it into a playground!


Lucky, despite our complaints, know that most of us are critic's because we do not have the scope, knowledge, or more importantly the drive and dedication that your crew has invested in this project, with every complaint we voice, know it's chalk full of envy and admiration.  At least from me.






(Now can I have the ability to move my inventory  ;D)
Title: Re: For Caryl: What we DO like about Spore
Post by: Yannick on September 15, 2008, 01:21:14 pm
I LOVE terraforming and sculpting
Title: Re: For Caryl: What we DO like about Spore
Post by: Uroboros on September 15, 2008, 01:43:52 pm
Let's never whine about anything again guys :')
Hey! Lets not go too far here!
Title: Re: For Caryl: What we DO like about Spore
Post by: Doomsday on September 15, 2008, 01:48:30 pm
I just thought of a couple more things.

I love the tiny details that we often miss. For example.. the other day when I got to space and flew over to my neighboring Gas Giant, this purple streak comes cruising through my solar system. It goes whizzing past my ship and planets, hits the gravity well of the gas giant, and do you know what it does? It changes direction. IT DID A FREAKING SLINGSHOT MANEUVER RIGHT IN FRONT OF ME! What other game can you see something like that happen and have it be just a minor detail.

I love random moments/pictures that make one think about the significance of it all and how such amazing imagery and symbolism can be born from a game. Moments like this:
(http://i104.photobucket.com/albums/m163/OpDDay2001/Spore/Spore_2008-09-14_01-02-33.png)

I love that you guys at Maxis love Spore. It shows in your product and in how you still visit this community after 3-4 years.

I love that Spore actually is almost the perfect platform. I was really a bit skeptical when talk started surfacing about things like Spore TV Shows or Movies.. and Musicals. That Spore would be able to break so many barriers seemed ridiculous. I've always loved the idea of Spore and it's scope and scale but to be honest I didn't think it would be able to cross those barriers. Now I can easily see how it could.
Title: Re: For Caryl: What we DO like about Spore
Post by: Elyanna on September 15, 2008, 01:57:18 pm
1. Beautiful graphics, especially in creature and space stage. I assembled a good desktop back in June, partly in anticipation of Spore. I'm glad I did.

2. Less loading screens than the Sims 2. I developed a habit of never going ANYWHERE in Sims 2 because it took 15 minutes to load. Of course, I was playing Sims 2 on a laptop for a long time. Spore has a faster loading time, I think.

3. Creature creator. I buy the creature creator things in the Space stage over and over again just to make a creature and put it on my wildlife sanctuary.

3. Terraforming.

4. Replayability. I've started at least planets. Each is unique. Love it!

5. Scrolling out and seeing the galaxy. Wow!

6. The Grox. Yes, the Grox. I want to destroy them. So I like the seemingly impossible challenge. They've been quiet since I reached the center.. haven't attacked for hours, I think.

7. Creature stage and space stage.
Title: Re: For Caryl: What we DO like about Spore
Post by: Ittiz on September 15, 2008, 02:07:26 pm
1: Open ended game play.  There is nothing I love more in a game than to be able to do anything I want.  Reminds me of my days playing Frontier and doing things like landing on gas giants (and even stars) just to see if I had the skill to do it even though the game gave me no reward for doing so.
2: Terraforming.  It's really fun especially to terraform the more challenging planets.
3: Exploring the galaxy.  Again really fun, and the universe is so huge.  And again it reminds me of playing Frontier jumping from system to system exploring systems.
4: The customizability of everything.  Each race has a unique look, culture and style.
5: Sharing.  It's really neat that things I have made are in other people's games.
6: The different lines of play.  Being able to go through the game without being a warmonger is great.  Almost all games with any empire building aspect require to be a warmonger at some point and this game doesn't.
7: And many more, but I would be here all day listing it all!

Title: Re: For Caryl: What we DO like about Spore
Post by: Great Distance on September 15, 2008, 02:07:59 pm
Thanks for this thread, all!

Helping restore my faith.

You guys rule.

-caryl

i'd like to thank you for the trip you've taken me through for four years.

it's been great for me, even when the game isn't the perfect piece of game i thought it would be, to get to know this here forum just because of your game. i visit gaming steve every day, and i think i should thank you for this.

I agree! I'd never have found this site without that one time when my brother showed me the GDC 05 video. I just had to find out more about it and when I typed "Spore forum" into Google, Gaming Steve popped up! Nowadays I visit this site and the IRC channel every day and I've already gotten a couple of friends here, who I chat with on MSN regularly.

But the most important thing to me happened when I found out people were already planning and drawing their creatures. I hadn't been drawing regularly for a while, but I was always into it, so I decided to make some fan art and even my own creature that I never updated. But doing so raised my interest once again and I decided to find out more about drawing and read some tutorials on it. I started enjoying making art more. Even to the point I have considered making it a career in the future. So far it's just a dream, but I'm starting to think I could make it. At least I've still got plenty of time to make the dream come true. Or change my mind, if I must.

Spore also gave me another alternative for my career. I don't know if you know about the Sagan 4 project (http://sagan4.com/test/), but that among other Spore-inspired evolution games has gotten me interested in the working mechanisms of nature and biology in general. I did a bit of research for my next Creation Corner creature, and though I never made a thread for it, I learned lots of interesting things about evolution. Now in high school I intend to take a few extra courses on biology and see how it will develop.

When the trial CC came out, it offered me some nice moments in modelling my creatures. 3D is something I would love to explore further, if I just had the time. But I believe the editors in Spore will be just enough to get me started. I look forward to getting the game just for the editors alone, but I won't forget to play the game, either. Right now I don't have time to play it or buy it because of the exams. But even now Spore has already done enough for me gain my respect, whatever its faults may be. Sometimes the journey is more important than the goal itself. Take care.
Title: Re: For Caryl: What we DO like about Spore
Post by: asurob on September 15, 2008, 02:18:32 pm
Thanks for this thread, all!

