Poll

What map should be used for the next game?

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6 (60%)
*Pending*
4 (40%)

Total Members Voted: 10

Author Topic: The Gamingsteve RISK Tourney  (Read 13299 times)

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Offline Clarke

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Re: The Gamingsteve RISK Tourney
« Reply #75 on: November 29, 2010, 12:56:54 pm »
Meh, I think I had thing's pretty wrapped up. I had around 120 reinforcements per turn, and more than 100 in a single spot ready to take the main continent. Stupid lack of wifis.

Anyway, two fresh new games! One's large, and the other's mid-size. I'll start a third one in a bit if enough people join. Suggestions are needed.

Offline Flisch

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Re: The Gamingsteve RISK Tourney
« Reply #76 on: November 29, 2010, 12:59:35 pm »
Meh, I think I had thing's pretty wrapped up. I had around 120 reinforcements per turn, and more than 100 in a single spot ready to take the main continent. Stupid lack of wifis.

Anyway, two fresh new games! One's large, and the other's mid-size. I'll start a third one in a bit if enough people join. Suggestions are needed.
Start the third game when epica is over. Right now I can't join any additional games.
There is, of course, a difference between having a laugh with someone, and having a laugh at their expense

Offline Clarke

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Re: The Gamingsteve RISK Tourney
« Reply #77 on: December 07, 2010, 01:41:09 pm »
Two new ones; The Great Lakes and Napoleonic Europe.

Offline Flisch

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Re: The Gamingsteve RISK Tourney
« Reply #78 on: December 07, 2010, 03:21:58 pm »
Screw you clarke, is it too much to ask for to make just enough games that I can participate in every GS one?
There is, of course, a difference between having a laugh with someone, and having a laugh at their expense

Offline Clarke

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Re: The Gamingsteve RISK Tourney
« Reply #79 on: December 07, 2010, 03:33:45 pm »
Yes. Some people aren't in any at all, I want to make sure everyone gets a chance.

Offline Clarke

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Re: The Gamingsteve RISK Tourney
« Reply #80 on: December 10, 2010, 12:56:52 pm »
I had a weird hiccup yesterday where each action on landgrab took fifteen or so tries! It's fixed now for me, but anyone else getting a similar issue?