I've been hearing that No Man's Sky is actually becoming quite good, too. It's on my list.
You raise an excellent point though. As our tech becomes better and better, procedural generation is more viable. Maybe Spore was ahead of its time and under-cooked, but it was that necessary step we needed to get the ball rolling on development of procedural algorithms in video games. And who can argue about the masterpiece that is GTAV, say what you will about the monetization but that is separate.
I do love those hand-crafted assets though. Those games (at least for now) feel like a more succinct experience. To go off of what I said about Sim City in the PC topic, procedural generation has that "Unity Engine" feel about it. It's so hard to explain but when I play a procedurally generated game (just like when I play a Unity game) I can just tell. That's really my complaint with the engine and the development technique.
Now, Star Citizen is doing some interesting things with procedural. They generate the scene and then go in and hand craft many aspects of it, using procedural as a template. But I mean... where the **** has that gotten those guys? So we'll have to see.