Helping restore my faith.

You guys rule.

-caryl

This all you need to know.  I work in college football (game films)...its my "in" season which means I have little time for anything but get up go to work come home go to bed.  Stupid spore is keeping me up till 2 am playing every night so my coaches are asking why I always look so tired :P...just one more planet to explore...
Title: Re: For Caryl: What we DO like about Spore
Post by: PatMan33 on September 15, 2008, 02:24:35 pm
Caryl, I don't know who the heck you are or what you do; but, if all of these people here like you, you must be a good person.

I've said a lot about Spore, none of it particularly positive; however, I'm still playing it so that's got to count for something. Most games can't hold me for more than a couple days so you guys must have done something right. The best part is the Sporepedia, I find myself spending quite a lot of my free time looking through it. It's really neat to see what all of the other folks out there have made. While I don't really care all that much for the Spore community, I do like everything else that this forum offers and I've dumped a lot of time into it. I have to thank Spore for bringing me here though.
Title: Re: For Caryl: What we DO like about Spore
Post by: Noflunk on September 15, 2008, 02:27:49 pm
What I like about Spore is really the "oh wow" moments. My brother and I got spore on the same day and the fact that it gave us something to talk about, laugh about and things that we plan on doing in the future made me very happy. Since we live on opposite coasts (US) I like that Spore gives us something to connect with. We've already sent several pictures/stories back and forth to each other. I think thats the community that the Maxis team was going for. You guys made a great game  :)
Title: Re: For Caryl: What we DO like about Spore
Post by: Pietoro on September 15, 2008, 02:32:12 pm
I love finding stuff like binary stars in Space, and finding new lifeforms to abduct/meet. It's my favorite phase!

I like watching my tribe interact with each other; that little dance they do randomly is cute. ^^

And of course, the creator tools are awesome. If I ever get bored with the game, I'll never get bored of making things!



Title: Re: For Caryl: What we DO like about Spore
Post by: Elyanna on September 15, 2008, 02:52:42 pm
I've had Spore for a week, and I've played it every day, I think, sometimes for eight hours. It was my last week of summer; college started for me today. Ho hum; I'll have much less time now. I've thought of some more things I like.

1. Achievements. Currently I'm trying to figure out what the secret achievements are. :D

2. Galactic formations. I've found about 55 out of 70.. I was looking forever for a proto-star. Finally found one!

3. Wings. Most of my creatures have had wings. I love flying and I'm glad this made it in.

4. My anthem for my main game keeps getting stuck in my head.
Title: Re: For Caryl: What we DO like about Spore
Post by: LadyM on September 15, 2008, 03:13:13 pm
Yay! We made Caryl happy. :)

That totally makes my day happier too. Thanks everyone for sharing your positive comments. Please keep them coming as you remember them.

 I like Pirates, they drop money

 I like terrafoming and making planets livable.

 I like abducting things.

 I like unlocking items to use later that help me with things like the eco-system and balancing.

 I like discovering that I can travel through worm holes once I can afford a key.

 I like discovering something new on every planet.

 I love the buddy list feature in sporepedia and getting creatures I want.

The more I play, the more I love this game.
Title: Re: For Caryl: What we DO like about Spore
Post by: Pinstar on September 15, 2008, 03:22:01 pm
1. Seeing my creations in my own game.
2. The dynamic trait system, leading up to a final space trait.
3. Clothing editors: Awesome way to personalize your race.
4. Exploring in space. Never in any game have I ever gotten task-ADD as badly as with Space. In my book, task ADD is a GOOD thing. So many fun things to do, I can't help but randomly jump from one to another as a whim catches me.
5. Creature voices. The fact that they are based on the mouth and the scale of the mouth is awesome. The thing I loved most about my Teralyte (seen dancing) is its voice. Once I heard that voice, I knew I had my creature. Its body came after.
6. Sporepedia. Creating for creations sake is one thing, but creating knowing that others have a chance to not only see but play with your content is awesome. I always log in looking for new comments on my stuff.
7. Achievements. While it seems like every game out there is hoping on to the acheivement band wagon, Spore is a PERFECT context for acheivements. The goals are creative, rewarding and unique, encouraging play styles that one might not have otherwise tried.
8. Building editor. It gives me just enough freedom with the part placement to try unique and odd things while keeping things nice and smooth and easy to use. I think it rivals the creature creator for how much creativity it allows.
9. Music. The in game music is nice and dynamic. It never seems annoying or out of place. The music editor is a nice addition.
10. It has the Maxis charm. Every game I've ever played (back to Sim City on the SNES) has always had a certain humor and charm to it. Spore is NO exception. You can see the heart and love that was poured into the making of the game.
Title: Re: For Caryl: What we DO like about Spore
Post by: primadog on September 15, 2008, 03:26:09 pm
I love spending half an hour to figure out the best layout for the city-planner.  It really is a minigame by itself.
Title: Re: For Caryl: What we DO like about Spore
Post by: BlueSabor on September 15, 2008, 04:43:19 pm
I'm having fun playing every part of Spore, if I had to pick one thing
I like best it would have to be the sound on everything!! 
                                                                                     (http://img.photobucket.com/albums/v714/PWH/Fun/Smileys/thumbsup.gif)
                                                                                                         
Title: Re: For Caryl: What we DO like about Spore
Post by: Beatnuki on September 15, 2008, 04:46:38 pm
I found out something else that's pretty impressive to me just tonight, but first I've got to give a quick shout out to the anthem editor. It's great fun! Once I got the hang of it I could make a nice catchy theme tune.  :)

Tonight, though, while I was out Sol-hunting, I got a call from my homeworld to find it was under attack by The Grox. By the time I got back I was horrified to discover most of the once mighty cities of my world were black scorch-marks on the planetary surface and I was hopelessly outnumbered. I chased Grox ships around, cursing myself for not bothering investing in weapons upgrades, but to my absolute horror they totalled the last standing city. They then left as swiftly as they'd come, completely autonomous and remorseless.

