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Spore Guide - [SPOILERS!]

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Hydromancerx:
Tribal Phase


Welcome to the Tribal Phase of Spore
http://spore.vg/dump/locale/02FABF01_02FAC0B6_EF9DEC87.txt

Your species was successful in reaching sentience and has now formed a small tribe.  You will find other tribes of your species forming around you. They are now your competition. 

Your newly found intelligence will also allow you to use tools for the first time.  You will buy these tools using food as your currency.

It is still a wild world out there.  Wild creatures still lurk about but you can befriend, domesticate or hunt these creatures for food. 


Controlling Your Tribe Members
http://spore.vg/dump/locale/02FABF01_02FAC0B6_07DF8AB4.txt

You can select your tribe members by clicking on them individually, or by clicking on their portrait  in the Tribal List on the right of the screen.

If you want to select multiple tribe members, you can hold down the left mouse button and drag a box around the group of tribe members you wish to select. You can also select multiple tribe members by holding down the CTRL key and clicking on the tribe members you wish to add to the group.  You can also click on more than one portrait in the Tribal List.

Once you have a tribe member selected, you can direct them to interact with objects and creatures in the world by clicking on them. For instance, you can send your tribe to a point in the world by clicking on the ground, or to pick fruit by clicking on a fruit filled tree or to fish by clicking on the water where fish are jumping.

When you buy tools for your tribe, you will need to equip however many tribe members you wish with that tool.  Click on the tribe members you wish to equip, then click on the tool shack that contains the tool you want to use.  You can change any tribe member's tool by clicking on that tribe member and then clicking on another tool shack.

The portrait of each tribe member in the Tribal List shows what that member of your tribe is currently active doing.  If they have a tool, an icon of this tool will appear instead of the individual portrait.  This way you can keep track of your gatherers, hunters as well as their individual health and hunger status.  This helps you to choose the best tribe members to accomplish any goal that you have.


Food is Money
http://spore.vg/dump/locale/02FABF01_02FAC0B6_0E379A53.txt

Food is the important currency in the Tribal Phase.

It stops your tribe from starving to death, and it can be used to purchase tools in the Tribal Planner.

Herbivorous tribes must gather Fruit from Fruit Groves, or Seaweed from Fishing Hot Spots.

Carnivorous tribes must gather Meat by hunting Wild Creatures, or Fish from Fishing Hot Spots.

Omnivorous tribes can gather food using all of these methods.

You can also build an ongoing food supply by domesticating Wild Creatures! Just switch to social stance and then give food to a species you wish to domesticate. Herbivores, Carnivores and Omnivores can all eat the eggs of domesticated wild creatures.


Tracking Your Progress
http://spore.vg/dump/locale/02FABF01_02FAC0B6_01CFE14A.txt

You can track your progress in the Tribal Phase by looking at the Progress Bar at the bottom of the screen.

Each segment of the bar marks another tribe you have destroyed or allied with. At each success your tribe will also celebrate its achievements by adding a piece to its totem pole in your village area, and by upgrading its tribal hut and tribal area.


Raids
http://spore.vg/dump/locale/02FABF01_02FAC0B6_0185321C.txt

Relationships with other Tribes and other Wild Creatures are very important in the Tribal Phase.

Tribes that dislike your tribe will begin to raid your food, kidnap your babies and attack your tribe members and tools. Make sure you maintain good relationships with large tribes, or strike against them quickly, or you risk being overrun.

Raids from either wild creatures or other tribes are announced by the sound of a hunting horn.  If your tribe is off on another task, its time to get back to the village!


The Mini-Map
http://spore.vg/dump/locale/02FABF01_02FAC0B6_5E64D0BA.txt

The minimap shows the position of important features on the continent:

Fruit Groves

Creature Nests

Fishing Hot Spots

Neighboring Tribes. These will be color coded for each tribe, including your own. Your hut will be larger than those of the other tribes.

Neighboring Tribe Members. These will be color coded for each tribe, including your own.

Hovering the mouse pointer over the neighboring tribe huts will give you information on that tribe.

Clicking on the Mini-Map will send the camera to that location.

Double clicking on the Mini-Map will cut the camera to that location.


Care and Feeding of Your Tribe
http://spore.vg/dump/locale/02FABF01_02FAC0B6_7CCC510F.txt

Hunger
Each tribe member must be cared for if you are to succeed!

Their primary need is hunger, which is visible as a brown bar in their portrait in the Tribal List on the right of the screen.

As it falls, the tribe members become hungry, and will eventually need to be fed.

When they are very hungry they will begin to think about nothing but food [ICON], so feed them quickly!

If tribe members are not fed, they will eventually begin to starve, lose health, and may eventually die.

Health
Each tribe member can also lose health in battle.  To keep their health in tip top shape, return them to the tribal village where they can rest and heal.  Eating can help speed up the healing process as can the presence of a healing shack which you can buy from the Tribal Planner.


Your Identity Color
http://spore.vg/dump/locale/02FABF01_02FAC0B6_8D63B47C.txt

If you enter Civilization Phase following the Tribal Phase you will continue along with the same identity color you had as a Tribe. 

If you enter Civilization Phase from the Galaxy Main Menu, you will be prompted to choose an Identity Color. This color will mark your nation as different from the other nations on the planet, and will be visible on buildings, vehicles and the mini-map.

As you take over other cities, they will adopt your identity color and become part of your nation. You will be able to control their fleet of vehicles and their city.


Relating to Wild Creatures
http://spore.vg/dump/locale/02FABF01_02FAC0B6_11D9085E.txt

Wild creatures in the Tribal Phase can be a threat to your new tribe, or a source of food.

If you leave your tribal area unattended they will sometimes come to raid your food pile, or attack your wandering babies.

However, if you are a carnivorous, or omnivorous tribe, wild creatures are your primary source of food that you will need to hunt or domesticate.

Hunting Wild Creatures
To hunt wild creatures, switch to the Combat Stance, then click on the wild creature you wish to hunt.

Domesticating  Wild Creatures
Domesticating creatures adds them to your tribal area as farm animals for your tribe. You can then eat their eggs to survive. Herbivores, Carnivores and Omnivores can all eat the eggs of domesticated creatures.

To domesticate a wild creature, switch your tribe members to the Social Stance by clicking on the [ICON] Social Icon the bottom of the screen, then click on the target creature. Your tribe member will feed it some food. Make sure you have enough surplus food in advance.

After you've fed them enough, you can herd them into the pen behind your tribal hut!


Tribal Villages
http://spore.vg/dump/locale/02FABF01_02FAC0B6_21DA7A1B.txt

If you move fast you may find some remaining Tribal Villages to pillage.  The other tribes on your planet were also busy climbing the technology ladder, you may find some valuable goodies here.


Tool Types and their Function
http://spore.vg/dump/locale/02FABF01_02FAC0B6_68F66BB1.txt

Food and Healing
These tools improve your tribe members' efficiency when gathering food or healing.

Social
These instruments will become very valuable as you work to impress other tribes.  A combination of instruments can be advantageous.

Military
These weapons can come in handy for both hunting and combating other tribes.  A combination of weapons can make your Tribe the fiercest around.

