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Spore Guide - [SPOILERS!]

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Hydromancerx:
Building Creator


Welcome to the Building Creator
http://spore.vg/dump/locale/02FABF01_02FAC0B6_C69BC47A.txt

You can enter the Building Creator from within the Civilization Phase from the City Planner or from the Galaxy Main Menu.

[o] You will always start in Build Mode when you create buildings.
[o] There are four categories of buildings that you can make in Spore; City Halls, Houses, Entertainment and Factories.
[o] Buildings are purely there for the aesthetic pleasure of your citizens, the purpose they serve in the Civilization Phase is determined by their category function and city layout.  So, have fun and go all out!


Partial Styles
http://spore.vg/dump/locale/02FABF01_02FAC0B6_079911C0.txt

There are three regions to your building's coloring.

You can choose one style for each region.   You can also choose the color of each region.

One tip: Choose the style first and the color second.

There are three regions:

Walls and Roofs  - paints all wall and roof parts

Window, Doors, Connectors and Function - paints all window and door and connector and function parts

Detail and Effects - paints all detail  and effect parts

Customize a pattern category color:

Click one of the paint swatches.

Get more color options by click-and-holding a paint swatch then select from palette that appears.


Painting Your Building
http://spore.vg/dump/locale/02FABF01_02FAC0B6_2E952999.txt

Now that you've created the perfect building, it's time to add a little color.  Select Paint Mode at the top of the Building Creator. The Paint Palette will open on the right of the Building Creator Screen.

You can paint your building in one of three ways:

Complete Styles - just one click and your building will take on the style of the sample image in the Complete Styles Palette.

or

Partial Styles -  allows you to apply specific textures and colors of your choice in three regions: walls and roofs, connectors, windows, doors, function, and details.

or

Paint Brush Mode - allows you to customizing the textures and colors for each region on each individual  building block.

Paint Like
You can even copy the paint theme of one of your previous creations using the Paint Like feature.  This is particularly useful if you want to paint all of your buildings using the same style.  You can even match the style of vehicles or creatures that you have created.  See the Paint Like section on how to use this feature.


Name, Describe and Tag your Building
http://spore.vg/dump/locale/02FABF01_02FAC0B6_3D6477DE.txt

Don't let your building go without a name!  Click "Name Your Building" to give it a name and fill in the description box below.

You can also add a tag, a single word or two (separated by commas), that way if you share your building with other Spore players, they'll be able to search for it more easily.


Complexity and Budget
http://spore.vg/dump/locale/02FABF01_02FAC0B6_97AD1599.txt

The Block Budget
Your block budget is shown in the lower left corner of the Building Creator.

Each block you put on your building costs block points. Once you run out of points to spend, you will not be able to add any more blocks.

Complexity Meter
The complexity meter measures the complexity of your building.   

The complexity meter will show up in the upper right corner as you add blocks.  If your building becomes overly complex, you will not be able to add any more blocks.


Paint Like
http://spore.vg/dump/locale/02FABF01_02FAC0B6_142FDC50.txt

You have an option to paint your buildings to match other buildings  you have created yourself or shared with  friends.  Or even paint your building like a creature!
[o] Select the Paint Like option in the Complete Styles Palette to access The Sporepedia.
[o] Select the creation whose paint style you'd like to copy and click the green check mark.
[o] When you return to Paint Mode your building will be painted with your style selection.


The Blocks Palette
http://spore.vg/dump/locale/02FABF01_02FAC0B6_8964FB6F.txt

In Build Mode the Blocks Palette is open on the left of the Building Creator Screen.

Blocks Categories
Along the top of the Parts Palette are the Parts Categories you can choose from; roofs, Select from various roofs, structural bodies, connectors, windows, doors, function, details, effects.  Each building category has some variety of blocks belonging to that category.  To select the Part Category you wish to use, just click on its tab in the Part Category row.

Which way is my building facing?
Your building is facing toward the arrow on the building dais.

Selecting and Adding Blocks
To select a block click on it in the block palette and then drag it from the palette onto the dais or onto your building.

To select a part once it is on your building, just click on it until it is highlighted in blue.

Stacking or Intersecting Roofs and Bodies
If you place two blocks on the dais together, they will automatically intersect as you bring them close together. If you place one block directly over another it will automatically stack.

Snap To
While you can place a block anywhere you wish to on your building, windows, doors and details all have snap to points to help assist you in alignment.  You will notice a slight snap and hold when you drag these blocks onto your building.

Building Diameter and Height
There are limits to the diameter and height that your buildings can be.  If you exceed these limits as you try to place a block, the block simply won't stay put, instead it will remain highlighted red even if it looks like it should attach.  You will not be charged for blocks that can not be placed.

Undo/Redo
Click the undo/redo buttons to undo or redo your last move (you can click several times).


Advanced Features
http://spore.vg/dump/locale/02FABF01_02FAC0B6_D8AE322E.txt

Access Advanced Part Handles
[o] You can access more part handles once you have a part on your building by selecting that part and holding down the tab key. You'll see  additional part handles that let you control the placement of each part to a greater extent.

Copying Parts
[o] To copy a part that you already have on your building, click on that part while holding down the ALT key on your keyboard, then drag the copy to another spot on your building.

Directional Placement
[o] To move a part in the z plane hold Control key down on a selected part and reposition it with your mouse.
[o] To move a part in the x and y plane hold Shift key down on a selected part and reposition it with your mouse.


Paint Brush Mode
http://spore.vg/dump/locale/02FABF01_02FAC0B6_CFEFC0AA.txt

Paint Brush Mode allows you to paint the regions of each individual building block separately. 