And I just stared at the screen for a while. But....this was my home! This was my first planet I'd played in the game! I'd evolved all the way from a blob here!

The game spawned a Colony in the middle of nowhere, as a last bastion of my species' salvation. I just blinked at it. There was one town hall in the middle. So I filled out the rest, feeling a little numb and hollow.

But this is the point. I can't think of many other games that evoke that kind of a feeling when you 'lose'. If I'm beat at Civ, I emit a snort of indignation; if I die in WoW, I usually utter a small string of naughty words.  But when a game gives me a planet, lets me play on it, lets me evolve all the way up into sapience and take to the stars and then snatches it from me, leaving it a husk for all my hard work and emotional investment.....that's a really strange feeling to get from a humble game.

But I'm really happy that Spore has the power to evoke that kind of feeling though, is my point. I definitely see that as an achievement. I was content to let The Grox be, but now I shall see them burn!  ;D

For The Collective!
Title: Re: For Caryl: What we DO like about Spore
Post by: smidgieroo on September 15, 2008, 04:51:07 pm
  I love the fact that I finally have something that I can have in common with my 19 year old son. We both play with one account and it's really cool to see the progress he's making in his game by logging in to my spore page. Sounds silly but It's maybe a mother son bonding thing. Kinda rare these days.
   I loove the fact that I have been playing since the day it came out and I just got to space, because even though I really wanted to see space I was having so much fun in the first 2 stages that I kept starting new worlds. How many games does THAT happen with.
    I love that I just started space and am totally blown away by how beautiful it is. I love the different worlds and how pretty everything is. I was exploring one world and looking for a particular creature and was just kinda chasing it and suddenly over the next hill..................Oh wow.............gorgeous sunset and huge moon or planet on the horizon. Everything was kinda reflecting in the water and the trees and mountains were framing it and I just forgot about chasing the creature and just took ;lots of pics and stared. AWESOME.
   I love the little moments too.All the funny things that happen that you forget about because something else astounding is happening .
   I love the editors and all the possibilities. It's fun just thinking abut it, and not knowing what is going to come to life when you start with that strange looking blob on the platform.
   I love everythig about it and it makes me sad that there is so much critisism, because I want ti to do well and be around for a long time. And YES I want expansions because Sims and this game hav become a very fun hobby.
  There is just so much I love about it. As I read through the posts I agreed with everything .............so much
 I appreciate all the talent and love that went into making this game. It really shows. Thank you
Title: Re: For Caryl: What we DO like about Spore
Post by: Cow on September 15, 2008, 06:37:50 pm
I love creating things and all the fun bits that make the game great.
Title: Re: For Caryl: What we DO like about Spore
Post by: hilightnotes on September 15, 2008, 07:15:53 pm
What? Is this even a question! I love everything! I really, sincerely mean it when I say that I love this game in every way. The team did a wonderful job. Sure there are some flaws that could be ironed out, but when aren't there?
Also, I'd like to let Maxis know, that people who aren't so involved in the community like we forum-goers also love it. I spoke to a couple of my friends, teens (16-17) who have it, and they love it.

To name a few things I think deserve particular commendment:

1) The editors, of course. Creating has never been funner (even more fun then using words that don't really exist!).

2) How you guys involved the community. I mean, it really kicked off when the whole sharing aspect was announced, it continued when the CC was released. It's amazing how you guys were able to integrate the community. It continued even FURTHER when you invited the fansite heads over. That was just incredible. It continues constantly as you feature and support user creations. It continues when you read the comments of the people who got featured, and you realize how much it must have lit up their day to become featured, which then brightens my day. And it continues when some of you post in spore forums and bring a more authentic feel to a thread or forum. It must be incredibly hard to read the forums, because many people post the complaints and forget the compliments. And let me tell you, I think EVERYONE would agree that the compliments far outweigh the complaints in everyone's mind, even if they are posting more complaints.

3) The humor and light gameplay. It's not hardcore, but it's fun. It's a hell of a lot of fun. And "hardcore" players can enjoy it too I think.


Spore was a huge accomplishment, and a game done extremely well.
Rock on Maxis!
Title: Re: For Caryl: What we DO like about Spore
Post by: Cobra on September 15, 2008, 07:20:46 pm
I have had some complaints about spore we all have some superficial some deep problems but this is the topic for what we love.

The Cell phase everything about it the only complaint I can make for it is I want more of it which really if people are asking for more you did something right.

I think the Civ phase is the most underated phase. Sure it could be deeper still it's fun and you get the instant win button at just the right time. Although I do admit to feeling cheated in that I'm given an instant win button I know I probably would have hated civ with out it so in the end a win for the civ phase.

Finding buddy content on various planets Oviraptors Scoopbacks I have seeded so many worlds with those things.

The creators are perfect long after I'm tired of exploring the universe I'll be building content. the ship I tried to make was a recreation of a ship from a TV show I was so amazed at how well it turned out I used it as my main ship.

I love looking through the Sporepedia for content to pick and choose into my game grabbing whole sporecasts of content. My game doesn't seem to auto-download I'm not sure why I have buddy content only turned off but I dont mind it just means looking for more awesome stuff and gives me more control of what appears in my game.
Title: Re: For Caryl: What we DO like about Spore
Post by: Judhudson on September 15, 2008, 07:26:37 pm
Most of the points in this thread are more well written then what I could write, but my biggest love of Spore would be the Cell Stage.  Please - please expand on that stage.  It's just calm and relaxing to play after a long days work :)
Title: Re: For Caryl: What we DO like about Spore
Post by: martyk on September 15, 2008, 07:31:51 pm
I was actually thinking about making a thread about this yesterday when you commented on us all compianing so much, I just couldn't think of how to word my intent.  Many props on getting this up here!

