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Messages - jiboxemo

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Books / Re: WORLD WAR Z!!!!
« on: September 04, 2009, 04:44:56 am »
I was really enjoying the book, but I was really annoyed by 'In fact, America had more persistent survivors per square mile because AMERICA IS AWESOME THATS WHY! U-S-A! U-S-A!"....because it highlight the slight tinge of xenophobia in the book. (The Redeker Plan is 'controversial', with heated debate, but Russia's atrocities are just plain evil. USA!)

Other than that, the book was fantastic. I really liked the Japanese Otaku character, and the Chinese Admiral.

EDIT: Wasn't too keen on the idea that Europe's monarch become autocrats again. For a start, there are only three countries in Europe that I can think of that are Constitutional Monarchies....Sweden, Britain and The Netherlands? France, Russia and Spain certainly got rid of theirs. Secondly, in a disaster of that size, I personally would put no faith in the Queen...most people in Britain are pretty hostile to the Monarchy from what I've seen.


Er... Spain is a moarchy too.

Not that i'd like myself other way tho....

Ontopic: A wonderful book. A perfectly tailored work of fiction for our geeky generation.

2
Spore: General / Re: GA Problems!
« on: July 06, 2009, 08:53:11 am »
Well it anoys the crap out of me.

Yes, me too.

You all. Whatever you have this problem please share your pain. It is so cold and lonely in here...

3
Spore: General / Re: GA Problems!
« on: July 06, 2009, 05:28:46 am »
When I'm selecting an adventure, or a captain, or is sumwhere in that menu system. Spore keeps quitign back to the Galactic Adventure root menu.

I download or select a mission to play, then I sele...  it quits back to the root menu.

I've got that one too, it's REALLY frustrating. Tends to make me click something quickly or just stick to the Random button.

Funny thing is: this problem happens both in PC and MAC.

But it seems to affect few people, or it's not as big a problem so they are not giving a lot of attention to this one. :'(

4
Spore: General / Re: Spore Hero Video
« on: May 08, 2009, 08:37:57 am »
Thanks for the information. You are making a good job, specially with GA.

This Spore Hero seems... boring.



Semi_off_topic note to all WII owners: You buy this one if you want. But not before "Little King's Story". Best WII game of the year.

5
Nonononono....

I was not talking about gaming wise, only the aesthetics.

And I don´t think the Flock! guys are stealing Spore genius or something... they only took a bit of inspiration in here.

6
For the aesthetics of this game, I think the developers had a bit of inspiration in the primitive GDC 2005 Spore. What do you think?

http://www.gametrailers.com/player/47684.html

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Spore: General / Re: Spore Galactic Adventures Delayed
« on: February 11, 2009, 03:34:35 am »
Spore Galactic Adventures Delayed News story

It seems that Amazon, EBgames, Gamestop and GameFaq all have the spore expansion as being released on the 19th of May for the US.


NOOOO...O...O...O...!!!

Ok, no surprise here...

8
Spore: General / Re: User experience testing for Galactic Adventure
« on: January 20, 2009, 11:52:52 pm »
Quote
I learned that lesson with Black and White. 
I'm never hyping for a game again.
Ever.


I learned that lesson with The Movies...

Wait... I didn't learned anything... Will Wright made me his Bi$&"  :-*

No, I learned that lesson... for good... with Spore.

Edit: Forget what I said (drooooollll...)

http://kotaku.com/5136768/three-things-that-stand-out-about-the-spore-expansion

9
Spore: General / Re: Will Wright’s next “secret” project
« on: December 18, 2008, 09:18:19 am »
Or a "zombificator" tool for the Left for Spore.


10
Spore: General / Re: Will Wright’s next “secret” project
« on: December 18, 2008, 04:44:38 am »
Quote

Spore, good or bad, did acomplish something that has never been done before. All the tools and technology developed have truely set the stage for the next level of game development. Much like a cancelled bomber or fighter plane can be dubbed a failure and a 'waste of money' the technology developed can be used in the next generation of combat aircraft, so things are not a total loss.

Will Wright and Maxis now have a huge tool chest to make just about anything they want. If EA is willing to bankroll it, well, it better be damn good, but the money will be there.

-Lego


In fact. from the 3 ways Maxis want to expand the PC Spore franchise:
- New parts,
- New gameplay
- Apply Sporepedia creations in new games.

the 3rd options is the most interesting. Only imagine:

Sim City Spore edition
Spore Kart
Spore of the colossus  :P
Gradius Spore edition
Etc...

11
Spore: General / Re: Wild Spore vs Domesticated Spore
« on: December 17, 2008, 02:58:13 pm »
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Insert Quote
Quote from: jiboxemo on Today at 12:41:02 PM
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Well, that's what Will wanted to do since the beginning.  You've never seen the 60 minute demo, have you?