Costs
Each tool costs a certain amount of food as indicated in the pop up information for that tool.

Placement of Tools
[o] Drag a tool shack from the palette to any glowing locator spot in your tribal village.
[o] Use the rotation handle to position it to your liking in the tribal area.

Equipping Tools
When you've chosen a tool you wish to purchase, simply drag it to an available slot in your tribal area.

Damage and Destroyed Tools
[o] Tool shacks can be damaged by other tribes.  Repair them in game by clicking on them with a selected tribe member.
[o] Destroyed tool shacks can be removed in the Tribal Planner by dragging them away from your tribe village and back into the palette area.


Tribal Identity Color
http://spore.vg/dump/locale/02FABF01_02FAC0B6_81FB88F3.txt

When you begin the Tribal Phase you will be prompted to choose an Identity Color.

This color will mark your tribe as different from the other tribes on the planet, and will be visible on buildings, tools and the mini-map. Use it to locate your tribe during the game!


Your Tribal Totem Pole
http://spore.vg/dump/locale/02FABF01_02FAC0B6_86B2E42D.txt

Your Tribal Totem Pole is a symbol of your success.

Each victorious destruction of another tribe or alliance with another tribe will add a totem piece. When you have accumulated five of them, your tribe has enough prestige to form a city!


Camera Controls in the Tribal Planner
http://spore.vg/dump/locale/02FABF01_02FAC0B6_833BE815.txt

[o] Hold down the RMB and move the mouse side to side or use the greater than and less than keys to rotate the camera around the tribal village to help you determine placement of your tools.
[o] Hold down the RMB and move the mouse up and down to pitch the camera.
[o] Scroll the mouse wheel or use the + or - key on your keyboard to zoom the camera in and out.


Fighting with Tribes
http://spore.vg/dump/locale/02FABF01_02FAC0B6_1673DEB8.txt

To target another tribe aggressively, switch to your Combat Stance by clicking the [ICON] Combat Icon on the bottom of the screen.

In this stance, if you click on their tools, you will attempt to destroy them. If you click on a tribe member, you will attack them. If you click on the other tribe's food pile you will attempt to steal some of their food. And if you click on another tribe's baby, you will attempt to kidnap it.

Remember, that equipping your tribe with weapons from the Tribal Planner will help you improve your destructive efficiency, and that different weapons have different strengths and weaknesses, for example, spears are better for distant combat but will not be as useful when trying to raze a hut.


Building Your Tribe
http://spore.vg/dump/locale/02FABF01_02FAC0B6_FF8C98DC.txt

Mating
Mating is how you grow your own tribe number, however, now that your species is sentient, they will let you know when they want to mate.  Any time a tribe member has hearts floating above their head, you can click on an available tribe member, then click on the one with hearts to mate.  At each upgrade event, you'll find that you'll be able to breed some more.

Buying Tools
Building up your tribe's abilities is accomplished by buying them tools.  Once you have collected a surplus of food you can use it to purchase tools from your tribal hut.  Just click on the hut and click on Buy Tools.  Choose the tool that you believe will add the most value to your tribe depending on your strategy for survival and domination.


Equipping Tools
http://spore.vg/dump/locale/02FABF01_02FAC0B6_56461CEC.txt

Once you've purchased a tool you must send your tribe members to the tool to equip it before it will be effective.

Simply select the tribe members you wish to equip a tool, then click on the target tool. Your tribe members will then walk over and pick it up!

You can see which tools each tribe member currently has selected by checking their portraits in the Tribal List - the currently equipped tool will be the icon in the center of each portrait.


Your Chieftain
http://spore.vg/dump/locale/02FABF01_02FAC0B6_539003EF.txt

When you begin the Tribal Phase, the creature you were controlling during the Creature Phase is promoted to Chieftain of the village!

Your Chieftain is slightly more powerful than other units, and you can recognize them by the Chieftain Staff they are carrying. The chieftain will not need to equip any other tool as his staff is capable of any tool ability.


Competing with Other Tribes
http://spore.vg/dump/locale/02FABF01_02FAC0B6_732394B2.txt

The other tribes are your primary competition in the world, and also your method for achieving victory and building a city!

You must conquer or ally yourself with five neighboring tribes in order to advance, so pick your strategy based on the size, location and tools of your opposition.

To Conquer:
You must raze another tribe's tribal area, hut and tools, in order to conquer another tribe.

Target their tool shacks and hut by selecting a group of tribe members, setting their stance to attack and then clicking on the rival tribe's tools or hut.  When you equip your tribe with tools you will increase your power of attack.  You may find that you need to target individual rival tribe members to keep them at bay as other's in your tribe attack the rival village.

To Ally:
You may need to build up a relationship with another tribe before you can ally with them.  You can bring gifts of food to win them over, and then attempt to entertain them into your alliance.

To entertain a rival tribe to make them your ally, select a group of your tribe members, select the social stance and then either select an individual from a rival tribe or select the rival tribe's hut.  Social Tools will improve your tribe's entertainment abilities.


Your Goal
http://spore.vg/dump/locale/02FABF01_02FAC0B6_8334400D.txt

Your goal in the Tribal Phase is to conquer or ally with the other tribes on the planet to grow large enough to build a City.

To do this you must build an alliance with another tribe by gifting or performing for them, or by wiping another tribe from the world by destroying their tools and huts.

After conquering your first, third and fifth tribe, your tribe will be able to advance.

To do so, click the Upgrade Button that appears in the center of the screen to be rewarded.

Each advance will allow you to grow the number of tribe members you can breed, and will eventually allow you to build a city hall and advance to the Civilization Phase.


Socializing with Tribes
http://spore.vg/dump/locale/02FABF01_02FAC0B6_BE541754.txt

To target another tribe socially and begin forming an alliance with them, switch your tribe members to a Social Stance by clicking the [ICON] Social Icon on the bottom of the screen.

In this stance, if you click on another tribe member, your tribe will perform for them in an attempt to impress them. If you click on another tribe's hut you will bring them a gift of food.

Remember, that equipping your tribe with musical instruments from the Tribal Planner will help you improve relationships more quickly, and that sending more tribe members to gift will cost more food but will be more impressive.


Buying Tools
http://spore.vg/dump/locale/02FABF01_02FAC0B6_B153129E.txt

You can buy tools by clicking on your tribal hut and entering the Tribal Planner.

There are three categories of tools:
[o] Food and Healing - These tools help your tribe members be more efficient in gathering food or healing.
[o] Social - These instruments will become very valuable as you work to impress other tribes.  A combination of instruments can be advantageous.
[o] Military - These weapons can come in handy for both hunting and combating other tribes.  A combination of weapons can make your Tribe the fiercest around.

Costs
Each tool costs a certain amount of Food and adds a specific ability to your tribe members when equipped.

Equipping Tools
When you've chosen a tool you wish to purchase, simply drag it to an available slot in your tribal area.  Close the Tribal Planner. Select the tribe members you wish to equip and with them selected, click on the tool shack. 


