Gaming Steve Message Board

Will Wright's Spore => Spore: General => Topic started by: Sub on March 20, 2008, 12:20:20 am

Title: "Spore will fail" says gameplayer.com
Post by: Sub on March 20, 2008, 12:20:20 am
I'd like everyone to keep in mind that this article is most likely a hit piece to get people riled up in an attempt to secure hits for their website.  With that being said, this is the first negative preview I've seen about Spore and I've been following the game since it was announced.  Check it out

http://www.gameplayer.com.au/Home/FEATURES/FEATURE/tabid/1488/Default.aspx?CID=709bcc8b-c4ec-4ded-bb5e-e47a78d2e973&v7Pager=1


Found courtesy of Space Oddity's awesome blog. (http://spore.strategyplanet.gamespy.com/hotcold/explorationblogs/SpaceOddity/spaceoddity.html)
Title: Re: "Spore will fail" says gameplayer.com
Post by: Petike on March 20, 2008, 12:41:02 am
"gameplayer.com will fail" says Petike.
Title: Re: "Spore will fail" says gameplayer.com
Post by: BBsman5 on March 20, 2008, 12:53:26 am
From what I understand, they are basically saying this is the most amazing game ever, but it's not going to sell.  I agree.

Quote from: Gameplayer
Spore has plonked itself right between the mainstream and the gamer audiences, but could end up attracting neither.

Only us gamers even know about Spore.  Mention it to casual gamers and they'll have know clue what you are talking about.

Will Wright wanted to avoid only gamers playing this game, so he added cutesy graphics and simplistic gameplay.  But while doing this, he also turned away hardcore gamers because now it obviously looks like a "kiddie" game.

So if the casual gamers don't know about it, and the hardcore gamers think it's too cutesy, who's going to buy it?

Only us hardcore Spore fans.

I agree that there is a chance Spore will fail.
Title: Re: "Spore will fail" says gameplayer.com
Post by: DaMuncha on March 20, 2008, 01:15:22 am
Lots of casual gamers know about it. I met a guy the other week, he said he didnt even play games, i said "oh im waiting for a game called Spore to come out" he was like "ohhh YEAH! that game looks amazing, I cant wait for it to come out" which completely took me by suprise, I actualy get that alot from alot of people I talk to.
Title: Re: "Spore will fail" says gameplayer.com
Post by: BBsman5 on March 20, 2008, 01:17:46 am
Well not where I live.  Nobody knows about it here.  And even if they did, they probably would take one look at it and say "Screw it". :(
Title: Re: "Spore will fail" says gameplayer.com
Post by: Jagon on March 20, 2008, 01:19:23 am
i disagree. maybe not where the writer is from, but where i live spore is very anticipated (somewhat due to me :P)

all my friends know about it, people who watch Colbert Report frequently probably know about spore, there was an article on spore on my local news channel, the ENTIRE gaming world knows about spore

once EA puts some money into advertising, Spore will dwarf The Sims



Title: Re: "Spore will fail" says gameplayer.com
Post by: xnodas on March 20, 2008, 01:58:24 am
I don't believe it is going to fail but I don't see it doing better than even Brawl did or even close at all. Your one or two experiences with a person that doesn't play games that knows about Spore is irrelevant compared to the millions. Its just a prediction that could be true and could be completely wrong. i for one do believe it will do enough for expansions and what not.
Title: Re: "Spore will fail" says gameplayer.com
Post by: Feigro on March 20, 2008, 02:02:25 am
I think the Myspace (Myspore) component they've implemented it going to make this game explode, to be honest.

Take The Sims, Facebook, Myspace, Youtube, and Neopets. Combine them all and add in the concept of what Spore is. You've got what Spore is going to be.

Admittedly I always thought it wouldn't approach The Sims. It'd be a fantastic game but wouldn't be a massive seller. It'd do well, but not in a "best seller!" way. Though turning the Sporepedia into this (http://thesims2.ea.com/mysimpage/index.php?pid=MySims) without needing to leave the game. The simple utility of direct upload to Youtube.  Give this game to 20 people who are "Myspace junkies", and it'll spread like a plague. Because their Spore stuff will show up on their Myspace too. Then others will wonder, and want, and get involved. Even if only to follow the trend, some of them. Which means Spore captures an entirely new demographic of internet users who aren't even buyers for the game, but buyers for the interaction.

Huge sales in the first weeks? No. Massive sales over time? Absolutely, I think so.

My opinion atleast.
Title: Re: "Spore will fail" says gameplayer.com
Post by: DarkDragon on March 20, 2008, 02:29:02 am
Everyone knows about Spore around here, every magazine in my country has a most expected in 2008 list with Spore as number 1 :P
Title: Re: "Spore will fail" says gameplayer.com
Post by: Petike on March 20, 2008, 02:34:06 am
OK, let's see:

Quote
The Sims, its sequel, and their ludicrous numbers of expansion packs are the textbook definition of ‘mainstream’ in terms of both gameplay, and marketing. And once the brand took hold, it soared. Spore, on the other hand, has no brand power. To gamers it is known, but to the mainstream audience that flocked to The Sims in droves it means nothing.

This is circular reasoning
The Sims didn't became popular because EA made lots of expansions for it.
When they released it, it had virtually no brand brand power, even less than for Spore. Will Wright wasn't even a "Gaming God", and the "Creator Of The Best Selling PC Game Ever" that time, only the "designer of simcity" (in lower-case :P). The Sims didn't mean anything for neither Gamers, nor casuals. But some of the latter tried it, they started talking about it, and buying it. As more people bought it, it became a phenomena, and even more people bought it. As even more people bought it, it became an epic phenomena, and even more people bought it.  ;)

Quote
In addition, the complexity of the gameplay is going to further ostracise mainstream audiences. There isn’t one simple gameplay mechanic to master in Spore: the game is broken up into seven sections that each play differently to the other.
Quote
Regardless of how light the learning curve is, that’s a huge investment to ask of a casual gamer: to learn a multitude of completely different gameplay styles. We know that Maxis’ moto is “everyone should be able to play the game, all the way to the end”, but the question remains, will they bother?
This is just a hardcore game reviewer. It is obvious that his kind is totally unable to rate casual games. Look at any game rating site, they gave terrible ratings for Wii games that are very popular, and fun, just because they didnt understand the point of them.  :P

Maxis is beta testing the game with The Sims audience, trying to make it fun for them, the real casuals, not for game reviewers who just try thinking like them and fail.
 :P

Quote
Like hardcore stuff: Diablo for the Creature Phase, Populous for the Tribal Phase, Civilization for the Civilization Phase and Masters of Orion for the Space Phase. Like, c’mon…
*sigh*
These were only rough examples from WW to explain the principles of the stages. Of course the creature stage is not Diablo, not even close to it, it is just also based on getting points and evolving.
I don't think that it is too "hardcore" for anyone to get points and put body parts on a creature.  :P

Quote
For proof that online is still a no-go zone for casual gamers just look at the success, or lack thereof, of The Sims Online.
The Sims Online failed because it was multiplayer, not because it was online. A competition based game, for the sandbox audience.

 And anyways, it happened in 2002!
Now it is 2008, even little girls can use MSN, MySpace, and Youtube.  :P

Quote
The game must launch in an environment saturated with plenty of quality alternatives – from MGS4 to GTA IV, 2008 is the year of software
GTA IV is an alternative for Spore? LOL! That game will be released in a month from now, people will play with it, play more, and forget it by the summer. This is what happens with al thel hardcore games. 

Quote
And what about ‘multiplayer’. The online aspect of the game is extraordinarily intriguing, but like all online ventures in Australia gamers are prepared for disappointment. For every Halo there is a Prey: a great concept for online mayhem that is buried by our cringe-worthy broadband network.
So... Spore will be a failure just because there is something in it that could go wrong? ???
This thinking is like big companies thinking: If there is anything innovative in the game, it might go wrong, so let's do GTA and NFS over and over again! :P

This guy is much worse than EA, at least they accepted Spore and it's risk.


Quote
It may be playable by all, but it could prove attractive to none.
Says the guy who also said it is: "the most impressive project in development anywhere in the world, on any format. If he pulls it off it truly will be futuristic, mind-blowing stuff." Just like EVERY OTHER PREVIEWER SAID WHO EVER PLAYED THE GAME! They, the hardcore writers ALL agree that this is a great game, but they see to believe that there is a hiding uber-hardcore mass who won't like it.
Title: Re: "Spore will fail" says gameplayer.com
Post by: DarkDragon on March 20, 2008, 02:47:04 am
Quote
For proof that online is still a no-go zone for casual gamers just look at the success, or lack thereof, of The Sims Online.
The Sims Online failed because it was multiplayer, not because it was online. A competition based game, for the sandbox audience.

 And anyways, it happened in 2002!
Now it is 2008, even little girls can use MSN, MySpace, and Youtube.  :P

UNFORTUNATELY :(
Title: SPORE WILL RULE!!!
Post by: Yuu on March 20, 2008, 03:00:11 am
In my opinion, he doesn't seem to know what Spore is meant to be. It isn't meant to be a "blockbuster" kinda thing, it's supposed to be a bestseller over time. Besides, EA need not spend so much on promoting the game. We, the people who know Spore, will do it for them. ;) Just like what some of us did for The Sims.

