Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - UndeadScottsman

Pages: [1]
Spore: General / Question about the parts and procedural generation
« on: July 17, 2007, 12:49:43 am »
I seem to recall reading that everything in the game, short of some of the interface stuff, was procedurally generated.  I can't find a quote on the matter, but can anyone remember where Will or anyone else at Maxis has said this.  Specifically whether or not the various parts of the creature (like the feet, eyes, hands, etc.) are procedurally generated.

PC Games / SiN Episodes to be released through Steam
« on: July 10, 2005, 05:37:26 am »
You've probably heard but recently Ritual Entertainment (SiN, Heavy Metal: FAKK 2, Star Trek: Elite Force 2), has announced that they're going to be releasing a new SiN game episodicly through Valve Software's Steam service.  This marks the first big name developer besides Valve to use the Steam service.  (Flying Lab Software, who are making an MMORPG called Pirates of the Burning Sea, is the only other announced company.)  The gameis also the fourth game to have Valve's source engine be licensed for it.

The current plan is for six hour long episodes to be released at around 20 bucks a pop every three to four months. (Which if it turns out to be an accurate time estimate, would be an extremly good value for me, as I beat Half-Life 2 in 11 hours which was 50 bucks.  18 hours for 60 would be nice).

For those of you who are a littel in the dark, SiN was an FPS based on the Quake II engine that was released shortly before Half-Life.  While a good FPS, it was rushed out to beat Half-Life and had numerous bugs and loading issues, and though these issues were eventually fixed, the game was ultimately smothered by Half-Life.

Anywho, I didn't see this mentioned so I figured I would bring it up.  Hopefully this doesn't degenerate into complaints about Steam and how episodic content is overcharging. :D

PC Games / BlizzCon!
« on: June 30, 2005, 03:06:44 am »
Too bad I'm going to PAX (The Penny-Arcade Expo) this year, otherwise I'd definantly try and make it to this.  Basically it's a big convention centered around Blizzard  (Kind of like Fan Faire for Everquest.)  Here's the skinny
BlizzCon™ Gaming Festival Announced
Blizzard Entertainment®, Inc. is proud to announce the very first Blizzard Convention, to take place on October 28 & 29 in Orange County, California. BlizzCon™ is a celebration of our Warcraft®, StarCraft®, and Diablo® franchises and the players who have helped make them so popular around the world. Attendees can look forward to a variety of events, including participating in question and answer panels with the developers of World of Warcraft® and StarCraft: Ghost™, playing Blizzard games live with friends, and watching the world's best Warcraft III and StarCraft pro-gamers compete in the BlizzCon Invitational tournament.

Further details and information about ticket sales will be posted in the days ahead on

      WHAT: BlizzCon will be an ideal event for gamers from around the world to meet each other, participate in live Q&A's with Blizzard developers, and share their passion for their favorite Blizzard games.

      WHO: Gamers who enjoy playing any of the games developed by Blizzard Entertainment.

      WHERE: Orange County, California. Exact location to be announced at a later date.

      WHEN: Friday and Saturday, October 28 and 29, 2005. The event begins at 8 a.m. PDT on both days.

Any chance you going to this and covering it in a Podcast, Steve? :)

PC Games / Darwinia
« on: March 25, 2005, 04:15:34 am »
Anyone else get this game?  My copy finally arrived in the mail last week (It was shipped on February 28th. :D Go go shipping from England to Alaska!) and while it was short, (a lot shorter than I expected, especially considering the simplicity of the game,) and definantly has a bit of a fudge element in relating to the computer elements, it was a VERY fun game.

For those of you in the dark, which I'd suspect to be quite a few, since I haven't heard much about this game since it was released, this is the next game from Introversion, the guys who made the hacking sim "Uplink."  The game basically revolves around defending a civilzation of sentient AI sprites, called Darwinians, against a viral invasion of their tron-like world.  The game is a big nod to video games of old (Airstrikes are brought in by Space Invaders; the main squad units play a bit like Syndicate or Cannon Fodder, the Darwinian's themselves are led around like lemmings) and plays vaguely like an RTS.  Very vaguely.

First of all, for the "basic" units (ie. Programs) that you run, don't cost anything to make.  If they get destroyed you can just build another at no loss.  The trick is you can only have so many running at one time (The game starts at 3 but can be upgraded to as much as five).  Secondly, your main unit (the squad), is comprised of 3 to 5 members and can use rapid-fire lasers to kill the virus, along with your choice of grenades (good for long range attacks but require a bit of timing), rockets (shorter range but instantly explode) and the aforementioned airstrikes. (Take awhile to finally drop, but do a LOT of damage)  Also to note, your units have pratically no AI: which makes sense because they're extremly basic programs in the story.  You control the squad directly.

Thirdly, you can't control the Darwinian's themselves.  They are seperate entities.  You CAN however use a program to promote them into officers, who will then give a GOTO command to any Darwinian's near him.  They'll head straight to where you have 'em sent, regardless of terrain or how badly infected the area is.  Darwinian's are required to run various facilities in the world (Built prior to the viral invasion).

Darwinians, like all living things in the world of Darwinia have a soul: a piece of digital DNA that coorsponds to one of the 10,000 machines the world of Darwinina is composed of.  In order to get more Darwinians, you have to put the corrupted souls you get from destroying the virus into incubators so they can be reborn as Darwinians.

Anywho, that's pretty much the gist of the game.  There's a demo up at along with a guide to the game that doesn't suck like mine. :D  I had fun with it, though it could have easily been a bit longer. (At one point there's a side mission that has no actual effect on the storyline.  I wonder why they couldn't do more like them)  I think I've rambled on long enough.  I recommend everyone check out the demo and if you like the game, order it from Introversion, and feel good about giving your 40 bucks directly to "the last of the bedroom developers" (All four of 'em :D) instead of some big faceless publisher. :)

Pages: [1]