Paint Brush Steps
[o] Select a pattern swatch, you will see it appear alongside the color palette selector.
[o] Most pattern swatches have a primary and secondary color.  Chose one color from the top row of the color palette selector and another color from the bottom row of the palette color selector.
[o] Move your cursor, which will appear as a paint bucket over to your building.  Areas of your building will outline in blue, this is the area that will be painted if you click.  Click to paint the area you wish with your pattern.

Paint Brush Mode Advanced Features

Painting Multiple Blocks or Regions
[o] Press the 1 on your number keys then Hold the Control key and place your paint bucket over block to select all similar blocks.  Click to paint all blocks the same texture and color
[o] Press 2 on your number keys then Hold the Control key and place your paint bucket over a block region to select all like similar regions.  Click to paint all of the outlined regions with the same texture and color.

Eye Dropper
[o] Press 3 on your number keys then Hold the Alt key when you click on a painted block to copy color and texture into the swatch color band window.
[o] Press 3 on your number keys then Hold Control and Alt keys to activate the eyedropper. When you click on a painted block you will pick up both the color and texture of that block.  You can then click on any other block and paint it that same color and texture.
[o] Press 4 on your number keys then Hold the Control and Alt keys to activate the eye dropper.  When you click on a painted block you will pick up only the texture of that block.  You can now apply that texture to another block by clicking on it with the paint bucket.
[o] Press 5 on your number keys, then Hold the Control and Alt keys to activate the eye dropper.  When you click on a painted block you will pick up only the color of that block.  You can now apply that color to another block by clicking on it with the paint bucket.


Editing Blocks
http://spore.vg/dump/locale/02FABF01_02FAC0B6_808984FB.txt

Editing Blocks With Handles
Once you have added a block to your building you can edit it using its edit handles. Select the block you wish to edit by clicking on it.  It will highlight in blue when selected.

Each of the blue handles allows you to edit the block:
[o] Adjustment Arrow:  Change a block's height, width, length, or curl.  Just pull and see what it does.
[o] Rotation Ring:  Rotate the direction of blocks.

Removing Blocks
To remove a block, either select the block and press delete or click and drag it off the building or dais.


Saving Buildings
http://spore.vg/dump/locale/02FABF01_02FAC0B6_B900E101.txt

After modifying any part of a building or creating a new one,  simply click the green check mark at the bottom right corner.

If you entered the Building Creator from the Galaxy Main Menu you will enter the Sporepedia with your building card selected.

If you entered the Building Creator from the City Planner in the Civilization Phase your building will be automatically saved and you will return to the City Planner with your new building ready to use in your City.

If a red exclamation mark appears in the place of the green check mark, it is because you need to do one of the these steps:
[o] Add more blocks to your building - all buildings must contain at least  3 blocks.
[o] Give your building a name

If a yellow exclamation mark appears in the place of the green check mark,  you will be prompted to paint the building  for the 1st time before saving.


Camera Controls
http://spore.vg/dump/locale/02FABF01_02FAC0B6_BDF87091.txt

User Interface
[o] The rotate buttons rotate the dais so you can see all sides of your building.
[o] Zoom the camera in and out.

Mouse Controls
[o] Hold either mouse button and drag on the background to rotate and pitch the dais.
[o] Hold down the Shift key and scroll the middle mouse wheel to zoom in and out.

Keyboard Controls
[o] The + and - keys zoom in and out.
[o] The greater than and less than keys rotate the dais.


Hydromancerx:
Vehicle Creator


Welcome to the Vehicle Creator
http://spore.vg/dump/locale/02FABF01_02FAC0B6_591BF3C4.txt

[o] You can enter the Vehicle Creator from within the Civilization Phase from the City Planner or from the Galaxy Main Menu.
[o] You will start in the Build Mode where you create vehicles.
[o] Vehicles specialties match your city specialty of Military, Religious or Economic, this will determine the types of parts you can place on your vehicle.
[o] There are also 3 categories of each type of vehicle; Land, Sea and Air
[o] Vehicle capabilities do matter.  There are three areas to invest in your vehicles, Power, Speed and Health.


Saving Vehicles
http://spore.vg/dump/locale/02FABF01_02FAC0B6_0D8442B5.txt

After modifying any part of a vehicle or creating a new one,  simply click the green check mark at the bottom right corner.

If you entered the Vehicle Creator from the Galaxy Main Menu you will enter the Sporepedia with your vehicle card selected.  If you entered the Vehicle Creator from the City Planner in the Civilization Phase your vehicle will be automatically saved and you will return to the City Planner with your new vehicle ready to use in your City.

If a red exclamation mark appears in the place of the green check mark, it is because you need to do one of the these steps:
[o] Add more parts to your vehicle - all vehicles must contain at least 3 blocks.
[o] Give your vehicle a name


If a yellow exclamation mark appears in the place of the green check mark,  you will be prompted to paint the vehicle for the 1st time before saving.


Building Vehicles
http://spore.vg/dump/locale/02FABF01_02FAC0B6_01E879F5.txt

The Parts Palette
In Build Mode the Parts Palette is open on the left of the Vehicle Creator Screen.

Parts Categories
Along the top of the Parts Palette are the Parts Categories you can choose from; cockpits, bodies, locomotion, specialty weapons, details and effects.

Which way is my vehicle facing?
Your vehicle is facing toward the arrow on the vehicle dais.

Selecting and Adding Parts
To select a part click on it in the parts palette and then drag it from the palette onto the dais or onto your vehicle. 

To select a part once it is on your vehicle, just click on it until it is highlighted in blue.

Center Symmetry
Vehicle Body and Cockpit parts will align to the center of the dais automatically.

Intersecting Parts
Vehicle parts can intersect, it is up to you to place them where you wish.