1. Just gonna lump it into one here, but the editors, every one.  I love everything about them, their versitilty, their ease of use, the quality of the final product.  As we've all expected for a long time, the editors are what are gonna keep us comming back again and again.

2. I love exploring around in the creature phase, discovering what was hiding out in the question mark over the hill.

3. The wonderfull absurdity of some moments in the game, be they player made or intended by our beloved developers.

4. Encountering my own stuff.  I love the feeling of when I spot some of my own creations scampering through the underbrush, a foreboding feeling forming in my brain just as I get flattened from all sides by them.

5. The amazing vibe of the game.  I don't think it's completley sunk in yet that I am playing Spore.  I've been waiting so long and now I finally have it, it doesn't seem real.  I was delightfully giddy when my copy of the Galactic Edition arrived.  Delightfull!

6. The civ phase flows amazingly.  It's probably my favourite phase.  I don't know how to describe it, but something just clicked with me on that one.

7.Probably the greatest thing of all, the fact that I've finally been able to bring my Kratair to life, after 2 and a half years.  All their vehicals, all their buildings, all their quirks and excentricities.  I was lucky enough to manage to get them to be Scientists, so that worked out beautifully.

8. Finally, Space, the final fronter.  While it may have been hard to get the swing of, now that I'm into it it's amazing.  I love the feeling of satisfaction when I close on a 5 million credit spice deal or when I finish off the last planet in a long and bloody campaigne.  I love exploring and seeing what I find, especially if I recognize it, which I do alot.  Within 20 parsecs of my homeworld I have the Mallens, ViS and Wexxians just to name a few, and that's awesome.

Of course, these are just a few things, the easiest to put into words.  All in all, I'd say Spore is everything I had hoped it would be.  Sure there's a few issues here and there, but what game doesn't have that?  At least with Spore we know it'll get looked at, and until then, there's everything else in the galaxy to keep us occupied.  ;D

Wee!
Title: Re: For Caryl: What we DO like about Spore
Post by: Null on September 15, 2008, 07:58:40 pm
Although I donít own the game because right now I do not have access to a computer that can play it ( I have a OLD laptop at the moment) none of the complaints have really seemed serious enough to me to dampen my enthusiasm for it anyways. Early phases a bit short and simple? I was expecting that from the beginning. The space phase as it stands now sounds like a real challenge, and that is a good thing. In fact, even if a patch that solved every singe complaint everyone ever had came out today, I would still rather play the unpatched version first before even thinking about patching.
Title: Re: For Caryl: What we DO like about Spore
Post by: Moonblade on September 15, 2008, 08:03:41 pm
*looks up* Hmm?  Oh, well...the fact that every time I start it up I lose several hours of my life to it...often without realizing time has passed should be a big hint.  I love everything about the game! 

Now if you'll excuse me, I need to chase some some pirates away...things have gotten much quieter since I put those aggressive empires firmly in their place. 
Title: Re: For Caryl: What we DO like about Spore
Post by: Zamaza on September 15, 2008, 08:32:31 pm
1) Being surprised every time I play. Something new to see, some weird thing happening, or just running into something unusual.
2) People make the craziest things! Browsing Sporepedia pre-release I got to see a lot of nifty creations. Nothing beats running into these oddities while playing. The first time I saw a flying UFO squid in as a creature, or an epic mushroom chasing me down I had to pause to get over the shock before continuing.
3) Voices/creature sounds. The audio in game is amazing, even pre-speech. The space lingo is starting to get stuck in me and several of my friends heads, and we know a few phrases already. We frequently tell each other now "You really qualmed up an iznerg!"
4) The scope and flow. Seeing your guys from cell to space is really rewarding. It's more than "ha I beat that level" it really feels like they're becoming something more. Each phase flows really well into the next one. Sometimes, I get this odd feeling there's something beyond space...  ;)
Title: Re: For Caryl: What we DO like about Spore
Post by: Doomsday on September 15, 2008, 08:38:29 pm
2) People make the craziest things! Browsing Sporepedia pre-release I got to see a lot of nifty creations. Nothing beats running into these oddities while playing. The first time I saw a flying UFO squid in as a creature, or an epic mushroom chasing me down I had to pause to get over the shock before continuing.

By chance, that wasn't my Shiroobbit was it? I really want someone to see some of my stuff as epics and get pictures. Someone ran into an Epic ShyGuy... I wish they took a picture.
Title: Re: For Caryl: What we DO like about Spore
Post by: Cobra on September 15, 2008, 08:50:58 pm
"You really qualmed up an iznerg!"
YES!!!

Tottally adding that to my own personal lexicon even if only to get quizotic looks.  Caryl feel free to tell the other devs because of them somewhere in Australia people are being informed of their qualming up of iznergs.
Title: Re: For Caryl: What we DO like about Spore
Post by: Slife on September 15, 2008, 08:57:28 pm
That glitching up the game is fun and easy! 

As in, you know, good glitches that add to the game.  MissingNo. and killer carp style.
Title: Re: For Caryl: What we DO like about Spore
Post by: Classeye on September 15, 2008, 10:16:21 pm
To Caryl:

I had a day off to play spore. I sat down and decided to take a crack at the space stage. Before i knew it I had re-developed an old disease I like to call melee time travel syndrome.

(For those who aren't aware, melee syndrome is when you sit down to play the game a minute only to look at your clock and realize you just lost half a day.)

I've been off the Melee for about two years now and suddenly I have to put time limits on myself again for I fear spore will swallow my life whole like the grand white whale it is.