Gifts
http://spore.vg/dump/locale/02FABF01_02FAC0B6_B2DC6F12.txt

Relationships with other Tribes and other Wild Creatures are very important in the Tribal Phase.

Tribes that have positive relationships with your tribe will often bring you gifts of food, and will sometimes join you in attacks on other tribes.

You can bring gifts of food to other tribes to help improve your relationship prior to trying to entertain them toward an alliance.


Advance Toward Civilization!
http://spore.vg/dump/locale/02FABF01_02FAC0B6_B3D0542F.txt

Once you have conquered or allied yourself with five neighboring tribes, you can choose to advance to the Civilization Phase at any time.

Simply click the Upgrade Button in the center of the screen and you will be able to design your city hall and begin your quest for global dominance!


Setting Combat and Social Stances
http://spore.vg/dump/locale/02FABF01_02FAC0B6_1E4F4A4A.txt

Your tribe members will act differently depending on their Stance.

You can set their Stance by clicking on the Stance Buttons at the bottom center of the screen.

The Combat Stance will set your tribe members to perform aggressive actions if you direct them to interact with other villagers, their tool shacks or wild creatures.

The Social Stance will direct your tribe members to perform social and friendly actions on other tribes or wild creatures.

The best idea is to set the stance before you target a neighboring tribe member or wild creature.

Hydromancerx:
Civilization Phase (Part I)


Welcome to Civilization
http://spore.vg/dump/locale/02FABF01_02FAC0B6_9BE69040.txt

Welcome to the Civilization Phase of Spore.  Your species is not only sentient but has grown in stature and size from a small tribal village to a newly burgeoning city.  Your challenges will come from other cities of your own species. 

Uniting the planet by militaristic, religious or economic means will put you on the path to technological advancements and space.


Welcome to the City Planner
http://spore.vg/dump/locale/02FABF01_02FAC0B6_5EA5E785.txt

Here you will gain access to all of the following:
[o] Creating and Buying Buildings
[o] Buying Turrets to enhance your city's defensive means
[o] Buying Civic Objects for your city
[o] Laying Out your city and getting detailed feedback on how productive and happy your city is
[o] Creating and Buying Vehicles for your fleet
[o]  Outfitting your citizens
[o] Creating your own Anthem



City Information
http://spore.vg/dump/locale/02FABF01_02FAC0B6_2ECCB560.txt

City Stats
Your city stats information is found in the upper right corner of the City Planner. 

The information:
[o] City specialty, name and identity color


Population
[o] Happiness - unhappy citizens are ripe for religious conversion by rival cities.
[o] Income in Sporebucks/minute
[o] Defense - the more turrets you have the stronger your defenses.


Fleet Limits
Also in the upper right corner just above the City Stats are your Fleet Limit Indicators These indicators tell you how many of each type of vehicle you currently have and how many you can have.

Your Fleet Limit is based on your nation's size in number of cities.


Building Your City
http://spore.vg/dump/locale/02FABF01_02FAC0B6_4E299950.txt

One of your first goals will be to build up your city.

Building a successful city requires you to place the different types of buildings in good locations. 

Using the City Planner, which you access by clicking on the City Hall, you can create, purchase and place new buildings in your city.  This will help you build up your population, make them productive and happy as well as build defenses for your city.  Find more information about building your city in the City Planner section.

Houses not only increase your population and your potential vehicle count but they also create locations which can link to Entertainment Buildings and Factories to boost the stats of your city. For city stats, the City Hall counts as a house.

Entertainment Buildings increase the happiness of your city if they are placed beside houses – unhappy cities produce less cash and can cause rioting. Also, unhappy cities are much more vulnerable to Religious Conversion.

Factories increase the income of your city if placed beside houses, but will also produce unhappy citizens. Nobody likes to work all day!

Turrets will help defend your city from hostile takeover by automatically attacking oncoming units.


Upgrading your Fleet
http://spore.vg/dump/locale/02FABF01_02FAC0B6_4CA6C64C.txt

Capturing more cities unlocks the ability to have sea and air vehicles, as well as allowing more vehicles in your fleet. 

Each city specialty allows you to have a maximum number of that type of vehicle, for example, having 1 military city and 1 religious city will allow you to have 5 of each vehicle, where as, having two military cities allows you to have 10 military units.


Vehicle Types
http://spore.vg/dump/locale/02FABF01_02FAC0B6_0A2D8006.txt

There are three types of vehicles:
[o] Land
[o] Sea
[o] Air


Only the land vehicles will be available at the start of the Civilization Phase.  As you grow your nation by conquering, converting or buying out other cities, you will unlock the ability to create sea and later air vehicles.

When you buy or create vehicles for your city, the vehicles will automatically match your city specialty of military, religious or economic.

Buying Vehicles
To buy a vehicle for your city, first roll over the type of vehicle you'd like to purchase.  You can either create one or select to use an existing vehicle that you previously made, was Maxis made, identified via a Sporecast or got from a friend.  Click on the Load from Sporepedia button next to the vehicle type you wish to purchase, Sporepedia will open to that section for you to choose from.

See the section on Vehicle Creator for information on creating your own vehicle.

Once you have selected or created a vehicle, it will show up when you return to the City Planner.  To add it to your city, just click on its image.  Clicking more than once will add multiple vehicles.  You will be charged for each one.  Your vehicles will appear just outside your main city gate.

Fleet Limit
Each city has a limit to the number of vehicles it can add to its fleet.  This information is in the upper right corner of the City Planner.  You can purchase only as many vehicles as your Fleet Limit allows.


Fleet Limits and Sell Back
http://spore.vg/dump/locale/02FABF01_02FAC0B6_0A555032.txt

Fleet Limits
Each city has a maximum limit of vehicles for their fleet.  These limits increase as you capture more cities and unlock new technologies for sea faring and air vehicles.  You can also combine vehicle types.  If you capture a city of another specialty you will have a vehicle limit for each specialty type. The Fleet Limit for each vehicle type is shown in the upper right corner of the City Planner, so you can see it as you purchase vehicles.

Sell Back
You may find that you want to trade out certain vehicles for others that have different abilities.  To sell back one of your existing vehicles you can click on it and press Backspace on your keyboard, or you can select that vehicle in your Fleet List and click on the X in the upper left corner of its portrait.  You will receive one half of the original purchase price.


Financing Your Civilization
http://spore.vg/dump/locale/02FABF01_02FAC0B6_0BD6BF39.txt

The three ways of financing your city are:
[o]Mining spice from the spice geysers on your planet.  You will need to first claim a spice node. Take a vehicle to a near by spice node.  It will build a derrick and you will be mining spice at a rate of some amount of Sporebucks/minute.  Be watchful, other cities will attempt to take these spice nodes from you forcefully.  You will need to defend them. You may find others to take over if you are so inclined.  Also, spice geysers do run dry.
[o] Build Factories in your cities. Your civilians are most productive when factories are placed next to houses.
[o] Enter into trade deals with other cities.  These will be offered through the communications screen, so don't just screen all of your calls.  Once you accept a trade deal a trade route will be created from your city to the neighboring city.


