Gaming Steve Message Board

Will Wright's Spore => Spore: General => Topic started by: Tark on May 14, 2006, 12:04:40 pm

Title: Death
Post by: Tark on May 14, 2006, 12:04:40 pm
This is completely random but Lucy Bradshaw told Computer Gaming World that when your creature dies, you return to the previous generation. Hooray for me...
Title: Re: Death
Post by: The M.A.N6 on May 14, 2006, 12:06:36 pm
In a way, it's logic. By taking the fact that when you modifiy your creature, you begin a new life, in a new creature, it's the same thing for the death. A bit like the Agent Smith in Matrix.
Title: Re: Death
Post by: Mangerman on May 14, 2006, 12:07:20 pm
Didn't knew that. I thought you just switched to another one of you species/creatures. But this would be better, I think
Title: Re: Death
Post by: Amayirot Akago on May 14, 2006, 12:10:25 pm
Yep. Sticking true to the whole "survival of the fittest" thing; you die, you go back one generation and redesign your creature. Effective and fun.
Title: Re: Death
Post by: aquaman on May 14, 2006, 12:10:45 pm
I've known that for a while now.  Its suppose to mimic evolution.  So if your creature is unable to survive you can ensure that you make a creature that will eventually survive.

Its to stop players saving a game with an impossible creature and then getting angry because they've failed  :)
Title: Re: Death
Post by: CustodianV131 on May 14, 2006, 12:25:07 pm
Good way of handling it.

Better then having people keep trying time and time again to get a hard creature to survive. Natural selection for the win! :)
Title: Re: Death
Post by: Tark on May 14, 2006, 12:36:41 pm
Woot! I managed not to get flamed! Phew *wipes sweat off brow*

Anyway, glad that was informative to some people ;)
Title: Re: Death
Post by: DarkDragon on May 14, 2006, 01:03:46 pm
I can see the Anti Sporessimistic thingy is getting its way around ^^

Ye, if you die you go back one generation which means basically that if you want to make a really stupid creature in the beginning you can't because it might not survive unless you can keep away from carnivores, etc till you get to tribal stage. Meaning that if you make stupid creatures you might not survive and therefore you should leave the stupid-looking creatures to make later when u have free access to the editor xD
Title: Re: Death
Post by: Skraeling on May 14, 2006, 01:12:27 pm
You cant really read the bottom word in your picture btw.
Title: Re: Death
Post by: aquaman on May 14, 2006, 01:19:21 pm
You cant really read the bottom word in your picture btw.

I don't think you're in the right posistion to tell him what he can or can't see  ;)
Title: Re: Death
Post by: Skraeling on May 14, 2006, 01:21:00 pm
eh?

ok well I cant read the bottom word in his pessiwhatever sig.
Title: Re: Death
Post by: Brutus on May 14, 2006, 01:25:25 pm
yeah , it is a li'l difficult to read,
Title: Re: Death
Post by: mrodgers on May 14, 2006, 03:03:13 pm
I would be surprised if the game forces you back a generation.  Maybe you get an option to go back?  Afterall there is always the odd chance you will die from attacking something too difficult or something.  Thats no reason to be forced back.  I remember hearing that the game would save each evolution for you and let you reset it in the editor if you want to.  Maybe thats what she was refering to?
Title: Re: Death
Post by: Polymer on May 14, 2006, 04:28:43 pm
You cant really read the bottom word in your picture btw.

It says anti sporessimistic
Title: Re: Death
Post by: DarkDragon on May 14, 2006, 04:34:30 pm
I can see perfectly well and as Polymer said it says Anti Sporessimistic xD
Title: Re: Death
Post by: Skraeling on May 14, 2006, 04:39:48 pm
grats to you on being able to see it well.. im just saying it could be better becuase it IS hard to see the very beginning and the very ending letters... and yes i know it says antisporessitimsit.


psss rethink your photoshopping there.

I would hope you could read your own sig too.
Title: Re: Death
Post by: Tark on May 14, 2006, 05:12:54 pm
I would be surprised if the game forces you back a generation. Maybe you get an option to go back? Afterall there is always the odd chance you will die from attacking something too difficult or something. Thats no reason to be forced back. I remember hearing that the game would save each evolution for you and let you reset it in the editor if you want to. Maybe thats what she was refering to?