Title: Re: For Caryl: What we DO like about Spore
Post by: Necrox on September 15, 2008, 11:44:31 pm
3) Voices/creature sounds. The audio in game is amazing, even pre-speech. The space lingo is starting to get stuck in me and several of my friends heads, and we know a few phrases already. We frequently tell each other now "You really qualmed up an iznerg!"

Babalabbasqueeb?
Title: Re: For Caryl: What we DO like about Spore
Post by: econundrum on September 16, 2008, 05:39:41 am
Something else I would add from last nightís spore session (I must stop going to bed at 5 on work days), is that Tribe is much more fun if you play the social game than just destroy the village. I really enjoyed it.
Title: Re: For Caryl: What we DO like about Spore
Post by: LadyM on September 16, 2008, 06:01:07 am
Oh, that reminds me, I love in the tribe stage when your friends come skipping over with a basket of food. The music is so funny with it, like they're little hippy creatures.

I love little unexpected moments like the tribe talking about Will Wright.
(http://i110.photobucket.com/albums/n100/GamingLadyM/Spore/Spore_2008-09-15_23-25-36.png)

-Watching a epic creature get killed and eaten.

-Random UFO's flying around, especially if it's something you know your friend just made.

-The MySpore page in the Sporepedia and getting to see what others are doing with your content. It's a thrill to see that they just used a creation you just made.

-DRM has not caused any problems for my computer, log in happened just fine. I love being able to say that. :P

I gave a copy of Spore to my best friend and she and her husband are loving it. He is playing for hours. They knew I'd been waiting for it but they had no expectations themselves. I've two family members play it and they are enjoying it too.

Space is just incredible, it's so large and so expansive and exploring is fun. Hours and hours of fun. I too have lost track of time while playing... just one more planet...



Title: Re: For Caryl: What we DO like about Spore
Post by: Crowster on September 16, 2008, 06:46:53 am
Alright, this kind of moment is the reason I game at all.

*** Warning, the following may be spoilers. Not sure if it was an intentional easter egg or not ***
I was just goofing off in a creature game. I saw an epic creature running around so I decided to follow it for a while. Watched it terrorize a few creatures, then it spotted me and ran towards me. I tried to fly away, but it SNAGGED ME OUT OF MID AIR. I was expecting instant game over, but it didn't. It took one bite out of me, continued to terrorize the rest of my pack for a while until it decided it was done with me.

It then proceeded to throw me. My creature flew higher than those wings it evolved could have ever carried it. I seriously thought it had launched me into orbit. It was about mid day on the planet, but the epic threw me so high that I could see the stars and planets. Probably the best look you can GET at your home solar system while in creature phase.

I tried to flap my wings, actually flying at that height would have been awesome, but the animation seemed to prevent that.

It was glorious, and I will forever hate myself for not hitting the V key on my keyboard as it happened. I didn't have time to think, I was too busy gasping in awe.
Title: Re: For Caryl: What we DO like about Spore
Post by: Beatnuki on September 16, 2008, 11:41:17 am
Haha, wow, that's an awesome event!  :D You've reminded me, when I steal some spice from a city with my spaceship and accidentally snag some citizens and then drop them and hear them go, "Waaaaaaaaaa!!!" all the way down again. I feel terrible, but also guiltily gleeful.  ::)
Title: Re: For Caryl: What we DO like about Spore
Post by: Gorman Conall on September 16, 2008, 11:46:27 am
Ha..that reminds me the first time i was grabbed by an epic..

AHHHH NO I"M GONNA DIE. *gets bitten and thrown* WOOO I"M ALIVE WEEE THIS IS FUN!.

What water? NO NO NO NO NOOOOOOOOOOOOOOOOOOOOOO

*gets eaten by sea monster*

The ruddy thing picked me up bit me and threw me so deep in to the water the sea monster ate me!.
Title: Re: For Caryl: What we DO like about Spore
Post by: qyasogk on September 16, 2008, 06:25:41 pm
This thread is awesome, so let me add my little bit because I whole heartedly agree with all the positive comments above!

I love the Little Things that make me smile, or make my jaw drop open.

I randomly came across a crop circle!
(http://lh3.ggpht.com/qyasogk/SNBaAnOI_7I/AAAAAAAAAh0/b15V2-oO1K4/s800/Spore_2008-09-14_09-58-04.jpg)

The first time I came across one of my Creature Creator creatures. It was a beautiful moment of revelation... and it did not feel like I was playing a game, it was like seeing the dinosaurs for the first time in Jurrasic Park, I got goosebumps!
(http://lh3.ggpht.com/qyasogk/SMxRqtIgKrI/AAAAAAAAAew/j9bDTx1wqSI/s800/Spore_2008-09-11_17-25-36.jpg)

I was in the tribe stage, and some of my tribe were off to the beaches fishing, some were gathering eggs from the domesticated animals, one was busy with a hammer repairing one of the huts. A youngling, just hatched from an egg was so happy and excited he was running around in circles faster and faster, like 5 year olds are wont to do. Until finally he stopped, swayed back and forth, before falling over dizzy. I felt like I'd just witnessed the most special thing I'd ever seen. I was watching this tribe live and grow, not just as game pieces or units, but that they had a life!

I want to be able to play in all the stages more. I have one game saved in tribe stage, where they've already allied/beaten all the other tribes, but I so much enjoy just interacting and watching them, that i refuse to move on to civ with them!

I've personally gotten about 15 people to buy the game who'd never heard about it before I started talking about it. And so regardless of whatever stuff is going on commercially, your word of mouth sales are going to go through the roof!

Spore is a masterpiece and a gigantic REVOLUTION in game design. Bravo.

Title: Re: For Caryl: What we DO like about Spore
Post by: Branko on September 17, 2008, 07:00:20 am
Honestly, i love it all!

Yes, me to.