Vehicle Diameter and Height
There are limits to the diameter and height that your vehicles can be.  If you exceed these limits as you try to place a part, the part simply won't stay put, instead it will remain highlighted red even if it looks like it should attach.  You will not be charged for parts that can not be placed.

Undo/Redo
Click the undo/redo buttons to undo or redo your last move (you can click several times).


Advanced Features
http://spore.vg/dump/locale/02FABF01_02FAC0B6_1B84FB4D.txt

Access Advance Part Handles
[o]You can access more part handles once you have a part on your vehicle by selecting that part and holding down the tab key. You'll see  additional part handles that let you control the placement of each part to a greater extent.

Copying Parts
[o] To copy a part that you already have on your vehicle, click on that part while holding down the ALT key on your keyboard, then drag the copy to another spot on your spacecraft.

Directional Placement
[o] To move the entire vehicle hold down Shift key.


Paint Brush Mode
http://spore.vg/dump/locale/02FABF01_02FAC0B6_2E89D9A2.txt

Paint Brush Mode allows you to paint the regions of each individual vehicle part separately. 

Paint Brush Steps
[o]Select a pattern swatch, you will see it appear alongside the color palette selector.
[o] Most pattern swatches have a primary and secondary color.  Chose one color from the top row of the color palette selector and another color from the bottom row of the palette color selector.
[o] Move your cursor, which will appear as a paint bucket over to your vehicle.  Areas of your vehicle will outline in blue, this is the area that will be painted if you click.  Click to paint the area you wish with your pattern.

Paint Brush Mode Advanced Features

Painting Multiple Parts or Regions
[o] Press the 1 on your number keys then Hold the Control key and place your paint bucket over a part to select all similar parts.  Click to paint all parts the same texture and color
[o] Press 2 on your number keys then Hold the Control key and place your paint bucket over a part region to select all like similar regions.  Click to paint all of the outlined regions with the same texture and color.

Eye Dropper
[o] Press 3 on your number keys then Hold the Alt key when you click on a painted part to copy color and texture into the swatch color band window.
[o] Press 3 on your number keys then Hold Control and Alt keys to activate the eyedropper. When you click on a painted part you will pick up both the color and texture of that part.  You can then click on any other part and paint it that same color and texture.
[o] Press 4 on your number keys then Hold the Control and Alt keys to activate the eye dropper.  When you click on a painted part you will pick up only the texture of that part.  You can now apply that texture to another part by clicking on it with the paint bucket.
[o] Press 5 on your number keys, then Hold the Control and Alt keys to activate the eye dropper.  When you click on a painted part you will pick up only the color of that part.  You can now apply that color to another part by clicking on it with the paint bucket.


Complexity and Budget
http://spore.vg/dump/locale/02FABF01_02FAC0B6_6CB469AE.txt

The Part Budget
Your part budget is shown in the lower left corner of the Vehicle Creator.

Each part you put on your vehicle costs parts points. Once you run out of points to spend, you will not be able to add any more parts.

Complexity Meter
The complexity meter measures the complexity of your vehicle.   

The complexity meter will show up in the upper right corner as you add parts.  If your vehicle becomes overly complex, you will not be able to add any more parts.


Name, Describe and Tag your Vehicle
http://spore.vg/dump/locale/02FABF01_02FAC0B6_8A1A7E52.txt

Don't let your vehicle go without a name!  Click "Name Your Vehicle" to give it a name and fill in the description box below.

You can also add a tag, a single word or two (separated by commas), that way if you share your vehicle with other Spore players, they'll be able to search for it more easily.


Partial Styles
http://spore.vg/dump/locale/02FABF01_02FAC0B6_EB4FF710.txt

There are three regions to your vehicle's coloring. 

You can choose one style for each region.   You can also choose the color of each region.

One tip: Choose the style first and the color second.

There are three regions:
[o] Chassis and Cockpits
[o] Wheels, Wings and Sails
[o] Details


Customize a pattern category color:
[o] Click one of the paint swatches.


Get more color options by click-and-holding a paint swatch then select from palette that appears.


Camera Controls
http://spore.vg/dump/locale/02FABF01_02FAC0B6_E2979351.txt

User Interface
[o] [rotate icon] The rotate buttons rotate the dais so you can see all sides of your vehicle.
[o] [plus minus icons]  Zoom the camera in and out

Mouse Controls
[o] [Mouse Icon] Hold either mouse button and drag on the background rotates and pitches the dais.
[o] Hold down the Shift key and scroll the middle mouse wheel to zoom in and out

Keyboard Controls
[o] The + and - keys zoom in and out
[o] The greater than and less than keys rotate the dais


Time to Paint
http://spore.vg/dump/locale/02FABF01_02FAC0B6_D5A8B53D.txt

Painting Your Vehicle
Now that you've created the perfect vehicle, it's time to add a little color.  Select Paint Mode at the top of the Vehicle Creator. The Paint Palette will open on the right of the Vehicle Creator Screen.

You can paint your vehicle in one of three ways:

Complete Styles - just one click and your vehicle will take on the style of the sample image in the Complete Styles Palette

or

Partial Styles -  allows you to apply specific textures and colors of your choice in three regions: Chassis and Cockpits, Wheels, Wings, and Sails, and Details.

or

Paint Brush Mode - allows you to customizing the textures and colors for each region on each individual part.

Paint Like
You can even copy the paint theme of one of your previous creations using the Paint Like feature.  This is particularly useful if you want to paint all of your vehicles using the same style.  You can even match the style of buildings or creatures that you have created.  See the Paint Like section on how to use this feature.


Editing Parts With Handles
http://spore.vg/dump/locale/02FABF01_02FAC0B6_C591E070.txt

Once you have added a part to your vehicle you can edit it using its edit handles. Select the part you wish to edit by clicking on it.  It will highlight in blue when selected.