I don't think so...here's a direct quote from the magazine (You can check yourself on their website):

"And what happens if you win the Darwin award (as it were) and fail to survive as a species? Bradshaw grins. 'You just return to the previous generation of the character you created and try again.' "
Title: Re: Death
Post by: KJSatz on May 14, 2006, 05:16:02 pm
It makes perfect sense from an evolutionary point of view.  If your creature isn't good enough to survive (but your previous one was), you took a step in the wrong direction.  That line dies out and you get another chance.

Maybe with a couple extra evo points to help you not die...

...or maybe with a couple fewer evo points as punishment?
Title: Re: Death
Post by: Aut on May 14, 2006, 06:27:42 pm
It makes perfect sense from an evolutionary point of view. If your creature isn't good enough to survive (but your previous one was), you took a step in the wrong direction. That line dies out and you get another chance.

Maybe with a couple extra evo points to help you not die...

...or maybe with a couple fewer evo points as punishment?
I would go with fewer but if you keep dieing there will be a point in which you will have none. So maybe just keep the same amount, giving them more creates an incentive to kill off their creatures.
Title: Re: Death
Post by: JakeCourtney on May 14, 2006, 06:30:18 pm
It should be hardcore in that you lose the game completely.
Title: Re: Death
Post by: Kyyp on May 14, 2006, 06:33:10 pm
I suppose if you wanted it like that you could just never save and when you die you could quit.
I will probably try it like that a few times actually.
Try and see if I can create a creature strong enough to survive without any do-overs.
Title: Re: Death
Post by: meh on May 14, 2006, 06:45:21 pm
I would be surprised if the game forces you back a generation. Maybe you get an option to go back? Afterall there is always the odd chance you will die from attacking something too difficult or something. Thats no reason to be forced back. I remember hearing that the game would save each evolution for you and let you reset it in the editor if you want to. Maybe thats what she was refering to?

I don't think so...here's a direct quote from the magazine (You can check yourself on their website):

"And what happens if you win the Darwin award (as it were) and fail to survive as a species? Bradshaw grins. 'You just return to the previous generation of the character you created and try again.' "

Ah, but did she mean it as 'The game forces you back a generation and to lose any work between then and now' or did she mean 'You can click this thingie here and undo your decision of replacing  your creatures only mouth with an ear' ?
Title: Re: Death
Post by: Tark on May 14, 2006, 06:50:32 pm
Definitely she means that the game throws you back to the last generation just before you mated.
Title: Re: Death
Post by: Duke Rajko on May 14, 2006, 06:54:30 pm
No it can be interpreted as you return to the editor just after you mated. Afterall, thinking natural selection, your incarnation must have already been a success if it survived to mate.
Title: Re: Death
Post by: contingency40 on May 14, 2006, 07:19:21 pm
One thing that's weird is that from looking at the demo at E3, if you choose to evolve after you mate and you get control of a baby, your parents evolve too.

So I suppose if your generation fails, everyone around you reverts back to the original as well.
Title: Re: Death
Post by: Duke Rajko on May 14, 2006, 07:20:16 pm
It's simulating evolution, so theres a few million years gap in-between.
Title: Re: Death
Post by: contingency40 on May 14, 2006, 07:21:32 pm
Yes but remember how those two things attacked the nest trying to get at the eggs? There was a body of one of them as he sauntered out to annoy the herbivores.
Title: Re: Death
Post by: Duke Rajko on May 14, 2006, 07:35:56 pm
That doesn't change the fact that it's simulating evolution.
Title: Re: Death
Post by: contingency40 on May 14, 2006, 07:38:57 pm
It kinda ruins immersion when there's a fresh body of an animal killed thousands of years ago. That's just my point and since it isn't welcomed I'll stay out of this thread.
Title: Re: Death
Post by: Duke Rajko on May 14, 2006, 08:02:14 pm
Sorry if that sounded a bit aggressive, I just meant to say that even if the world around the creature doesn't change, the game is stil simulating the evolution of your creature. Also you have to remember that the game isn't finished yet and the Devs have said at the moment they're concentrating on getting all the tools working. This means things like immersiveness are pretty much on the sidelines right now.
Title: Re: Death
Post by: lololo on May 14, 2006, 11:27:04 pm
Anyone have an idea on what would happen if your UFO were destroyed?