I like to come from cell to creature phase to see what kind of world i did get this time. Cell and creature phase are the best for me. Next is space phase. I like to walk in forests in creature phase.

I like to run  from epic creatures and hide from them.

I like how moons and sun move in creature phase.

I like to make videos in game. I have good ones but i don't know how to put it here.

I wanted to put here one very good sundown on beach, but i don't know how.










Title: Re: For Caryl: What we DO like about Spore
Post by: Uroboros on September 17, 2008, 09:21:10 am
Yahtzee just did his critic thing on Spore. Whilst I realise there is another thread for this, I think it warrants a link here too :
http://www.escapistmagazine.com/videos/view/zero-punctuation/218-Spore

You see? Even a notoriously blunt critic who has a habit of totally shredding games couldnt be too mean to Spore. :3
Title: Re: For Caryl: What we DO like about Spore
Post by: Crowster on September 17, 2008, 09:40:08 am
Yahtzee just did his critic thing on Spore. Whilst I realise there is another thread for this, I think it warrants a link here too :
http://www.escapistmagazine.com/videos/view/zero-punctuation/218-Spore

You see? Even a notoriously blunt critic who has a habit of totally shredding games couldnt be too mean to Spore. :3

I'm not completely sure that a Yahtzee "review" is really capturing the intended nature of this thread. Just sayin' >_>
Title: Re: For Caryl: What we DO like about Spore
Post by: Uroboros on September 17, 2008, 10:00:40 am
Hahah, yeah, I thought about that, but then again when you consider how he normally shreds most games he's asked to critique, and he didnt find a way to completely stomp all over it (and had good things to say), I think that says a lot. If the game can stand up to scrutiny, you know, get rattled and still stand strong, then its obviously doing fine :3

Dont MAKE me confess to how long i've played Spore this week.
Title: Re: For Caryl: What we DO like about Spore
Post by: WeatherMAN on September 17, 2008, 10:02:32 am
I'm not completely sure that a Yahtzee "review" is really capturing the intended nature of this thread. Just sayin' >_>

Well, the point Uroboros was making was that the yahtzee review wasn't harsh... at all... compared to some of his other reviews... pretty much with yahtzee is this: you figure out if he likes a game or not based on how much/bad he bashes it... so he seemed to like spore, but gave the hype machine behind it a good thrashing... watch some of his other reviews for games and you will quickly figure out which ones he really really doesn't like
Title: Re: For Caryl: What we DO like about Spore
Post by: whistlinjoe on September 17, 2008, 11:05:27 am
I like:


Title: Re: For Caryl: What we DO like about Spore
Post by: jarnomiedema on September 17, 2008, 03:02:25 pm
I'm currently experiencing a lot of problems with blurry textures outside of the editor, despite having a very good graphics cards, so that's somewhat hampering my experience, but that hasn't prevented me from enjoying the following things (besides, I know the problem WILL be solved eventually, so I'm not too worried, I can be a little bit more patient):

- The fact that I find myself browsing the Sporepedia almost every day, trying to find new stuff to download into my game.
- Being amazed by some of the stuff people create.
- Loving the fact that some people enjoy the stuff I created and are kind enough to drop a comment.
- Starting out in tribal and seeing that my starting position is located a mere ten meters away from a crashed UFO! :D
- Terraforming and developing my empire (despite the many cries for help).
- During the creature stage, watching a nearby planet rise overhead after darkness, or seeing the sun rise.
- Being confronted by a creature I had created some time ago in the CC as an Epic. It was vicious! ;D
- My favorite editor of them all: the UFO editor!

In short, despite some of the problems, Spore is still one of the most awesome games ever created and I can't wait to see all the little glitches and problems worked out to make it an even more awesome experience!
Title: Re: For Caryl: What we DO like about Spore
Post by: Lucky on September 17, 2008, 03:08:15 pm
You guys are making me wish I had time to play the game again.  I haven't played since before ship (ah... the life of a game developer...)

This thread has been really awesome for the whole team.  Thanks again.

-caryl
Title: Re: For Caryl: What we DO like about Spore
Post by: Darcie on September 17, 2008, 03:44:22 pm
You guys are making me wish I had time to play the game again.  I haven't played since before ship (ah... the life of a game developer...)

This thread has been really awesome for the whole team.  Thanks again.

-caryl

I know the feeling, almost, I'm studying game design (building prof portfolio to hope and snag an actual job) right now and I haven't had hardly any time to play... and I probably plaid more than I should have.

What I really love is how basically most of the input I gave during development on what I wanted came true  ;D
Specifically:
Eyeball Plants (building an in game collection now)
Rotation on the feet
extended eyeball part sizes so I could make this: (http://www.spore.com/static/thumb/500/061/509/500061509916.png)
http://www.spore.com/sporepedia#qry=sast-500061509916 (http://www.spore.com/sporepedia#qry=sast-500061509916)

And just the fact that I could make a Holy Cow shrine for my cow people rocks:(http://www.spore.com/static/thumb/500/053/138/500053138876.png)
http://www.spore.com/sporepedia#qry=sast-500053138876 (http://www.spore.com/sporepedia#qry=sast-500053138876)

*Also, graphics, sounds, gameplay, etc etc (a  lot to love)
Title: Re: For Caryl: What we DO like about Spore
Post by: Atarr on September 17, 2008, 04:08:14 pm

*Still is actually, I use WinUAE occasionaly.
**513,982,470 star systems apparantly.
***Mainly exploring the galaxy, sightseeing, upgrading the ship.
Title: Re: For Caryl: What we DO like about Spore
Post by: Gzillafan1 on September 17, 2008, 06:20:37 pm
What I love
-The fact that I can recreate almost every Godzilla character and epicize them
-Cell stage is relaxing and funny.Sometimes I just cant stop laughing
-Creature stage is breath-taking.I love the sunrise and sunset.I got into the habit of clicking the mating call button during these two times of the day.
-I love the small things,the little details.I noticed fire flies at night,the obiance(sp?) during the day and night
-Sporepedia is addictive.I check it every day to see if I have comments on my content.
-The sounds of the waves when I'm by the ocean are beautiful.
-The player is in charge of the game.Im able to choose whats in it.

