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Will Wright's Spore => Spore: General => Topic started by: Doomsday on September 18, 2008, 07:11:09 pm

Title: Collective Patch Issues
Post by: Doomsday on September 18, 2008, 07:11:09 pm
Please post Patch Issues here (if there is a thread for this, sorry I missed it).

My issues:

- Effects have stopped working. When I fire a laser, launch a missile, or use the tractor beam (and other such things) the effect not longer shows.

- Planet Terrain/Cities/Creatures load slower. To the point where I have to sit in orbit for 3 minutes before everything loads, when before everything was working fine.

- Space Communication is broken. I used to be able to click on a distant colony and receive it's message. This no longer works at the same distance as it used to. I had to travel back half a galactic arms length just to find out what my home colony wanted. Sometimes it'll let me connect to distant empires, other times it won't.

- I crashed while using a Mega-Laser on some enemies. I don't know the full reason for the crash but I was firing on an enemy with two allies next to me, it had 23 HP left, and the next thing I know I'm crashing out to windows (which took forever).

- Sporadic launch. Half the time since the Patch, Spore will not respond and lock up when attempting to start up forcing me to open task manager and both End Task and End Process SporeApp.exe and Core.exe (and sometimes dumpprep if I don't feel like dealing with it).

- I ran into an empire who has an invasion flag over their head indicating that they are/were under attack. Only no one was attacking their systems and the empire that was attacking them was me. What I mean is, the flag had my colors, even though I had nothing to do with them before (it was first contact).
Title: Re: Collective Patch Issues
Post by: smjjames on September 18, 2008, 07:17:37 pm
yea, I'm noticing some slowdown in the loading for creature graphics, then again, I am playing a flying creature right now, so the graphics would take a moment to catch up.
Title: Re: Collective Patch Issues
Post by: Gorman Conall on September 18, 2008, 07:19:19 pm
The patch compeletly broke my game.

I just made it in to creature stage. All the creatures were invisible i had to save and reload to fix that.

There is an extreme lag in between when i click something  and when that something happens.
First i summoned a flock my creature never did the animation for it and my flock was invisible. As i was fighting an ant i was clicking bite and it was doing damage but neither me nor the ant moved. It didn't play any animation what so ever nor did it make any sound. I killed it and the ant still stood there and i was able to eat it while it remained there standing up.
Title: Re: Collective Patch Issues
Post by: Doomsday on September 18, 2008, 07:22:15 pm
The patch compeletly broke my game.

I just made it in to creature stage. All the creatures were invisible i had to save and reload to fix that.

There is an extreme lag in between when i click something  and when that something happens.
First i summoned a flock my creature never did the animation for it and my flock was invisible. As i was fighting an ant i was clicking bite and it was doing damage but neither me nor the ant moved. It didn't play any animation what so ever nor did it make any sound. I killed it and the ant still stood there and i was able to eat it while it remained there standing up.

That reminds me.

- MAJOR sound lag. I'll not hear some sounds until after 3 minutes since I've done the action for it. This is the same thing that was happening with the Screenshot Glitch Bug.

- Major Sporepedia Card lag. I would scan something and the card wouldn't show up until 3-4 minutes later when before it loaded quickly.
Title: Re: Collective Patch Issues
Post by: Gorman Conall on September 18, 2008, 07:23:09 pm
The patch compeletly broke my game.

I just made it in to creature stage. All the creatures were invisible i had to save and reload to fix that.

There is an extreme lag in between when i click something  and when that something happens.
First i summoned a flock my creature never did the animation for it and my flock was invisible. As i was fighting an ant i was clicking bite and it was doing damage but neither me nor the ant moved. It didn't play any animation what so ever nor did it make any sound. I killed it and the ant still stood there and i was able to eat it while it remained there standing up.

That reminds me.

- MAJOR sound lag. I'll not hear some sounds until after 3 minutes since I've done the action for it. This is the same thing that was happening with the Screenshot Glitch Bug.

- Major Sporepedia Card lag. I would scan something and the card wouldn't show up until 3-4 minutes later when before it loaded quickly.

I have both of those too  :'(.
Title: Re: Collective Patch Issues
Post by: BioCat on September 18, 2008, 07:23:32 pm
So far the only problem I encountered with a serious lag when trying to socialize with a nest full of creatures that I solved by saving and reentering but I shall report back if I'll find more problems.
Title: Re: Collective Patch Issues
Post by: Elyanna on September 18, 2008, 07:35:12 pm
I suppose this might be a patch issue.

I started a new game in the space age, as a wanderer. I got my spaceship and they asked me to go through the glowing orbs. I said, "No thanks, I know how to fly."
It didn't give me the other missions after that. I could ask for a mission, and it would be the "find other sentient life" one, but I couldn't leave the solar system. I went to the planet where you find the crashed ship, thinking that might trigger something, but no luck.

I quit without saving. I started that planet over again. This time, I jumped through the glowy hoops. I scanned and killed the diseased animals (manatees, in fact). I got the interstellar drive.

Then it started to give me the mission for the planet with the crashed ship. Only instead of the planet's name, it had *UNKNOWN(somethinginhereidon'tremember). Uh oh, I thought. But I knew what they meant and went to the planet. Well, the radar didn't pick up the crashed ship, though I found it and ran the scanner over it. The scanner didn't do anything either. I went back to the home planet. They didn't remember giving me a mission. I tried leaving the solar system. I couldn't. I quit without saving.

I've never played Wanderer before, but I have played through to space from cell. This is the first time this has happened.
Title: Re: Collective Patch Issues
Post by: W8-4Spore on September 18, 2008, 07:50:24 pm
My patch won't even install... I bought the game and downloaded it from my disc (legally) NO torrents or mods! And i've never modified or even opened the spore folder or any files in it. So when i try to install it says "An older version of the file that is to be patched is missing" and doesn't patch. I've tried externally and internally installing the patch. And I've tried downloading it from another site besides the one that EADM gave me... any help?
Title: Re: Collective Patch Issues
Post by: fallout386 on September 18, 2008, 07:53:37 pm
Bug: Missing Trees, plantlife.

This happened after I took a mission to collect lifeform data from a planet. I travelled to the planet and all the creatures were present but for some reason all the trees are either not there or are 'invisible' or something. It is a T2 planet with plantlife and wildlife all over it but only the wildlife is visible for some reason...

Screenshots:

(http://img255.imageshack.us/img255/3069/spore20080919120128ed5.th.jpg) (http://img255.imageshack.us/my.php?image=spore20080919120128ed5.jpg)
(http://img255.imageshack.us/img255/6650/spore20080919120139tc9.th.jpg) (http://img255.imageshack.us/my.php?image=spore20080919120139tc9.jpg)
(http://img232.imageshack.us/img232/6652/spore20080919120146zw0.th.jpg) (http://img232.imageshack.us/my.php?image=spore20080919120146zw0.jpg)
(http://img232.imageshack.us/img232/4114/spore20080919120201om2.th.jpg) (http://img232.imageshack.us/my.php?image=spore20080919120201om2.jpg)

I can't complete this mission now as none of the plantlife on this planet is showing. Going to have to cancel and hope this doesn't happen again. I'm not sure if the plantlife had disappeared after patching and has nothing to do with accepting the mission. I checked some other t2 planets and the plants there show without any problems so its only this planet that is bugged I have found so far. Seems somewhat rocky terrain style than other terraformed worlds not sure if this is relevant in any way.
Title: Re: Collective Patch Issues
Post by: JKalenad on September 18, 2008, 08:01:19 pm
Just thought I'd add that I'm having the same problems as OpDDay2001 is. My game crashed after I finally left a planet I had terraformed.
I tried out the creature phase with the evoadvantage cheat and found invisible creatures, delayed sound, delayed/lack of animation. I quit without saving, thinking it was something I did.
I went into my Space project species and found the same issues. an invisible epic nearly destroyed my ship and when I decided to make a new ship, I found lagging sounds galore, as well as effects that wouldn't follow the parts if I scaled them (like streams of smoke and stuff).
I wasn't having any problems like this until I installed the patch.
Just thought I'd throw that in there to add another confirmation of problems.
Title: Re: Collective Patch Issues
Post by: AhavoRaboTaco on September 18, 2008, 08:04:46 pm
I too have a lot of lag when loading creatures , and firing lazerz.
Overall my only complaint would be lots of lag for models.
Title: Re: Collective Patch Issues
Post by: Woulfe on September 18, 2008, 08:13:11 pm
Patch needs a patch ?

