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Author Topic: Minecraft  (Read 689305 times)

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Offline Brandonazz

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Re: Minecraft
« Reply #4455 on: November 29, 2010, 12:27:13 am »
Santa, you crazy.

Offline Gauphastus

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Re: Minecraft
« Reply #4456 on: November 29, 2010, 09:55:38 am »
Quote
Set set up an account with Get Satisfaction, and the bug reports and feature requests have started dropping in. Iíve spent most of today chewing through bugs and marking them as fixed on the buglist, and itís heaps of fun!

In the past, I had this vague kind of stressed out feeling, not being sure what bugs bothered people the most, and which ones I kept forgetting about, but now I can just refer to the list and do the top one.

Itís highly likely we will start doing all bug reports and feature requests (and praise! and questions!) via Get Satisfaction, so check it out!

http://getsatisfaction.com/mojang

Weíll probably be looking for community help to organize that and weed out duplicate reports and so.

So far today, Iíve done this:
* Swords and other weapons now deal damage properly
* Added proper hurt animations and sounds to mobs and players
* Fixed dead players logging in as invisible ghosts
* Made arrows visible and deal damage
* Hoes now produce proper seeds
* Creepers make noises and animate before exploding
* Explosions animate properly
* No more infinite free arrows

Iím currently working on trying to fix levers, pressure plates and buttons in SMP. They act a bit weird.

Because the update will require updating both the client and the server, I will wait with doing the update until Iím done with this round of bug fixes, so the update is coming tomorrow.

EDIT: Also, that bug tracker easily gets praise from me. I hope you guys read and use it.
It's a really excellent source of information, far better than the forums (sorry to say).

http://getsatisfaction.com/mojang/topics/smp_server_memory_leak
Here's a big one we've got.
« Last Edit: November 29, 2010, 10:06:48 am by Gauphastus »
"Ma all the gods of furious strong be with you as you crunch opposents, and live like a windrammer as you f**k."
       ~Ricky Wangstrom

Offline ilikesanta

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Re: Minecraft
« Reply #4457 on: November 29, 2010, 10:03:47 am »
Santa, you crazy.

build, build, build, build, build, build

Glad you guys like it  ;D

build, build, build, build, build, build
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Offline Brandonazz

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Re: Minecraft
« Reply #4458 on: November 29, 2010, 11:01:40 am »
Does this mean we can have monsters now Gau?

Offline Tesla

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Re: Minecraft
« Reply #4459 on: November 29, 2010, 11:36:44 am »
The update isn't out yet.
No way dude, you're trolling me.

Offline Clayface

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Re: Minecraft
« Reply #4460 on: November 29, 2010, 10:33:53 pm »
i have some pictures of the minecraft pixel art i've made



i'm guessing you know who that is,....



Gman and Chocobo






Offline martyk

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Re: Minecraft
« Reply #4461 on: November 29, 2010, 10:35:49 pm »
Hell yes Hurley!
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Offline Kidsoldier

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Re: Minecraft
« Reply #4462 on: November 29, 2010, 10:47:30 pm »
Hell yes Hurley!

Heck yes*

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Offline martyk

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Re: Minecraft
« Reply #4463 on: November 29, 2010, 11:07:20 pm »
Hey!  Language!

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Offline Summoner

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Re: Minecraft
« Reply #4464 on: November 30, 2010, 10:01:14 am »
Yeah KID! Dont be a horrible person Kid.

Offline Lippy

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Re: Minecraft
« Reply #4465 on: November 30, 2010, 10:31:16 am »
Quote from: Notch
Bug update #3.

The client version is now 1.2.4
The server version is now 0.2.6 (mandatory update, thereís been protocol changes)

Bug fix list:

* Swords and other weapons now deal damage properly
* Added proper hurt animations and sounds to mobs and players
* Fixed dead players logging in as invisible ghosts
* Made arrows visible and deal damage
* Hoes now produce proper seeds
* Creepers make noises and animate before exploding
* Explosions animate properly
* No more infinite free arrows
* Server logging now appends to server.log rather than overwriting it
* Buttons and levers (and a few other blocks probably, itís a general solution) animate properly
* Fixed minecarts (and pigs!) moving twice as fast as they should when ridden.
* The join server screen now remembers the last entered ip
* Increased chunk saving frequency on the server
* Leaving sneak mode no longer triggers a million sounds
* You can now see sneaking players
* Names of sneaking players arenít visible through walls, and are visible a much shorter distance
* Snowballs!!

I like the sneaking parts.  Don't know if it's enough, but it's progress. 

Offline Gauphastus

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Re: Minecraft
« Reply #4466 on: November 30, 2010, 10:33:30 am »
I've just updated to the latest version.
Still not doing the whole monster thing 'til there are stability fixes.

EDIT: So who's Lemur?
I told you guys that if you're gonna invite friends, you need to identify them to everybody first.
« Last Edit: November 30, 2010, 10:52:43 am by Gauphastus »
"Ma all the gods of furious strong be with you as you crunch opposents, and live like a windrammer as you f**k."
       ~Ricky Wangstrom

Offline ilikesanta

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Re: Minecraft
« Reply #4467 on: November 30, 2010, 11:05:47 am »
Snowballs don't seem to work because I can't make any  :'(
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Offline Spartan King 95

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Re: Minecraft
« Reply #4468 on: November 30, 2010, 11:10:45 am »
Does Gauph's server have PvP on?
You can probably find me, if you have pesterchum, under burningOrigins or cantankerousZealot.

Offline Gauphastus

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Re: Minecraft
« Reply #4469 on: November 30, 2010, 11:31:09 am »
Hell no it doesn't.
It will only get turned on when we're playing a competitive mode of some kind. Even then, I want to make sure we're all agreed on what's going on and what the rules are.

EDIT: Oh yeah. A concept for the city perimeter wall has gone up in the spawn. The design is by Celdur. If someone has any thoughts, please post them here or talk to him in game.

EDIT2: There was another update. Apparently when monsters were turned on before, you would only get creepers.
Sounds like good times. It's fixed now though.
« Last Edit: November 30, 2010, 12:51:25 pm by Gauphastus »
"Ma all the gods of furious strong be with you as you crunch opposents, and live like a windrammer as you f**k."
       ~Ricky Wangstrom