***-The thing I love most about spore is that It has changed the way I think about life here and throughout the cosmos.I now love Space and everything in it.I love the idea of life and evolution.Spore has taught me so much and thank you Maxis team for an out of this world game :)
Title: Re: For Caryl: What we DO like about Spore
Post by: Cobra on September 17, 2008, 07:00:52 pm
Something I recently rememebred I love. When I was playing creature stage I decided to check out how the flying mechanic works so I just added some insect wings on and was pleasently suprised that flying worked completely I was expecting maybe flying just mean hover and moving parrellel to the ground. The time this lasts depending on wing level. Instead it really feels like you are flying and the sight of a flock of my creatures soaring through the air looked fantastic. I instantly upgraded to the highest level of wing as soon as I could.
Title: Re: For Caryl: What we DO like about Spore
Post by: BinaryDigit on September 17, 2008, 07:52:12 pm
Caryl,

Thank you so much for all your hard work.  I can still remember when I first heard about Spore years ago.  The concept of the game truly blew my mind!  The audacity of Maxis to take on such an enormous undertaking!  The tenacity of folks like yourself that actually made it a reality!  It really is amazing.  It really has been worth the wait.  (I had the game on reserve at GameStop for over three years!)

Things I love about spore:

1. How easily moddable the game is.  I had a bit of a problem with the frequency of the attacks/raids/eco-disasters.  Using a tool originally designed for modding The Sims, I was able to lessen the frequency of these events and in so doing, increase the fun factor ten-fold.  Thanks very much for keeping us modders in mind when creating the game.  We love you for it!

2. The massively single player pollenation. In my opinion this is on the one aspect of Spore that makes it truly Great with a capitol G.  I love knowing that the creatures I interact with, be they cells, or sapient bloodthirsty Spode lovers, were created by another player just like me.  (Being able to add buddies based on their in-game content is pretty great too!)

3.  Watching the moon rise over my tribal hut, and knowing that one day I will walk on its surface.  And bring atmosphere to its barren skies, and build a moon-base from which I can ascend to the darkness between the stars.

4.  All the little things.  Like hearing my creature speak for the first time, or stumbling across a crashed starship before I have even mastered fire, or running into a creature that I created with the creature creator.

5.  Filling the atmosphere of my enemy's homeworld with greenhouse gasses.  Watching as his cities are consumed by the rising tides, before erasing his final city from the face of the planet with my mega-laser.

6.  The open, honest communication you and your team have had with us every day of this grueling process.  In the years since I first heard of Spore, I have loved watching all of the videos, reading the articles, and pouring over every piece of information I could find.  Seeing that communication continue post release is more refreshing than I can express.  Thanks so very much!

7.  Everything, everything, everything about this amazing game.  I could spend the next 2 hours writing an itemized list a mile long, extolling all the virtues of this game.  Alas, I've spent the last 3 hours playing Spore, and its time for me to call it a night.

One last time: THANK YOU!  Don't let the trolls get you down.  They've had the last few years to build up an unattainable ideal in their minds.  Their criticisms can never change one simple fact:  you did it!  You pulled it off, and it is arguably the greatest game ever made.  You and your team should be damn proud of what you've accomplished.

V/R,
BinaryDigit
Title: Re: For Caryl: What we DO like about Spore
Post by: Necrox on September 18, 2008, 05:55:12 am
When I was playing creature stage I decided to check out how the flying mechanic works so I just some incest wings on and was pleasently suprised that flying worked completely I was expecting maybe flying just mean hover and moving parrellel to the ground.

...*cough*...
Title: Re: For Caryl: What we DO like about Spore
Post by: KL0k on September 18, 2008, 06:51:28 am
the moment i saw one of my own creatures was fun as hell;

my hornet was on one of my planets the epic monster in tribalstage, and another time one of my spiderlike creatures sneaked in and stole the food out of my tribes storage, and that made me laugh out loud :D
Title: Re: For Caryl: What we DO like about Spore
Post by: Sporegonian on September 18, 2008, 07:11:44 am
I have to agree with the other people in this thread- seeing your own creations is amazing!  My very first game, during creature stage, I got attacked by an epic of the first creature I ever made with the CC ([edit] Just so happens, the creature that is my avatar), and it made my day!

One thing I don't like- the fact that I have a very high chance of failing my classes this year...

Title: Re: For Caryl: What we DO like about Spore
Post by: econundrum on September 18, 2008, 08:50:34 am
When I was playing creature stage I decided to check out how the flying mechanic works so I just some incest wings on and was pleasently suprised that flying worked completely I was expecting maybe flying just mean hover and moving parrellel to the ground.

...*cough*...

I'm hoping Cobra meant Insect personally ;)
Title: Re: For Caryl: What we DO like about Spore
Post by: primadog on September 18, 2008, 09:01:22 am

I remember nine years back when I found Gundam Century (http://www.genesoul.net/gundamcentury/gc-unitlist.htm) (a mod for StarCraft) and was at awe at how the creator was able to change Starcraft into a totally different game by designing his own units.  I tried to dabble into this, but StarEdit was too difficult for me to get much done.

Nine years later, Spore arrived and the dream is reignited.  Not only I get to customize my game, I get customize it with ease.  All I need to do in order to build an ancient empire rts is a few clicks in the building editors and make a quick sporecast (shameless plug (http://www.spore.com/sporepedia#qry=ssc-500041909590)).  That's what I find amazing about spore -- it enable us commoners to do something what used to take months by experienced teams to complete.  That. Is. Amazing.

