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Messages - subpar

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Spore: General / Re: Spore on Kotaku
« on: July 01, 2008, 12:30:31 pm »
Quoted from http://kotaku.com/5021026/playing-spore-a-lesson-in-teabagging#c6464964.

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So, from Wright's Apple store presentation, I took a lot of notes of the full thing. Suffice it to say I am super excited for this game. Here's a quick list of stuff you can do in Spore:

● The game features an incredibly detailed time line of events from the moment the game starts to…whenever! It marks the progress of the player's species, how many generations they've gone through, and much much more.

● When the player's creature enters Tribe mode, a hilarious in-game 2001 parody cinematic occurs. Amazing.

● In the early stages of a planet's life, Cataclysms might occur fairly often (every few tens of thousands or millions of years). These include apocalyptic meteor showers, visits from alien spacecraft, etc. The aliens in the game Will showed us were, I **** you not, red Pikmin.

● Other creatures on the planet evolve as the player evolves.

● Once the player reaches the Tribe mode, evolution becomes locked for all creatures on that planet. You can't modify the creature's evolutionary traits any further, however you can customize them with accessories, armors etc, and their brains continue to develop.

● In a weird twist, all rival tribes on your planet (in Tribe mode) are different species, never your own. I asked Will about this and he said that while it's probably not very realistic to have more than one sentient species evolve on the same planet, his designers convinced him it was more fun that way. Apparently, however, once a player reaches Civilization level, all the rival cities on the planet change to your species. Kind of weird.

● The game is chock full of Achievements! Not sure if they do anything like in mass effect, but there's like, hundreds.

● The player earns Super Powers over time, like an instant social "attack", which in one stroke convinces another creature or tribe to be your friend or ally.

● The game features what Will called Epic creatures. Massive, monstrous things that are very tough to kill but offer supreme bonuses if you can kill them or get them to join you as an ally. Eventually you can create your own!

● Apparently, the game features mariachi music during the tribal stage
In Tribe mode, you have the ability to domesticate animatls.

● Tribal stages of advancement are shown through a cool totem pool which gets new segments added as you progress.

● At the Tribal and Civilization stages the main resource of the game is no longer DNA points (obviously used to modify your creature), but actual harvestable resources. The most prominent? SPICE.

● The full version of the Sporepedia can be completely customized with special tags, groups of objects and creatures by theme, and so on.

● By creating a race of aggressive creatures, the player will be setting down the path of a militarized society. By heading down a social path, the player's society will be based on religion.

● Brian Eno is doing the music

● The game features a Procedural Music Generator. Create your own songs using a nod-based graphing system.

● In Civilization mode, the world map and known territories gets split up all Risk style, but remains real time.

● Wright hired on Soren Johnson (Civilization IV's lead producer/director/) to handle the Civilization design phase.

● In Civilization mode the player has access to vehicles based primarily on their society's base ideals. There are religious evangelical vehicles which attack through proselytizing with an enormous, thousand foot high hologram of your species' spiritual leader. In this way you can conquer cities without destroying them.

● Playing through the game will unlock stages of civilization, and if you so wish you can start a new game in a different part of the galaxy at any unlocked level.

● There are many different types of cities, each based on religious, economical, diplomatic, militaristic, etc ideals.
● Economic vehicles can establish trade routes.

● Wright says "In Space mode, things really open up"

● When in control of the UFO, players have access to advance transforming technology which allows them to slowly or quickly carve up the landscape, including in ways with shapes (if for example you want a valley with tank-like tread marks, you can have that.

● In Space mode, all of your cities turn into colonies, and each can be managed individually just like in Civilization mode.

● In space mode, players can actually create an entire ecology on a barren, lifeless world.

● On the galactic map, star life determines the potential for resources.

● It is entirely possible to engage in interstellar fleet battles. The only drawback is that you can't have fleets of your own ships. You can only have fleets if you make allies and you get them to commit to the fleet, in which case the player can eventually take massive fleets of ships into battle.