Each of the blue handles allows you to edit the part:
[o] Adjustment Arrow:  Change a part's height, width, length, or curl.  Just pull and see what it does.
[o] Rotation Ring:  Rotate the direction of parts.
[o] Position Ball:  Adjusts the orientation of a part.

Removing Parts
To remove a part, either select the part and press delete or click and drag it off the vehicle or dais.


Paintbrushes
http://spore.vg/dump/locale/02FABF01_02FAC0B6_C03DE583.txt

Paint Brush Mode allows you to paint the regions of each individual vehicle part separately. 

Paint Brush Steps:
[o] Select a pattern swatch, you will see it appear alongside the color palette selector.
[o] Most pattern swatches have a primary and secondary color.  Chose one color from the top row of the color palette selector and another color from the bottom row of the palette color selector.
[o] Move your cursor, which will appear as a paint bucket over to your vehicle.  Areas of your vehicle will outline in blue, this is the area that will be painted if you click.  Click to paint the area you wish with your pattern.

Paint Brush Mode Advanced Features

Painting Multiple Parts or Regions
[o] Press the 1 on your number keys then Hold the Control key and place your paint bucket over a part to select all similar parts.  Click to paint all parts the same texture and color
[o] Press 2 on your number keys then Hold the Control key and place your paint bucket over a part region to select all like similar regions.  Click to paint all of the outlined regions with the same texture and color.

Eye Dropper
[o] Press 3 on your number keys then Hold the Alt key when you click on a painted part to copy color and texture into the swatch color band window.
[o] Press 3 on your number keys then Hold Control and Alt keys to activate the eyedropper. When you click on a painted part you will pick up both the color and texture of that part.  You can then click on any other part and paint it that same color and texture.
[o]  Press 4 on your number keys then Hold the Control and Alt keys to activate the eye dropper.  When you click on a painted part you will pick up only the texture of that part.  You can now apply that texture to another part by clicking on it with the paint bucket.
[o] Press 5 on your number keys, then Hold the Control and Alt keys to activate the eye dropper.  When you click on a painted part you will pick up only the color of that part.  You can now apply that color to another part by clicking on it with the paint bucket.


Vehicles Capabilities
http://spore.vg/dump/locale/02FABF01_02FAC0B6_A9B9E784.txt

Vehicles have three capability stats.  Parts that you add to your vehicle enhance its capabilities.  Your vehicle part budget must be spent effectively to achieve the capabilities you want.

Vehicle Stats Summary
Your vehicle stats summary can be found in the upper right corner of the Vehicle Editor Build Mode Screen.

Hydromancerx:
Spaceship Creator


Welcome to the Spaceship Creator
http://spore.vg/dump/locale/02FABF01_02FAC0B6_27469A60.txt

[o] You can enter the Spaceship Creator from when you advance to Space from the Civilization Phase, from the Colony Planner in the Space Phase or from the Galaxy Main Menu.
[o] You will start in the Build Mode where you create Spaceships.
[o] If you'd like to edit an existing Spaceship, open the Sporepedia and select the Spaceship you'd like to modify.  Click on the edit button to enter the Spaceship Creator with this Spaceship selected.





Complexity and Budget
http://spore.vg/dump/locale/02FABF01_02FAC0B6_5D7403E6.txt

The Part Budget
Your part budget is shown in the lower left corner of the Spaceship Creator.

Each part you put on your spaceship costs parts points. Once you run out of points to spend, you will not be able to add any more parts.

Complexity Meter
The complexity meter measures the complexity of your spaceship.   

The complexity meter will show up in the upper right corner as you add parts.  If your spaceship becomes overly complex, you will not be able to add any more parts.


Advanced Features
http://spore.vg/dump/locale/02FABF01_02FAC0B6_6B432045.txt

Access advance part handles
[o] You can access more part handles once you have a part on your spaceship by selecting that part and holding down the tab key. You'll see additional part handles that let you control the placement of each part to a greater extent.

Copying Parts
[o] To copy a part that you already have on your spaceship, click on that part while holding down the ALT key on your keyboard, then drag the copy to another spot on your spacecraft.

Directional Placement
[o] To move the entire spaceship hold down Shift key.


Painting Your Spaceship
http://spore.vg/dump/locale/02FABF01_02FAC0B6_9B9A0D36.txt

Now that you've created the perfect spaceship, it's time to add a little color.  Select Paint Mode at the top of the Spaceship Creator. The Paint Palette will open on the right of the Spaceship Creator Screen.

You can paint your spaceship in one of three ways:

Complete Styles - just one click and your vehicle will take on the style of the sample image in the Complete Styles Palette

or

Partial Styles -  allows you to apply specific textures and colors of your choice in three regions: Chassis and Cockpits, Wheels, Wings and Sails, and Details.

or

Paint Brush Mode - allows you to customizing the textures and colors for each region on each individual part.

Paint Like
You can even copy the paint theme of one of your previous creations using the Paint Like feature.  This is particularly useful if you want to paint your spaceship to match the style of your buildings and vehicles.  See the Paint Like section on how to use this feature.


Saving Spaceships
http://spore.vg/dump/locale/02FABF01_02FAC0B6_11AF5503.txt

After modifying any part of a spaceship or creating a new one,  simply click the green check mark at the bottom right corner.

If you entered the Spaceship Creator from the Galaxy Main Menu you will enter the Sporepedia with your spaceship card selected.  If you entered the Spaceship Creator during the transition from the Civilization Phase your spaceship will be automatically saved and you will return to the Civ Phase at the helm of your new spaceship ready to use.