I got an error message during the patch install....

Old file not found, found new version of file, not patching.....

Patch exits at that point, can start Spore but get 'download patch' message, as if it didn't install.

- W -
* grumble grumble grumble grumble *
Title: Re: Collective Patch Issues
Post by: DylanTK on September 18, 2008, 08:15:20 pm
I'm afraid to download the patch now... Honestly, since I tweaked the attack/raid frequency stuff, I've been happy as a jellybutton.
Title: Re: Collective Patch Issues
Post by: Legodragonxp on September 18, 2008, 08:27:58 pm
I'm afraid to download the patch now... Honestly, since I tweaked the attack/raid frequency stuff, I've been happy as a jellybutton.

Yeah, don't get it.
Title: Re: Collective Patch Issues
Post by: Sub on September 18, 2008, 08:31:37 pm
(http://img255.imageshack.us/img255/3069/spore20080919120128ed5.th.jpg) (http://img255.imageshack.us/my.php?image=spore20080919120128ed5.jpg)
(http://img255.imageshack.us/img255/6650/spore20080919120139tc9.th.jpg) (http://img255.imageshack.us/my.php?image=spore20080919120139tc9.jpg)
(http://img232.imageshack.us/img232/6652/spore20080919120146zw0.th.jpg) (http://img232.imageshack.us/my.php?image=spore20080919120146zw0.jpg)
(http://img232.imageshack.us/img232/4114/spore20080919120201om2.th.jpg) (http://img232.imageshack.us/my.php?image=spore20080919120201om2.jpg)

You, sir, have quite possibly the greatest ship in Spore.  I congratulate you.

In other news, I had a hard time getting Spore to install the patch.  It told me that there an error occurred.  It worked after I restarted my computer, though, so that was weird.
Title: Re: Collective Patch Issues
Post by: matching_pants on September 18, 2008, 09:12:14 pm
I've got pretty much all of these. Slow-loading everything sound way out of sync, non-displaying effects such as lasers, etc.
Title: Re: Collective Patch Issues
Post by: Ondaderthad on September 18, 2008, 09:27:23 pm
I can't even get the patch.

The EADM shows only the trial creature creator. No Patch visible. 

I can't uninstall the EADM or re-install it.

Yes, I logged in.
Yes, I know how to use my computer.

[edit]
I google spore_dd_patch_all_v1.exe  and found an alternate download site.
Title: Re: Collective Patch Issues
Post by: smjjames on September 18, 2008, 09:47:32 pm
Maxis really shouldn't let EA cripple them with this EADM.

Anyways, I've got a bug here. When placing structures in the city layout, it doesn't reognize that the city has no building slots left when there aren't any. This may or may not have been intentional, I'm not sure.
Title: Re: Collective Patch Issues
Post by: ZevSong on September 18, 2008, 10:16:55 pm
Everytime I try to load a saved game, Spore gives me a message that it needs to shut down and atomatically does so imeadiatly.

Great patch so far.
Title: Re: Collective Patch Issues
Post by: Moogie on September 18, 2008, 10:18:26 pm
Somebody forgot the golden rule of making patches:

Rush it out and you'll break more than you'll fix.
Title: Re: Collective Patch Issues
Post by: Doomsday on September 18, 2008, 10:21:57 pm
It probably wasn't rushed... well parts of it probably weren't. Truth be told.. most First Patches are in progress before the game is on shelves. The First patch is also the patch most likely to cause issues. It just so happens that most of these probably come from a mix-up with the enhancements to the graphics and animations that were made. Stuff like that is hard to predict how every machine will work.. it's why graphic issues are among the hardest to fix.
Title: Re: Collective Patch Issues
Post by: spiritofcat on September 18, 2008, 10:34:27 pm
Since the patch it is taking longer for weapon effects and animals to become visible when I am on a planet.
Title: Re: Collective Patch Issues
Post by: Protochicken on September 18, 2008, 10:58:37 pm
I just noticed on both machines I have Spore installed on and patched that the pictures of all my planets in my in game Sporepedia cards are missing, and have been replaced with question marks.
Title: Re: Collective Patch Issues
Post by: Doomsday on September 18, 2008, 11:09:40 pm
I just noticed on both machines I have Spore installed on and patched that the pictures of all my planets in my in game Sporepedia cards are missing, and have been replaced with question marks.

I noticed that too.. I think it has to do with the Rendering Issue.. the planets aren't rendering so their Spore Cards aren't rendering right.
Title: Re: Collective Patch Issues
Post by: Protochicken on September 18, 2008, 11:18:09 pm
I noticed that too.. I think it has to do with the Rendering Issue.. the planets aren't rendering so their Spore Cards aren't rendering right.

What's odd is, that when you click the cards the planets render just fine. 
Title: Re: Collective Patch Issues
Post by: Tobias on September 19, 2008, 01:00:14 am
  All these effects that everyone has been having since the patch are issues that I have been having with the game since I got it, but then again my system is below the minimum requirements so I expect that.  Perhaps the patch has either intentionally or unintentionally raised the system requirements?
Title: Re: Collective Patch Issues
Post by: Hyfrydle on September 19, 2008, 01:19:42 am
I'm also suffering from most of the problems noted on this thread I have tried all display settings and it has made no difference. With invisible creatures it makes the eco-disasters very difficult.
Title: Re: Collective Patch Issues
Post by: SpaceOddity on September 19, 2008, 01:21:06 am
Perhaps the patch has either intentionally or unintentionally raised the system requirements?

Unintentionally, it seems so! I hope it can be fixed. If its intentional, I will be very unhappy, that'd mean no more Spore for me until I get a new rig.  :-\
Title: Re: Collective Patch Issues
Post by: Drecon on September 19, 2008, 01:33:00 am
The patch changed my language from English (as I like it) to Dutch!

This makes the game a hell to play and I can't change it anywhere!
Title: Re: Collective Patch Issues
Post by: spiritofcat on September 19, 2008, 01:58:38 am
I'm also suffering from most of the problems noted on this thread I have tried all display settings and it has made no difference. With invisible creatures it makes the eco-disasters very difficult.
You can work around the invisible creatures problem by following your homing beacon until you get near them and then pausing the game and waiting for the creatures to load.

The patch changed my language from English (as I like it) to Dutch!

This makes the game a hell to play and I can't change it anywhere!
Change the end of your desktop shortcut to SporeApp.exe -locale:en-us
en-uk might work too, but en-us is what mine was by default. Strange really, since Australia is usually lumped with Europe rather than America when it comes to languages and localisation.
Title: Re: Collective Patch Issues
Post by: borschwanger on September 19, 2008, 02:04:44 am
before i downloaded the patch i was able to run at full settings except during creature phase because sometimes things wouldnt load.  space was fine.  now even my previous creature phase settings lots of things dont show up but not always the same things.  sometimes nothing in the cities load while creatures do and such.  i turned all the settings down to minimum which helped but i mean come on who wants that?
Title: Re: Collective Patch Issues
Post by: Drecon on September 19, 2008, 02:35:35 am
Change the end of your desktop shortcut to SporeApp.exe -locale:en-us
en-uk might work too, but en-us is what mine was by default. Strange really, since Australia is usually lumped with Europe rather than America when it comes to languages and localisation.