Communicating with Neighboring Cities
http://spore.vg/dump/locale/02FABF01_02FAC0B6_0CEC79DF.txt

Via the Communications Panel:
As other cities build in stature and become nations they will start to initiate communications with you. The communications panel will light up next to the mini map. Each line shows the color of the nation, their specialty and your relationship with that nation. When you hover over each comm button it will give you more information on your relationship. The details listed here are the history of events between your two nations that have impacted your relationship status.

Via the City Hall
Click on another city's city hall and select contact. This opens the communcation screen. You will have a number of options such as giving gifts, proposing trade routes, purchasing their city, etc. Make your selection in the Comm Screen Window.

Keeping the channels of communication open can help improve relationships and a bit of diplomacy can come in handy. On the other hand, if you really want to provoke war, try out the insult options.


City Music
http://spore.vg/dump/locale/02FABF01_02FAC0B6_4DDAAF91.txt

Your city music is made up of several parts; the city beat, and the city theme (a melody and instrument) and planet ambience.  You can select not only the beat and instrument, set the individual volume levels for both as well as create your own customized melody in the melody composer section.

As you conquer, convert or buy other cities they will take on the City Music from your home city.  This music will represent your nation.

City Beat
Just click on a button, each represents a different beat track.  Listen for a few moments since these change over time.  If you want to isolate just the beat, simply turn the volume down for the other city music components.  Once you have a beat you like, move on to the Anthem component.

You can also turn off the beat by clicking on the selected beat button.

Anthem
The anthem is made up of an instrument and melody.

Instruments
To select an instrument, just click on one of the blue buttons.  Try them out until you find one you like.

Melody
There are a number of ways to create your own melody. 
[o] Click on the die in the melody composer section to generate a random melody.
[o] Add or remove notes by clicking on the add or remove note buttons in the lower right corner.
[o] Once notes are positioned in the melody you can adjust their scale by click and dragging them up and down or adjust their order by click and dragging them left and right.
[o] You can lengthen the duration of any individual note by hovering over it and scrolling the mouse wheel or using the up and down arrow on your keyboard.
[o] You can remove notes from the melody by click and dragging them off of the melody composer section.
[o] You can play your melody back at any time by clicking on the melody composer section background. 
[o] You can toggle the melody autoplay by clicking on the autoplay button.


Ambience
The ambience will play across the entire planet, even as you zoom out into space.  However, when you near a neighboring city of another nation, you will hear their individual city music. To select an ambience, just click on up to four of the ambience layer buttons.  Combine them in any way you wish.

Undo and Redo
Simply click on either of these to undo or redo your last series of actions.

Load
Clicking on the load button takes you to the Sporepedia with your music section open.  Just select a music card and click on the green check mark.  The selected City Music will now play when you return to the City Planner.   To preview a music selection, double click on its Sporepedia card.

Sharing Music
City Music is not automatically shared.  To share your City Music with your friends, find the individual file in the following directory ~save_path~City Music~mac_save_append~ (if you did the typical install).  You can email the .png file to your friends.

To import city music .pngs from friends, just place the .png file into the following directory ~save_path~City Music~mac_save_append~ (if you did the typical install), while Spore is not playing.  You can then access these files in your Sporepedia.

Save
Once you have finished creating your City Music you can save it by clicking on the save button.  The save dialog will prompt you to name and describe your creation.  You can then find each City Music composition in your Sporepedia music tab.

Random
The ultimate shortcut for the compositionally challenged is to click on the random button at the bottom of the City Music Creator.


Initiating Trade Routes
http://spore.vg/dump/locale/02FABF01_02FAC0B6_5F420E7C.txt

To propose a trade route, select your economic vehicles and click the city with whom you want to trade. 

Choose the pie menu option, "Propose Trade Route".  A communication screen will appear after your vehicles make it to their city, telling you if the trade route is successful or not. 

If the trade route was successful, your vehicles will begin making trips to and from the two cities.  Each trip brings both nations some income, raises relationship between the nations, and makes progress towards purchasing the that city. 

The more vehicles assigned to trading will increase all of these outcomes.  If the trade route is unsuccessful, your vehicle will be destroyed.


Name and describe your City
http://spore.vg/dump/locale/02FABF01_02FAC0B6_7B199D17.txt

Don't let your city go without a name!  Click "Name Your City" to give it a name and fill in the description box below.


Super Weapons
http://spore.vg/dump/locale/02FABF01_02FAC0B6_9C882FF4.txt

Each city specialty has its own set of super weapons that are unlocked as you acquire more cities of that specialty.  There is a monetary cost associated with using each of these weapons.

Military super weapons include Napalm Strike, Tactical Nuke, and ICBM Strike.   
[o] The Napalm Strike is unlocked after capturing 3 Military cities.  Deploying the Napalm Strike will send a small blast to the targeted area destroying everything in the area. 
[o] The Tactical Nuke is unlocked after capturing 5 Military cities.  When deployed, the tactical nuke will detonate at the targeted area destroying everything in it's area, leaving nuclear fallout in it's wake.  If used on cities, some building pads will suffer from nuclear fallout and not be usable. 
[o] The ICBM Strike becomes available after conquering 7 cities.  Using the ICBM Strike will send nukes at all remaining nations on the globe, causing them to be destroyed and fall under your control. 

The Religious Super Weapons include the Faith Heal, Black Rain, and Messianic Uprising. 
[o] The Faith Heal is unlocked after capturing 3 Religious cities.  You can use the Faith Heal on your own vehicles or buildings to heal all units in the area.
[o] The Black Rain is unlocked after capturing 5 Religious cities.  If you use Black Rain on a neighboring city, it will cause a large Black Storm to appear over the city, raining diseased creatures on their city.  This causes extreme unhappiness making it easier to convert their city.
[o] The Messianic Uprising is unlocked after capturing 7 cities.  Launching the Messianic Uprising creates a large holographic image of your priests chanting over your city and sending your religion across the globes.  Awestruck, all cities immediately convert to your nation. 

The Economic Super weapons include Bribe, Ad Blitz, and Major Merger. 
[o] Bribe is unlocked after capturing 3 economic cities.  Use Bribe on enemy vehicles causing them to temporarily attack other targets.
[o] Ad Blitz is acquired after purchasing 5 economic cities.  Use the Ad Blitz on neighboring cities, sending an ad campaign over their city that is irresistible.  The targeted city will instantly become purchasable. 
[o] Major Merger is unlocked after capturing 7 economic cities.  Launching the major merger sends a global ad campaign.  All cities will be so enamored by your economic might, they will immediately merge with your nation. 

All super weapons are available in the Super Weapons panel in the middle of the bottom of the screen above the Progress Bar.  There is a button for each specialty that opens the individual unlocked weapons.  Selecting any of the weapons will immediately deduct the funds from your account.  Left Click the ground where you want to target and launch the weapon.     


City Boundaries
http://spore.vg/dump/locale/02FABF01_02FAC0B6_29B810BB.txt

City boundaries mark your nation's size and ownership of the globe.  Every City and Spice Node has their own boundary that is visible both on the planet and in the Mini Map.  When you take over other cities, your nation grows.  But, be aware, other cities will be aware of your actions within their boundaries and will work to protect their territory. 


