Author Topic: SimCity 5  (Read 27592 times)

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Offline Hydromancerx

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Re: SimCity 5
« Reply #45 on: March 08, 2012, 01:05:29 am »
Also, yeah. Pat's right.
Ocean Quigley.

So Mr. and Mrs. ****ing Quigley decide to name their kid Ocean.
Alright.

In LadyM's Sims house my Sims had an alien baby named Ocean, who was named after him. Also for Some reason i recall Will Wright being there too.



Sim House By LadyM
« Last Edit: March 08, 2012, 01:10:51 am by Hydromancerx »

Offline PatMan33

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Re: SimCity 5
« Reply #46 on: March 08, 2012, 01:55:50 am »
No, I only remember that I was there. And I was glorious!

Also that Sim City Origin page is probably fak- oh ****nuggets!! It isn't...


**EDIT**
To quote someone...

Quote from: someone
lol nothing but concept art up and they've already got a pre-order link and 8 pieces of DLC.

EA GAMES
« Last Edit: March 08, 2012, 01:58:54 am by PatMan33 »

Offline Gauphastus

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Re: SimCity 5
« Reply #47 on: March 08, 2012, 07:51:01 am »
Professional.
"Ma all the gods of furious strong be with you as you crunch opposents, and live like a windrammer as you f**k."
       ~Ricky Wangstrom

Offline sgore

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Re: SimCity 5
« Reply #48 on: March 08, 2012, 07:57:18 am »
From that page, under game features:
Quote
    More Details
    Multi Player 1-16
    Online Only
    Genre: Simulation
    Release Date: 2013
    Developers: Maxis Emeryville
    Publisher: Electronic Arts

Well, goodnight everybody. This was fun for a little while.


(In all seriousness, I'm still gonna wait to see what Maxis has to say about this before I believe it completely...but I'm getting less and less enthused as time goes on.)
What meme is relevant right now? Look, just imagine I'm riffing on that. Updating signatures is exhausting.

Sam:The Ploofy Master

Offline PatMan33

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Re: SimCity 5
« Reply #49 on: March 08, 2012, 11:30:14 am »
"Online only" means Origin. ::)

Offline Gauphastus

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Re: SimCity 5
« Reply #50 on: March 08, 2012, 12:19:40 pm »
"Ma all the gods of furious strong be with you as you crunch opposents, and live like a windrammer as you f**k."
       ~Ricky Wangstrom

Offline sgore

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Re: SimCity 5
« Reply #51 on: March 08, 2012, 03:01:54 pm »
From the AMA:
Quote
We’re making SimCity, not some dopey casual game.
The most important thing is the integrity of the simulation underneath it, the stuff that represents the systems that make up a real city. I don’t want to enforce sustainable design principles in the game – I want them to emerge as natural consequences of your interaction with the simulation.

This is good. Excitement restored.

(Look, I'm probably going to go back and forth on this a million times before the game is released, for which I apologize in advance.)
« Last Edit: March 08, 2012, 03:03:25 pm by sgore »
What meme is relevant right now? Look, just imagine I'm riffing on that. Updating signatures is exhausting.

Sam:The Ploofy Master

Offline Yuu

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Re: SimCity 5
« Reply #52 on: March 08, 2012, 03:02:41 pm »

Offline sgore

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Re: SimCity 5
« Reply #53 on: March 08, 2012, 03:04:47 pm »
Yeah, that's the one aspect they seem to be avoiding giving a direct answer on.
But if the underlying game itself is solid, for now at least, I can see myself looking past it.
What meme is relevant right now? Look, just imagine I'm riffing on that. Updating signatures is exhausting.

Sam:The Ploofy Master

Offline Gauphastus

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Re: SimCity 5
« Reply #54 on: March 08, 2012, 03:24:45 pm »
(Look, I'm probably going to go back and forth on this a million times before the game is released, for which I apologize in advance.)

Same here. I feel better about it now reading all these responses; still, in the back of my mind I can feel myself waiting, dreading when they say that thing, that ONE GODDAMN THING that just slays any and all interest I have.

I'm just a man, man. I have my limits.




Video games!
« Last Edit: March 08, 2012, 03:26:21 pm by Gauphastus »
"Ma all the gods of furious strong be with you as you crunch opposents, and live like a windrammer as you f**k."
       ~Ricky Wangstrom

Offline Hydromancerx

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Re: SimCity 5
« Reply #55 on: March 09, 2012, 02:45:04 am »
Some new Sim City 5 news reported by Space Oddity about the GDC 2012 Glassbox Demo videos.

Offline SpaceOddity

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Re: SimCity 5
« Reply #56 on: March 09, 2012, 05:31:13 am »
Hi guys, how are you all doing?   8)

You might also like a  link to the slides of the GlassBox talk (https://docs.google.com/viewer?a=v&pid=sites&srcid=YW5kcmV3d2lsbG1vdHQuY29tfHd3d3xneDo3MWVmZmY5ZTMwNzYzOTNk&pli=1) to go with that. It looks like they could easily use that for other sim games as well. I would love to see an updated SimTower, SimAnt or SimEarth...

« Last Edit: March 09, 2012, 06:56:12 am by SpaceOddity »
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Offline Gauphastus

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Re: SimCity 5
« Reply #57 on: March 09, 2012, 09:30:44 am »
That's all pretty neat. Thanks for the slides.
I had seen the videos earlier. Pretty short but amusing demonstrations of what exactly the engine does. Strikes me as something that would use a good bit of CPU power, which is nice because this quad core I have has been useless for three years.

And yeah, I'd like to see other things they can do with this.
I played SimAnt and SimEarth on SNES. SimAnt I could grasp and eventually beat (take THAT, you lawnmowing douche!), but SimEarth... ooof.
I'm sure there are other things we haven't even thought about though.

I like the idea of dealing with resources in these citybuilding games though. Cities XL had it and I thought it was marvelous, though frustratingly limiting and poorly executed at times.
Of course this makes me wonder how the SimCity 5 map editor will work now, or if there will even be one at all.
"Ma all the gods of furious strong be with you as you crunch opposents, and live like a windrammer as you f**k."
       ~Ricky Wangstrom

Offline SpaceOddity

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Re: SimCity 5
« Reply #58 on: March 09, 2012, 10:05:02 am »
Well, they do show the layers of the map complete with coal at one point in the video, so I would guess that the game will have an editor. All of the Maxis versions of the game has one, if I remember correctly.

SimEarth was very difficult to master (non of my worlds became stable) which I find interesting in itself. Too hard for a modern game I guess, but that is part of the fascination: can something along the same lines be done, in a way that is less frustrating.  8)
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Offline PatMan33

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Re: SimCity 5
« Reply #59 on: March 09, 2012, 11:22:19 am »
I love this slideshow.