I don't really understand what you mean. You mean to change the name of the program to that? Because the ':' character is not an option for naming a program.
Title: Re: Collective Patch Issues
Post by: spiritofcat on September 19, 2008, 02:42:16 am
Change the end of your desktop shortcut to SporeApp.exe -locale:en-us
en-uk might work too, but en-us is what mine was by default. Strange really, since Australia is usually lumped with Europe rather than America when it comes to languages and localisation.

I don't really understand what you mean. You mean to change the name of the program to that? Because the ':' character is not an option for naming a program.
(http://img149.imageshack.us/img149/5625/propertiesnk1.jpg) (http://imageshack.us)
(http://img149.imageshack.us/img149/propertiesnk1.jpg/1/w285.png) (http://g.imageshack.us/img149/propertiesnk1.jpg/1/)
(http://img149.imageshack.us/img149/6266/changelanguagerc6.jpg) (http://imageshack.us)
(http://img149.imageshack.us/img149/changelanguagerc6.jpg/1/w367.png) (http://g.imageshack.us/img149/changelanguagerc6.jpg/1/)
Title: Re: Collective Patch Issues
Post by: Hyfrydle on September 19, 2008, 02:43:09 am
Maybe we should do a poll to see how many people have noticed any improvement after the patch and how many are having issues. I would do it but I've never started a poll before.
Title: Re: Collective Patch Issues
Post by: econundrum on September 19, 2008, 02:53:37 am
Please post Patch Issues here (if there is a thread for this, sorry I missed it).

My issues:

- Effects have stopped working. When I fire a laser, launch a missile, or use the tractor beam (and other such things) the effect not longer shows.

- Planet Terrain/Cities/Creatures load slower. To the point where I have to sit in orbit for 3 minutes before everything loads, when before everything was working fine.

- Space Communication is broken. I used to be able to click on a distant colony and receive it's message. This no longer works at the same distance as it used to. I had to travel back half a galactic arms length just to find out what my home colony wanted. Sometimes it'll let me connect to distant empires, other times it won't.

- I crashed while using a Mega-Laser on some enemies. I don't know the full reason for the crash but I was firing on an enemy with two allies next to me, it had 23 HP left, and the next thing I know I'm crashing out to windows (which took forever).

- Sporadic launch. Half the time since the Patch, Spore will not respond and lock up when attempting to start up forcing me to open task manager and both End Task and End Process SporeApp.exe and Core.exe (and sometimes dumpprep if I don't feel like dealing with it).

- I ran into an empire who has an invasion flag over their head indicating that they are/were under attack. Only no one was attacking their systems and the empire that was attacking them was me. What I mean is, the flag had my colors, even though I had nothing to do with them before (it was first contact).

Strange I've had none of those issues with the patch but the last one. Although I had to install twice because it failed the first time for some unknown reason then worked when I run the installer again.
Title: Re: Collective Patch Issues
Post by: Drecon on September 19, 2008, 03:01:38 am
spiritofcat: You are my hero! Truly :)
Title: Re: Collective Patch Issues
Post by: fallout386 on September 19, 2008, 03:04:46 am
I just ran into another t2 ally planet that has no vegetation on terrain despite having t1 and t2 circles filled with trees. Looks like some t2 planets are suffering from this bug. Haven't run into any other T planets that are missing trees/plants yet...

A thing to note these are all from my save games. I'm not sure if this is limited to the previously unpatched save games or if it still happens when you start a new game as well..
Title: Re: Collective Patch Issues
Post by: mike20022 on September 19, 2008, 03:24:29 am
My game is also broke with missing sound and graphics like with the laser not being presant also the blue target used to place colony's is presant on all my planets and the no trees bug on a few of my planets.
Title: Re: Collective Patch Issues
Post by: Woulfe on September 19, 2008, 05:54:51 am
Tryed the patch again and got all the way to the end and got this message.....

" Invalaid Patch File "

Wuhduhfuh ?

- W -
* Confusedoramalamadingdong *
Title: Re: Collective Patch Issues
Post by: Doomsday on September 19, 2008, 06:02:36 am
I'm going to try upgrading my graphics driver. ATI apparently updated them recently (the 17th). Hopefully that and a full restart will help. A lot of these issues seem tied to the Video Card (yes even the sound glitches). So check you're drivers... I doubt this will help but it's worth a shot. :-/
Title: Re: Collective Patch Issues
Post by: mtonak on September 19, 2008, 06:11:10 am
Here is one of the weird things that is happening to my planets.
http://www.youtube.com/watch?v=UyjQz8N60sk

At the end I was trying to show that the big blue square is still there when I zoom out.

I also have the slow loading creatures and invisible laser problems. The Sporepedia loads slowly but I'm sure that has to do something with the higher resolution of the PNGs that was mentioned in the patch notes.
Title: Re: Collective Patch Issues
Post by: Prathik on September 19, 2008, 06:12:06 am
Keeps crashing like hell.
Very Slow zooming out of planets.
Creatures dissapearing etc.

Its like what were happening before, but suddenly more amped up.
Title: Re: Collective Patch Issues
Post by: BioCat on September 19, 2008, 06:12:33 am
I'm going to try upgrading my graphics driver. ATI apparently updated them recently (the 17th). Hopefully that and a full restart will help. A lot of these issues seem tied to the Video Card (yes even the sound glitches). So check you're drivers... I doubt this will help but it's worth a shot. :-/

That was the first thing I did before installing spore as I feared exactly that being on the edge of requirements in this field. Still with all the drivers and being well above requirement in all other demands I run Spore with medium quality and it usually runs quite good.

So in other words, drivers are good, and ATI indeed updated them recently.
Title: Re: Collective Patch Issues
Post by: spiritofcat on September 19, 2008, 06:15:54 am
Here is one of the weird things that is happening to my planets.

At the end I was trying to show that the big blue square is still there when I zoom out.

I also have the slow loading creatures and invisible laser problems. The Sporepedia loads slowly but I'm sure that has to do something with the higher resolution of the PNGs that was mentioned in the patch notes.

That's a really strange thing that happens with your planet. Looks bizarre.

I noticed that the laser problem is the same sort as the cerature problem. It's not invisible, just slow to load.
If you keep firing your laser, eventually the beam will load and start working properly.
Title: Re: Collective Patch Issues
Post by: immortius on September 19, 2008, 06:17:51 am
Spore froze on me when finishing of an enemy empire in the Space stage while they were attacking one of my planets, when I hit the Capture System button.
Title: Re: Collective Patch Issues
Post by: Prathik on September 19, 2008, 06:23:32 am
Hopefully Maxis can patch this fast.. or is there a way to un-patch this?
Title: Re: Collective Patch Issues
Post by: immortius on September 19, 2008, 06:28:55 am
Uninstall->Reinstall->Don't Install Patch = Unpatch
Title: Re: Collective Patch Issues
Post by: Prathik on September 19, 2008, 06:34:13 am
Uninstall->Reinstall->Don't Install Patch = Unpatch

:'(
Title: Re: Collective Patch Issues
Post by: Doomsday on September 19, 2008, 06:41:06 am
No dice. Though things are working a little better, but that could just be because I loaded a different save and was on my home planet. Creatures are still slow to load. So are weapon effects. Zooming in and out lags more than it used to.

That was the first thing I did before installing spore as I feared exactly that being on the edge of requirements in this field. Still with all the drivers and being well above requirement in all other demands I run Spore with medium quality and it usually runs quite good.