City Information
http://spore.vg/dump/locale/02FABF01_02FAC0B6_50F57CF5.txt

Hover your cursor over any city hall to bring up some details about that city.

City Information Panel

Top Row: City Specialty, Name and Identiy, Relationship State.

Population: How many citizens this city has, higher populations will increase your fleet limit.

Happiness: Red faces indicate unhappy citizens, green faces indicate happy citizens.

Income: Tells you how many Sporebucks the city is earning from its factories per minute.

City Defense: The more shields the higher this city's defensive means.


Your Goal
http://spore.vg/dump/locale/02FABF01_02FAC0B6_80E6DDA0.txt

In the civilization phase of Spore your goal is to conquer, convert or purchase every city on the planet.

You start out as a single city nation on a planet with other nations popping up across the globe.  Each city takes on a specialty, Military, Religious, or Economic, with unique vehicles and abilities for each specialty type.  This is based on whether you played as a more aggressive or social tribe or your choice from the Galaxy Main Menu.

Vehicles will be your tools for interacting with other cities.  Using the income from your city's factories and spice collection, you can purchase vehicles to add to your fleet.  Giving these vehicles orders will be key to your strategy.  As you progress you will unlock the technology for both sea faring and air vehicles.

Your city will also need to be maintained.  Add and create buildings for your cities to improve your income and strength. Eventually you will create and purchase vehicles to use to capture other cities.   It's up to you how to build and expand your nation, unlocking powerful super weapons depending on how your nation evolves.

Once you are the dominant nation on the planet, you'll be able to unlock the technology for space travel. 


The Mini Map
http://spore.vg/dump/locale/02FABF01_02FAC0B6_95CF71AA.txt

The Mini Map is your most important source of information for the events taking place on your planet.  You can also Right-Click the Mini Map to navigate the globe or rollover areas of it to get more detail information.

Cities: The city icon represent each city on the map and are color coded to tell ownership.

Spice Nodes: The Spice Node icon represents every spice node on the planets and it's current owner.

Vehicles: 
The vehicle icon represents individual  vehicles on the map and nation ownership.

National Boundaries: 
National boundaries are visible when a city icon is moused over on the mini map.

Attacks:
Attacks are represented by (Image) icons.  These appear over cities, spice nodes, and vehicles when they are under attack or in combat.  This includes both military and religious attacks.

Sporebuck: 
The Sporebuck (Image) icon appears over a city icon when a economic vehicle is trading with a city and money is earned. 

Communication:
When you have your comm screen open communicating with another city, the mini map will show which city is talking by showing the comm (image) icon above that city.


City Decorations
http://spore.vg/dump/locale/02FABF01_02FAC0B6_220AC95A.txt

These are purely decorative embellishments that you can add to your city.  Open the Decorations tab, select the decoration you wish to place in your city.  Click and drag the decoration into your city an place it on one of the glowing position locators.

Hydromancerx:
Civilization Phase (Part II)


Repairing Vehicles
http://spore.vg/dump/locale/02FABF01_02FAC0B6_297D8D46.txt

When a vehicle is damaged you can repair it by positioning it just outside any of your nation's main city gates.


Your Nation
http://spore.vg/dump/locale/02FABF01_02FAC0B6_424EF068.txt

As you conquer, convert or buy out neighboring cities, they become a part of your nation.  You will then control that city.  You can click on its City Hall to build it out, and increase its fleet to suit your purposes.


Building Your Fleet
http://spore.vg/dump/locale/02FABF01_02FAC0B6_2332CDBB.txt

Purchasing Vehicles for your City is done in the City Planner.  Remember, vehicles have different abilities in health, speed and power.  Choose wisely.

Click on any of your City Halls to access the City Planner.

Select the vehicle type you wish to create or purchase.  Once you have selected a vehicle, click on its image to buy it and place it in your city. 

As your city and nation grows, you will unlock the technology for sea faring and air vehicles. 

As you take over cities, you can adapt their fleet to meet your needs.


Sporebucks
http://spore.vg/dump/locale/02FABF01_02FAC0B6_F561E409.txt

Now that you are in the Civilization Phase your currency is Sporebucks. Your city must earn enough Sporebucks to invest in buildings, vehicles, decorations, and defenses. You can earn Sporebucks through mining Spice or building Factories in your city, or through trade with other cities. Your Sporebucks budget is shown in the lower left hand corner of the City Planner

City Layout
Your city layout affects the productivity of your city as well as your citizen's happiness.   Check out the section on City Layout for more information.


Controlling Your Vehicles
http://spore.vg/dump/locale/02FABF01_02FAC0B6_7195D8C1.txt

Using the Fleet List
You can see details on your entire fleet of vehicles on the right side of the screen in the Fleet List. The green bar represents your vehicle’s health.

You can select a vehicle by clicking on it in the game world, or by clicking on its icon in the Fleet List. By holding down the CTRL key while clicking on the vehicles or icons, you can add multiple vehicles to a group.

By clicking on a vehicle or its Fleet List icon with the Right Mouse Button, you can move the camera to that vehicle.

Double clicking with either the Left or the Right Mouse Button will move the camera to the target vehicle, and lock the camera in follow mode.

Once you have control of a vehicle, you can order them to move to a point by clicking on the ground, or you can order them to interact with an object or unit by clicking on them.

In the Field
You can also control your vehicles by clicking on them in the field.  Click once on any vehicle to select it, you can then click on another object in the world to have that vehicle interact with it. 

You can direct a vehicle to a particular point in the world by clicking on the ground at that point.

You can select a group of vehicles by clicking on the ground near them and dragging a rectangle around the vehicles you wish to select.  Release the mouse button and the vehicles will be selected.

Vehicle Stance
Using the Fleet List you can set any vehicle to either a Stand Ground or Aggressive Stance.

Stand Ground - This is a good stance if you'd like your vehicle to guard a particular area.  They will stay at that point, but respond to challenges from hostile cities or nations.

Aggressive - This is a good stance if you'd like your vehicle to engage actively against hostile cities or nations.


City Layout
http://spore.vg/dump/locale/02FABF01_02FAC0B6_EA722CE4.txt

Building a successful city requires you to place the different types of buildings in good locations. 

Houses not only increase your population and your potential vehicle count but they also create locations which can link to Entertainment Buildings and Factories to boost the productivity and happiness of your city. The City Hall counts as a house.

Entertainment Buildings increase the happiness of your city if they are placed beside houses – unhappy cities produce less cash and can cause rioting. Also, unhappy cities are much more vulnerable to Religious Conversion.

Factories increase the income of your city if placed beside houses, but will also produce unhappy citizens. Nobody likes to work all day!

Building Links
As you place buildings in your city, a glowing link will appear between buildings.  Green links indicate a good placement, yellow is not optimal and red is bad. 

Defense
Turrets will help defend your city from hostile takeover by automatically attacking oncoming units.


Tracking Your Progress
http://spore.vg/dump/locale/02FABF01_02FAC0B6_D28F1EEF.txt

You can track your progress in the Civilization Phase by looking at the Progress Bar on the bottom of the screen.