If done correctly, customers are one of the most effective ways of promoting something.
Title: Re: "Spore will fail" says gameplayer.com
Post by: Lurker28 on March 20, 2008, 03:04:15 am
I think the Myspace (Myspore) component they've implemented it going to make this game explode, to be honest.

Take The Sims, Facebook, Myspace, Youtube, and Neopets. Combine them all and add in the concept of what Spore is. You've got what Spore is going to be.

Admittedly I always thought it wouldn't approach The Sims. It'd be a fantastic game but wouldn't be a massive seller. It'd do well, but not in a "best seller!" way. Though turning the Sporepedia into this (http://thesims2.ea.com/mysimpage/index.php?pid=MySims) without needing to leave the game. The simple utility of direct upload to Youtube.  Give this game to 20 people who are "Myspace junkies", and it'll spread like a plague. Because their Spore stuff will show up on their Myspace too. Then others will wonder, and want, and get involved. Even if only to follow the trend, some of them. Which means Spore captures an entirely new demographic of internet users who aren't even buyers for the game, but buyers for the interaction.

Huge sales in the first weeks? No. Massive sales over time? Absolutely, I think so.

My opinion atleast.

I think spore will at least sell 1 million in it's first month if not more. Just wait and see....when the release date hits I am going to dig this point up and highlight my post.
Title: Re: "Spore will fail" says gameplayer.com
Post by: amigang on March 20, 2008, 05:03:13 am
I think people are forgetting the most powerful marketing tool, the word of mouth, a lot of my friends are just console gamers and didn’t know about spore at all, but I explained what its about and what you have to do, and they where really interested in it, and most of my friends are usually into no brinier FPS shooters, so I think it’s the unique idea of Spore that it will do very well. Another thing is I'm a hardcore gamer and usually into more action type games, but I’m looking forward more to Spore than any other game at the moment because its going to be a new kind of game play, not just another squeal, like GTA and MSG, and if they do a midnight opening for spore I would go! 
Title: Re: "Spore will fail" says gameplayer.com
Post by: Poised on March 20, 2008, 05:22:29 am
I must admit I see where the author is comming from, my gamer neighbour calls spore "viva simspore", and I understand why he would say that, the graphics are becomming less and less appealing, the creature options all look too cutesy cutie cute, especially the eyes, and the potential for 19 simlike expansions is most likely too tempting for EA to pass on, I do however think the game will sell well still, real gamers will still want to check it out, I mean ... thats what we do, and the casual ones will be swayed by advertising.
Title: Re: "Spore will fail" says gameplayer.com
Post by: YESH on March 20, 2008, 05:46:46 am
Only us gamers even know about Spore.  Mention it to casual gamers and they'll have know clue what you are talking about.
I disagree with that, I virtually never play games, and I've followed spore for about 3 years.
When I tell a gamer about Spore, their attitude towards it is usually somthing like; "sounds gay".
The only people I know who is interested in it, are people who don't really play games all that much.

But I don't think spore will fail in sales though, even my friends who are skeptic towards it have said they wanna going to buy it when it comes out, just to try it out.
One thing that would make Spore fail, is if they put monthly fees on it. All the people who are skeptic wouldn't bother, I wouldn't even buy it then.
Title: Re: "Spore will fail" says gameplayer.com
Post by: DaMuncha on March 20, 2008, 05:51:52 am
Well they'd have to make a bloody brilliant boost boiling to the brim with bells and whistles, brainwaves and belief before I'd buy any boost for it.

But believe me, blabbering on about buying or not buying boundless batches of builds will not bring us before any sort of brickhouse answer.
Title: Re: "Spore will fail" says gameplayer.com
Post by: Zamaza on March 20, 2008, 06:44:26 am
DaMuncha, I haven't had enough coffee yet, I had to read that like 5 times... (laughing).  You win an *internet cookie*
Title: Re: "Spore will fail" says gameplayer.com
Post by: mike20022 on March 20, 2008, 06:53:22 am
Only us gamers even know about Spore.  Mention it to casual gamers and they'll have know clue what you are talking about.
I disagree with that, I virtually never play games, and I've followed spore for about 3 years.
When I tell a gamer about Spore, their attitude towards it is usually somthing like; "sounds gay".
The only people I know who is interested in it, are people who don't really play games all that much.

But I don't think spore will fail in sales though, even my friends who are skeptic towards it have said they wanna going to buy it when it comes out, just to try it out.
One thing that would make Spore fail, is if they put monthly fees on it. All the people who are skeptic wouldn't bother, I wouldn't even buy it then.

I play games all the time since i was 9yo now I'm 32yo i mostly play simulator games or on line game's like BF2142... now Ive followed spore since late 2004 i read about it on 1up dot com, but i have to agree if i have to pay a monthly fee i wont bother with spore full stop.

the only thing id pay for is content or editors that i have a choice to buy it or not.
Title: Re: "Spore will fail" says gameplayer.com
Post by: Lippy on March 20, 2008, 08:29:50 am
He still says the game is going to be great, just won't be a "mainstream success."  I don't think it's a negative review at all.  But like had been said before, the heading with the word FAIL is incendiary in order to garner more hits/reads.  Yeah, few of his points really make sense.  Especially the lag part of playing online...he obviously doesn't get that part of the game.

Will Wright wanted to avoid only gamers playing this game, so he added cutesy graphics and simplistic gameplay.

It annoys me whenever people say this because they're making an assumption on what they see.  They see a game with cute graphics and jump to the conclusion that it was all because he wanted to make it kiddy and sell to casual people.

Will Wright wanted a realistic looking game.  He was dragged over to making a game that had cartoony graphics.  And it wasn't because they wanted to widen the audience...they wanted the game to WORK.  It was because however realistic you made the creatures, the animation would never look right.  It would end up looking like what we see now.  They want the user to feel competent at making creatures.  You give them the tools, and they make a realistic looking pony, and then go to animate it and it moves nothing like a pony. 

And this wasn't a big change in the direction of the style of the game.  The game was on its way to the point it is at now, BEFORE GDC 2005.  The game was already set up to be more cute than realistic.  Hence the big eyed, one legged hoppers, and Carebears, and hangdog.  Heck, watch the first Spore trailer that uses the same graphics as the GDC2005 demo.  Tell me that's not cartoony or kiddie. 

And as for adding simplistic gameplay, it's always been light on gameplay.  Each phase is a light version of a different genre.  And it's a sandbox game first.  A toy.  If anything, they've been adding more gameplay elements in order to make playing in that sandbox more fun for us, the gamers.  That's where the collecting of parts and quests come from.  It gives those of us who want them, tactile goals, and not just the artificial and imaginary goals you have to come up with yourself in emergent games.

Is the game too in the middle?  Does it have to pick a side and stick with it?  It's already broken the "don't mix genres" rule.  It's already kicking the user created content ideology up a few pegs.  Why not stick yourself smack dab in the middle?
Title: Re: "Spore will fail" says gameplayer.com
Post by: Fumanchu on March 20, 2008, 08:32:41 am
One of the article's main points I agree with: Spore has had some absolutely terrible marketing. One notice does not a newsletter make. It would be nice to see some consistency from the developers to the actual community. It's starting to get to the point that, if they're really going to release this in Sept 08, the marketing needs to be doing some outreach to the community. Otherwise, as the article stated, most people will have no idea this even exists or is worth shelling out $50 (or equivalent) to check it out.

As my wife says, "I'm sure Spore will be fun, but it's no Starcraft 2." And it's a good point, S2 has been consistent in doling out information to both the press and its community of fans (and if EA is thinking of competing with Blizzard, might it be a good idea to copy them in their PR dept?). Even though there's no release date, at least players can look forward to a steady stream of content from the developers. With Spore? Nary an official word, or months between any info.
Title: Re: "Spore will fail" says gameplayer.com
Post by: xnodas on March 20, 2008, 08:42:51 am
Actually the main reason why I don't believe Spore will do amazing is because it is the first of its kind. The reason why the Sims is so popular is because they made a million expansions for it and each one was advertised on the tv. Ya might think a lot of people know about it but theres a lot more who probably don't. As long as the first is good then the second will do amazingly. Its like the Halo series did the best on the third one because everybody and their brother had at least played the second one because of someone who played the amazingness of the first one. As long as the series stays great it wil do better each time because more people will end up buying it.

The word has to get out there by example for it to really be a huge hit. Demos do help but are mostly played by people who already know about the game.
Title: Re: "Spore will fail" says gameplayer.com
Post by: Dr . Nick on March 20, 2008, 09:47:14 am
Ah common can we keep the Doom factor down?
Where is your faith in the almighty Will?

As some people have pointed out already and which i did as well in the past, the ''myspace'' factor of Spore will make it a big hit.

Don't underestimate the power of Youtube. Personally I'm not a big fan of youtube but u can bet your a*s
that this feature will prove to be the big selling point of Spore. Copycat behaviour.
Too tired to write up a detailed explanation of how and why but anyone with a 1/4 of a brain has understood the point.

Spore WILL outsell The Sims.
Spore WILL be a big hit.
Spore WILL start a revolution in gamedesign. Conceptual and Techwise...for some reason these days (coming closer to gold that is) people forget about the technological revolution behind Spore.