So in other words, drivers are good, and ATI indeed updated them recently.

I had the update for August.. something like August 28... I didn't realize they had been updated again so soon. Spore is able to accommodate a wide variety of systems which is fabulous... but my system shouldn't be having these problems where before there were none... I ran everything on high before, now going down to medium doesn't even help.
Title: Re: Collective Patch Issues
Post by: Legodragonxp on September 19, 2008, 06:42:53 am
Uninstall->Reinstall->Don't Install Patch = Unpatch

Wasn't that easy for me. Your mileage may vary, but this is what I did. (I use EADM)

Uninstalled game (saving content), reinstalled game, launch game, crash to desktop without even seeing the intro movie.

Rebooted. Started game, crash to desktop. grrr

Renamed content folder (my documents/my spore creations) and uninstalled the game again (saying yes to delete content).

Reboot

Reinstalled the game (this time on my C: drive, was on a different drive before)

Reboot

Ran game, it came up, said no to the patch, but all content is missing (because I renamed the folder)

At this point I don't know if I'm going to recover the content from my saved folder (again this is because I renamed the folder, I think the content might be glitched from the patch, like a revision number not matching up anymore). I was going to start a new race anyways since I'd reached the center of the galaxy. I might test reinstalling my content tonight, but then again, it should be on the sporepedia and I can reload it, I just lost my save games.

Good luck out there.

-Lego


Title: Re: Collective Patch Issues
Post by: Prathik on September 19, 2008, 07:04:58 am
So does anyone know if Maxis is doing anything about this?
Title: Re: Collective Patch Issues
Post by: Doomsday on September 19, 2008, 07:07:23 am
So does anyone know if Maxis is doing anything about this?

They probably are... but they're probably to busy fixing the issues to talk to us about it.
Title: Re: Collective Patch Issues
Post by: Zoston on September 19, 2008, 07:26:09 am
Chalk up another one to the "patch broke my game" line-up. I was playing Spore without a hitch (I've got a crash problem when leaving my homeworld for the solar system screen, but that's been successfully solved by just never zooming down to my home world, ever. I've already pollinated all the creatures from there on my colony planets anyways, so there's not much of a need other then being nostalgic.) but now with the patch bam bada boom disappearing laser ray, creatures, wonky stuff and everybodies best friend crashes to desktop! I'm looking forward to the next patch deleting Spore from my system and causing a windows fatal crash error! (I kid, I kid on the last bit ;) seriously though get on it Maxis! At least release a patch uninstaller so we can go back to our previous versions!)
Title: Re: Collective Patch Issues
Post by: Woulfe on September 19, 2008, 07:33:37 am
I'm done with this, not even going to bother patching at all.

Seems pointless to do it as I keep getting error messages while trying to patch.

EADM has been removed from my computer, AGAIN....

- W -
* Sigh *
 
Title: Re: Collective Patch Issues
Post by: Gorman Conall on September 19, 2008, 07:49:28 am
Perhaps the patch has either intentionally or unintentionally raised the system requirements?

Unintentionally, it seems so! I hope it can be fixed. If its intentional, I will be very unhappy, that'd mean no more Spore for me until I get a new rig.  :-\

It can't be intentional. They can't raise system specs in patch after everyone already bought it. They would have a bunch of riots on their hands.

I really hope it gets fixed soon, I really want to play.
Title: Re: Collective Patch Issues
Post by: Legodragonxp on September 19, 2008, 08:01:18 am
I'm pretty sure I lost my saved games from the reinstall up above. My content survived though and my acheivements are still listed on my sporepedia account. I just have to start from a single cell again.

-Lego
Title: Re: Collective Patch Issues
Post by: Zoston on September 19, 2008, 08:03:19 am
I'm done with this, not even going to bother patching at all.

Seems pointless to do it as I keep getting error messages while trying to patch.

EADM has been removed from my computer, AGAIN....

- W -
* Sigh *
 
Between not getting the patch to work and the patch breaking the entire game, I think you've got the better deal mate. :-\ I'd direct you to fileplanet to get the patch but as is you're really better off not getting it till it's fixed.
Title: Re: Collective Patch Issues
Post by: Woulfe on September 19, 2008, 10:43:51 am
I'm done with this, not even going to bother patching at all.

Seems pointless to do it as I keep getting error messages while trying to patch.

EADM has been removed from my computer, AGAIN....

- W -
* Sigh *
 
Between not getting the patch to work and the patch breaking the entire game, I think you've got the better deal mate. :-\ I'd direct you to fileplanet to get the patch but as is you're really better off not getting it till it's fixed.

I did try the one from fileplanet as well, just to see if I'd get the same messages, I did....

Yea, at this point I'll wait 'till the patch for the patch, AND hope that one works =P

I don't mind not being able to use creatures I made before the game in the game itself just yet.

( The only part of the patch I'd be likely to use ASAP )

That and the "Lighto Trainer" may not work with the patched version once all is said and done.

- W -
* Meh *
Title: Re: Collective Patch Issues
Post by: hilightnotes on September 19, 2008, 01:40:31 pm
Get this: Spore's not even opening up for me right now.
I dowloaded the patch fine, everything seemed to be working. Played the game, everything was great.

That was yesterday.
Today I go to open the game and it tells me: "Could not find the default preferences. The data directory is missing or corrupt. [1004]". And then I click OK and it says: "Could not find a needed package. The data directory is missing or corrupt. [1004]".

I have no idea what happened. Yesterday there was one problem however - it wasn't opening, so I went onto my computer and looked for the exe file and found the Spore App file and opened it with that. And I deleted the shortcut since it wasn't working and took the Spore App shortcut.
Could this have caused the problem somehow? One other thing I did: I changed the name of the shortcut to Spore.

Any ideas?


EDIT: I tried starting it from the SporeApp file on the CD, and it didn't come up with the error message, but it said spore had to close before it even got to the EA logo. :(
Title: Re: Collective Patch Issues
Post by: Gorman Conall on September 19, 2008, 02:13:07 pm
I would feel better if we heard from maxis and knew they were working on it. I'm sitting here with an unplayable game with my fingers crossed that sometime in the not so distant future i will be able to play the game i love so much again.
Title: Re: Collective Patch Issues
Post by: Rubric on September 19, 2008, 02:21:06 pm

I'm really having no problems with the unpatched game.  I wonder if I should even try installing it.   

They haven't pulled the patch, so I would assume most people aren't having issues. 

Title: Re: Collective Patch Issues
Post by: Pinstar on September 19, 2008, 02:27:02 pm
Okay, major sound AND animation lag issues, not just in space, creature too. Often I'll go through a whole series of socializing and it isn't until I start on the 3rd member of the nest that ALL the sounds from the past two rounds catch up and are played at once. Ugh.
Title: Re: Collective Patch Issues
Post by: gec05 on September 19, 2008, 02:32:56 pm
Hey, I downloaded the patch and I have no problems at all. It runs the same as it did before and the fixes are working.

So does that mean I can't join the club? ;D
Title: Re: Collective Patch Issues
Post by: JKalenad on September 19, 2008, 03:05:54 pm
What's kind of interesting is my problems aren't as pronounced as they were before. I just play the game as I have, saving sporadically. occasionally the game crashes, but since I saved ten seconds earlier, it doesn't end up mattering.
It seems my sporadic saving also somewhat fixes the issue.

I think the fact that you ca'n't join the club, Gec (:P) is due to the minor differences between computers and how settings are handled.