Each segment of the bar marks a city you have taken by any of the three strategies. As your nation grows you will discover the technology to create both sea faring and air vehicles which can help you take on stronger rivals.


Religious Strategy
http://spore.vg/dump/locale/02FABF01_02FAC0B6_D0E1C9D2.txt

Use the Religious Strategy to convert other cities to your nation.  Unhappy citizens often make the best targets for religious conversion. 

To convert a city select your religious vehicles and click on a neighboring city hall.  Choose "Convert" from the menu that appears.  This will send all selected units to that city to send a barrage of musical notes and religious hymns at the target. This will start the conversion process.  You can tell your progress by the conversion bar over the target city, filling with your nation's color. 

If the city is very happy, the progress will be slow.  The target city will slowly become angry at the idea of outsiders forcing their religion on them, throwing Molotov cocktails and damaging your vehicles.  Eventually, they will turn hostile towards you and start attacking your vehicles with their turrets are defending vehicles.  You can counter this by selecting individual units and targeting their turrets and entertainment buildings to temporarily disable them.  If you fill the conversion bar all the way, the city will fall under your beliefs and become part of your nation. 

Religious vehicles can attack other vehicles and spice node derricks as well.  Although not as strong as Military vehicles, they can destroy enemy units with the power of their religious chants.       


Getting Started
http://spore.vg/dump/locale/02FABF01_02FAC0B6_9606A01B.txt

Follow the Goal Cards and Tutorials

The tutorials and goal cards will guide you through the first steps in getting your Civilization up and running.

These steps include:
[o] You will create or buy a vehicle and capture a Spice Node for income.
[o] You will build out your city, by creating or buying and placing buildings.  Take note of advantageous building links to keep your citizens at their most happy and productive.
[o] You can then begin to explore your immediate continent, sometimes tribes have abandoned their villages and left technology behind, and you can suss out the other cities developing as your neighbors and determine your best approach to over take them.


Relationships
http://spore.vg/dump/locale/02FABF01_02FAC0B6_38232BE9.txt

City Information
You can check your relationship with any city by clicking on that city's city hall.  This brings up the city information. The top line of the City Information is that city's name, identity color, specialty and in the right hand corner the relationship icon.

Improving Relationships with Neighboring Cities
You can improve your relationships with other cities by offering trade routes, gifting through the communication panel, and assisting other nations in war when they ask for your help. 

Lowering Relationships with Neighboring Cities
You can lower your relationship with other cities by attacking them with military vehicles, converting them with religious vehicles, failing to establish trade routes, under bidding when purchasing cities, failing to come to the aide of other nations when asked, and failing to pay for  peace when asked.

Relationship States
[o] At War:  If you're At War with a neighboring nation, they will attack your cities, cancel trade routes, and demand tribute. 
[o] Hostile:  If you're hostile with another nation, you're at the edge of war.  They may attack your vehicles or decide to attack your cities if your relationship is not raised.  You cannot establish trade routes at this relationship state.       
[o] Neutral:  When you’re neutral with another nation they won’t attack you, but they also won’t establish trade routes with you. 
[o] Friendly:  When friendly with another nation they will not attack your cities or vehicles.  You can open trade routes with their cities. 
[o] Ally:  When allied with another nation you can count on them for support.  They will not attack you and are open for trade routes.  Often times asking you for assistance when it comes to going to war. 


Economic Strategy
http://spore.vg/dump/locale/02FABF01_02FAC0B6_59822F34.txt

Use the more peaceful Economic Strategy to set up trade routes with neighboring cities and eventually buy their allegiance to your nation.

Managing your relationship with your neighbors is a key to success for the Economic Strategy.

Neighboring cities will not trade with you until your relationship is high enough.  Using the Communications screen, you can give gifts to other cities in an effort to raise your relationship.  You can open communications with a city by clicking on the target city's hall.  Once you feel like you have a high enough relationship with the target city, you can propose a trade route with them. 

To propose a trade route, select your economic vehicles and Left-Click the target city's City Hall.  Choose "Propose Trade Route" from the menu that appears.  A communication screen will appear after your vehicles make it to their city, telling you if the trade route is successful or not.

If the trade route proposal was successful, your vehicles will begin making trips to and from the two cities.  Each trip brings both cities some income, raises relationship between the cities and makes progress towards purchasing the target city. 

The more vehicles assigned to trading will improve all of these outcomes.  You can monitor your progress towards purchasing the city by the purchase bar over the target city.  Once the purchase bar is full, you will receive a communication from the target city asking if you'd like to buy their city.  You can then make your choice to purchase the city at that moment or wait to do it at a later time. 

When making the purchase, you have to pick the right purchase price.  If your bid is too low, you will offend the seller and they will cut off your trade route.  A successful bid results in that city becoming part of your nation

If the trade route proposal was denied, your vehicle will be destroyed.


Building Categories
http://spore.vg/dump/locale/02FABF01_02FAC0B6_65962548.txt

There are five types of buildings for use in your city:
[o] City Hall - each city can have only one city hall.
[o] Homes
[o] Entertainment
[o] Factories
[o] Turrets - turrets provide defense for your city and will automatically respond to any threats until damaged beyond function.

Your City Hall
The City Hall that you chose upon entry to the Civilization Phase will show in the first position.  You can elect to edit this City Hall or create a new one at any time.

Buying Buildings
To buy a building for your city, first roll over the type of building you'd like to purchase.  You can either create one or select to use an existing building that you previously made, was Maxis made, identified via a Sporecast or got from a friend.  The Choose A (building type) will open the Sporepedia to that section for you to choose from.

See the section on Building Creator for information on creating your own building.

Once you have selected or created a building, it will show up when you return to the City Planner.  To add it to your city, click and drag it from the building palette into your city and onto one of the glowing placement locators. 

City Layout
The location of each building is important, as well as their position relative to other buildings.  Check out the City Layout section for more information on this topic.


Mining Spice
http://spore.vg/dump/locale/02FABF01_02FAC0B6_C410B27A.txt

Claiming Spice Nodes
To claim a spice node, select a vehicle and then click, using the LMB on a nearby spice node.  Your vehicle will transport to the spice node and build a derrick.  You will start mining spice at some rate of Sporebucks/minute. 

Defending Spice Nodes
Spice is a hot commodity in Spore.  You will need to defend your city's spice nodes as other cities will try to take them over.  You can station a vehicle to defend a node by positioning it near the spice node and selecting a stance of Stand Ground.


Basic Controls
http://spore.vg/dump/locale/02FABF01_02FAC0B6_C8A828B4.txt

City Planning
The early days of your Civilization will keep you busy building up your city and your finances before you can start interacting with other cities on the globe. 

To access the City planner, click on any of your city halls using the Left Mouse Button.  Here, you can create and buy vehicles and buildings, accessorize your civilians, or even create your own City Theme Music.