Not to mention its the first complete software package/game that comes close to web 2.0
Title: Re: "Spore will fail" says gameplayer.com
Post by: Len84 on March 20, 2008, 10:03:27 am
This all comes down to advertising.
They haven't started to advertise it properly yet.
Very few people I know actually know of Spore.
Title: Re: "Spore will fail" says gameplayer.com
Post by: DoggySpew on March 20, 2008, 10:20:01 am
I must admit I see where the author is comming from, my gamer neighbour calls spore "viva simspore", and I understand why he would say that, the graphics are becomming less and less appealing, the creature options all look too cutesy cutie cute, especially the eyes, and the potential for 19 simlike expansions is most likely too tempting for EA to pass on, I do however think the game will sell well still, real gamers will still want to check it out, I mean ... thats what we do, and the casual ones will be swayed by advertising.
If you have been following Gaming Steve's podcasts, he itterates this again and again: Casual players dominate the market,  thus "real" players do not exits. Because I play a cutesy game with cutesy graphics (An opinion I do not share, you can make it as  non-cute as you like), does this mean I'm less of a player ?

The graphics look good enough. Heck, not every game has to be Crysis level graphics.
Title: Re: "Spore will fail" says gameplayer.com
Post by: Petike on March 20, 2008, 10:21:30 am
Will Wright wanted a realistic looking game.  He was dragged over to making a game that had cartoony graphics.  And it wasn't because they wanted to widen the audience...they wanted the game to WORK.  It was because however realistic you made the creatures, the animation would never look right.  It would end up looking like what we see now.  They want the user to feel competent at making creatures.  You give them the tools, and they make a realistic looking pony, and then go to animate it and it moves nothing like a pony. 

And this wasn't a big change in the direction of the style of the game.  The game was on its way to the point it is at now, BEFORE GDC 2005.  The game was already set up to be more cute than realistic.  Hence the big eyed, one legged hoppers, and Carebears, and hangdog.  Heck, watch the first Spore trailer that uses the same graphics as the GDC2005 demo.  Tell me that's not cartoony or kiddie. 
I agree that it was always cartoony, that is what I'm always saying, but it seems your two bolded lines are contradicting each other, if he wantend a realistic game, why did he BEGIN with a cartoony one?

Actually the main reason why I don't believe Spore will do amazing is because it is the first of its kind. The reason why the Sims is so popular is because they made a million expansions for it and each one was advertised on the tv. Ya might think a lot of people know about it but theres a lot more who probably don't. As long as the first is good then the second will do amazingly.
Actually they made so many ep.s and advertisement because it was a huge success on its own, Neither Maxis believe in it, nor EA, only Will Wright. But the fact of its existence was enough to make it a huge success.

And The Sims 1 sold more copies than The Sims 2. ;)
Title: Re: "Spore will fail" says gameplayer.com
Post by: Shadowgandor on March 20, 2008, 11:12:23 am
Personally, I think this game will have the same kind of public as viva pinâta, the reasons?

1: The graphics, they look cute and colourful, so it will attract those people.
2: The freedom, it's not some kind of lineair game where you are saving the world, but it just lets you do whatever you want.
3: It's labeled as a kids game, picture yourself standing in a shop and you see a game called spore, it's for ages 3+ and you see another game called condemned, 18+. You don't know anything about the games, which will you buy?

There are a few other reasons as well, but those have already been named anyway.
Title: Re: "Spore will fail" says gameplayer.com
Post by: The Time Traveller on March 20, 2008, 11:17:55 am
No, I think it would be 10+.  It does have (minimal) violence in it.  And the fact that youtube is required 13+ may just get it rated T.
Title: Re: "Spore will fail" says gameplayer.com
Post by: uj on March 20, 2008, 11:19:30 am
I predict Spore will outsell the Sims. How do I know this? The analysis is fairly long but I do know what I'm talking about.

For those keeping track thats my 3d prediction on these forums.
1) No water creatures at initial release. I was right about this even when the fanboys were denying it.
2) No split limbs at initial release.
3) Spore will outsell the Sims and be the best selling game of all time until something better comes along.

I siged my predictions for future gloating/ridicule.
Title: Re: "Spore will fail" says gameplayer.com
Post by: jarnomiedema on March 20, 2008, 11:20:37 am
This definitely got a good laugh out of me:

(http://www.gameplayer.com.au/DesktopModules/GameCMS/Asset.aspx?AssetId=0c8e584e-e5ba-47e1-b00d-cd1314030a67)

Regarding the article, I can see what they mean. I've been following Spore (like many here) since I first heard about it in 2005. It seemed like the game I had been dreaming about. Not everything in the new versions of the alpha / beta build was to my liking because it seemed to cut a few things I had expected / hoped for from the beginning, but it nevertheless seems like an amazing game..

Talking to several friends of mine (most of whom discovered Spore quite late), their consensus was that Spore seemed amazing, but was waaay to cute to be taken seriously. Seeing how they're all SciFi fans and would love to create creatures in the 'Alien' and 'Predator' tradition, Spore just seemed too much of a kiddie game to them. I guess it all depends on how much diversity they'll show once the game comes out if they want to attract some of the more hardcore gamers..
Title: Re: "Spore will fail" says gameplayer.com
Post by: Lippy on March 20, 2008, 11:38:34 am
Will Wright wanted a realistic looking game.  He was dragged over to making a game that had cartoony graphics. And it wasn't because they wanted to widen the audience...they wanted the game to WORK.  It was because however realistic you made the creatures, the animation would never look right.  It would end up looking like what we see now.  They want the user to feel competent at making creatures.  You give them the tools, and they make a realistic looking pony, and then go to animate it and it moves nothing like a pony.
I agree that it was always cartoony, that is what I'm always saying, but it seems your two bolded lines are contradicting each other, if he wantend a realistic game, why did he BEGIN with a cartoony one?

I bolded my response to that question in what I already had typed. 

A lot of the decisions made for the game's development were already made before 2005.  They made prototypes for different parts of the game to see how things would work.   If they could have gotten the animation system to work well with every creature, they would have given us a more realistic game.  Half the team wanted to go realistic, including the art director and Will.  But the results were that the animation system just couldn't produce the quality animation required to keep the illusion of competence with the realistic looking creatures.   I think they went through 3 or 4 different animation systems before settling on the one they have now.


Seeing how they're all SciFi fans and would love to create creatures in the 'Alien' and 'Predator' tradition, Spore just seemed too much of a kiddie game to them. I guess it all depends on how much diversity they'll show once the game comes out if they want to attract some of the more hardcore gamers..

They can easily show the diversity now, before release. If they wanted to, they can show off a lava planet filled with dark, ravenous, scary looking monsters.  They can show realistic looking tanks fighting off an epic monster that has been made to look like a realistic giant monster.   But like its been said before, the marketing seems to be quite sporadic.  I would imagine that closer to release we will see more screenshots of creatures of higher quality.  Creatures that look like they had some time put into them.  Not just the 5 clicks and your done creatures they've been showing for 2 years. 

That's why the Creature Editor Demo is so important.  It will give people the chance to see for themselves just how much they have to work with. 

Title: Re: "Spore will fail" says gameplayer.com
Post by: keithn on March 20, 2008, 12:00:59 pm
Quote from: Gameplayer

[some points of the article:]

[1.]  To gamers it is known, but to the mainstream audience that flocked to The Sims in droves it means nothing.

[2.]  ...the game is broken up into seven sections...

[3.]   ...they take their lead from real gamer’s games. Like hardcore stuff: Diablo for the Creature Phase... ...Masters of Orion for the Space Phase.

[4.]  The game has seen a string of release delays, always something that raises doubts in experienced minds? What’s wrong? What can’t they get right? Did it fail QA? Have they aimed too high?

[5.]  ...from MGS4 to GTA IV, 2008 is the year of software...

[6.]  ...cutesy Nintendo-like visual style.

[7.]  ...cringe-worthy broadband network.

[8.]  ...piracy and warez...


1.  EA has access to The Sims customers through gameplay and accounts.

2.  Seven?

3.  Diablo is mindlessly easy.  "Masters of Orion", eh?  Game much?  :)  By the way, no other game has risen to the level of dynamism that Master of Orion has.  That is why, though I still play Master of Orion with my external rules to make it more intellectually challenging, I am looking forward to something as fluffy as Spore: sheer dynamism.

4.  Agreed.

5.  Spore's ALOT more novel.

6.  I don't mind "cutesy", and not all those creatures look cute to me.

7.  That Australian issue won't apply to Spore's tiny transfer files.

8.  Shh.  I can't stand the limitations of console and subscription-pay gameplay.
Title: Re: "Spore will fail" says gameplayer.com
Post by: Xenomorph on March 20, 2008, 12:08:27 pm
Guys guys, Relax, stop overreacting. He just made a spelling-error. he meant ''Spore will Prevail" instead of "Spore will Fail"
Title: Re: "Spore will fail" says gameplayer.com
Post by: YESH on March 20, 2008, 12:39:51 pm
Meh, looking at the article, it just seems as a load of "uneducated" putting Spore down for the sake of just putting it down.
Nothing to take serious, if that is his opinion on something he hasn't even taken the time to read up on, then fine.
I can't see why it is even worth a debate. Everybody can take something they've heard briefly about and find something to put it down with.

