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Messages - kmr

Pages: 1 [2] 3 4 ... 25
16
Spore: General / Re: Hydro Needs HELP - Desperate for E3
« on: May 02, 2006, 12:30:41 am »
25 bucks for The Cause, comin' right up!  ;D

17
Spore: General / Re: Hydro Needs HELP - Desperate for E3
« on: April 30, 2006, 12:00:28 am »
How much more do you need, Hydro?

18
Spore: General / Re: Statues? Religions? Spys? Adaptive-Camo?
« on: April 10, 2006, 04:15:06 am »
No, no, unlikely, no.

19
Spore: General / Re: Buildings... what will they do?
« on: April 07, 2006, 12:10:46 am »
Barring a total rehaul, all buildings in the game will belong to one of the following categories:
  • Factory
  • Farm
  • Entertainment
  • Housing

Make of that what you will.

20
Spore: General / Re: Energy sources?
« on: April 05, 2006, 12:29:21 am »
What sort of energy source will be used to power our civ?

None. ::)

Why? Because it's a flotsam tacked-on thing to do. It the same thing as with the question What element will our creatures be based on?, or in other words, an entirely unnecessary, not to say useless question to be asking.

21
Spore: General / Re: do sentient creatures stop evolving??
« on: April 01, 2006, 10:25:58 am »
Watch the GDC video and have your question answered by Will himself.

22
Spore: General / Re: spore, already on the list!
« on: March 31, 2006, 01:09:29 am »
For the record, the phrase is "Lo and behold".

23
Spore: General / Re: Gasping for Air
« on: March 29, 2006, 04:10:27 pm »
Actual scientific facts in an internet argument?

OH SNAP. D:

24
I don't that think is created by procedurely texturing.

We know that it wasn't created THROUGH the game, as Will mentioned in GDC'05 that texturing wasn't yet connected to the rest of the alpha he showed. That, however, is not the same as saying that it wasn't created BY the game; that is, the game's texturing code in a stand-alone development tool.

25
Spore: General / Re: No Internet for me
« on: March 27, 2006, 01:41:56 am »
Do recall that Spore will employ learning filters, populating your world with stuff that fits your preferences.
The problem with that is that creatures are randombly "dumped" into your game from the server, without any creative input from yourself. Unless someone changed that.

How are "your preferences" not your input? It's far from a random pulling from a list -- if you play on the Giger end of the spectrum, you get to see Gigeresque creatures and buildings. Simple as that.
But didn't Will Wright say that all of the creatures are automatically downloaded to your game from the main server without the players input to balance the ecosystem?

Needs of the ecosystem =/= style of the creature. There is no correlation between the two. A carnivorous carebear fills the niche of "diurnal pack predator" just as well as a (movie-style) velociraptor.
Exactly, so I could, in theory, I could end up with a vicious carebear when I'd much rather end up with a velociraptor or a xenomorph, all because of a balanced ecosystem? Ewwww...

Are you purposefully missing the point? I said it depends on STYLE. Here, spell the word out: S T Y L E. There is a whole spectrum of stylistic options between the carebear and the velociraptor, and while we have to include a margin of error in the AI's decision process, it is up to YOU, Y O U, to determine which end of the spectrum appears in your game through your in-game design choices.


26
Spore: General / Re: Import and Export
« on: March 26, 2006, 04:28:35 am »
I know that the creature editor they showed at GDC was some of a programmers creature editor and does not have all the future which were previously shown in the 05' GDC video. However, there was one option that I found to be quite cool, which was the "export to Maya" button which was located in the save tab. I do quite a bit of 3D modeling and animation myself and would be excited to see my creature imported into my 3D animation software for further tweaking and animating.

It is not that hard to implement and I think it would add to the quality of creatures which we be designed considering a lot of us animators model quite a few very original and high quality objects and creatures. Will Wright wants the community to thrive and I believe by having an option to export to an actual professional 3d software will encourage such a motion.