Controlling Your Vehicles
[o] The left mouse button is used for selecting units and giving instructions.
[o] To select a vehicle, click on it using the LMB or you can click on its portrait in the Fleet List on the right side of the screen.
[o] To select a group of vehicles, hold the LMB down and drag a rectangle around the units you want to select, release the LMB and they will be selected.  You can also click on multiple vehicle icons in the Fleet List.
[o] You can select a stance of either stand ground or aggressive (image) for your vehicles using the stance buttons below the Fleet List.  The stance that you select is applied to the individual or group of vehicles you have selected.  The stance will persist, until you change it again. 

Controlling The Camera
[o] The Right Mouse Button, when clicked, is used for moving the camera.
[o] The Right Mouse Button, when held, is used for pitching and rotating the camera.
[o] The middle mouse button, when held, can pan the camera, as can the arrow keys, or the W, A, S, and D keys.
[o] The mouse scroll wheel can zoom the camera in and out, as can the + and - keys.
[o] The Spacebar will cycle you through each of your vehicle groups.  Hit Spacebar several times to cycle from one vehicle group to the next.  Once you find the group you want, the camera will follow this group until you click anywhere else on the screen.

Keyboard Shortcuts
[o] The &lt; and &gt; keys rotate the camera.
[o] The - and + keys will zoom your camera in and out.
[o] Tab will cycle the camera to each of your city halls.
[o] Backspace will position the camera at your closest city.
[o] L calls up your mission log.
[o] You can set vehicle groups using the CTRL + Num keys.  Pressing the number key after that will position your camera behind that vehicle group.
[o] Delete will decommission selected vehicles.


City Specialty
http://spore.vg/dump/locale/02FABF01_02FAC0B6_B566C0AB.txt

Your capital city has a specialization; militaristic, economic or religious.

If you entered Civilization Phase from the Tribal Phase, your city will adopt its specialization based on your dominant strategy for succeeding in tribe; attacking other tribes will have led to being specialized in military, socializing with other tribes will have led to specializing in religion and effective and copious gifting will have led to specializing in economic. 

If you entered Civilization Phase from the Galaxy Main Menu, you had the opportunity to select your specialty.

As you take over other cities, you can select their specialty as well.  You may have cities with different specialties that may lend to different strategies as you work to overtake the entire planet.


Ready to take to Space
http://spore.vg/dump/locale/02FABF01_02FAC0B6_B142B12E.txt

Once you have overcome all of the cities of the planet and your nation rules you will unlock the technology to explore the cosmos.  Click on the Upgrade Button that appears and rests just above the Progress Bar at the bottom of your screen.


Military Strategy
http://spore.vg/dump/locale/02FABF01_02FAC0B6_AE5AB7A6.txt

The Military strategy is very direct, destroy your enemies with military might. 

Use your vehicles to destroy neighboring cities as well as their vehicles with cannons, missiles, and lasers.  to conquer a neighboring city, select your military vehicles and target enemy cities by clicking on their City Hall with using the LMB. 

Choose "Attack" from the menu that appears.  Your vehicles will travel to the target city and begin pummeling it with their weapons..  You can read any city's defense rating through the rollover on its City Hall.  A higher defense means more turrets that fire back at your vehicles. 

Your vehicles will automatically choose the greatest threat by targeting turrets and vehicles first.  You can target individual turrets and buildings by selecting your vehicles and clicking the LMB on object you wish to attack.

Once the attack of a city has begun, you will see a conquer bar over the target city hall.  As you destroy buildings the bar will slowly fill up with your color.  It will fill completely once the City Hall is destroyed.  The city will then switch to your nation, unhappy and in a state of needing repair. 


Anthem
http://spore.vg/dump/locale/02FABF01_02FAC0B6_A52532CB.txt

Check out the City Planner, Music Tab, to customize your own musical anthem.

Hydromancerx:
Misc


Registration
http://spore.vg/dump/locale/02FABF01_02FAC0B6_BAEBC3E8.txt

Why Register?
Registering your copy of Spore allows you to participate in the Spore Universe, sharing content, sending postcards, uploading movies to YouTube and building your own MySpore page on Spore.com.

Features that require registration
You need to be registered to upload your creations to the Spore servers, email postcards to your friends, upload your movies directly to YouTube from the Creature Creator and to participate in all of the community features on Spore.com

Screen Name
Your screen name is your identity in the Spore Universe. You create this when you register.  When another player sees one of your creations in his or her game your screen name will be associated with it so they can look you up on www.spore.com, become your buddy and subscribe to your Sporecasts in the Sporepedia, all are features of Spore the game.

Online Options Settings
In the online options you can log in or log out, set your preferences for logging in to Spore and YouTube and set your preferences for login reminders at game start up.


Options
http://spore.vg/dump/locale/02FABF01_02FAC0B6_3CC95F99.txt

The Galaxy Button
Click on the galaxy button to pause your game.  This brings up your creature's timeline where you can see your progress through the phases of Spore.

This also gives you access to the Save Game, Additional Game Options, Exit to the Galaxy Main Menu or Quit Spore.


Sharing
http://spore.vg/dump/locale/02FABF01_02FAC0B6_B4FD5404.txt

Once you've created something in Spore, you can share it with the world!  Spore makes it easier than ever to send your creations to your friends and family, or to publish it to www.spore.com.

Sharing your Creations
[o] After you create and save a creature, building or a vehicle in Spore, you can upload it to the Spore servers.
[o] To share something you've made to the servers from the Sporepedia, click on the share button. 
[o] You can see your creations and the creations of others on www.spore.com

Email your creations
[o] It's never been easier to share your creations with your friends and family.  Simply  email a copy of the .png file of any creature, building or vehicle that you've made in Spore to someone and after the recipient saves it to their desktop they can just drag it into the an editor in Spore to open it.
[o] If you accepted the default locations during installation, you can find the .png files at ~save_path~(asset type)~mac_save_append~


Buddies
http://spore.vg/dump/locale/02FABF01_02FAC0B6_B041FBEC.txt

Buddy up with your friends and family and get their content in your game.

Search for buddies by entering their Spore name or their full email address on the Find Buddy page and then subscribe to their Buddy Sporecast to get their content in your game.  It's likely that you'll have a better chance of having a creature you've gotten from a buddy running over that hill towards you during the Creature phase than a random creature from the Spore servers.

Your current buddy list will be displayed on the Find Buddy page and you can choose to unsubscribe to them from that page if you no longer want to get new content from them.  The content you've already downloaded is not removed from your system when you unsubscribe, but you won't get anything new from them.

In the Online section of the Options panel, you can choose to limit your downloaded content to only the content from buddies you have subscribed to.  By choosing this option, you will no longer receive the standard shared random content from the server and will only get creations from your specified buddies.


Community
http://spore.vg/dump/locale/02FABF01_02FAC0B6_D93EB287.txt

The Sporepedia is your community hub in Spore.  Find out where you stand in the Spore Universe, learn about new offerings from the Spore team and see the coolest new stuff from other players.

MySpore Page
[o] Check your stats and find out where you stand in the Spore community - how many Sporecasts you've created, how many people have subscribed to your Sporecasts and your current count of shared creations.
[o] Get the latest news and information about the Spore community as it happens.
[o] Manage the comments that other player's have made about your creations.  Approve and delete comments, block other players from commenting on your creations, or report offensive comments to Maxis from the comment administration section.
[o] See the coolest creations and Sporecasts made by the Spore Community in the Featured Content Section.


