Author Topic: Realistic planes?  (Read 5465 times)

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Offline drgamer

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Re: Realistic planes?
« Reply #15 on: July 11, 2006, 05:58:04 pm »
Speaking of realistically generated people,
How about realistically making Will Wright?

Think about it:
Realstically generated Spore, the Sims, Simcity, etc. in Spore!

or just realistically generated species of programers, generating all kinds of code

One is 'fake', the other is not, guess which!

Offline Bastardman

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Re: Realistic planes?
« Reply #16 on: July 12, 2006, 12:41:58 am »
or just realistically generated species of programers, generating all kinds of code
That'd make for a good easter egg.

Offline Hydromancerx

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Re: Realistic planes?
« Reply #17 on: July 12, 2006, 05:27:23 pm »
Lookin at hydro's naucean post I thought of something.


BTW those wings were filled with hot air they were not just soildi wings, so it was a mixture of a bi-plane and airship. Thats how it stayed up in the air. If it did not have those it would not fly very well due to the propeller on the back. However for airships propells on the back work just fine.

Offline GCool

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Re: Realistic planes?
« Reply #18 on: July 13, 2006, 04:08:13 pm »
Lookin at hydro's naucean post I thought of something.


BTW those wings were filled with hot air they were not just soildi wings, so it was a mixture of a bi-plane and airship. Thats how it stayed up in the air. If it did not have those it would not fly very well due to the propeller on the back. However for airships propells on the back work just fine.

Yup, I know. I thought it was cool, but quite obviously it'd fly very differently from a normal human fighter plane: possibly softer motion, harder to controll but far more flowey, not to mention that it could travel at a very wide range of speeds that a plane couldn't.

See, my main gripe is not just that anything could fly - it's just everything would fly the same way to within a few degrees of customisation.

With mine, although harder to do, it'd be able to create amasingly customised machines - anything from a working spitfire to something that uses helecoptor blades to lift and pulse-fusion engines to propell it at high speeds in any direction.

The dynamics wouldn't have to be perfect, but the body itself would need to be physics controlled. then you just add stuff to it to make it fly how you want.
heck, you could probably make something that spins to fly....

Offline Hydromancerx

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Re: Realistic planes?
« Reply #19 on: July 14, 2006, 04:25:24 am »
Lookin at hydro's naucean post I thought of something.


BTW those wings were filled with hot air they were not just soildi wings, so it was a mixture of a bi-plane and airship. Thats how it stayed up in the air. If it did not have those it would not fly very well due to the propeller on the back. However for airships propells on the back work just fine.

Yup, I know. I thought it was cool, but quite obviously it'd fly very differently from a normal human fighter plane: possibly softer motion, harder to controll but far more flowey, not to mention that it could travel at a very wide range of speeds that a plane couldn't.

See, my main gripe is not just that anything could fly - it's just everything would fly the same way to within a few degrees of customisation.

With mine, although harder to do, it'd be able to create amasingly customised machines - anything from a working spitfire to something that uses helecoptor blades to lift and pulse-fusion engines to propell it at high speeds in any direction.

The dynamics wouldn't have to be perfect, but the body itself would need to be physics controlled. then you just add stuff to it to make it fly how you want.
heck, you could probably make something that spins to fly....


Good point. Also i posted a new Naucean Jet Glider you might want to look like. I wonder how it will fly.

Offline SBD

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Re: Realistic planes?
« Reply #20 on: July 14, 2006, 04:45:56 am »
Quote
anything from a working spitfire
i am SO doing that