Its possible that you'd have to return to the Civ stage and gather enough DNA/currency points to build a new one, but get to keep all of the artifacts found and tools unlocked.
Title: Re: Death
Post by: Stromko on May 15, 2006, 05:18:05 am
^ That makes sense to me, obviously a new UFO is going to need to be built so why not have the player go back to their nearest suitably established colony and design/pick a new UFO to build. You might lose artifacts that aren't researched but wouldn't lose the technologies and abilities derived from them, logically you'd want to relay those back to your civilization.. it would make no sense to horde their discoveries aboard the UFO, it exists to serve the good of the civ not the other way around.

I think it'd make the most sense if you die in the creature stage that you'd just go back to the design phase, and including all the changes you've made. Difference is now you can change it before being 'born' again. Why bother keeping the old pre-breeding design in memory? Maybe keep 'undo' history intact so they can take it back to the last generation if they wish, but to force players to de-evolve seems like it would waste their creativity and also hurt immersion.

Think about it somebody might've put a ridiculous amount of time into tons of tiny little shape tweaks, color combinations, switched through all sorts of different parts, and they'll take some amount of time trying to remember what they did and trying not to forget anything, only to run the risk of dying =again= and being back at square one.. it's just way too much of a pain in the butt.
Title: Re: Death
Post by: dvalladt on May 15, 2006, 06:21:48 am
I think it'd make the most sense if you die in the creature stage that you'd just go back to the design phase, and including all the changes you've made. Difference is now you can change it before being 'born' again. Why bother keeping the old pre-breeding design in memory? Maybe keep 'undo' history intact so they can take it back to the last generation if they wish, but to force players to de-evolve seems like it would waste their creativity and also hurt immersion.

That's a very good point. It has to include the changes you made or else it'll be very frustration. It should include the "undo history", or at least let you swap the last parts you put with new ones without losing evo points in the exchange...
Title: Re: Death
Post by: Kashmir on May 15, 2006, 03:39:14 pm
Since we're talking about death and what happens if you lose at a particular part.  This seems as good a place as any to ask about what would happen if during the civ part of the game your city got destroyed or captured.  Would you have to go back to the tribal stage or would the remnants of your city have to scour the earth for a knew place to live or would you have to start all the way over with a new creature?
Title: Re: Death
Post by: mrodgers on May 15, 2006, 05:43:13 pm
Since we're talking about death and what happens if you lose at a particular part.  This seems as good a place as any to ask about what would happen if during the civ part of the game your city got destroyed or captured.  Would you have to go back to the tribal stage or would the remnants of your city have to scour the earth for a knew place to live or would you have to start all the way over with a new creature?

You will have multiple cities so thats probably not an issue.
Title: Re: Death
Post by: liveoctopus on May 15, 2006, 05:45:00 pm
Since we're talking about death and what happens if you lose at a particular part.? This seems as good a place as any to ask about what would happen if during the civ part of the game your city got destroyed or captured.? Would you have to go back to the tribal stage or would the remnants of your city have to scour the earth for a knew place to live or would you have to start all the way over with a new creature?
"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." -Albert Einstein

I'd guess if every city of yours was destroyed, you'd get knocked back to the tribal stage and have to make up some progress. Seems to be the trend.
Title: Re: Death
Post by: Tark on May 15, 2006, 06:23:14 pm
Since we're talking about death and what happens if you lose at a particular part.  This seems as good a place as any to ask about what would happen if during the civ part of the game your city got destroyed or captured.  Would you have to go back to the tribal stage or would the remnants of your city have to scour the earth for a knew place to live or would you have to start all the way over with a new creature?

You will have multiple cities so thats probably not an issue.

I think he means that at the BEGINNING of the civ part when you just have your starting city.

That's a good question. Most logical answer is game over. I think that after the creature game you get to save so if you're obliterated in the Civ stage you'd have to load a past save file.
Title: Re: Death
Post by: Glacies on May 15, 2006, 06:58:08 pm
I wonder whut happens when your UFO goes "boom."