That's just my two cents, anyway.
Title: Re: Collective Patch Issues
Post by: Bonemouse on September 19, 2008, 03:26:16 pm
I only played the cell game since patching... And every time I evolved, my cell would be totally invisible for the first 30 seconds or so. This happened to me to lesser extent in the other stages pre-patch but not the cell stage. It does not bode well.
Title: Re: Collective Patch Issues
Post by: Gorman Conall on September 19, 2008, 03:28:52 pm

They haven't pulled the patch, so I would assume most people aren't having issues. 


Don't bet on it.

Theres tons of complaints on the official forum too.
Title: Re: Collective Patch Issues
Post by: Zoston on September 19, 2008, 03:36:29 pm

They haven't pulled the patch, so I would assume most people aren't having issues. 


Don't bet on it.

Theres tons of complaints on the official forum too.
I bet on it, now it crashes as soon as I load my save, so I'd suggest that no, it's not a bet worth taking. :-\ If the game's playing fine no need to potentially risk blowing it up, no?
Title: Re: Collective Patch Issues
Post by: Doomsday on September 19, 2008, 04:15:50 pm
No... Rubric is right.. a Majority of the people it IS working for, but the people it don't work for are going to be the loudest... and voice multiple complaints. That's why I made this thread as soon as possible (as soon as I had issues) to try and contain it in one general area so it's more constructive for Maxis. Since this isn't their official forums, reading a dozen or more threads about the subject would be asking to much of them.
Title: Re: Collective Patch Issues
Post by: smjjames on September 19, 2008, 04:43:03 pm
I just had a crash with the asteroid call button, then again I was right over the point of impact, so there was probably some graphical overload.

I even get a slowdown when I'm inside or close to that vapor cloud that the sculpting tools create.
Title: Re: Collective Patch Issues
Post by: Branko on September 19, 2008, 04:53:14 pm
Hey, I downloaded the patch and I have no problems at all. It runs the same as it did before and the fixes are working.

So does that mean I can't join the club? ;D


I have no problems to :)
Title: Re: Collective Patch Issues
Post by: W8-4Spore on September 19, 2008, 05:05:37 pm
So no one knows what to do when it won't even let me install the patch at all? I just get a "an old file that is being patched is missing" type message. I read somewhere that you can copy all the files from your CD in the spore/data folder and paste them into your spore folder. Tried it, got the same message... Could it be a problem with the patch not registering that Spore is saved onto my slave drive E and not the C drive?
Title: Re: Collective Patch Issues
Post by: Doomsday on September 19, 2008, 05:07:19 pm
So no one knows what to do when it won't even let me install the patch at all? I just get a "an old file that is being patched is missing" type message. I read somewhere that you can copy all the files from your CD in the spore/data folder and paste them into your spore folder. Tried it, got the same message... Could it be a problem with the patch not registering that Spore is saved onto my slave drive E and not the C drive?

I installed the patch fine and Spore is on my H: drive (the 3rd partition of my second drive).
Title: Re: Collective Patch Issues
Post by: Pinstar on September 19, 2008, 05:50:27 pm
Update: Turning all my graphics settings to low allows me to play without the lag.

This makes NO sense since pre-patch my system ran spore on the HIGH settings with no problem whatever.
Title: Re: Collective Patch Issues
Post by: Skizzik on September 19, 2008, 06:44:55 pm
I haven't noticed any problems with the patch and I'm not even sure that the problem I am having is because of the patch. My problem is that when I make a planet all water/ice/lava, or even most of the planet, when I leave and come back the planet resets back to the way it was before. I have left the solar system that the planet is in, then came back to see if it had saved my changes, but no luck. Here is a video of it happening:

http://www.youtube.com/watch?v=cf8uQVyIWoE

Anyone else have this problem.
Title: Re: Collective Patch Issues
Post by: Moogie on September 19, 2008, 07:00:52 pm
Pretty universal problem it seems, Skizzik. :( I was disappointed to find this not fixed in the patch- along with many other game-breaking issues.




...I swear I know someone called Skizzik from someplace else... Planeshift maybe...?
Title: Re: Collective Patch Issues
Post by: spiritofcat on September 19, 2008, 08:21:09 pm
I just noticed soemthing strange when I checked the Recent Downloads tab of my in-game sporepedia.

It seems that Spore has just decided to suddenly download a whole bunch of random vehicles for me.
Usually my Recent Downloads is full of stuff from my people on my extensive Buddy List, but these things were from people I'd never heard of.

Edit: Not just vehicles. Creatures and buildings too.
Here are some screenshots:
(http://img301.imageshack.us/img301/4682/sporeapp200809201323035mq9.th.png) (http://img301.imageshack.us/my.php?image=sporeapp200809201323035mq9.png)(http://img301.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)(http://img301.imageshack.us/img301/7811/sporeapp200809201323097zc8.th.png) (http://img301.imageshack.us/my.php?image=sporeapp200809201323097zc8.png)(http://img301.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)(http://img187.imageshack.us/img187/1030/sporeapp200809201323157zg3.th.png) (http://img187.imageshack.us/my.php?image=sporeapp200809201323157zg3.png)(http://img187.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)(http://img228.imageshack.us/img228/1671/sporeapp200809201323220cw5.th.png) (http://img228.imageshack.us/my.php?image=sporeapp200809201323220cw5.png)(http://img228.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)(http://img301.imageshack.us/img301/474/sporeapp200809201323261za6.th.png) (http://img301.imageshack.us/my.php?image=sporeapp200809201323261za6.png)(http://img301.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)(http://img187.imageshack.us/img187/9871/sporeapp200809201323328jh3.th.png) (http://img187.imageshack.us/my.php?image=sporeapp200809201323328jh3.png)(http://img187.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)(http://img187.imageshack.us/img187/9342/sporeapp200809201323385ap2.th.png) (http://img187.imageshack.us/my.php?image=sporeapp200809201323385ap2.png)(http://img187.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)(http://img228.imageshack.us/img228/363/sporeapp200809201323447ao0.th.png) (http://img228.imageshack.us/my.php?image=sporeapp200809201323447ao0.png)(http://img228.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)(http://img228.imageshack.us/img228/8200/sporeapp200809201323518ie8.th.png) (http://img228.imageshack.us/my.php?image=sporeapp200809201323518ie8.png)(http://img228.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)(http://img301.imageshack.us/img301/4968/sporeapp200809201323588ap6.th.png) (http://img301.imageshack.us/my.php?image=sporeapp200809201323588ap6.png)(http://img301.imageshack.us/images/thpix.gif) (http://g.imageshack.us/thpix.php)

A lot of this random stuff is un-painted too. I don't mind so much on vehicles since they get painted the colour of the City or Empire they are owned by, but plain white houses really annoy me. I've clicked the ban button on those that I found, but I'd really like to have a way of entering a reason why I don't want it in my game. Something like "Reason: Unpainted or un-finished".
Title: Re: Collective Patch Issues
Post by: Ondaderthad on September 19, 2008, 09:07:01 pm
I had no problem with the patch. (apart that EADM doesn't show it and I had to do a manual download from fileplanet)

I noticed some nice graphics improvements like oceans appearing while terraforming.

I only had ONE crash ever and that was before the patch.

Maybe the patch has reset your preferences?
Title: Re: Collective Patch Issues
Post by: spiritofcat on September 19, 2008, 09:29:21 pm
I noticed some nice graphics improvements like oceans appearing while terraforming.
Uh, I saw that happen before I patched the game.
From a T0 planet half-covered with Lava, I reduced the temperature which caused the lava to sink away into the ground.
Then I increased the atmosphere and oceans began to fill up from the lowest points.
Title: Re: Collective Patch Issues
Post by: MisterBibs on September 19, 2008, 11:12:07 pm
The only issue I've had (I've not had any of the ones I've read) is that all the little icon pictures for my creature (on the timeline, on the planet boxes, etc) aren't transparent anymore. They include the creator background.
Title: Re: Collective Patch Issues
Post by: Elyanna on September 20, 2008, 02:19:31 am
Reporting in to say that my previous problem with the space stage beginning missions has been solved. I took out the mod I had. Not the patch's fault. Mea culpa.
Title: Re: Collective Patch Issues
Post by: Prathik on September 20, 2008, 02:24:18 am
Reporting in to say that my previous problem with the space stage beginning missions has been solved. I took out the mod I had. Not the patch's fault. Mea culpa.