And even if Spore won't be a success, who gives a flying flea? Just becuase nobody else is going to buy it, doesn't mean we won't.
I was the first amongst everybody I know to buy The Sims, years after it came out, and after a few months everybody I know had it.
Title: Re: "Spore will fail" says gameplayer.com
Post by: Robertbobby91 on March 20, 2008, 01:49:59 pm
FORGIVE ME MODS, I need to vent my anger.
Quote
to the mainstream audience that flocked to The Sims in droves it means nothing. Further to this, the name Will Wright means nothing to this audience as well
ahem
WROOOOOONG!!
WRONG WRONG WRONG WRONG WRONG WRONG WRONG WRONG
(http://powx.files.wordpress.com/2007/05/lex-luthor-wrong.jpg)
WRONG WRONG WRONG WRONG WRONG WRONG WRONG WRONG
WROOOOOONG!!


I'm just sayn'
Title: Re: "Spore will fail" says gameplayer.com
Post by: Plank of Wood on March 20, 2008, 01:53:13 pm
Someone Stumbleapon that post.
Title: Re: "Spore will fail" says gameplayer.com
Post by: Classeye on March 20, 2008, 02:28:18 pm

I admit that Spore does have the potential to fail, but this "informed writer" has completely convinced me of his ineptitude to argue that point



"How is EA going to market Spore? It won’t even help their cause if they design the box art to look exactly like The Sims, and have The Sims written all over it, and you know why? Because The Sims 3 has been announced. Its very existence is already chewing chunks out of Spore’s potential audience."

*cough*
last i checked they are atleast a year apart from eachother's release release date, and last I checked, most people buy more than one game every decade.


"There isn’t one simple gameplay mechanic to master in Spore: the game is broken up into seven sections that each play differently to the other. And worse still, they take their lead from real gamer’s games. Like hardcore stuff: Diablo for the Creature Phase, Populous for the Tribal Phase, Civilization for the Civilization Phase and Masters of Orion for the Space Phase. Like, c’mon…"

So he means to say that it's just loaded with complexities beyond a casual gamer's conprehension [cough] one click interface [/cough] and yet is so simplistic that gamers could never get into it?

(Following this logic, the Wii must have been an absolute failure.)

"And that’s all before you even touch on online, a part of the video game experience that even many gamers have yet to explore, let alone mainstreamers. For proof that online is still a no-go zone for casual gamers just look at the success, or lack thereof, of The Sims Online. "

Since when did Spore function like the Sims Online? Maxis has already stated that they are keeping it single player for that very reason. They've even crafted the game after myspace!
Have you even bothered to research your subject Mr. Stead?


"While The Sims was undeniably a good game, its life absorbing nature did not take with veterans like it did with mainstreamers. And as EA began to flog the brand to death through an onslaught of expansion packs, respect for the series all but evaporated. The rise of the GTAs, and Devil May Crys of this world and the dominance of the PlayStation 2 simply rammed home the diverging paths of Will Wright and his loyal gaming fans."

Oh yeah the Sims was just a ho-hum Greatest Selling PC Game Series of All time (second only to mario)
And since when did this brand rely on causual gamers' respect for the Sims? Mr.Stead himself already admits ‘From the guy who brought you The Sims’ holds some clout, but little more than a ‘John Carpenter Presents’ on a horror film.   


Finally, there is the inevitable loss of sales which will come through piracy and warez which do, like it or not, need to be considered when talking about PC sales, and veteran gamers.

*slaps forehead*
 >:(  Not only has Maxis already stated how they plan to control this, but @#$^%*  &!*$ that’s like saying it has a box!



Get the Van
http://www.penny-arcade.com/comic/2008/02/15
Title: Re: "Spore will fail" says gameplayer.com
Post by: Bona Fide Supraman on March 20, 2008, 03:57:46 pm
I have to say, I hate the cartoony graphics with a passion.

They have almost put me off the game, but not quite.

I understand what the guy in the article has been saying, and I have to admit, this is not the same game I was expecting when I first started following it.
Title: Re: "Spore will fail" says gameplayer.com
Post by: Granite T. Rock on March 20, 2008, 04:14:10 pm
The article fell apart for me in the by-line:

Quote
Will Wright’s new Masterpiece is no The Sims killer

Why would EA or Will Wright want to make a Sims killer?
Title: Re: "Spore will fail" says gameplayer.com
Post by: darkwanderer on March 20, 2008, 04:24:36 pm
lets calm down, who cares what others think, its what we ENJOY that matters ;)
Title: Re: "Spore will fail" says gameplayer.com
Post by: Tarrasque on March 20, 2008, 04:41:41 pm
Sims is so successful because you can have *babies* in there, and *relationships* and a *familiy*, and *friends*. All the girlies just love it, must love it.

In Spore you have babies too, but they are only pet babies, and pet babies who must avoid being eaten by other not-so-pet creatures. But Maxis are pros. They know all of this. 
Title: Re: "Spore will fail" says gameplayer.com
Post by: Protoavis on March 20, 2008, 06:29:57 pm
The graphics look good enough. Heck, not every game has to be Crysis level graphics.

You'll find the majority who don't like the "graphics" as you say actually don't like the extreme stylization, it has nothing to do with the graphics as such. They went that route because they were unable to build an adequate motion simulator and from the sounds of things failed to consider allowing customisation of movement because that would be "too hard" for their target audience.

Spore very probably won't fail and people will see great novelty in it, but I expect a very large chunk of the player base will have serious gripes about various aspects of the game because it does really cater or anyone specifically......then along will come the hundred expansions solving those gripes.
Title: Re: "Spore will fail" says gameplayer.com
Post by: eropS on March 20, 2008, 07:16:17 pm
Um... whats being Kiddie have to do with anything? IT detracts the 1% hardcore department and attracts the 99% casual dept.?

3: It's labeled as a kids game, picture yourself standing in a shop and you see a game called spore, it's for ages 3+ and you see another game called condemned, 18+. You don't know anything about the games, which will you buy?

Yeah... but how many 18 year olds do you know playing the Sims... People will buy what they want i suppose, but in the end if the 10-15 and 20+ market is bigger than the 16-19 one.... why not shoot for those? Look at the Wii, casual games, casual market, hardcore sales....

And in the end... who gives a hoot about the 'veteran gamers'; If the sales are with the newbies and casuals, EA isnt going to go out of thier way to pull in them.
Title: Re: "Spore will fail" says gameplayer.com
Post by: Sub on March 20, 2008, 08:14:05 pm
Uh, I'm 18, I'm choosing Spore.
Title: Re: "Spore will fail" says gameplayer.com
Post by: xnodas on March 20, 2008, 08:37:29 pm
Quote
Actually they made so many ep.s and advertisement because it was a huge success on its own, Neither Maxis believe in it, nor EA, only Will Wright. But the fact of its existence was enough to make it a huge success.

And The Sims 1 sold more copies than The Sims 2.  

Well I don't know where you got that information that the Sims outsold the Sims 2 because this link doesn't even have the Sims in its top ten most selling games but has several of the expansion packs of the Sims on there. http://ve3d.ign.com/articles/news/37436/Best-Selling-U-S-PC-Games-Of-February (http://ve3d.ign.com/articles/news/37436/Best-Selling-U-S-PC-Games-Of-February) *Note that it is only for U.S.

And I am not saying the Sims wasn't a hit, I was just saying the word needs to get out by example for a game to do extremely well. I beleive that Spore will probably do better than the first Sims, but it probably will not be in the top ten, but the first expansion might kill all of the charts.
Title: Re: "Spore will fail" says gameplayer.com
Post by: eropS on March 20, 2008, 09:13:04 pm
Wait... dude... thats the best seeling games of February 08.... not all time...

How about you check the heading?
Title: Re: "Spore will fail" says gameplayer.com
Post by: rifteroftime on March 20, 2008, 09:52:35 pm
According to wikipedia...

http://en.wikipedia.org/wiki/List_of_best-selling_video_games#PC

The Sims sold 50 million copies of just the game, with another 70 million copies of expansions.
The Sims 2 sold 13 million copies to date, but has also sold 100 million copies of expansions.

Not sure how reliable that info is though... probably in the ballpark.
Title: Re: "Spore will fail" says gameplayer.com
Post by: eropS on March 20, 2008, 09:56:08 pm
Actually, its now 50 million in expansions for Sims 2.

Its not that reliable...
Title: Re: "Spore will fail" says gameplayer.com
Post by: jd82 on March 20, 2008, 10:07:14 pm
  Hi, I think I saw on this forum fable mentioned before.  I way overhyped the game in my mind about how awesome it was going to be.  They cut out alot of junk and it was not like how I was hoping.  I think alot of people are doing this with spore the same way alot of people hyped up Fable.  The game was still fun but I felt dissapointed i guess.  Spore can be a failure but I doubt it. we will all likely be spending 90% of our time creating things over and over and not playing the game all that much.  Spore may not outsell the sims or sims 2 but I will do very well.