If a red exclamation mark appears in the place of the green check mark, it is because you need to do one of the these steps:
[o] Add more parts to your spaceship - all vehicles must contain at least 3 blocks.

Give your spaceship a name
If a yellow exclamation mark appears in the place of the green check mark,  you will be prompted to paint the spaceship for the 1st time before saving.


Name, Describe and Tag your Spaceship
http://spore.vg/dump/locale/02FABF01_02FAC0B6_50E2A9CA.txt

Don't let your spaceship go without a name!  Click "Name Your Spaceship" to give it a name and fill in the description box below.

You can also add a tag, a single word or two (separated by commas), that way if you share your spaceship with other Spore players, they'll be able to search for it more easily.


Paint Like
http://spore.vg/dump/locale/02FABF01_02FAC0B6_298C97E7.txt

You have an option to paint your spaceship to match your buildings or other vehicles that you have created yourself or shared with friends.  You can even paint your spaceship to match your creature!

[o] Select the Paint Like option in the Complete Styles Palette to access The Sporepedia.
[o] Select the creation whose paint style you'd like to copy and click the green check mark.
[o] When you return to Paint Mode your spaceship will be painted with your style selection.


The Parts Palette
http://spore.vg/dump/locale/02FABF01_02FAC0B6_2319F575.txt

In Build Mode the Parts Palette is open on the left of the Spaceship Creator Screen.

Parts Categories
Along the top of the Parts Palette are the Parts Categories you can choose from; cockpits, bodies, locomotion types, weapons, details and effects.

Which way is my spaceship facing?
Your spaceship is facing toward the arrow on the vehicle dais.

Selecting and Adding Parts
To select a part click on it in the parts palette and then drag it from the palette onto the dais or onto your spaceship. 

To select a part once it is on your spaceship, just click on it until it is highlighted in blue.

Center Symmetry
Spaceship Body and Cockpit parts will align to the center of the dais automatically.

Intersecting Parts
Spaceship parts can intersect, it is up to you to place them where you wish.

Spaceship Diameter and Height
There are limits to the diameter and height that your spaceships can be.  If you exceed these limits as you try to place a part, the part simply won't stay put, instead it will remain highlighted red even if it looks like it should attach.  You will not be charged for parts that can not be placed.

Undo/Redo
Click the undo/redo buttons to undo or redo your last move (you can click several times).


Partial Styles
http://spore.vg/dump/locale/02FABF01_02FAC0B6_790267F7.txt

There are three regions to your spaceship's coloring. 

You can choose one style for each region.   You can also choose the color of each region.

One tip: Choose the style first and the color second.

There are three regions:
[o] Chassis and Cockpits
[o] Wheels, Wings and Sails
[o] Details

Customize a pattern category color:
[o] Click one of the paint swatches.

Get more color options by click-and-holding a paint swatch then select from palette that appears.


Editing Parts With Handles
http://spore.vg/dump/locale/02FABF01_02FAC0B6_ADC24F88.txt

Once you have added a part to your spaceship you can edit it using its edit handles. Select the part you wish to edit by clicking on it.  It will highlight in blue when selected.

Each of the blue handles allows you to edit the block:
[o] Adjustment Arrow:  Change a block's height, width, length, or curl.  Just pull and see what it does.
[o] Rotation Ring:  Rotate the direction of parts.
[o] Position Ball:  Adjusts the orientation of a part.

Removing Blocks
To remove a block, either select the block and press delete or click and drag it off the spaceship or dais.

Hydromancerx:
Cell Phase

Welcome to the Cell Phase

Here you will journey through the early stages of evolution until you grow large enough to reach land.

If  you ever get lost or need help, you can press "H" or click the question mark on the lower left corner of your screen to return to this guide.

Life as you know it is just beginning.


Evolving Your Cell
http://spore.vg/dump/locale/02FABF01_02FAC0B6_5A96308D.txt

Once you have collected at least 20 DNA points by eating the Creator Button becomes available.

You can decide to evolve your cell creature whenever you like.

Push the Creator Button to enter the Cell Creator, where you will be able to evolve your cell creature by changing its spine and adding parts you have discovered.

You will spend DNA points that you have collected by eating on the parts that you want to add.


Name and describe your Cell
http://spore.vg/dump/locale/02FABF01_02FAC0B6_38E0B870.txt

Don't let your cell go out into the world without a name! Click 'Name Your Cell' to give it a name and then give it a quick bio!


Evolve to Land
http://spore.vg/dump/locale/02FABF01_02FAC0B6_70F5DE29.txt

When you have completely filled the Progress Bar, you will be presented with the Evolve to Land button (Icon). 

Pushing this button will take you into the Cell Creator with newly available limbs.  Take this chance to evolve your cell creature one final time to prepare your creature for life on land in the Creature Phase of Spore.


Tracking Your Progress
http://spore.vg/dump/locale/02FABF01_02FAC0B6_8838BDB9.txt

You can track your progression through the Cell Phase by following the Progress Bar on the bottom of the screen.

Each segment of the bar represents a stage of growth for your cell. As you eat food and progress on the bar, you will grow larger than those around you.  Predators that once terrorized you will eventually become minnows in your wake as you grow, evolve and prepare to transition to land.

As you eat, you will also gain DNA, which is represented in the window to the left of the Progress Bar.  You spend this DNA in the Cell Creator to evolve your cell creature.  When you are ready to evolve, press the Creator Button (Icon) that sits just above of the Progress Bar.     

Eating also helps your cell regain health.  If your cell is hurt, eat some food.


Collecting Parts
http://spore.vg/dump/locale/02FABF01_02FAC0B6_DD34E8D6.txt

Other cell creatures can shed parts that you can collect. Cells that have a part icon (Icon) next to their name are the ones to target, either attack them yourself or wait for another predator to do the work for you.

