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Spore: General / Re: Spore community game?:)
« on: July 20, 2006, 01:44:28 pm »

Lol, that is so typical for a flash game, and exactly what i don't like ;) haha
the "physics" for the sparks hitting the ball sent it away very badly and un-logical ... a typical flash game /Me thinks ;)

on the other hand, I'm sure a skilled person can do it much nicer and correct using tools like Gamemaker or flash... the problem when we create tools like flash, visual-basic, gamemaker and such... is that it drops the over-all level of product quality when every one can pick it up and play something together... and this is sad, since it can completely destroy a products reputation.

anyway... i think a game in this size(work Wise) is a realistic goal, nothing to fancy... but still playable :)

Spore: General / Re: Spore community game?:)
« on: July 20, 2006, 06:46:03 am »
SpecialBrownies: nahh, only a game made in click & play can have that click & play feeling :P

seriously now, even a simple arcade game can be well made so that it don't have that feeling :)

hmm... i think an simple arcade game is more realistic, and easy to finish... than some large iso-world project :S

Spore: General / Re: Spore community game?:)
« on: July 19, 2006, 10:18:43 pm »
he he, nahh... don't worry about it... its 07:16 in the morning here, and iv been up all night... :P

well of course, it will be impossible to include the hole community, but i was hoping to add some of it anyway :)

anyway, I'm off to bed :)

PS: oh boy! this must be like my shortest message ever :P lol

Spore: General / Re: Spore community game?:)
« on: July 19, 2006, 08:46:22 pm »
when you say - there are advanced particle effects -
do you mean, there is - pre made effects i can use in my game- or - i can create every particle from null, and make it do what i want - ?
cuss the first one don't count to me ;)

hmm... this is a very simple test i played together a while back, the first particle test i did in max i think...
i am afraid it is a bit slow on some specs.
oh, it also got the source in it (bmx file) and it shows some OOP stuff...

max is found here, among other versions of blitzbasic:
the full version cost money, but you can try out the demo for 30 days i think :)

max is the only one that is oop, so if you don't like that... there is blitz3d that has a nice directx engine(only dx7, or dx8?)
but i strongly recommend that you learn OOP, it is sooo lovely... i was once a Pascal/C coder, and i didn't like OOP ether... but after some study, i really got to LOVE it... trust me, its Sweet... takes a while to get into, but its worth it, and once you have learned it... you cant live with out it ;) he he

but lets go back to topic, shall we?;)

Spore: General / Re: Spore community game?:)
« on: July 19, 2006, 08:27:58 pm »
I don't like Java, i prefer cappuccino :P

no seriously... never liked that language, even tho it was included in a programming education i took.
I only use max when it comes to writing games, it has its own modules for 2d(and soon 3d) so i really don't need anything else.
and it is fairly easy and yet a very powerfull language :)

I have seen all the click&play games i need for a life time... and don't get me started on Flash games ;) he he
i can anderstand that it is fun for the happy amateur or anyone ho don't have allot of time on there hands, but after writing code for over 10 years... going back to tools like that don't feel very right to me ;)

I played around with a few of those click&play tools(not using any scripts) and it seems to be built allot on the idea, that you set differect pre-made variables to make an object jump(for example), tweaking parameters and entering values into already existing abilities, sure you can do allot of different simple games with this... but can you do advanced particle effects for example? no ... maybe with scripts, but i still think it will be hard to create something that does not look like it was created in a - click & play - tool, And i simply don't like that feeling.

so nahh, I'm sorry... no gamestudio or flash for me, id love to write some sort of engine for you people to fill with something, but that is the rule :P hehe

Spore: General / Re: Spore community game?:)
« on: July 19, 2006, 07:22:58 pm »
stuckin2004: isn't Gamemaker some sort of "Click & Play" tool? if so... i think it is a bit to limited for my taste.

hmm.... I'm very split-minded when it comes to - Ho is going to program what, and using what -... i want to do the programming, but i also want to include the community, however... i simply don't See the benefits in creating the game in a less dynamic and powerfull tool, so that one or two people can add stuff, the best thing would be to write it in a language every one anderstands(HTML?:P lol.... ), but since most people isn't programmers here, and those ho has knowledge about the language is lI'mited(I'm sure there is skilled programmers here to of course)... i think its more logical to make one guy write the engine, and have others make up all the in-game material.