   
Title: Re: "Spore will fail" says gameplayer.com
Post by: Petike on March 21, 2008, 01:15:29 am
Quote
Actually they made so many ep.s and advertisement because it was a huge success on its own, Neither Maxis believe in it, nor EA, only Will Wright. But the fact of its existence was enough to make it a huge success.

And The Sims 1 sold more copies than The Sims 2. 

Well I don't know where you got that information that the Sims outsold the Sims 2 because this link doesn't even have the Sims in its top ten most selling games but has several of the expansion packs of the Sims on there. http://ve3d.ign.com/articles/news/37436/Best-Selling-U-S-PC-Games-Of-February (http://ve3d.ign.com/articles/news/37436/Best-Selling-U-S-PC-Games-Of-February) *Note that it is only for U.S.

And I am not saying the Sims wasn't a hit, I was just saying the word needs to get out by example for a game to do extremely well. I beleive that Spore will probably do better than the first Sims, but it probably will not be in the top ten, but the first expansion might kill all of the charts.
This is only a best-seller list of February 2008, of course now The Sims 2 is more popular, because it looks better, and they don't make Sims 1 ep.s anymore.  :)

But I remember, The Sims 2 was sold with a tag on the box saying "sequel to the best selling PC game of all times".
Title: Re: "Spore will fail" says gameplayer.com
Post by: econundrum on March 21, 2008, 05:25:17 am
I honestly don't believe Spore will tank. I understand what the article is trying to say, I just think time will prove them very wrong indeed. Yes I think it's a bit of a shock jock sort of article designed to get a lot of people to hit their site and in away if they do get a lot of hits because of this article it kind of suggests their wrong. Because it would mean their is a lot of interest from gamers.

However yes, the obvious point they make is that doing some thing radically different is risky. Well yes it is, but it's that sort of risk averse thinking that is at the root of so many second, third and fourth rate, unoriginal FPS games, e.g. lets churn out endless formula FPS because we know they sell.

Of course if no one in the games industry ever took genre breaking risks we would all still be playing pac-man and space invaders.

So yes they're right, Spore could tank, but it could also be very, very, very successful.

Can I just add now I've finished the article that saying Spore is not as well known to main stream audiences as The Sims at the moment is a reason it will fail is a really stupid argument. EA have not even started a main stream advertising run for Spore yet of course no one who doesn't read the gaming press has heard of it, is the author of the article thick? That's why I expect EA to start a big marketing campaign a month or so before spore comes  out in main stream media.So far it's only being marketed in the gaming press but EA know that's no way to get the main stream audience.

As for the complexity of spore and it not having a single central mechanic, well actually if you've read the gaming press articles you know that they've gone to great lengths to keepthe interface as consistent as possible between stages and make it as accessable as possible to. I think people will be able to cope some how and of course Spore  also allows you just to have fun building things or just to have fun playing the stage you like so if you don't like all the stages you can still enjoy the ones you do like.

Ultimately I think what this guy is underestimating is how much people like making things, and what a thrill people will get out of seeing their own creations bought to life, particularly people who don't have great artistic and or technical skills and so wouldn't normally get the chance. I honestly think that people will be really shocked how much of a success Spore will be, kind of like with WoW which even took Blizzard by suprise.

I know many people disagree with me but I think Spore has very, very wide appeal both to hardcore gamers, mainstream gamers, and even a fair number of people who don't play games now. So long as EA run a good mainstream media campaign just before release that is it should be the great new franchise they're hoping for.

Time will tell who's right.
Title: Re: "Spore will fail" says gameplayer.com
Post by: Ultimatum on March 21, 2008, 09:00:52 am
Quote
Time to tell whos Wright

Fixed for you.
Title: Re: "Spore will fail" says gameplayer.com
Post by: Mae on March 21, 2008, 09:12:53 am
Quote
Time to tell whos Wright

Fixed for you.

Winner.


The spore fan base would be small at first, until, by word of mouth, the popularity spreads until it reaches the popularity of other Maxis games.
Title: Re: "Spore will fail" says gameplayer.com
Post by: Tr0n on March 21, 2008, 10:29:16 am
My prediction is that it will start small, like The Sims.  I remember seeing the game come out way back when and asking myself "who will play this for very long?"  But it happened to hit the cord that is common amongst many, many people... building alter-ego's.  People could create THEMSELVES.  They could also create who they wanted to be.  This is an undeniable aspect of the Sims series.  They are more than just life simulations, this is YOU.  This is why it resounded so heavily in the mainstream and even some of us hardcore gamers snuck into our rooms and tried to make our Sims succeed.  And, let's face it, many of our girlfriends/wives wouldn't have touched a PC if it weren't for The Sims.

It is an example of the perfect gameplay mechanic.  I found it a bit monotonous, but it was addictive on a personal level.  We owe a lot to The Sims for bringing such a simple and mundane gameplay factor to bear against the millions and millions of casual gamers (some of which subsequently turned to hardcore gamers).

Spore, on the other hand, will probably not be as impactful as The Sims, but it will have a more immediate following.  The question is, can it deliver?  We don't know that yet.  Right now, it seems highly accessible.  If a girl wants to sit down and just create species of animals, she can do so.  If the hardcore gamers wants to go from cell to galactic God, he can do so.  If the relaxation-based gamer wants to take a trip around the local cluster in search of new creatures, he can do so.  The gamble here is just as the article pointed out... there's really no one gameplay element, no relatable overarching goal.  Discovering the Solar System in Spore has nothing to do with how much money you'll have when you get your next promotion.  And it's going to be up to the freshness factor of Spore to take these quasi-gamers raised on The Sims and introduce them to varied, unrelated gameplay and let them run with it.

WW is banking on two factors here.  He's mentioned this many times in his talks.  He noticed that playing the Sims was different than creating in The Sims.  Many people (women/children included) loved to make new Sims, houses, assets.  But The Sims lacked the ability to effectively SHARE those assets.  WW is predicting that the creative side of Spore (90 percent of the gameplay instead of a supplemental add in) will capture the minds of Sims players.  He's also hoping to keep them there by building in ways to easily access the content of other people.  He saw the community around The Sims, not the success of the game itself, and is running with the elements to boost the social aspect of the game and make it easier to do so.

Again, the question remains... does Spore have the power to hold gamers until the point where they have created a few creatures and encountered a few more (and actually realize it).  I feel that some will be overwhelmed by the potential complexity of the game and I pray that the game will be as seamless as possible between phases.  I was initially opposed to the "choose a stage" option, but they were smart to do this.  Many women/children could care less about the tribal/city/civ stages of the game and would focus exclusively on the Create/Space phases. 

If the components match up right, Spore will be a creative Swiss Army Knife.  Everyone will find something to immerse themselves in while putting in minimal administrative effort to customize the content in their games.  The Massive Single Player paradigm is going to work very well for the introverted and the non-competitive (again, most women/children). 

It may be cartooney and light-hearted, but I think this is an evolution of past experience.  Count the number of people who played SimCity compared the SimEarth and those who played SimAnt to SimLife.  I'm hoping, however, that there will be the ability to alter some of the gameplay to make it more cutthroat or more realistic (I could care less about the cartooney nature... I like Viva Pinata, so).  I also hope there is more and varied drive introduced into the space phase so those explorers (which many will wind up being) will not run out of new things to do.

Long story short, Spore will start out with a bigger bang than The Sims, but it's in the air exactly if an uncontrollable reaction will be initiated.  We'll see in about 6 months.
Title: Re: "Spore will fail" says gameplayer.com
Post by: Skyward on March 21, 2008, 02:12:02 pm
well...spore wont fail for me ;D
Title: Re: "Spore will fail" says gameplayer.com
Post by: xnodas on March 22, 2008, 02:36:17 pm
oh well i'm retarded, just pretend I said nothing about the Sims and used the example of the Halo series.
Title: Re: "Spore will fail" says gameplayer.com
Post by: Lange on March 26, 2008, 07:42:50 am
It is a shame that Will made Spore look so cute.
No matter what i will help Will and buy the game, no piracy for me about this one.
In time (if the game is good enough, which it should be) it will sell, because more casual gamers will hear about it.
But at the moment i have not met anyone with the least knowledge of Spore.
I believe it was the same deal with The Sims.
I am optimistic.
Title: Re: "Spore will fail" says gameplayer.com
Post by: Bona Fide Supraman on March 26, 2008, 04:45:59 pm
It is a shame that Will made Spore look so cute.
No matter what i will help Will and buy the game, no piracy for me about this one.
In time (if the game is good enough, which it should be) it will sell, because more casual gamers will hear about it.
But at the moment i have not met anyone with the least knowledge of Spore.
I believe it was the same deal with The Sims.
I am optimistic.

Yeh because Will needs all the help he can get, being a multi millionaire and all. *rolls eyes*

Obviously I am going to buy it, but yeh.
Title: Re: "Spore will fail" says gameplayer.com
Post by: Lange on March 27, 2008, 03:41:58 pm
It is a shame that Will made Spore look so cute.
No matter what i will help Will and buy the game, no piracy for me about this one.
In time (if the game is good enough, which it should be) it will sell, because more casual gamers will hear about it.
But at the moment i have not met anyone with the least knowledge of Spore.
I believe it was the same deal with The Sims.
I am optimistic.

Yeh because Will needs all the help he can get, being a multi millionaire and all. *rolls eyes*

Obviously I am going to buy it, but yeh.

