Author Topic: Mollakians  (Read 4503 times)

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Offline Detoxicated

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Mollakians
« on: October 22, 2009, 03:51:43 pm »
A peculiar little species can be found on planet Snirg. Snirg, home to curious ecosystems, a humongous swamp known as Tribok, surrounded by one big ocean, holds more than sixhundredthousand species. Life on Snirg is almost always of aquatic or amphibian lifestyle but cannot be compared to life on earth at all. Tribok, home to the terrifiying Underks, the magnificient Troubadoux, and the short lived Snips, has brought up a sapient species known as the Mollakians.

Here you see a picture of a Mollakian:

The Mollakian is an amphibious species, living in the swamps of Snirg. They are most likely to be compared with mollusk typed animals from earth. Over the years, the once aquatic specimen moved to the shallower waters, then to Tribok itself and reshaped so that two of it tentacles became several limbs. Not relying on a bone structure, but strong muscles, the Mollakians were able to become adept climbers of the High reaching Mushreets, which are comparable to a hybrid of mammoth trees and mushrooms. They used this ability to sneak up on prey from above, and also they could feed of the roof of the Zritmushreet, which has a high protein amount. Their omnivorous nature makes the Mollakian an adept survivor, even without its intelligence. Their sapience was gained over several millions of years, while using simple tools to catch Fnips out of their nets and Hulus out of their buildings.

Their physique grants them highly developed senses, as their skin is 500 times as effective as a human's, this is used to feel poisons and toxins before they reach the epidermis. When poison is found, by the way, a gland secretes a antitoxin or a repellant in oil form. Their eyes can see in the darky as the Mushreets cover most of the light away, while they can hear as good as a mouse. The Mollakians need to live at least 10 hours per day in the water, as their skin begins to dry and they lose the ability to move. Mollakians have two genders, the male sprouts on the eggs which the female lays into a safe pond.

Over the years, as previously stated, the Mollakians developed intelligence, and with it a strange culture. It is a result of several conflicts and philosophical trends. At the beginning of the Mollakian phase, the Mollakians were not much more than animals, roaming about the swamp of Tribok. This was until they learned to harvest and plant small Mushkeets with high nutritions onto the wet and slippery bases of Greater Mushkeets. With plantation there came the first building, which was a seperated pool with a roof, and crude pumps to change the water from time to time. The first buildings were inhabitted by mostly entire tribes, each Mollakian taking shifts to pump in new water. Their pump, by the way, were basically shovels which carried water out, while there was a floodgate to refill the roofpools. Over time the Mollakians developed pool systems as their population grew. Aquapolis developed several thousand years later, but not until the fire was discovered. (there are several Mushreets with highly flammable liquids inside) The fire was kept hanging down from the roof, build by rocks found on the bottom of the swamps. The other technology needed to develop Aquapolis was the use of iron and bronze, which was found in rock layers on the swamp floors.

After several hundred of years, the system of Aquapolis had spread all over Snirg, and conflicts arose over land. There were several Aquapolis which have to be noted: Urug, Invent, and Tra. These three cities, of completely different cultures, were the cultural, philosophical, religious, technological, and industrial centers of the world. While Urug had a philosophy based on Arat Mak, which proposed prosperity by trade, and ethics of peace, Invent followed the way of Murlak the Misanthrope, who believed that there should be one ruler for all Mollakians, and this ruler had to prove himself as a battle hero as well as a cunning prince (his works can be compared to Machiavelli, Sun-Tzu, and the Bushido). Tra taught and lived the teachings of Miros Candaba, who believed in rationality, and industry. Over the year there were several wars and conflicts up until Drugusla the Little One, a daughter of a merchant family and a philosopher, proposed to end the wars by imposing a festival of competition. Here all the disciplines would be proven, and the heros of these battles could claim land to themselves becoming vassals of their home Aquapolis. There were competitions in fighting, the arts, sports, philosophy, basically everything, they even had a technology display. This competition was accepted by all the Aquapolis, except for a minor one named Trench, which recently joined the League though. This international competition not only stopped the wars, it also brought a rapid growth in technology and philosophy, as they all wanted to win to gain power. This went on, up until there was no land left to give away. The portions were almost equally divided, many smaller nations submitted themselves to the major powers of Urug, Invent, and Tra. The next problem arose, if there was no land to gain anymore, there was no reason not to take the others out to gain more. The Great Lords of the three polis were already planning on military action, while many vassals of all nations met at the infamous Rifnak Assembly (Rifnak is now the Capital of Snirg). Over the years of competition, the people learned from one another and saw many similarities. They did not want to go to war with each other so they planned an action of revolution. They allied up, and proposed a system, not unlike democracy, to the Great Lords, abashed by the sheer numbers of dissidents they unwillingly agreed. The competitions went on, bringing in trade, technology, and fame, now granting the ability to be apointed to go to the government (this was to assure that only the greatest could go into the governments. Not only 300 years later the nations decided to create one nation (and the competition goes on) and they decided on Rifnak to be their capital, not only as it was the center of the Swamp, but also because it had a beautiful historical background.