As I've said in the other thread where this came up, what we saw was a prototype editor not connected to any rendering engine, so an export button made sense. Don't expect it in the end product.

27
Spore: General / Re: No Internet for me
« on: March 26, 2006, 04:25:52 am »
Do recall that Spore will employ learning filters, populating your world with stuff that fits your preferences.
The problem with that is that creatures are randombly "dumped" into your game from the server, without any creative input from yourself. Unless someone changed that.

How are "your preferences" not your input? It's far from a random pulling from a list -- if you play on the Giger end of the spectrum, you get to see Gigeresque creatures and buildings. Simple as that.
But didn't Will Wright say that all of the creatures are automatically downloaded to your game from the main server without the players input to balance the ecosystem?

Needs of the ecosystem =/= style of the creature. There is no correlation between the two. A carnivorous carebear fills the niche of "diurnal pack predator" just as well as a (movie-style) velociraptor.

28
Spore: General / Re: No Internet for me
« on: March 26, 2006, 12:42:05 am »
Do recall that Spore will employ learning filters, populating your world with stuff that fits your preferences.
The problem with that is that creatures are randombly "dumped" into your game from the server, without any creative input from yourself. Unless someone changed that.

How are "your preferences" not your input? It's far from a random pulling from a list -- if you play on the Giger end of the spectrum, you get to see Gigeresque creatures and buildings. Simple as that.

29
Spore: General / Re: No Internet for me
« on: March 25, 2006, 11:43:18 pm »
Do recall that Spore will employ learning filters, populating your world with stuff that fits your preferences.

30
Spore: General / Re: No Internet for me
« on: March 25, 2006, 10:46:46 am »
Another problem lies with the asyncronous nature of the planets in the galaxy. When exactly will they be downloaded to my game? Right when I start or during the course of play? Plus, even though it would be kind of interesting to be playing with thousands of other players, wouldn't the galaxy fill up rather rapidly, and if not, suppose that all of the worlds near me get colonized first? Or my planet get's blown up by a player a zillion times better than me (I know I won't die since it's just a copy of me), wouldn't that affect the galaxy as a whole?

Back to square one, you. Spore is not a multiplayer game. I'm astounded how many newbies miss that bit of information.

Quote
1. What does Will Wright mean by "asyncrous"?
2. What if the main server goes down?
3. What if my internet connection goes down (that's actually pretty common)?
4. What if someone elses internet connection goes down?
5. Suppose I get stuck with a "low-quality" creature, can I get rid of it or filter it out?
6. How are millions (hey it's possible) of people going to be playing in "the same" galaxy at once, without affecting one another as far as the game is concerned?
7. Is "low-quality" content taken off the database ever, or is it going to fill up with useless garbage?
8. Suppose I'd just rather throw out $50 for a creature pack, is that kind of stuff going to be available for us elitists?
9. (Seriously, no one really answered this already) If I choose to opt out, will I be alone in the galaxy, or will the computer fill in a few planets for me with either intelligent or not so intelligent life? Seeing as how the cities on the same planet are computer generereated, this could be possible I think.
10. Darn it, why do I have to wait so long for it to come out?
1.) Not everyone downloads at the same time, nor is everything you need in your game downloaded simultaneously.
2.) Ever heard of server farms? That's what redundancy is for. See also: P2P distribution.
3.) The game draws on its extant local database. No uploads from your PC to the global database.
4.) Same.
5.) Pretty certain you'll be able to set filters beforehand so as to limit exposure to what you deem crappy.
6.) BZZZZT. Newbie mistake. See comment above. Think of it this way: My galaxy is an alternate universe of yours.
7.) "Low-quality" is subjective. Offensive stuff, however, is likely to be deleted after revision.
8.) Count on third parties to make creature packs available. See how Sim 2 stuff is distributed.
9.) The latter.
10.) Because it's only done when it's done.

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