Yeah well, you do not get it. I´m rolling my eyes of you too.
Help you, help me, help you, help Will, if Spore rocks, i would like to see a "Spore II", and if no one buys Spore, no Spore II will come. Maybe you knew this already, but did not sound like that.
Title: Re: "Spore will fail" says gameplayer.com
Post by: Lange on March 27, 2008, 03:46:32 pm
It is a shame that Will made Spore look so cute.
No matter what i will help Will and buy the game, no piracy for me about this one.
In time (if the game is good enough, which it should be) it will sell, because more casual gamers will hear about it.
But at the moment i have not met anyone with the least knowledge of Spore.
I believe it was the same deal with The Sims.
I am optimistic.

Yeh because Will needs all the help he can get, being a multi millionaire and all. *rolls eyes*

Obviously I am going to buy it, but yeh.

Yeah well, you do not get it. I´m rolling my eyes of you too.
Help you, help me, help you, help Will, if Spore rocks, i would like to see a "Spore II", and if no one buys Spore, no Spore II will come. Maybe you knew this already, but did not sound like that.

And oh yeah, thanks for your 1128 posts.
Title: Re: "Spore will fail" says gameplayer.com
Post by: nurizeko on March 27, 2008, 04:03:33 pm
I've never played the Sims. Not once. Ever.

*shrugs*

Just thought I'de put that out there.  :)
Title: Re: "Spore will fail" says gameplayer.com
Post by: Ultramarine on March 27, 2008, 04:12:51 pm
It is a shame that Will made Spore look so cute.
No matter what i will help Will and buy the game, no piracy for me about this one.
In time (if the game is good enough, which it should be) it will sell, because more casual gamers will hear about it.
But at the moment i have not met anyone with the least knowledge of Spore.
I believe it was the same deal with The Sims.
I am optimistic.

Yeh because Will needs all the help he can get, being a multi millionaire and all. *rolls eyes*

Obviously I am going to buy it, but yeh.

Yeah well, you do not get it. I´m rolling my eyes of you too.
Help you, help me, help you, help Will, if Spore rocks, i would like to see a "Spore II", and if no one buys Spore, no Spore II will come. Maybe you knew this already, but did not sound like that.

And oh yeah, thanks for your 1128 posts.

I think it will be a major success, how can a game that simulates all the stages of evolution, has a average learning curve, and appeals to all ages fail. Time is the only thing that will tell us of it success, it took years to know of the sims series greatness and so will spore. And even if it fails in domestic gross Will and EA won't be scrummaging around for simoleans trying to cover up there losses on advertising and such :P.

And Lange you could have just edited your original post instead of just adding a little to another post. It makes things easier, plus double posting and more are frowned upon on most RP and forums sites. But you're new so no big, just trying to help ;).
Title: Re: "Spore will fail" says gameplayer.com
Post by: DaMuncha on March 27, 2008, 04:33:33 pm
It wouldnt matter if you pirate the game anyway. They dont loose any money. See hes allready got his money, from the stockist who allready buys the game, then sells it to the retail company, who then sells it to u. So when u pirate a game the only 1 loosing out is the retail company. Same with music, you see all these singers and stars campaigning about trying to get you to stop copying their music, they dont care, theyve allready got thier money, they just want u to listen to it.

.. Well thats the way I see it anyway.
Title: Re: "Spore will fail" says gameplayer.com
Post by: rifteroftime on March 27, 2008, 06:25:25 pm
That only applies to the very short term. If more people start to pirate, the fewer copies retailers will order next time.
Title: Re: "Spore will fail" says gameplayer.com
Post by: DaMuncha on March 28, 2008, 06:46:38 am
NZ doesnt get reorders, unless is a REALY REALY popular game like WoW. So once its sold out, or "not new" u cant get games any more, u either have to buy scractched 2nd hand CDs or pirate games.
Title: Re: "Spore will fail" says gameplayer.com
Post by: Petike on March 28, 2008, 06:59:08 am
It wouldnt matter if you pirate the game anyway. They dont loose any money. See hes allready got his money, from the stockist who allready buys the game, then sells it to the retail company, who then sells it to u. So when u pirate a game the only 1 loosing out is the retail company. Same with music, you see all these singers and stars campaigning about trying to get you to stop copying their music, they dont care, theyve allready got thier money, they just want u to listen to it.

.. Well thats the way I see it anyway.
That is a poor excuse for pirating.

Retailers buy as many as they can realistically hope to sell.
If half of the PC gamers automatically go to piratebay when a new game is released, reatilers will soon learn (as they already learned) that only half of their target audience will buy the game, so they order the half of what they would if there would be no piracy.
Title: Re: "Spore will fail" says gameplayer.com
Post by: Sub on March 28, 2008, 10:31:55 pm
It wouldnt matter if you pirate the game anyway. They dont loose any money. See hes allready got his money, from the stockist who allready buys the game, then sells it to the retail company, who then sells it to u. So when u pirate a game the only 1 loosing out is the retail company. Same with music, you see all these singers and stars campaigning about trying to get you to stop copying their music, they dont care, theyve allready got thier money, they just want u to listen to it.

.. Well thats the way I see it anyway.

That made no sense.  At all.  Stores stock as many copies as they believe that their going to sell.  If 1/3rd of the population who would be buying games were to pirate games, then the store would have take that into consideration and stock 1/3rd fewer games.  You're also completely ignoring the fact that when games are sold out quickly, the retailers, you know, order more.

Let's assume for a second that EA isn't hurt if you pirate a game, which is what you're suggesting.  The retailer would still be suffering, which you shrug off as not mattering? 

To sum it up, you're wrong. 
Title: Re: "Spore will fail" says gameplayer.com
Post by: Null on March 28, 2008, 11:29:20 pm
Spore could fail, I think people should atleast allow for the possibility. Those who do not allow for anything other super optimistic possibilities will be crushed if things don't turn out that way... people are STILL complaining about a lack of a water sage, for example! Its been how long now? But some can't get over it.
Title: Re: "Spore will fail" says gameplayer.com
Post by: Lange on March 29, 2008, 06:30:25 am
It is a shame that Will made Spore look so cute.
No matter what i will help Will and buy the game, no piracy for me about this one.
In time (if the game is good enough, which it should be) it will sell, because more casual gamers will hear about it.
But at the moment i have not met anyone with the least knowledge of Spore.
I believe it was the same deal with The Sims.
I am optimistic.

Yeh because Will needs all the help he can get, being a multi millionaire and all. *rolls eyes*

Obviously I am going to buy it, but yeh.

Yeah well, you do not get it. I´m rolling my eyes of you too.
Help you, help me, help you, help Will, if Spore rocks, i would like to see a "Spore II", and if no one buys Spore, no Spore II will come. Maybe you knew this already, but did not sound like that.

And oh yeah, thanks for your 1128 posts.

I think it will be a major success, how can a game that simulates all the stages of evolution, has a average learning curve, and appeals to all ages fail. Time is the only thing that will tell us of it success, it took years to know of the sims series greatness and so will spore. And even if it fails in domestic gross Will and EA won't be scrummaging around for simoleans trying to cover up there losses on advertising and such :P.

And Lange you could have just edited your original post instead of just adding a little to another post. It makes things easier, plus double posting and more are frowned upon on most RP and forums sites. But you're new so no big, just trying to help ;).

Yeah, you are probably right.
I have been in gaming steves forums for a few years. Not new at all, just have not been posting.
Title: Re: "Spore will fail" says gameplayer.com
Post by: CosmicD on April 01, 2008, 04:41:01 am
Did anyone read this ? It's of the same subject and I stumbled upon this blog via a site of a famous dutch gaming journalist that used to have zelda sites etc, now he linked trough the following post and some of the remarks there are:

"I'm used to living in a world drunk on Spore anticipation -- at any other conference, I would have had to battle my way to the screen. But among the newbies, there was a significant amount of uncertainty and performance anxiety. People weren't sure they would be able to build something, even with encouragement and example. One even said, over my shoulder, "I'm not sure I'm creative in that way." I found this reaction fascinating. "

http://www.gamese****ch.com/2008/03/opinion_is_spore_for_everyone.php

ok this gets sencored lol, the missing characters are "t w a t" :P  (ofcourse, I'm not trying to avoid censoring cause I want to cuss :P it's a real url :)

PS: well i guess this article is already in another thread, but ofcourse it lights this topic too...
Title: Re: "Spore will fail" says gameplayer.com
Post by: Uroboros on April 07, 2008, 02:05:32 pm
Will Wright mentioned something about leaving the gaming scene once Spore is wrapped up, didnt he? Well, that makes me very worried. Why? Well, after all these years of waiting, imagine getting your pre-ordered pristine mint-condition spore box through the post, in the early morning post. You sign for it, and you dont even stop to say thankyou to the poor courier who carted it there for you. You shut the door in his face, grab the nearest suitable beverage, and dash to your computer. You slam the CD/DVD into your computer and start it installing, feverishly clutching your hands together, wringing them, kneeding the fingers back and forth between one another... its happening! Its really happening! Its here! Minute after minute, you stare at the progress bar, ticking away towards completion. A soothing back-tune, complete with teaser images of the many in-built in races. Finally, its done! You raise your cup/can to your lips to take the first, trembling sip as you double click the shortcut icon it neatly drops into the dead center of your monitor. All these years of waiting, all that collective work from the Maxis people, visualised by Will Wright in his final, parting masterwork... the screen blinks to black, and a airy sound rises in your speakers... the intro is about to begin.