Well.. it was kinda stupid to think the patch created faults when you had mods working. Just sayin'

But yeah, my game crashes alot now.. is this a big enough problem that Maxis would address this? or just my problem?
Title: Re: Collective Patch Issues
Post by: SiestaGuru on September 20, 2008, 02:31:54 am
Hmm the bloom effects in creature are nice, but overall the game looks worse because it seems like they made the decrease in quality over distance even worse then it was before. Everything looks ugly 10 meters away from you, and creatures tend not to show till your very close. Also im noticing theres alot more maxis creatures now, and the are usually alot worse then the best player-made content, since ive started creatures ive found 1 of my own creatures, one of a sporecast and over 20 from maxis. Lame. (I currently have over 5000 creations from other players in my sporepedia and only one shows up?)
Title: Re: Collective Patch Issues
Post by: ashevm on September 20, 2008, 02:37:06 am
My game just crashed when going to zooming out from my home planet to star in space...
Title: Re: Collective Patch Issues
Post by: DoggySpew on September 20, 2008, 03:55:32 am
One serious bug:  Planets are misformed. When I started at Cell, going to the Creature phase, my planet is one hug flat surface. No trees, oceans, mountains. I also noticed bugs when teraforming existing planets. Afterwards, planets change into on flat surface like I said above.

Title: Re: Collective Patch Issues
Post by: hikispore on September 20, 2008, 05:03:31 am
I am having graphic issues

it started yesterday after the patch in the ingame creature creator: some parts of the screen (like the round thing creatures are standing on) were black.

today the game looks like this

http://img.photobucket.com/albums/v84/hikikomori/SPORE/Sporeblog/blog264.jpg

 :'(
Title: Re: Collective Patch Issues
Post by: SiestaGuru on September 20, 2008, 05:13:50 am
I am having graphic issues

it started yesterday after the patch in the ingame creature creator: some parts of the screen (like the round thing creatures are standing on) were black.

today the game looks like this

http://img.photobucket.com/albums/v84/hikikomori/SPORE/Sporeblog/blog264.jpg

 :'(

Doesnt somehting like that happen for blind creatures?
Title: Re: Collective Patch Issues
Post by: hikispore on September 20, 2008, 05:15:10 am
Yes: OMG i feel such a noob ...  ::) first time i forgot eyes


LMAO  ;D
Title: Re: Collective Patch Issues
Post by: AhavoRaboTaco on September 20, 2008, 07:17:58 am
In tribe  , when I attack another tribe , the sounds and animations take hours , they just stand there and their hit points go down.
Title: Re: Collective Patch Issues
Post by: Yannick on September 20, 2008, 07:21:34 am
I wish they had added ice slowly melting into water when terraforming.  Now the ice just suddenly dissapears and becomes water as it becomes T1.


I am having no bugs at all, and I have savegames in every stage.
Title: Re: Collective Patch Issues
Post by: Hyfrydle on September 20, 2008, 07:53:45 am
The patch made the game unplayable for me so I decided to uninstall and reinstall. I have managed to get the game working again but crashes are now more frequent I wonder if some bits are left over from the patch.

Anyone else had any issues on a reinstall?
Title: Re: Collective Patch Issues
Post by: Rubric on September 20, 2008, 08:10:08 am

The patch seems to work okay for me, although I've only played a couple hours since installing it.  I haven't tried Space yet, but other stages are working fine -- no crashes and no lag. 

The only negative is that it took forever to install, like almost an hour.
Title: Re: Collective Patch Issues
Post by: Darcie on September 20, 2008, 08:36:56 am
I don't know if it's the patch or stuff that hasn't been spiffed up yet, but I tried to subscribe to my sporecast and nothing showed up until tribe when every tribe was a taco boy and an epic taco boy was running around, but nothing else from the cast.  I also can't drag and drop creatures from the on-line sporepedia into the game for preview and I can't access the spore server for some reason when I try to do an in game search.  Oh, and most of my animated effect parts are invisable in the creator and only show up in game.  Sorry no details on thoughts about why, I haven't poked enough at the new ones to make a guess and several are beyond me.
Title: Re: Collective Patch Issues
Post by: Lippy on September 20, 2008, 09:31:20 am
I didn't notice any problems in space.  But I started a new game, and this is happening in Creature phase to my creature PNGs:

(http://ll-927.ea.com/spore/static/image/500/088/927/500088927975_lrg.png)(http://ll-254.ea.com/spore/static/image/500/089/254/500089254506_lrg.png)

And even though I don't have all the parts, I'm not getting any more from the Alphas, and there aren't any skeletons left. 
Title: Re: Collective Patch Issues
Post by: Techleo on September 20, 2008, 09:33:26 am
 Unplayable right now. Went from perfect after patch to each time I play it gets worse. First no sound, then no animals and now the stars wont load. A progressive degeneration. Sigh, sadness for me. :(
Title: Re: Collective Patch Issues
Post by: spiritofcat on September 20, 2008, 09:37:07 am
I didn't notice any problems in space.  But I started a new game, and this is happening in Creature phase to my creature PNGs:

(http://ll-927.ea.com/spore/static/image/500/088/927/500088927975_lrg.png)(http://ll-254.ea.com/spore/static/image/500/089/254/500089254506_lrg.png)
I've seen this happening in the Sporepedia too.
Here are a couple of random examples:
http://www.spore.com/sporepedia#qry=sast-500089596089
http://www.spore.com/sporepedia#qry=sast-500089415926
Title: Re: Collective Patch Issues
Post by: 0d1n3oo3Broad on September 20, 2008, 10:22:44 am
Now i got also a lot of ctd's.
This afternoon i played for roughly 2,5 hours and got 2 crashes. Yesterday i got 2 in 90 minutes.
After the first crash today i deleted the graphics cache folder and file and then it runs for 2 hours until it crashed again. The first crash was as i wanted to open the communication device and the second as i zoomed into a system.

Also ingame now i can't surf in the online sporepedia and sporecasts, despite the fact that i can normaly login and new objects from my friends and sporecasts are downloaded normally.

And as also said by many else: the sound lags a lot. It takes mostly between 5 and 30 seconds until i hear the sound of the action i did.

My system:
Time of this report: 9/20/2008, 19:20:30
       Machine name: ADLER
   Operating System: Windows Vista™ Business (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080425-1930)
           Language: German (Regional Setting: German)
System Manufacturer: MICRO-STAR INTERNATIONAL CO., LTD
       System Model: KM266-8237
               BIOS: Phoenix - AwardBIOS v6.00PG
          Processor: AMD Athlon(tm) XP 3000+, ~2.2GHz
             Memory: 2046MB RAM
          Page File: 1184MB used, 1365MB available
        Windows Dir: G:\Windows
    DirectX Version: DirectX 10
DX Setup Parameters: Not found
     DxDiag Version: 6.00.6001.18000 32bit Unicode
Title: Re: Collective Patch Issues
Post by: Elyanna on September 20, 2008, 11:17:19 am
Reporting in to say that my previous problem with the space stage beginning missions has been solved. I took out the mod I had. Not the patch's fault. Mea culpa.