on the other hand, since i started this... i guess i get to put out a few ground rules huh ;)

writing an engine is no problem, especially if its a simple 2d game, making an iso engine isn't to hard ether(even tho a nice one will take some more work, and time), done my share of those to... but the thing that i suck at (except for hand made pixel iso art) is sprite art, story and backgrounds, and everything else... like level editing(depending of what type of game of course)
i really suck at photoshoping and material like that... and i know there is allot of skilled people in this forum :)

anyway... there already is a bunch of flash games out there, thy all got that toy-'flash' feeling... and i was hoping to create a game that don't have it, even if the game it self is very simple... i can add allot of very cool effects that is hard or impossible to do in flash or gamemaker :)

i had one idea, its simple ... im not sure how spore:ish it is, but it might be fun...
How about an arcade style spore shot-em-up, where you fly your space ship from the side, blast your way throw different levels with different weapons(pickups, bonuses) throw a hole bunch of spore:related creatures, the willusarus for example... and why not Mr-Will him self ass a super end-boss :P lol

i think an iso-style diablo-spore game could be fun to, but i don't think you know how much work it takes to create such a game, and I'm not even sure you can do it in a very nice way using a tool like Gamemaker ... sure, I'm guessing there is some sort of limited scripting in it... but it will still be based on very limited variables when it comes to rules. with the hole - fill in this variable to do this, fill in that variable to do that -.

or we can do it even more simple, and make the chances of finishing this game allot greater... just make it a shot-the-organism game? ... like those old duck-shooting games on SNES? make it look like the first cell-stage perhaps?

Spore: General / Re: Spore community game?:)
« on: July 18, 2006, 08:10:24 am »
whereas you (I assume) are out to create a game that is effectivley "by the community for the community".

well, yeas, that is the basic idea :)

and maybe you are right, maybe he didn't meant it like that... but i have heard that argument allot - why do you create a program like that - allot before, people told me the same thing when i started working on my Torrent search engine (and there is allot of people ho like that project now)... and my fileshare engine/chat network(also got very popular for a while, before i trashed it) and so on, well... anyway.

it is probably the most common question i get from any other programmer when i release info on a new project, and i find that very strange.

no one hos got more nice ideas? come on people, i know you can do bether! :D

Spore: General / Re: Spore community game?:)
« on: July 18, 2006, 04:40:31 am »
Aegis: your right, we must think small... i can probably put together any type of game, more or less... but my track record for finessing stuff is not the greatest.

however, a small 2d game inspired by Spore, should not be a problem :)


so?... you know, I really don't get that argument - "There already is a program like that" ... i mean, seriously, as a programmer, should i just role over and die? i mean, why do programmers even bother to write anything nowdays?... new tetris games? new chat clients? new ftp clients... there are dozens already, reasons? ... we love to code, there will always be some one outhere ho like our new version and idea. and maybe, only maybe... can i create something the other games don't have?

does any of those spore-games included the community in the art work? story? gameplay?

Spore: General / Re: Concerns, directed at the forum.
« on: July 17, 2006, 12:08:18 pm »
... and also those who don't try to write in a remotely readable or coherant manner at all....

Try to read my opening post with a clear head, it was pointed at nobody in particular and was only meant to improve a little of the quality-of-life in the forums. One phrase should tell you a little something :

"Its understandable if someone doesn't read and write English as a primary language, most of the problems there are avoided by simply saying "I dont speak english very well, please excuse", but a lot of people really just don't seem to even -try- to write any more."

oky, then I'm happy ;) ... now where did i put that peace pipe ... ?:P

Spore: General / Re: Concerns, directed at the forum.
« on: July 17, 2006, 11:33:49 am »
... and also those who don't try to write in a remotely readable or coherant manner at all....

this is not helping you know, since this thread was started after the last troll war against me, i can only assume that you mean me... with the Fraze above?

you have already come to the conclusion that i do in fact use spell-check, and that should also mean that you can figure out that I have infact been trying to put allot of time in to all my messages, I do everything in my power to get things right... still, don't seem to be good enof for most people.

i read every post i write several times, i edit it over and over if i find anything that could be misunderstood, and overall, i think i spend allot of time on my posts...

i also think it is a bit dangerous to open up this thread again, you closed it Cu's it was a bomb, and i don't think any of the trolls will be able to stay way from it this time around.