"Never gonna give you up. Never gonna let you down. Never gonna run around and desert you..."

Will Wrights Spore was nothing more than a 6gig high-definition rickroll upon modern gamers, who threatened to pirate the final work of his career on the notion of not getting that final 0.01% of things they wanted. The container in your hand slips from your hands, landing, hot or cold, in your lap, tipping over. You may now be permenantly scarred in a very sensitive place, impairing your ability to breed. But that will never compare to the pain of what you just witnessed. The overlord of the nerds has passed on, but not without taking something precious from his treasonous heretical minions!

To me, that is only the way Spore could fail. Some of us are just want to mess around and make stuff, and we're happy as pie.
Title: Re: "Spore will fail" says gameplayer.com
Post by: Woulfe on April 07, 2008, 05:55:29 pm
Will Wright mentioned something about leaving the gaming scene once Spore is wrapped up, didnt he? Well, that makes me very worried. Why? Well, after all these years of waiting, imagine getting your pre-ordered pristine mint-condition spore box through the post, in the early morning post. You sign for it, and you dont even stop to say thankyou to the poor courier who carted it there for you. You shut the door in his face, grab the nearest suitable beverage, and dash to your computer. You slam the CD/DVD into your computer and start it installing, feverishly clutching your hands together, wringing them, kneeding the fingers back and forth between one another... its happening! Its really happening! Its here! Minute after minute, you stare at the progress bar, ticking away towards completion. A soothing back-tune, complete with teaser images of the many in-built in races. Finally, its done! You raise your cup/can to your lips to take the first, trembling sip as you double click the shortcut icon it neatly drops into the dead center of your monitor. All these years of waiting, all that collective work from the Maxis people, visualised by Will Wright in his final, parting masterwork... the screen blinks to black, and a airy sound rises in your speakers... the intro is about to begin.

"Never gonna give you up. Never gonna let you down. Never gonna run around and desert you..."

Will Wrights Spore was nothing more than a 6gig high-definition prank upon modern gamers, who threatened to pirate the final work of his career on the notion of not getting that final 0.01% of things they wanted. The container in your hand slips from your hands, landing, hot or cold, in your lap, tipping over. You may now be permenantly scarred in a very sensitive place, impairing your ability to breed. But that will never compare to the pain of what you just witnessed. The overlord of the nerds has passed on, but not without taking something precious from his treasonous heretical minions!

To me, that is only the way Spore could fail. Some of us are just want to mess around and make stuff, and we're happy as pie.

You forgot to mention that the song is preformed by meat eating Care Bears who dance to it as well.

In full motion video naturally, with trillions of colors, and HIGH DEF as well, with THX sound.

We're talking the biggest prank ever pulled on a population after all.

- W -
* smirks *
Title: Re: "Spore will fail" says gameplayer.com
Post by: DarkDragon on April 07, 2008, 07:37:50 pm
lol, they could do that and then say they were just kidding and let you play the game xD

Also, Will said he was already working on his next project a while ago so he's not leaving this industry... yet.
Title: Re: "Spore will fail" says gameplayer.com
Post by: bwl2 on April 08, 2008, 01:29:04 pm
Wow uroboros, that was really good  ;D I think that fear is just the years of waiting for a game begining to show.
Title: Re: "Spore will fail" says gameplayer.com
Post by: starshard0 on April 08, 2008, 05:50:46 pm
I've been watching this game for a few years (can't remember how many exactly) and I have to say it's come a long way since I first saw the amazing videos originally shown at GDC '05 (I think it was). I'd would easily plop down $100 to play that version of Spore, not the one that they've bent over backwards to ruin with cutesy stuff and cheesy facial expressions in addition to the content they've gutted. Instead they've decided to release what could potentially be the biggest flop of the decade, right up there with E.T. on the scale of epic failness. Personally, if I find myself playing anything this Fall, I'm pretty confident it will be Fallout 3, and unless Spore turns out to be as good as I had hoped it would be two years ago, then I fully intend to avoid it entirely.
Title: Re: "Spore will fail" says gameplayer.com
Post by: PikMini on April 13, 2008, 09:37:01 pm
Will Wright mentioned something about leaving the gaming scene once Spore is wrapped up, didnt he? Well, that makes me very worried. Why? Well, after all these years of waiting, imagine getting your pre-ordered pristine mint-condition spore box through the post, in the early morning post. You sign for it, and you dont even stop to say thankyou to the poor courier who carted it there for you. You shut the door in his face, grab the nearest suitable beverage, and dash to your computer. You slam the CD/DVD into your computer and start it installing, feverishly clutching your hands together, wringing them, kneeding the fingers back and forth between one another... its happening! Its really happening! Its here! Minute after minute, you stare at the progress bar, ticking away towards completion. A soothing back-tune, complete with teaser images of the many in-built in races. Finally, its done! You raise your cup/can to your lips to take the first, trembling sip as you double click the shortcut icon it neatly drops into the dead center of your monitor. All these years of waiting, all that collective work from the Maxis people, visualised by Will Wright in his final, parting masterwork... the screen blinks to black, and a airy sound rises in your speakers... the intro is about to begin.

"Never gonna give you up. Never gonna let you down. Never gonna run around and desert you..."

Will Wrights Spore was nothing more than a 6gig high-definition rickroll upon modern gamers, who threatened to pirate the final work of his career on the notion of not getting that final 0.01% of things they wanted. The container in your hand slips from your hands, landing, hot or cold, in your lap, tipping over. You may now be permenantly scarred in a very sensitive place, impairing your ability to breed. But that will never compare to the pain of what you just witnessed. The overlord of the nerds has passed on, but not without taking something precious from his treasonous heretical minions!

To me, that is only the way Spore could fail. Some of us are just want to mess around and make stuff, and we're happy as pie.

The hell?  People in this forum scare me, lol.
Title: Re: "Spore will fail" says gameplayer.com
Post by: DaMuncha on April 13, 2008, 11:56:22 pm
I dont even bother to read long posts like that.
Title: Re: "Spore will fail" says gameplayer.com
Post by: Uroboros on April 14, 2008, 02:16:57 am
The hell?  People in this forum scare me, lol.
There is nothing to be afraid of, here. We are all friends in the spore forum.
Come closer so that I may touch your face, with my good hand.
Title: Re: "Spore will fail" says gameplayer.com
Post by: IWANTHOTDOG on April 14, 2008, 04:04:27 am
The hell?  People in this forum scare me, lol.
There is nothing to be afraid of, here. We are all friends in the spore forum.
Come closer so that I may touch your face, with my good hand.

Zomg! Runs away from scary wierdo.
Title: Re: "Spore will fail" says gameplayer.com
Post by: Veraal on April 14, 2008, 05:27:43 am
don't worry about this frail old chap. he's completely sane.

Like me!

*twitches*
Title: Re: "Spore will fail" says gameplayer.com
Post by: Orly on April 14, 2008, 06:26:20 am
*walks in with a bloody scythe*
Yeah, we aint no nuts! now excuse me, i have to go terrorize some small group of teens
Title: Re: "Spore will fail" says gameplayer.com
Post by: DaMuncha on April 15, 2008, 03:27:49 am
When I grow up I wanna be just like you Jack Nicholson.

(http://i.imdb.com/Photos/Mptv/1006/2754-1.jpg)
Title: Re: "Spore will fail" says gameplayer.com
Post by: Mae on April 15, 2008, 05:52:23 am
When turned to, I hiss incoherently.

(Honestly, they may or may not have merits, but as long as Spore doesn't step over it's "good for everyone" boundary, it will be a great success.)
Title: Re: "Spore will fail" says gameplayer.com
Post by: Draugr on April 15, 2008, 05:01:37 pm
some good points in th article, but not likely
Title: Re: "Spore will fail" says gameplayer.com
Post by: Ultramarine on April 15, 2008, 05:04:20 pm
I think it will be a major success, how can a game that simulates all the stages of evolution, has a average learning curve, and appeals to all ages fail. Time is the only thing that will tell us of it success, it took years to know of the sims series greatness and so will spore. And even if it fails in domestic gross Will and EA won't be scrummaging around for simoleans trying to cover up there losses on advertising and such :P.
Title: Re: "Spore will fail" says gameplayer.com
Post by: Jennifer Reitz on April 16, 2008, 03:11:06 am
I hope spore won't fail, and that it hasn't been mainstreamed (dumbed-down) too much. BUT, if it turns out that it has may I present....

(http://pasteldefender.com/images/spoor.png)
Title: Re: "Spore will fail" says gameplayer.com
Post by: Axelgear on April 16, 2008, 05:53:00 am
Of course it has. The game was originally done in a very gritty, realistic tone, and has since had many interesting possibilities in it gutted out like so much fish. Does this mean it'll be bad? Well, that's a different story.
Title: Re: "Spore will fail" says gameplayer.com
Post by: DaMuncha on April 16, 2008, 07:36:26 am
How can you say it will be bad? you havent even played it yet. I could be the most fun game you've ever played... Then again It could also end up being just a fancy screensaver.