Well.. it was kinda stupid to think the patch created faults when you had mods working. Just sayin'
Was it really necessary to insult me? I forgot I had it. I suspect that some of these patch issues in this thread are due to conflicting modifications.
Title: Re: Collective Patch Issues
Post by: Miclee on September 20, 2008, 11:25:53 am
I get a crash every time I go into my saved games in Space, now!!!!!
Title: Re: Collective Patch Issues
Post by: Rusted on September 20, 2008, 01:34:57 pm
I now crash about every 1.5-2 hours in space.  Often when zooming into or out of a system.  The screen will rapidly flicker for a moment then the game is dead.

I also am unable to load a 100+ hour save game, which may or may not be patch associated, the game was saved before the patch and first load attempt was made after the patch.
Title: Re: Collective Patch Issues
Post by: ScotlandTom on September 20, 2008, 01:37:21 pm
I didn't notice any problems in space.  But I started a new game, and this is happening in Creature phase to my creature PNGs:
[snipped]
And even though I don't have all the parts, I'm not getting any more from the Alphas, and there aren't any skeletons left. 

If the parts you don't have are mouth parts you may not get any more.  The game only gives you access to mouths in the creature stage based on what card you finished with in the cell stage.  If you finished cell with the red card you'll only find carnivorous mouths.  The same goes for omnivorous and herbivorous.  Though, if you're missing parts other than the mouths I'm not sure what to tell you.
Title: Re: Collective Patch Issues
Post by: Miclee on September 20, 2008, 03:00:54 pm
Is there any way to revert back to 1.0? 1.01 sucks.(Well, kinda, I dont like crashing)
Title: Re: Collective Patch Issues
Post by: DylanTK on September 20, 2008, 04:02:10 pm
I took the plunge and downloaded the patch.. It's working great with only one exception: my creatures' pictures look all weird and messed up after I save them.  :'(
Title: Re: Collective Patch Issues
Post by: Darcie on September 20, 2008, 04:09:28 pm
For the record, I'm running mod free until the kinks are out of the game so I can help report bugs cleanly.

I just encountered the problem with home missions failing to take, but it turned out just to be my cargo hold wasn't big enough yet so if anyone is having that happen try emptying it or getting the expantion.

Edit: just got the pirate attack with no ships there bug.
Title: Re: Collective Patch Issues
Post by: Zamaza on September 20, 2008, 05:14:54 pm
Everytime I pause during combat, then attempt to unpause (in space) my game crashes.

Very able to reproduce.
Title: Re: Collective Patch Issues
Post by: Absinth on September 20, 2008, 05:19:53 pm
I just played for 14 hours straight with the patch, and only had one bug.
It was more a glitch actually but i figured it's worth to mention here.
On one of my colony planets when my terraform score raised from T0 to T1 i couldn't use the scanner device.
It worked correctly again once i zoomed out to solar system view and zoomed in again to planetary view.  

This patch really seems to work well for me besides this little glitch.
I had almost no pirate raids and not one invasion.
However i became more cautious lately and try to avoid new contacts until I'm friendly with the ones i know already.

I play on high settings and have no lag or delays unlike some others, and all my sporepedia cards display correctly.
I have a duo core 2.8 Ghz, 2GB ram, nvidia 8800GT card. (all drivers updated)
Maybe it could be useful for the devs if people who have problems with the new patch could mention their system specs.
Title: Re: Collective Patch Issues
Post by: JKalenad on September 20, 2008, 05:38:42 pm
Good idea.
Right now I'm running Spore with all medium settings on a computer running Windows XP Home Edition with Service Pack 2.
Intel Pentium 4 CPU 2.8 GHz, 1.00 GB of RAM.
ATI Radeon HD 2400 PCI.
I haven't installed any mods.

It also seems that my saved games that came before the patch crash more often, and the closer I got to Space in my newest game, the more it crashed. The game's still playable, but it's very rickety.
Title: Re: Collective Patch Issues
Post by: vonboy on September 20, 2008, 07:18:26 pm
i'm getting wierd messed up creature stage too. one of the other species i saw just stood there and didn't move at all, and when it died, it still just stood there (this only happened to one rival species, weird). the sounds in my game are laggy as well or sometimes it don't even ever play the sound. also, at the end of creature stage, where it's supposed to show your creature start a fire, he just stood there and did nothing. i waited 5 minutes, and he just stayed there doing nothing, and the cutscene wouldn't advance. luckily, the escape key got me out of it. finally at the beginning of tribal phase, the game froze, and it popped up that error message "spore has encountered a problem and needs to shut down" and then it'll let you report it to microsoft (which i have never done before. i always click the don't send button.)

i'm now waiting for a patch to fix what the first one f***ed up, lol. :'(
Title: Patch not installing correctly
Post by: munchkin5 on September 21, 2008, 10:00:49 am
why won't the patch intall properly, it get to the patching files screen and then stops responding
Title: Re: another patch issue
Post by: spiritofcat on September 21, 2008, 10:06:34 am
why won't the patch intall properly, it get to the patching files screen and then stops responding
It just takes a long time.
Leave it running for an hour and if it still hasn't finished then there might be something wrong.

But if you haven't been having major problems without the patch I'd suggest not patching the game.
There have been so many problems happening to people who did patch.
I got sick of the problems and tried to un-patch my game but I couldn't get it to work without the patch anymore.
Title: Re: another patch issue
Post by: Zoston on September 21, 2008, 10:23:33 am
why won't the patch intall properly, it get to the patching files screen and then stops responding
It just takes a long time.
Leave it running for an hour and if it still hasn't finished then there might be something wrong.

But if you haven't been having major problems without the patch I'd suggest not patching the game.
There have been so many problems happening to people who did patch.
I got sick of the problems and tried to un-patch my game but I couldn't get it to work without the patch anymore.
To be clear -most- people don't have a problem with the patch. But considering that for those who do have problems it can amount to making the game literally unplayable due to constant immediate crashing, there's really not enough in this patch that's work risking breaking your entire game over to get before they fix it (whenever that'll be). You can try if you're feeling lucky (or don't care about losing all your current saves to unpatch), but you'll be hitting yourself for it if it doesn't work out. :-\
Title: Re: another patch issue
Post by: munchkin5 on September 21, 2008, 02:07:16 pm
meh doesn't seem that woth it actually.
Title: Re: another patch issue
Post by: Netherflare on September 21, 2008, 03:58:49 pm
I just installed the patch and when i try to play now, the game constantly crashes. I hope they come out with another patch in the next few days that addresses this patch  :-[
Title: Re: Collective Patch Issues
Post by: DylanTK on September 21, 2008, 08:09:27 pm
I guessed I jinxed myself by speaking too soon. My game was running beautifully with the patch [with the exception of screwy creature thumbnails], but now it has begun to freeze up at seemingly random intervals. Not only does the game freeze, but my whole computer does, so I'm forced to reboot manually. That CAN'T be good for my computer. :'(
Title: Re: Collective Patch Issues
Post by: Null on September 21, 2008, 08:16:59 pm
I want to thank you all in a way, because if I had not known that there were such serious problems with the patch… who knows what I would have had issues with. My unpatched game is working like a dream so I am glad that I had not patched right after I installed spore for the first time.
Title: Re: Collective Patch Issues
Post by: spiritofcat on September 21, 2008, 08:39:12 pm
I guessed I jinxed myself by speaking too soon. My game was running beautifully with the patch [with the exception of screwy creature thumbnails], but now it has begun to freeze up at seemingly random intervals. Not only does the game freeze, but my whole computer does, so I'm forced to reboot manually. That CAN'T be good for my computer. :'(
I was having that problem before the patch. I think it was being caused by my CPU overheating.
Making sure I had no other programs running in the background helped and it seems that running in windowed mode also helped.
Title: Re: Collective Patch Issues
Post by: Doomsday on September 21, 2008, 08:52:23 pm
I'm getting that "Do not return to your homeworld" glitch now. In that.. if I return to me homeworld and than try to zoom out, it freezes.