Parts can also be found in floating fossils (image). 

When a part is discovered, you can swim up to it to collect it.  Collected parts will be available in the Creature Creator next time you enter it.


Your Goal
http://spore.vg/dump/locale/02FABF01_02FAC0B6_89015E3E.txt

In the Cell Phase of Spore, you must navigate deep waters full of threats. Eat to grow and evolve to survive and eventually make the transition to land.

In order to make it to land, you must:
[o] eat to grow
[o] collect parts in the environment
[o] evolve your cell creature in the Cell Creator

Your mouth type determines what type of food you will eat.  If you are an herbivore with a filter feeder mouth, you eat green plant buds.  If you are a carnivore with a jaw mouth, you eat other creatures.  If you are an omnivore with a proboscis, you get food from both living organisms and green plant buds.  If you change your mouth in the Cell Creator, you will change your diet.


Controls
http://spore.vg/dump/locale/02FABF01_02FAC0B6_BD9BD278.txt

Left click or hold down the Left Mouse Button to move.

Swim into food, mouth first, to eat it.  Remember, green plant buds for herbivores, other cell creatures for carnivores and both for omnivores.

You can also use keyboard controls, which are: 
[o] W' or 'Up Arrow' - Move forward
[o] A' or 'Left Arrow' - Turn left
[o] S' or 'Down Arrow' - Walk backward
[o] D' or 'Right Arrow' - Turn right
[o] + - Camera Zoom In
[o] - - Camera zoom Out

Hydromancerx:
Creature Phase


Welcome to the Creature Phase of Spore.
http://spore.vg/dump/locale/02FABF01_02FAC0B6_2901DC2C.txt

Your creature creation has just emerged onto land for the first time.

You will encounter other species, some friendly, some dangerous.  You must  survive by either your social or attack skills, gaining DNA along the way to use to continue to evolve your creature; eventually becoming the sole sentient species on the planet and forging forward toward a civilized existence.


Socializing
http://spore.vg/dump/locale/02FABF01_02FAC0B6_1B8491C4.txt

You can socialize with the different creatures on the planet by setting your creature to the [ICON] Social Stance, and then clicking on your target. Your creature will have different abilities depending on the parts you chose in the Creature Creator.

To impress another creature you must mimic their social at the same or higher level. If another creature sings to you, not only must you choose to sing, but you must be able to sing at least as well as they can!

If you are too low level, or are missing an ability, you need to earn [ICON] DNA and then re-enter the Creature Creator to improve.

You can choose the individual social moves by clicking on the [ICON] Dance, [ICON] Sing, [ICON] Pose, or [ICON] Charm buttons in the verb tray, if your creature possesses those abilities.


Care and Feeding of Your Creature
http://spore.vg/dump/locale/02FABF01_02FAC0B6_3C94B15B.txt

Health
Your creature's health indicator is just above your creature profile in the bottom right of the screen. Keep an eye on your health, especially during fights.  You may need to heal and come back for more. To heal your creature, eat something or find your nearest nest and sit in it.  You can also use the nests of species that you have befriended.

To find your nearest nest, just use your call button, the nest indicator (image) will show up pointing in the direction of your nest.

Death and De-evolution
If you starve or are killed by another creature, you will be reborn as another member of your species back at your current nest location. You will also lose a small amount of DNA - smart creatures don't get killed!

Hunger
All creatures need to eat!

Depending on the mouth type you have chosen in the editor, your creature will be a carnivore, herbivore or omnivore. Carnivores eat meat, herbivores eat fruit, and omnivores eat both. Keep an eye on your Hunger Need Bar on your creature profile in the bottom right of the screen.

If you don't eat enough, your creature will begin to starve and may eventually die.


Evolving Your Creature
http://spore.vg/dump/locale/02FABF01_02FAC0B6_7CFA8944.txt

Creature Abilities
You can evolve your creature's abilities by spending DNA on parts in the Creature Creator.

Social Abilities
Social abilities allow you to befriend other species and gain DNA. There are four social abilities: Charm, Pose, Dance and Sing. Each ability has five levels, which correspond to the persuasive power of the particular social. Whenever you approach another creature in your social stance, they will perform a social ability - if you match or exceed their level with an identical social ability, you will impress them enough to befriend them.

Combat Abilities
Combat abilities allow you to hunt other species and gain DNA or food. There are four attack abilities: Strike, Bite, Spit and Charge. Each ability has five levels, which correspond to the physical power of the particular attack. Attacks also have a recharge rate which is the amount of time you must wait before that attack is ready to use again. Note that both spit and charge require you to be a certain distance away from your target to function.

Movement Abilities
There are several movement abilities such as sneak or glide, which you can gain by adding specific parts in the editor. Experiment with them all! 


Relationships with Other Species
http://spore.vg/dump/locale/02FABF01_02FAC0B6_7F00B841.txt

By interacting aggressively or socially with other creatures on the planet, you can affect your relationship with that species either negatively or positively.

You can see your current relationship with any species by hovering over a creature with your mouse cursor. The different faces represent different relationship states.

Ally - These creatures really like your species, and will allow you to heal at their nests and will potentially come to your aid.

Friendly - These creatures quite like your species, and will allow you to heal at their nests.

Curious - These creatures are curious as to your creature's intent toward them. They will not attack, but they are not yet friendly.

Annoyed - These creatures will growl and attack on sight. However, they can be potentially converted into a friend species.

Hostile - These creatures are your species' natural enemies. They will attack on sight and cannot be befriended.

Fear - These creatures fear your species. Hunt them for food or prove you are not a threat!

