Author Topic: Gamemaking and Sims 2...  (Read 4058 times)

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Offline Gunner

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Gamemaking and Sims 2...
« on: January 12, 2007, 09:00:03 pm »
Excuse me but...
1. How can I learn to make 3D games?
2. How can I pose Sims, In Sims 2?
Thanks! :)


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Offline Hydromancerx

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Re: Gamemaking and Sims 2...
« Reply #1 on: January 12, 2007, 10:18:44 pm »
Excuse me but...
1. How can I learn to make 3D games?
2. How can I pose Sims, In Sims 2?
Thanks! :)

1. http://www.aionline.edu/
2. No idea. I wondered that too.

Offline Didero

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Re: Gamemaking and Sims 2...
« Reply #2 on: January 13, 2007, 01:09:14 am »
1. How can I learn to make 3D games?
I think there's something about that on www.gpwiki.org

Offline Snapple

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Re: Gamemaking and Sims 2...
« Reply #3 on: January 13, 2007, 04:50:21 am »
there are also some game making programs, "fps creator" is one i believe
theres also "rpg maker", the only one ive used but only 2d
there are others, but they would require you to learn a programming language

you could maybe start of doing something like learn to do some basic scripting, then work on a modification for a game like halflife 2, theres been quite a few mod teams that made it, DICE for example
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Offline Gunner

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Re: Gamemaking and Sims 2...
« Reply #4 on: January 13, 2007, 06:31:35 am »
Well I can't  code and I don't  own HL2... :-/
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Offline Didero

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Re: Gamemaking and Sims 2...
« Reply #5 on: January 13, 2007, 08:21:10 am »
I think you should learn to code then, if you want to make 3d games. They're quite difficult to make.

Offline Bastardman

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Re: Gamemaking and Sims 2...
« Reply #6 on: January 13, 2007, 09:00:30 am »
2. How can I pose Sims, In Sims 2?
I didn't even know you could do that...

Offline PatMan33

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Re: Gamemaking and Sims 2...
« Reply #7 on: January 13, 2007, 09:05:43 am »
Don't expect to learn this in a week or a month either Gunner.


It's going to take you years.

Offline Gunner

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Re: Gamemaking and Sims 2...
« Reply #8 on: January 13, 2007, 09:08:08 am »
That is what I am doing. :-\
I was thinking of using Gamemaker... I think I want to use an engine... :-\ I need opinions and help...   
I know Pat... I have an unhealthy amount of free time. ;D
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Offline PatMan33

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Re: Gamemaking and Sims 2...
« Reply #9 on: January 13, 2007, 09:12:12 am »

Offline Snapple

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Re: Gamemaking and Sims 2...
« Reply #10 on: January 13, 2007, 03:38:20 pm »
well good luck, but i think you are better to join a mod team
if u make any progress, you could always post here  :)
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Offline stuck

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Re: Gamemaking and Sims 2...
« Reply #11 on: January 13, 2007, 10:07:20 pm »
Know any programming languages? If not, Game Maker is actually a great place to start learning coding. Sure, it's still a hell of a lot different than say, Java, but you learn the basic concepts. Especially if you want to make 3D games in it, as those are really code heavy (relatively speaking).

Then pick up a programming language. Java and C++ are the prime candidates. Learn for about 4 months. To program 3D in those pick up an engine (I think that's a nickname for an Development Kit.) :P

Those are my words of wisdom. I'm starting the 3D Java stage myself.


Offline Gunner

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Re: Gamemaking and Sims 2...
« Reply #12 on: January 15, 2007, 10:41:03 am »
I know BASIC... :-\ 
I am open for other languages.  ;D
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Offline Manna

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Re: Gamemaking and Sims 2...
« Reply #13 on: January 15, 2007, 06:09:16 pm »
I wouldn't recommend Java as a programming language for making 3D games, there are several reasons for this:
1. There are very few 3D java engines and there are none that are readily available, complete and with useful documentation.
2. Noone with any brains in the industry does it...ever. It's just not a good language for optimisation because the garbage collector is never guaranteed to run and you dont have as much controll over memory management.
3. The existing 3D development tools such as SWING are half baked at best and cannot be counted to run at a speed required for 70fps in a 3D rendered game.

I would recommend learning C++ for several reasons:
1. It is a building block of every other language you may consider using for future projects.
2. It teaches you important lessons about how to manage memory and how data is stored.
3. It is Industry standard!
4. You will find plenty of useful resources such as helpful pieces of code, free game engines and hosts of communities ready to offer aid.

You cannot learn a programming language in a matter of months, it takes years and years of programming at regular intervals to be proficient and really know what you're doing, particularly in game coding where you'll need every trick you have to make it run efficiently.

HOWEVER! If you take small steps and work yourself up to this project you have in mind, you'll learn the basics in no time. I recommend making a modification for an existing game first rather than starting from scratch or starting with a game engine. One of the easiest engines to work with would the the Halflife 1 engine because it has a good solid community who can help you and all the resources for the game are freely available. To start with learning to do something simple like changing the functionality of a gun to blast someone back 100m would be a nice challenge. http://www.gamedev.net/ would be one of the best resources if you need help and I'm sure you'll be able to find communities for HL modding.

It's a lot of work and you'll have a lot to learn before you even touch a game let alone make your own but if you stick at it I'm sure you'll be fine!
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Offline Gunner

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Re: Gamemaking and Sims 2...
« Reply #14 on: January 15, 2007, 06:37:12 pm »
1. What can I use to program C++?
2. And where can I learn it.
Oh...
And I don't own HL:1... or 2.  :'(
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Also, Gunner is one of the children.
It's true.