Spore: General / Re: Spore community game?:)
« on: July 17, 2006, 11:19:46 am »
lol, nahh, not looking at you as a superhero LOL :P (dude, where is your cape?)
where the hell do you get those ideas from?:P

All i wrote was, that you seem to be the only one ho read the forum and make intelligent conclusions... instead of simply assume what every one else is assuming...  that is a good thing, right?

oh.. well, thats not entirely true... i wrote Allot more :P lol, but then again, rambling is my middle name :P

Spore: General / Re: Spore community game?:)
« on: July 17, 2006, 10:09:01 am »
Tanx Uroboros! i think you just saved my day!:D

finally one ho gets it ... finally one ho reads the thread, and finally one ho uses his brain!,
I mean, this must be some sort of new record or something. ;)

just vision the amount of web-space we could have saved if people only try-ed to figure this out, when i first explained it? :P
he he ... yeas... i can See it know... oh... its so beautiful, so peasfull :P *looks dreamingly in the sky*

by the way, maybe some admin/operator should do a note somewhere that the spell-check don't pick up all the errors (like sentence combinations, or mix-up in similar words) as a sticky topic, or in the "before posting" thread, people must learn to respect that people in this forum comes from different country's with different prerequisites, and one should never be afraid to post in a forum only Cu's he has problem with a secondary language, or dyslexia, or whatever.

it might just save us allot of trolling, and we really Really don't need it.

alright, back to topic... rpg you say? ... not sure how fun it is to write an rpg game doh, on the other hand i can do some nice iso-pixel art and that I'm fairly good at... on the other hand, shouldn't a spore-related fan game, be more related to spore...
I mean, when i think of spore, i think of build-whatever-you-want, and use it to create a civ, explore and so on... but the most basic idea is that we create the tools we use, so this game should be using a similar theme?, even if the game it self is much MUCH more simple.

can we create RPG characters/animals/NPC's and so on?...

one idea that comes to mind, is to make some sort of "robot wars" game, where you build your own creature out of parts, and make it fight against other player creations? and it should not be so hard to implement multi-play ether?

the first thought that strike me with this, is that I will then probably try to add some sort of advanced joint system for realistic leg/arm movements... hmmm, that might be a bit messy ... well, its only an idea :)
But I guess one can make this very simple to?:S

Spore: General / Re: Spore community game?:)
« on: July 17, 2006, 08:58:37 am »
Tanx Aegis, wellcome aboard!;)

well, i do have knowledge about c/c++(among other things), even tho it was a few years back i worked seriously in it... when it comes to games i only write those in a nice little language called max, or BlitzMax(yeah i know what you are thinking, but it is a really nice language)
its fully modular structured, OOP with inheritance and polymorphisms, has a garbage collector(i think one can turn it off), the compiler anderstands both c/c++/asm and after compiled, it execute as fast as C/C++ code, on top of that it has a very nice built in 2d module(using ether dx or gl) and about anything else one needs for a large commercial game, and the same source can be compiled on both Linux, mac and win with only miner changes :)

so i will stick to this, sorry :)
like i wrote... it dose support c/c++ so i guess it might be possible for others to write in those languages, but i fear that this might complicate the overall project alto more than it gives.

I also think that bmax supports LUA, so this might be one solution if people have any knowledge about that?
but i was hoping to keep this project small, adding tons of programmers and script support might overkill a very simple idea?:S

never heard of that RPG project, was it any good?:D

Spore: General / Re: Spore community game?:)
« on: July 17, 2006, 08:19:03 am »
What the hell are you peoples problem!?!? Did you even TRY my post's in the spell-check!?!?!?

ho the **** is playing anything? ... you are all idiots. (most of you anyway)
I'm sorry for the harsh words, but after all the crap you people give me every time i open my mouth... go figure.

and you obviously don't know what the heck your are talking about.
how hard can it be to try ANY of the words i "miss-spelled" your self...  shiiiiises...

just try the dam spell-check your self and you will know i was right all along...
but noooooooo ... it is allot more fun to be ignorant and troll, then to get your facts straight.

so why doesent the spell-check find all my errors? i don't know... a bug? how the hell am I'm suppose to know, but it don't, OK?

I'm getting seriously tired with this crap...

Spore: General / Re: Spore community game?:)
« on: July 17, 2006, 08:04:57 am »

And if
is a word, I'm killing myself now.

The spell-check don't complain... so i could not care less.

unless... you people think that i should look up every single word in a separate word lexicon to, after the spell-check that is.... right... cuss i have nothing else to do with my time, then to make the trolls happy.

a 3d rpg better than ff7 and with a swastikan as the star

How about a realistic suggestion? ...

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