● They're working on a Spore Widget for OS-X

● Your buddy list will automatically determine some creature placement in the universe. Your best buddy at the top of the list will have another species in your galaxy raised to awareness first.

● In civilization mode, players loose all control over the individual aliens/citizens of their cities.

● Thought the creature creator was cool? There are at least EIGHT individual editors.

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Spore: General / Re: Spoiler Data Hidden in Creature Creator
« on: June 27, 2008, 12:09:32 pm »
This page talks about space pirates and fighting enemy UFOs. http://spore.vg/dump/locale/02FABF01_02FAC0B6_F0B62B43.txt

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Spore: General / Re: Spoiler Data Hidden in Creature Creator
« on: June 27, 2008, 12:06:15 pm »
From http://spore.vg/dump/locale/02FABF01_02FAC0B6_F9F80B79.txt
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0x000001b1 ~guide: -bullet~ Spacebar - Jump, and also flap your wings if your creature has evolved them

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Spore: General / Re: Spoiler Data Hidden in Creature Creator
« on: June 27, 2008, 12:01:56 pm »
According to http://spore.vg/dump/locale/02FABF01_02FAC0B6_F561E409.txt the civ currency is Sporebucks.

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Spore: General / Re: New Spore logo: HQ
« on: February 17, 2008, 08:53:01 pm »
The spiral in the O makes the perfect cube cap in compiz:


For anyone thats interested, I cropped the rest of the logo out, if you want to use the O for a wallpaper.
http://img176.imageshack.us/img176/4553/sporespiral1575x1575eb6.png

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Spore: General / Re: The Release Date Thread *Official date - Sept 7, 2008*
« on: February 12, 2008, 01:44:31 pm »
Wow, Spore is going to be released on either one of my last days of summer, or one of the first days of school. That should make September much more bearable.

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my avatar is a rotating hypercube.

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Spore: General / Re: Image Archives
« on: January 18, 2008, 01:20:38 pm »
on windows use print screen, on a mac use command shift 3, and on linux use the screenshot application. If your watching a video in windows media player it wont work because of the way your video card handles videos, but it should work with flash videos (ie: youtube)

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Spore: General / Re: Image Archives
« on: January 18, 2008, 12:53:03 pm »
I suppose I should add this here

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Spore: General / Re: So... I just played Spore at Macworld...
« on: January 17, 2008, 12:02:36 pm »
-Expect to hear a lot more of this game in the next three months (his words)

After rereading this thread, that quote jumped out at me. This pretty much leads me to believe the game will be released in 3 months. I know he said they were shooting for a release before summer, making April optimistic, but I say it will be released in 3 months because they wouldn't have a pr rush for 3 months and then stop before releasing the game. I interpret this quote as further confirmation of an April release.

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Spore: General / Re: VIDEO - creature creator on Mac
« on: January 16, 2008, 11:48:39 am »

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Spore: General / Re: So... I just played Spore at Macworld...
« on: January 15, 2008, 05:59:38 pm »
What is the homescreen like? Did it list stages?

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Spore: General / Re: Spore to be on MAC
« on: January 15, 2008, 05:36:59 pm »
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We should be angry at the fact that this was their announcement. Especially April Jones  Sad Angry Angry. She needs to burn at the stake for raising our hopes in that letter. Also damn Xspore because they spammed them into a response. Really both are at fault for this news.

I agree that this announcement is a big letdown, especially because we were expecting a release date. You can't blame them though, they have been secretly working on a mac version of the game, revealing it is "exciting news"... to some people. On the plus side, Sporific got to play with the editor, and according to the EA guy we can "expect to hear a lot more of this game in the next three months," and we got a rough release date of "hopefully summer or earlier, and definitely before '09."

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Spore: General / Re: Cute animal photoshopping reminiscent of Spore
« on: January 13, 2008, 10:01:04 am »
I just added the text with GIMP.

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