Spaceforce: Rogue Universe.. has been demoted to being about as fun as a screen saver, I could go on and on about that, but thats another story.
Title: Re: "Spore will fail" says gameplayer.com
Post by: Axelgear on April 16, 2008, 08:55:41 am
I didn't say it was bad. Re-read what I said. I said it had been made mainstream and reduced/simplified.
Title: Re: "Spore will fail" says gameplayer.com
Post by: DaMuncha on April 16, 2008, 09:20:36 am
Uh... that was a rhetorical question <.< ... >.>
Title: Re: "Spore will fail" says gameplayer.com
Post by: The Time Traveller on April 16, 2008, 02:30:24 pm
This article says:

Why has it taken so long?  Did it fail QA?

My answer:

What?  First, it didn't take very long even if it were just another FPS.  Second, it seemed longer than it was for most games because they publicized it before it was even released.
Title: Re: "Spore will fail" says gameplayer.com
Post by: papaboom on May 05, 2008, 03:06:25 pm
Before - I was inclined to agree with those who said that the "Spore will fail" articles were flame-bait - but if the American Amazon sales rank for the Creature Creator is any indicator (at the time of this post #579 in video games) then it may indeed fail to find it's market.

Perhaps it means nothing and SPORE will be the next Sims - but one would think that it would be alot higher.
Title: Re: "Spore will fail" says gameplayer.com
Post by: The Time Traveller on May 05, 2008, 03:13:04 pm
While Spore itself is at 18...
Title: Re: "Spore will fail" says gameplayer.com
Post by: Lurker28 on May 05, 2008, 04:20:12 pm
Also take into account that EA has not even begun it's Advertisement campaign for spore. If history repeats itself like with the sims, we should start seeing some mass advertisements for about two to three months before launch. I do not know if they are going to be doing any televisions spots, but you can bet that you will find a plethora of Spore being advertised.

Just remember EA is banking on the fact that spore will succeed and I doubt they are going to just cross their greedy fingers and hope it sells well, no. They will make sure that the market at large knows what spore is and when it is coming out.

Also expect to see some major overhauls to the Spore website over the summer. This is going to be a very interesting time to be a Spore fan, because it will finally all start coming together. My guess on the official spore forums is going to be just before the creature creator hits stores.
Title: Re: "Spore will fail" says gameplayer.com
Post by: Notorious B.O.B on May 05, 2008, 04:46:36 pm
Before - I was inclined to agree with those who said that the "Spore will fail" articles were flame-bait - but if the American Amazon sales rank for the Creature Creator is any indicator (at the time of this post #579 in video games) then it may indeed fail to find it's market.

Perhaps it means nothing and SPORE will be the next Sims - but one would think that it would be alot higher.

I'm  betting that's mostly because people A: are getting it from other places (myself included) and B: don't want to spend what they think is extra money on the game).  Granted, we will see how the game turns out, but I don't personally think that the Creature Creator's preorders on Amazon are any indication of it).
Title: Re: "Spore will fail" says gameplayer.com
Post by: Granite T. Rock on May 05, 2008, 05:10:12 pm
Especially with rumours that some stores will be offering a 10 dollar (dollar for dollar) rebate on the full game, some of us are hedging our bets to wait and see.
Title: Re: "Spore will fail" says gameplayer.com
Post by: Sub on May 05, 2008, 05:12:14 pm
Before - I was inclined to agree with those who said that the "Spore will fail" articles were flame-bait - but if the American Amazon sales rank for the Creature Creator is any indicator (at the time of this post #579 in video games) then it may indeed fail to find it's market.

Perhaps it means nothing and SPORE will be the next Sims - but one would think that it would be alot higher.

I don't think that the creature creator is any indicator.  Why pay for something when you can get something almost as good for free.

Besides, the fact that you can buy the creature creator wasn't publicized very well, a lot of people don't even know it exists.
Title: Re: "Spore will fail" says gameplayer.com
Post by: DaMuncha on May 05, 2008, 05:14:20 pm
So theyre basing the success of the full game by how stupid people are (weather they will pay for the demo) before the game is even out?
Title: Re: "Spore will fail" says gameplayer.com
Post by: papaboom on May 05, 2008, 05:37:27 pm
No - they're not I was just commenting on the Creature Creator - the rank for SPORE (the full game) on Amazon (america) is #608 in video games.. That also seems kinda low.

But I dont think that will matter too much - after further research it seems to rank similar to other anticipated titles (WOW expansion etc..)
Title: Re: "Spore will fail" says gameplayer.com
Post by: Uroboros on May 05, 2008, 06:11:38 pm
Because it hasnt been released yet.
And people have been aware of it for a long time, the main hype wave has come and gone several times already, along with the previous release-dates. To make a vague example, even if Duke Nukem Forever were to finally come out, or be given a solid release date and shown to be far more than people could have hoped for... it still wouldnt get as much of a buzz around it, simply because of the previous delays.

The creature creator isnt really much to go by, because most people who fill up the buyer stats, wont be following Spore as close as we are. To a casual buyer, all they'll see is "pay-demo" and totally ignore it. Especially if they know they'll be getting everything from it in the retail game.
Title: Re: "Spore will fail" says gameplayer.com
Post by: Verkinix on May 05, 2008, 11:02:59 pm
The only foreseeable reasons I can see spore failing would be due to horrible security measures. IF they incorporate the 10 day login and securom, then there will be alot of unhappy people wreaking havok across gaming sites, forums, blogs, etc. Not just in the elitist group of players, but also among the casual players. Consumers are no longer ignorant pawns who do no research before they purchase something. Most now have at least a sense of what products are good and bad and read reviews to verify the hearsay.

But if Spore comes out with fairly minimal security measures that dont give people alot of trouble, then it will probably take off and do quite well world wide.
Title: Re: "Spore will fail" says gameplayer.com
Post by: leanbarton on May 06, 2008, 06:32:42 am
I think the Myspace (Myspore) component they've implemented it going to make this game explode, to be honest.

Take The Sims, Facebook, Myspace, Youtube, and Neopets. Combine them all and add in the concept of what Spore is. You've got what Spore is going to be.

Admittedly I always thought it wouldn't approach The Sims. It'd be a fantastic game but wouldn't be a massive seller. It'd do well, but not in a "best seller!" way. Though turning the Sporepedia into this (http://thesims2.ea.com/mysimpage/index.php?pid=MySims) without needing to leave the game. The simple utility of direct upload to Youtube.  Give this game to 20 people who are "Myspace junkies", and it'll spread like a plague. Because their Spore stuff will show up on their Myspace too. Then others will wonder, and want, and get involved. Even if only to follow the trend, some of them. Which means Spore captures an entirely new demographic of internet users who aren't even buyers for the game, but buyers for the interaction.

Huge sales in the first weeks? No. Massive sales over time? Absolutely, I think so.

My opinion atleast.

I agree. The writer failed to include the social networking aspect of Spore, which adds a whole new wave of creature sharing, networking, etc. Once people start seeing videos on youtube, links on myspace, etc. It'll add more people to the mix over time.
Title: Re: "Spore will fail" says gameplayer.com
Post by: leanbarton on May 06, 2008, 06:36:03 am
One of the article's main points I agree with: Spore has had some absolutely terrible marketing. One notice does not a newsletter make. It would be nice to see some consistency from the developers to the actual community. It's starting to get to the point that, if they're really going to release this in Sept 08, the marketing needs to be doing some outreach to the community. Otherwise, as the article stated, most people will have no idea this even exists or is worth shelling out $50 (or equivalent) to check it out.

As my wife says, "I'm sure Spore will be fun, but it's no Starcraft 2." And it's a good point, S2 has been consistent in doling out information to both the press and its community of fans (and if EA is thinking of competing with Blizzard, might it be a good idea to copy them in their PR dept?). Even though there's no release date, at least players can look forward to a steady stream of content from the developers. With Spore? Nary an official word, or months between any info.

I gotta agree with that too. There's a such thing as viral marketing. How about billboards with just the galaxy logo, and the release date. Obscure banner ads, etc. I mean come on Maxis, be as creative as your are with games.
Title: Re: "Spore will fail" says gameplayer.com
Post by: Granite T. Rock on May 10, 2008, 02:06:09 pm
The only foreseeable reasons I can see spore failing would be due to horrible security measures. IF they incorporate the 10 day login and securom, then there will be alot of unhappy people wreaking havok across gaming sites, forums, blogs, etc. Not just in the elitist group of players, but also among the casual players. Consumers are no longer ignorant pawns who do no research before they purchase something. Most now have at least a sense of what products are good and bad and read reviews to verify the hearsay.

But if Spore comes out with fairly minimal security measures that dont give people alot of trouble, then it will probably take off and do quite well world wide.

Would the truly casual gammer even know about such issues?   10 day login would be transparent to most people.   I wasn't even aware I had securom programs on my computer until I researched into it a bit more.  I always wondered why the Sims 2 loaded way faster when turning off my virus scanner before loading the sims 2 with all the expansion packs.  If I as a novice didn't make the connection, I would hardly expect a casual gamer unless casual doesn't apply to their other computer usage.