Your World
You will need to traverse your planet as you evolve, both to keep up with your migrating species, but also to find more food.  As you do, you may encounter some strange unique species of mammoth size, encounter world events and find that it can be a dangerous place at night.


Your Nest and Migration
http://spore.vg/dump/locale/02FABF01_02FAC0B6_8DF3B2D6.txt

Your Nest, Mating and Healing
Your nest is where your own species hangs out.  It is where you head if you want to mate to enter the creature creator or if you need to heal. To find your nest use your locating call, which is a button on the bottom center of the screen.

Note: if you extinct other species, more of your own species will move into the vacated nest.  You will still need to find your own nest to find a mate and heal.

Your mate will respond from their current location, which you will see as an icon on the edge of the screen, or as hearts if you are already close to them. Once you've found your mate, simply click on them to begin your mating dance!

Migration
Occasionally your species will migrate.  The nest that you started upon emerging onto land will be left behind as your group evolves.  When you call, the new location will be indicated by the nest indicator or you can follow the creature paths on the terrain to find your group.


Gaining Intelligence
http://spore.vg/dump/locale/02FABF01_02FAC0B6_465AD0D6.txt

DNA is the currency you use to evolve your creature and it also marks your progress towards sentience!

As you gain DNA, you will also gain intelligence levels. There are four Intelligence Levels, and each one will be announced by an [ICON] Upgrade Icon that will appear in the center of the screen when you cross the target DNA threshold.

Press the button to increase your intelligence and eventually found a tribe!


Tracking Your Progress
http://spore.vg/dump/locale/02FABF01_02FAC0B6_828F1C93.txt

You can track your progression through the Creature Phase by following the Progress Bar at the bottom of the screen.

Each segment of the bar represents a Brain Level for your species. Adding a Brain Level will give your creature more Health, Physical Size and the ability to add a Pack Member.

To fill the bar you must earn DNA by befriending or hunting other creatures on the planet in order to assert your species' dominance and gain intelligence.  Fulfilling the goal cards that appear in the upper left corner of your screen will also earn you DNA.

The amount of DNA that you have earned is shown in the lower left corner.  You can enter the Creature Creator anytime you wish; just find a mate using your mating call just above the Progress Bar.  Once you have found your mate, click on them to mate, lay an egg and you will then enter the Creature Creator.

To find out more about using the Creature Creator go to that section in the Spore Guide.


Mating
http://spore.vg/dump/locale/2C812AD9_02FAC0B6_FFFFFFFF.txt

When you're ready to evolve, you need to find your mate on the planet!

Your mate will always be at your current nest location, and if you need to find them, you can use your [ICON] Mating Call.

Your mate will always respond.

If they are visible onscreen, hearts will be displayed on your mate. If they are off-screen, a [ICON] pointer will appear on the screen's edge which shows you in which direction you need to head to find them.

At certain periods in the game your species will migrate to new locations, and your mate will travel with them. Use your call to find them and claim the new nest!


Moving Your Creature
http://spore.vg/dump/locale/02FABF01_02FAC0B6_F9F80B79.txt

You can use the mouse or the keyboard, or a combination of both to control your creature.

Mouse Controls:

Movement
The left mouse button can be used to move your creature by clicking or click dragging on the ground. A Go To indicator will show you where you have clicked. Clicking on objects in the world will also cause your creature to interact with them.

Movement Abilities
If you evolve your creature to have movement abilities such as: sneak, jump, sprint or glide, you will see these ability buttons appear in your creature portrait, just click on one to use it.

Targeting
You can interact with objects or other species in the world by clicking on them.  When you click on another species you will want to make sure you are in the stance that you want.  Use the stance buttons (image) just above the progress bar to set either a social or attack stance.

Spit and Charge Abilities
To use your spit or charge ability you must be at least a small distance from your target.  You may need to back up and then you will be able to use these abilities.

Throwing
Your creature can pick up some objects in the world either with its mouth or graspers.  You can carry these about with you.  When you click on a target, it will throw the object.

Mating
To mate with one of your species, first use your mating call, you will see call lines and your nest icon with a heart appear in the direction of the nearest mate (if one is available).  Head toward these indicators and then click on your amorous friend to mate.  Mating gains you access to the Creature Creator to evolve.

Keyboard Controls:
[o] W or 'Up Arrow' - Move forward
[o] A or 'Left Arrow' - Turn left
[o] S or 'Down Arrow' - Walk backward
[o] D or 'Right Arrow' - Turn right

Keyboard Abilities Shortcuts:
[o] 1 - Use your 'Bite' or 'Sing' Ability - depending on whether you're in Attack or Social stance
[o] 2 - Use your 'Dance' or 'Charge' Ability - depending on whether you're in Attack or Social stance
[o] 3 - Use your 'Charm' or 'Strike' Ability - depending on whether you're in Attack or Social stance
[o] 4 - Use your 'Pose' or 'Spit' Ability - depending on whether you're in Attack or Social stance
[o] Backspace - Mating Call
[o]  Spacebar - Jump, and also flap your wings if your creature has evolved them
[o] CTRL - Toggle your 'Sneak' ability on and off
[o] SHIFT - Toggle your 'Sprint' ability on and off


Your Goal
http://spore.vg/dump/locale/02FABF01_02FAC0B6_8652AF7C.txt

In the Creature Phase of Spore your goal is to become the sole sentient species on the planet.

To do this, you must evolve your creature by earning [ICON] DNA through hunting or socializing.

Each successful social or combat interaction will earn you DNA, but you earn much more DNA by completing Goal Cards and befriending an entire species or causing that species to become extinct.

DNA is used in the Creature Creator to add parts that you discover in the environment onto your creature.  Become the most powerful charger or the most social dancer to impress the other species of this planet, and don't underestimate the value of some good moves, abilities such as sneak, jump and glide may be in your evolutionary path if you elect so.