Settings
http://spore.vg/dump/locale/02FABF01_02FAC0B6_4581E727.txt

Graphic Settings

Tailor your graphic settings for better performance.
[o] Defaults - Clicking this button will set all graphics options back to the ideal defaults for your system and video card.
[o] Adjust the individual settings for your preferred performance and aesthetic.  Lower settings will help improve game performance.
[o] Graphics Cache Size - Increasing the graphics cache size will improve your performance by reducing the need to recreate graphics assets that you have previously encountered.

Screen Size
[o] Options in the scroll box are based on your video card capabilities. 
[o] NOTE: Higher screen resolutions may lower performance of the game depending upon your system's capabilities. 
[o] Recommended screen resolutions are 800x600 or 1024x768. 
[o] If you change screen size, you will need to restart the game for the change to take place.

Audio Settings
[o] The Master Volume slider will adjust the overall volume of the game audio, or use Mute All to turn them all off.
[o] You can also set your mix of the individual audio elements by adjusting the volume setting of each one.

Capture Settings
The Capture settings allow you to set the size for pictures or video that you capture during play. 

NOTE: Setting these to larger sizes and lengths may affect the performance of your game.

Online Settings
Set login preferences or access registration.

Credits
Find out whose blood, sweat and tears went into making Spore.


Buy Spore
http://spore.vg/dump/locale/02FABF01_02FAC0B6_7481DF7F.txt

Now that you've made your own personal creature with the Spore Creature Creator, wouldn't you like to see how they do in the world of Spore? 

To order the Spore game now, click "Spore Catalog" in the options menu. 


Join The Spore Community!
http://spore.vg/dump/locale/02FABF01_02FAC0B6_B13A33B7.txt

If you'd like to be a part of our community, sign up for our Spore newsletter.  Subscribers will receive Spore news first, cool Spore pictures and movies, fun contests and much more!

Go to www.spore.com to join!


Camera
http://spore.vg/dump/locale/02FABF01_02FAC0B6_D6F667F6.txt

Using the Mouse:
[o] Hold down and rotate  and adjust the pitch of camera
[o] Hold down and navigate around your city

Use the Keyboard:
[o] The + and - keys zoom in and out
[o] The greater than and less than keys rotate


Sporecasts
http://spore.vg/dump/locale/02FABF01_02FAC0B6_D0D5DF95.txt

A Sporecast is a grouped set of content that is created by you, Maxis or any other player in the Spore Universe.  It may have a specific theme like Art Deco or Purple Stuff or it may be a group of cool stuff that a player found and wanted to group together like Will's Favorites.

If you subscribe to Sporecasts, the game will have a higher chance of using content you've downloaded via Sporecast to populate your game.  You'll have a better chance of having a creature you've gotten from a Sporecast running over that hill towards you during the Creature phase.

You can subscribe to a Sporecast through the Sporepedia or by logging into www.spore.com.  Subscribe to some Sporecasts on your lunch hour and the next time you start the game it will update its information and use your new Sporecasts to populate planets with creatures, vehicles, buildings etc.

In the Sporepedia you can either create or search for Sporecasts.
[o] Click on the Create Sporecast link in the left hand column to create your own Sporecast. 
[o] Search for content and click on the plus sign [PLUS SIGN ICON] to add creatures, buildings and vehicles to your new Sporecast. 
[o] Add a name and a description to the Sporecast and hit save to send it to www.spore.com.
[o] Go to Find Sporecast to search for Sporecasts to add to your subscription list. 

Enter a couple words and browse the results until you find something you like.

Click on the plus sign [PLUS SIGN ICON] to add a new Sporecast to your subscription list.

For more detailed information about how to create Sporecasts, visit www.spore.com.

Hydromancerx:
BADGES
http://spore.vg/dump/locale/02FABF01_02FAC0B6_2DB6DAD3.txt

Master Badge
Levels: 1 to 10
Task: Complete many other badges to get this badge.

Cleaner Badge
Levels: 1 to 5
Task: Complete Eradication Missions to get this badge.

Collector Badge
Levels: 1 to 5
Task: Collect Artifacts to get this badge.

Colonist  Badge
Levels: 1 to 5
Task: Place Colony Buildings to get this badge.

Deity Complex Badge
Levels: 1 to 5
Task: Get Worshipers to get this badge.

Diplomat Badge
Levels: 1 to 5
Task: Form 2 Alliances to get this badge.

Explorer Badge
Levels: 1 to 5
Task: Explore Solar Systems to get this badge.

Gopher Badge
Levels: 1 to 5
Task: Complete Delivery Missions to get this badge.

Terra-Wrangler Badge
Levels: 1 to 5
Task: Improve the Terraforming score of Planets to get this badge.

Traveler Badge
Levels: 1 to 5
Task: Contact Empires to get this badge.

Warmonger Badge
Levels: 1 to 5
Task: Start Wars to get this badge.

Zoologist Badge
Levels: 1 to 5
Task: Fill out Ecosystems to get this badge.

Badge Outta Heck
Levels: 1
Task: Defeat the Grob to get this badge.

Dance with the Devil Badge
Levels: 1
Task: Ally with the Grob to get this badge.

Captain's Badge
Levels: 1
Task: Proven your Spaceship Piloting Skills to get this badge.

Brain Surgeon Badge
Levels: 1 to 5
Task: Promote Creatures to Tribe to get this badge.

Near Encounters Badge
Levels: 1 to 5
Task: Promote Civilizations to Space Faring to get this badge.

Body Guard Badge
Levels: 1 to 5
Task: Defend Friends to get this badge.

Empire Badge
Levels: 1 to 5
Task: Expand to Solar Systems to get this badge.

Jack Of All Trades Badge
Levels: 1 to 5
Task: Buy Tools to get this badge.

Conquerer Badge
Levels: 1 to 5
Task: Conquer 5 Planets to get this badge.

Economist Badge
Levels: 1 to 5
Task: Purchase Solar Systems to get this badge.

Trader Badge
Levels: 1 to 5
Task: Establish Trade Routes to get this badge.

Merchant Badge
Levels: 1 to 5
Task:  Trade for Sporebucks to get this badge.

Eco Hero Badge
Levels: 1 to 5
Task: Avert Eco Disasters to get this badge.

Wonderland Wanderer Badge
Levels: 1 to 5
Task: Discover Storybook Planets to get this badge.

Golden Touch Badge Badge
Levels: 1 to 5
Task: Accumulate Sporebucks to get this badge.

Planet Artiste Badge
Levels: 1 to 5
Task: Collect Artistic Terrain Brushes to get this badge.

Frequent Flyer Badge
Levels: 1 to 5
Task: Make Interstellar Flights to get this badge.

Joker Badge
Levels: 1
Task: Cheat to get this badge.

Sightseer Badge
Levels: 1 to 5
Task: Make Cosmic Discoveries to get this badge.

Missionista Badge
Levels: 1 to 5
Task: Complete Missions to get this badge.

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