(http://1.bp.blogspot.com/_Ux02ZwtVddc/SNIU2y8JcjI/AAAAAAAAEj0/Gd9NPhT2zcY/s320/Spore_2008-09-18_00-45-47.jpg)


[Figured this fit the theme]
Title: Re: For Caryl: What we DO like about Spore
Post by: Ondaderthad on September 18, 2008, 08:47:39 pm
Caryl,

I love Spore because it's (http://www.spore.com/static/war/images/achievements/0x483bdf48.png)  And I am a (http://www.spore.com/static/war/images/achievements/0x7e1737dc.png)


But I hate it because I don't have time to post on the forum as much now.

Title: Re: For Caryl: What we DO like about Spore
Post by: Doomsday on September 18, 2008, 09:05:00 pm
I really like that the patch was quick and effective for so many people. I just wish it worked for me.
Title: Re: For Caryl: What we DO like about Spore
Post by: Necrox on September 22, 2008, 06:18:41 am
The patch seems to have created some problems for some people, but apart from that I LOVE what was put in it :)

The patch notes were a thrill to read through, because they showed that the devs really have been listening to us :-* It didn't address everything, but it addressed a great many things we've uttered concerns about here and gave me a confidence boost that it'll all be looked at with time.
THANK YOU! ;D
Title: Re: For Caryl: What we DO like about Spore
Post by: Hydromancerx on September 22, 2008, 06:11:31 pm
The patch seems to have created some problems for some people, but apart from that I LOVE what was put in it :)

The patch notes were a thrill to read through, because they showed that the devs really have been listening to us :-* It didn't address everything, but it addressed a great many things we've uttered concerns about here and gave me a confidence boost that it'll all be looked at with time.
THANK YOU! ;D

Indeed! Thanks you guys!
Title: Re: For Caryl: What we DO like about Spore
Post by: gec05 on September 22, 2008, 06:15:12 pm
Kudos to the evoadvantage cheat. It is immensely appreciated. ;D
Title: Re: For Caryl: What we DO like about Spore
Post by: Crowster on September 22, 2008, 06:41:22 pm
I love playing god. Barren rock + terraforming tools + planet painting and sculpting + creature tweaker / create + monolith = awesome. I spent hours terraforming a planet, built a creature, hand-picked plants and animals for the ecosystem that "fit" with the planet I just sculpted, uplifted, and watched them grow and evolve all the way to space. When I opened the communication window with them for the first time, I almost forgot I was playing a game. Also, I was so happy that they grew up to be scientists just like their creator rather than filthy, filthy Spode worshipers.

I don't care if some people say it's "too simplistic" and "not what they were hoping for." The fact that I can come up with an idea like I described above and have such awesome results ... that's the kind of "depth" I love. Sure, maybe in the civ phase I can't come up with an ultimate strategy involving tech research, unit production, and resource monopolizing, but when I can set forth my own goals and actually have the game REWARD me for doing so, THAT'S the kind of "depth" I want. Creative depth.
Title: Re: For Caryl: What we DO like about Spore
Post by: Yokto on September 22, 2008, 07:43:01 pm
Actually i think is easier to say what i do not like compared to what i like. But that is a good thing because i like so much about this game. One of the best game i have bought in a long time.
Title: Re: For Caryl: What we DO like about Spore
Post by: AlfredO on September 23, 2008, 03:23:30 am
I love the little guy at the start of Civilization that wants to invest in studying Pie, When can we have the pie editor and the pie stage?
Title: Re: For Caryl: What we DO like about Spore
Post by: Hydromancerx on September 23, 2008, 03:41:01 am
I love the little guy at the start of Civilization that wants to invest in studying Pie, When can we have the pie editor and the pie stage?

Its a quiche is tell ya!

(http://shannondonahoo.com/img/2007/01/stupidratcreatures.jpg)
Title: Re: For Caryl: What we DO like about Spore
Post by: Lippy on September 23, 2008, 06:19:13 am
Stupid, stupid rat creatures!!   ;D

I have yet to post here, so I must say that it was much more than I was expecting.  I really do appreciate all the hard work that went into     making this game.  Thank you very much for such a wonderful time sink. 
Title: Re: For Caryl: What we DO like about Spore
Post by: LadyM on September 23, 2008, 06:39:49 am
I like that it's finally a game that I'm craving to play. Being away from the computer for days has me itching to get back and check on my planets. I remember feeling this way when I played Sims2. I could get lost in the game world for hours.
Title: Re: For Caryl: What we DO like about Spore
Post by: benjaminge on September 23, 2008, 06:48:11 am
I love that each game feels very unique, that each player gets to play their own story.

My step-bro and I are always talking about what's happening in our individual games and it's never the same, where as with other games it's like "did you get to the bit where ... x ... happened". Some more cutscenes would be nice to add to this effect though :) more stuff like the pie!

Title: Re: For Caryl: What we DO like about Spore
Post by: CosmicD on September 23, 2008, 07:39:55 am
I like it how I feel when I nearly missed my objective of becoming another belief system and creating a new planet to do better the next time. Resulting in new creatrures, a new interaction with the creature and tribe phase and a totally different civilisation phase.

I like looking for epics and try imagining that I'm a wildlife cam that tries to folow it in what it does.
I like how in civ you can be totally overpowered by another nation who takes all cities and then you use patience as a gamepley element to get so much money that you can make yourself the winning nation and still have satisfaction from taking city after city where the overpowering nation seems much more smaller if they can't beat the flow of money you put in your vehicles and pummel them to defeat.

I like how the patch of the game sddenly prooves a large portion of game reviews wrong by creating a challenge which is interesting :P

Discovering stellar nurseries, binary stars and worm holes are really inspiring for story telling.