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Offline Kitkat

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Re: Mollakians
« Reply #1 on: October 22, 2009, 03:57:32 pm »
(Picture) In the vein (right spellage, right?) of your trippy pics?
Goddamnit kitkat, you make me look late
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Offline Detoxicated

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Re: Mollakians
« Reply #2 on: October 22, 2009, 04:10:36 pm »
Well i created it after reading the Robespierre thread, as it gave me the inspiration to try to create a species again.
I dont think when i draw, i just do it. It turns out bad quite often
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Offline Yuu

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Re: Mollakians
« Reply #3 on: October 22, 2009, 05:05:10 pm »
That is one creepy creature... o.o


I like them in general, though! :)

however, there is one thing...

... as their skin is 500 times as effective as a human's, this is used to feel poisons and toxins before they reach the epidermis.

What senses do they use to detect the poison, specifically? ???

Offline Detoxicated

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Re: Mollakians
« Reply #4 on: October 23, 2009, 03:26:22 am »
feeling sense combined with chemical reagents in the dermis
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Offline Yuu

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Re: Mollakians
« Reply #5 on: October 23, 2009, 03:39:44 am »
Correct me if I'm wrong, but isn't the epidermis the uppermost layer of skin? If so, wouldn't it be impossible for the reagents to act before the poison reaches the epidermis? ???

The feeling sense can be attributed to small hairs or protrusions, though, so I'm okay with that. :)

Offline Detoxicated

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Re: Mollakians
« Reply #6 on: October 23, 2009, 05:27:03 am »
When the outer layer of the dermis is reacting to the poison then the upper epidermis, which holds the secrete gland, secretes the oil upwards, repulsing the toxin. Of course there are some toxins to fast for the Mollakian to handle.

What would you like to have information on?
A: culture,
B: Technology
C: more history
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Offline Yuu

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Re: Mollakians
« Reply #7 on: October 23, 2009, 05:45:09 am »
Then I guess "before penetrating the epidermis" would be a better set of words. :)

Thanks for clearing those up. :)

Also, Technology! 8)

Offline Detoxicated

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Re: Mollakians
« Reply #8 on: October 24, 2009, 07:02:55 am »
Mollakian Technology:
Over the years, the Mollakians added many disciplines in their Tournament. In the technological field there is certain Technologies to take note of, they are divided in schools, not unlike earthen disciplines of science.

Biotechnology:
School of Germs:
This technological school takes note and researches of Bacteria and Viruses and focuses on finding a cure to all diseases. They are at a standard to overcome cancer and equivalents of Aids and other pests. Their main goal is to find a vaccine for all diseases at once.
There is a subdivision focusing on warfare. They developped strains of diseases which are altered slighty everytime they attack a planet to simply destroy the living race there, they usually tend to live peaceful nonetheless.

A different note is the Swampification, this is basically a terraforming set of germs to change the atmosphere enough to hold a swamp like territory (they are designed specifically to each planet. This is used on planets that hold live already (unused on no-atmosphere planets yet). Their ethics prevent to do this on planets that hold sapient creatures who did not declare war on the Mollakians.

School of Enhancement:
This school focuses on enhancing the genes of the Mollakian race. They already have lengthened the live of a Mollakian by 200% (a mollakian can now live about 250 earth years). Other subdivisions focus on enhancements on soldiers making them stronger and faster.

Cybernetics
A school which is only for warfare or special operations designing tools to make wars go by quicker. They developped brain computers, accessing the wearer to a international web of intelligence, also they added extra limbs and specialized weaponry.

Physics
Able to build hypergates, they are able to build bridges between stars. Unable to travel faster than the speed of light they usually send drones to build gates for them. Furthermore they have a particle beamer, which can be used to beam living and unliving things from a to b at the speed of light, not faster, but this has been brought to weapons too. The weapon scans the enemy and then beams out vital organ,s like brain, heart or lungs, out of the body to either a closeby medical facility to research it, or simply out so the enemy dies. (They frequently beam out brains to later on question the brain set into a biomechanic body.
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Offline Yuu

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Re: Mollakians
« Reply #9 on: October 24, 2009, 07:13:15 am »
That last one is brimming with potential! 8)

Have they done this for transplants? Like transferring organs filled with reparation nanomachines from a storage facility to a recipient, especially during emergencies.

Just think of the number of lives that can be saved by such a technology! :)

Offline GroxGlitch

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Re: Mollakians
« Reply #10 on: October 24, 2009, 08:45:08 am »
I want to bring up a point. Their skin may be resistant to poison, but what about a dart or something to that effect that plants toxin straight into the bloodstream?

Offline Detoxicated

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Re: Mollakians
« Reply #11 on: October 25, 2009, 04:58:59 am »
I want to bring up a point. Their skin may be resistant to poison, but what about a dart or something to that effect that plants toxin straight into the bloodstream?
well, then they have to get an antidote quick, or they'll die... the ability was brought up while still in the puddle of animality, they had to face many poisonspitting predators or preys, so it came in handy that they grew resistant
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Offline GroxGlitch

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Re: Mollakians
« Reply #12 on: October 25, 2009, 06:41:38 am »
Ok,I dig it. Awesome creature, by the way.

Offline Detoxicated

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Re: Mollakians
« Reply #13 on: October 26, 2009, 01:11:21 pm »
thanks, what do you like most of it?
also what do you want as the next update?
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Offline Snork

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Re: Mollakians
« Reply #14 on: October 26, 2009, 01:14:40 pm »
Cool and defiantly Original race! Do you think you could post some information on the Flora and Fauna of Snirg?
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