Code: [Select]
[Application info]
Language: C++
Compiler: Microsoft Visual C++ compiler, version 1310
App path: H:\SPORE\Sporebin\SporeApp.exe
App version: 1.1.0.358

[Exception info]
date: 09-21-08
time: 23.47.44
type: ACCESS_VIOLATION reading address 0x00000018
address: 0x00fc4d69 "H:\SPORE\Sporebin\SporeApp.exe":0x0001:0x00bc3d69
Title: Re: Collective Patch Issues
Post by: DylanTK on September 22, 2008, 12:04:37 am

I was having that problem before the patch. I think it was being caused by my CPU overheating.
Making sure I had no other programs running in the background helped and it seems that running in windowed mode also helped.
[/quote]

Hmm... Thanks for the suggestions.. I already run in windowed mode because I looooooove multi-tasking, and therefore frequently jump back and forth between programs. Normally my computer handles this just fine and dandy. Since it seems a lot of people are having issues with lag and crashing, perhaps the patch screwed over the game's ability to run efficiently. Perhaps it's some sloppy coding causing the CPU usage to go through the roof.

Because my whole computer freezes, I can't hop over and check the CPU usage to see if there was a spike of activity, but perhaps those who are only crashing to desktop could? *hint hint*
Title: Re: Patch not installing correctly
Post by: Necrox on September 22, 2008, 03:02:24 am
Wow.
I'm happy I've been away from Spore for a week. I would have so totally installed the patch if I hadn't, and I would so have been frustrated if I was one of the unlucky few.

I think I'll just keep playing WoW and doing those Brewfest runs until a patch-patch is released ^_^
Title: Re: Collective Patch Issues
Post by: spiritofcat on September 22, 2008, 07:07:58 am
I guessed I jinxed myself by speaking too soon. My game was running beautifully with the patch [with the exception of screwy creature thumbnails], but now it has begun to freeze up at seemingly random intervals. Not only does the game freeze, but my whole computer does, so I'm forced to reboot manually. That CAN'T be good for my computer. :'(
I was having that problem before the patch. I think it was being caused by my CPU overheating.
Making sure I had no other programs running in the background helped and it seems that running in windowed mode also helped.

Hmm... Thanks for the suggestions.. I already run in windowed mode because I looooooove multi-tasking, and therefore frequently jump back and forth between programs. Normally my computer handles this just fine and dandy. Since it seems a lot of people are having issues with lag and crashing, perhaps the patch screwed over the game's ability to run efficiently. Perhaps it's some sloppy coding causing the CPU usage to go through the roof.

Because my whole computer freezes, I can't hop over and check the CPU usage to see if there was a spike of activity, but perhaps those who are only crashing to desktop could? *hint hint*
I've been using a nice little progam called Motherboard Monitor (http://www.majorgeeks.com/download.php?det=311) to keep track of my CPU temperature.
It can put an icon in the taskbar which shows what temperature your CPU is at and it can also write the temperatures to a log file.
The log file is really useful if you're having whole computer freeze ups, because it will show you what temperature you were on right up to when the computer stopped working.
Title: Re: Collective Patch Issues
Post by: DylanTK on September 22, 2008, 02:44:10 pm
I guessed I jinxed myself by speaking too soon. My game was running beautifully with the patch [with the exception of screwy creature thumbnails], but now it has begun to freeze up at seemingly random intervals. Not only does the game freeze, but my whole computer does, so I'm forced to reboot manually. That CAN'T be good for my computer. :'(
I was having that problem before the patch. I think it was being caused by my CPU overheating.
Making sure I had no other programs running in the background helped and it seems that running in windowed mode also helped.

Hmm... Thanks for the suggestions.. I already run in windowed mode because I looooooove multi-tasking, and therefore frequently jump back and forth between programs. Normally my computer handles this just fine and dandy. Since it seems a lot of people are having issues with lag and crashing, perhaps the patch screwed over the game's ability to run efficiently. Perhaps it's some sloppy coding causing the CPU usage to go through the roof.

Because my whole computer freezes, I can't hop over and check the CPU usage to see if there was a spike of activity, but perhaps those who are only crashing to desktop could? *hint hint*
I've been using a nice little progam called Motherboard Monitor (http://www.majorgeeks.com/download.php?det=311) to keep track of my CPU temperature.
It can put an icon in the taskbar which shows what temperature your CPU is at and it can also write the temperatures to a log file.
The log file is really useful if you're having whole computer freeze ups, because it will show you what temperature you were on right up to when the computer stopped working.

Ah, thanks a bunch.. I'll try this out! When/if it freezes again, I'll report my findings here along with what I was doing the moment it froze.
Title: Re: Collective Patch Issues
Post by: Gorman Conall on September 22, 2008, 04:09:52 pm
I have been gone for three days and they still haven't fixed this?. Has anybody heard from them.

Are they actually going to even fix it period?.

I'm getting pretty worried.
Title: Re: Collective Patch Issues
Post by: Techleo on September 22, 2008, 05:12:16 pm
 Of course they will try. Given that they have to change the engine pretty much from square one each patch Im not surprised how difficult it is. Until they get some experience and procedures under there belt. Id give them a solid 2 more weeks to a month.
Title: Re: Collective Patch Issues
Post by: Gorman Conall on September 22, 2008, 07:55:21 pm
Uh...not to sound like an ass but you can't release a patch that completely breaks a game people already bought and take a month to fix it. My game is 100% unplayable due to invisible creatures. Animation lack and sound lag all that happened with the patch.

I should not have to wait a month to play my 80$ dollar game that i already bought. My only option is to uninstall it and use one of my installs to reinstall it so it does not have the patch and i can actually play it until they get it fixed and i certantly do not want to do that.
Title: Re: Collective Patch Issues
Post by: DylanTK on September 22, 2008, 09:48:00 pm
Uh...not to sound like an ass but you can't release a patch that completely breaks a game people already bought and take a month to fix it. My game is 100% unplayable due to invisible creatures. Animation lack and sound lag all that happened with the patch.

I should not have to wait a month to play my 80$ dollar game that i already bought. My only option is to uninstall it and use one of my installs to reinstall it so it does not have the patch and i can actually play it until they get it fixed and i certantly do not want to do that.

I should have known better than to download it myself, but I was swayed by better colony AI and the evo advantage cheat. Stay strong, my friend... Resist the urge.

I'm still trying to figure out if I want to reinstall or wait for patch number 2.
Title: Re: Collective Patch Issues
Post by: LXIndustries on October 16, 2008, 02:31:35 am
Not 10 minutes ago I found a random issue where the icon and card for any new houses I create come up blank.
The picture in the sporepedia is blank, and the icon to place a building in one of your cities is blank.

Yet when i click and drag the blank icon, my house appears and i can place it, the icon goes blank again, and the house stays in the city.

I made multiple houses to test it, but all the same result.
Help?
Title: Re: Collective Patch Issues
Post by: SL on October 16, 2008, 09:56:17 am
SpeedFan can also show the temperatures (very easily), and is (at least in my experience) much more likely to work than Motherboard Monitor. Also, RivaTuner is even able to show temperatures in-game when Spore's running fullscreen, but you have to go through some semi-complicated steps to make it do that. Here's one thread about it: http://www.overclock.net/nvidia/194389-how-use-rivatuner-screen-display.html

There's more about it on the second page, including how to have it work without having to have RivaTuner running while you're playing Spore (you have to change some options for the RivaTuner server program so that takes care of it itself).