As you gain DNA, you will also gain intelligence levels. There are four Intelligence Levels, and each one will be announced by an [ICON] Upgrade Icon that will appear in the center of the screen when you cross the target DNA threshold.

Press the [ICON] button to increase your intelligence and eventually found a tribe!


Collecting Parts
http://spore.vg/dump/locale/02FABF01_02FAC0B6_DFB75C54.txt

Finding new Parts is the key to improving your creature's abilities in the world.

Each part has a unique set of Abilities which can aid your creature in becoming the dominant species on the planet.

There are four sizes of skeletons: small, medium, large, and distressingly large. Each one will yield a different level of part, from simple to advanced, so keep your eyes peeled when exploring the planet.

Alpha Creatures also give up parts when you successfully socialize with them or defeat them in combat.

Each part that you discover in the world will be unlocked in the Creature Creator the next time you enter it.


Building a Pack
http://spore.vg/dump/locale/02FABF01_02FAC0B6_D39994DC.txt

When you gain intelligence you can begin to build a pack.

An empty pack icon (image) will appear along the right hand side of the screen.

To add a creature to your pack, socialize with a friendly creature, either your own species or another. Once you've gained a pack member, they will follow you around the planet loyally, mimicking your every action. They will aid in any hunting you perform and also provide a boost to your socializing attempts.


DNA in the Creature Phase
http://spore.vg/dump/locale/02FABF01_02FAC0B6_CE9424F2.txt

DNA is your currency as a creature!

You can earn DNA by befriending or hunting individual creatures, but the largest DNA rewards are reserved for completing relationship goals with an entire species - you will usually need to socialize or hunt several members of a target species.

You can then spend DNA in the creature creator by mating with another member of your species and evolving your creature. This will earn you new Abilities.


Setting a Combat or Social Stance
http://spore.vg/dump/locale/02FABF01_02FAC0B6_35883F2F.txt

Your creature will act differently when you click on a target creature depending on their Stance.

You can set their Stance by clicking on the stance buttons [ICON] at the bottom center of the screen.

The Combat Stance will direct your creature to perform aggressive actions if you click on them.

The Social Stance will direct your creature to perform social and friendly actions on other tribes or wild creatures.


Fighting and Hunting
http://spore.vg/dump/locale/02FABF01_02FAC0B6_767321EE.txt

You can hunt the different creatures on the planet by setting your creature to the [ICON] Combat Stance, and then clicking on your target.

Your creature will have different abilities depending on the parts you chose in the Creature Creator.

You can choose individual attacks by clicking on the [ICON] Charge, [ICON] Spit, [ICON] Bite or [ICON] Strike buttons in the verb tray, if your creature possesses those abilities.

Each Attack Ability has different strengths and weaknesses, depending on their type and their level which you affect by the decisions you make in the Creature Creator when you evolve your creature.

Remember that to perform some attacks, such as Spit and Charge, you need to be a certain distance away from your target!

Each successful hunt will earn you [ICON] DNA points that will help your creature progress.


Creature Game Controls
http://spore.vg/dump/locale/02FABF01_02FAC0B6_C8365398.txt

Mouse Controls:

[LMB Icon] The left mouse button can be used to move your creature by clicking or click dragging on the ground. A Go To indicator will show you where you have clicked.  If you evolve your creature to have movement abilities of jump, sneak, sprint or glide, you can click on these abilities at the bottom of your creature portrait to use them.

Clicking on objects in the world will also cause your creature to interact with them.

Use the abilities stance buttons (images) just above the progress bar to change your stance from social to attack when you target other creatures.

[RMB Icon] Holding down the right mouse button and moving the mouse will cause the camera to pitch and rotate, allowing you to look around the environment.

[MMB Icon] Scrolling the mouse wheel will cause the camera to zoom in or out.

Keyboard Controls:
[o] W or 'Up Arrow' - Move forward
[o] A or 'Left Arrow' - Turn left
[o] S or 'Down Arrow' - Walk backward
[o] D or 'Right Arrow' - Turn right
[o] + - Camera Zoom In
[o] - - Camera Zoom Out
[o] &lt; - Camera Rotate Left
[o] Camera Rotate Right

Keyboard Ability Shortcuts:

If your creature gains other abilities in the game, there are keyboard shortcuts you can use.
[o] Backspace - Mating Call
[o] Spacebar - Jump, and also flap your wings if your creature has evolved them
[o] CTRL - Toggle your 'Sneak' ability on and off
[o] SHIFT - Toggle your 'Sprint' ability on and off
[o] 1 - Use your 'Bite' or 'Sing' Ability - depending on whether you're in Attack or Social stance 
[o] 2 - Use your 'Dance' or 'Charge' Ability - depending on whether you're in Attack or Social stance
[o] 3 - Use your 'Charm' or 'Strike' Ability - depending on whether you're in Attack or Social stance
[o] 4 - Use your 'Pose' or 'Spit' Ability - depending on whether you're in Attack or Social stance


Other Species
http://spore.vg/dump/locale/02FABF01_02FAC0B6_7A43292E.txt

Each planet has many species, all of them created and shared by other Spore players. Each time you meet one, you must decide whether they are your friend or foe, and what kind of relationship you wish to build with them.

Use the stance buttons (image) in the middle of the screen to set your stance before you target another species.

You may then use each of your unique abilities by clicking on the individual ability buttons or using your keyboard. Remember, if you have the abilities of spit or charge, that you need to be at least a small distance from your target to use these abilities.

Each species also has its own set of unique behaviors based on its physical attributes. Try interacting with as many different types as you can find!

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