I saw it LOT OF times   
You missed his goddamn point.  Will says in that demo that the gameplay would be simple.

It's not a simple thing to define "simple". And it's not a simple thing to make a game elegantly simple. WW wanted to pick the best games and distill the "fun" in small games that provide a quick and satisfying experiences. Did he succeed? My particular opinion (please don't kill me) :

Cell: The closest to achieve the original idea. Quick paced and smart.
Creature: As Fumanchu well said, a good mirage of an open and breathing world. Too big maybe for a so small set of rules. Repetitiveness erases.
Tribe: This one is my guilty pleasure  :). I like how the tribe lives their small lives: hunt, fish, dance... It's a relaxing experience.
City: Big problem with this one: GRAPHICS. Cities and vehicles have horrible graphics. They make no justice to the editors. Fix the graphics and the experience will be a lot more enjoyable "casual" experience.
Space: Same as creature, 10000 times worse.

So, was  Maxis succesfull in make a simple gameplay? Yes.
Was Maxis succesfull in distill the "fun" of the reference games? Yes... more or less.
Was possible to distill more "fun" from these games keeping the thing simple? I think so.

I insist: Mr. Wright is not the proper one to make a casual game (the sims is not a casual game in my book). He is too brainy!!! He created a complex Spore (not talking about the GDC video, but the idea of Spore itself) and dumbed it down. Nothing strange. WW always start with ultracomplex conceptual ideas and simplifies it to enjoyable experiences.

Only this time he dumbed it down too much...


Note: I'm not a Spore hater. All this is constructive criticism.

Give me an improved Spore, an improved "The Movies" and a Little Big Planet for PC and I will be as happy as a pig in the mud.

12
Spore: General / Re: Wild Spore vs Domesticated Spore
« on: December 17, 2008, 12:41:02 pm »
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Well, that's what Will wanted to do since the beginning.  You've never seen the 60 minute demo, have you?

I saw it LOT OF times  :'( :'( :'(

Quote
I think the simplest explanation is that they bit off more than they could chew, time was running out, and stuff had to be cut.  Since the design was more about getting cheaply made player content, and tailoring the game so that anybody can pick it up, the less important parts like the emergent gameplay got cut.  I know the big part about emergent gameplay in the creature phase came from the physics based animation/fighting system.  When that got cut right at the beginning, due to technological reasons, the emergent gameplay based on that system went with it.

The simplest explanation use to be the good one  ;)

13
Spore: General / Re: Wild Spore vs Domesticated Spore
« on: December 17, 2008, 08:01:06 am »
I think something during Spore developement was terribly wrong.

I mean, you have the most ambitious idea for a game in history, and then you make it "casual"  ???

It can not be done. It's impossible.

Or, less dramatically :P let's say it's very difficult to make it without flaws (yes, crop circles, I'm looking at you, moronic easy to use tools!!!)

WW showed in 2005 in premade demo form the closest possible graphic representation of is idea. And we approved it cheerfully. If the final product had been exactly that, few people had been dissapointed. Also, what you see so harcore in GDC 2005 that you have to redo all the project to make it more palatable?

My stupid theory: Maxis team misunderstood WW idea of a massively single player game, and they started making a MMORPG. In the middle of the project WW find the mistake and they have to redo all the project. Hey, look at the game closely! It has a really good structure for a MMO. I'd say they have the work 80% done for a Spore MMO (not counting the dedicated servers, etc..).

Maybe due to this sometimes I feel that to play Spore is as beautiful and pointless as to play WOW in single play.

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Spore: General / Wild Spore vs Domesticated Spore
« on: December 17, 2008, 05:25:51 am »
Hello everybody, longest lurker in town, read you all for a lot of years, blablaba, etc...

I want to give my tip on why Spore didn't survived to our expectations.

What we see in the famous 2005 GDC video? We see a wild game that promises us a lot of things: creativity, community, varied gameplay, etc...

My theory is that in this video there is another message: "emergent gameplay". We are promised to expect the unexpected. To be surprised everytime we play. Spore will be a wild place where whatever can happen. This is at least the message I received. Maybe it was my fault. But I think I'm not alone on this.

What we finally receive is a brilliant software, but a totally domesticated one. You can play Spore some hours and then you have seen all of it. There is nothing new after that.  No surprises. No novelties. Every time you see the same. You have an infinity of creatures to find (and vehicles, and cities, and planets...) but in the end they are all the same.

Its hard to find a game as rigid as Spore. Even the Sims have a lot of emergent gameplay due to the social behaviour. But Spore? It's overcontrolled. It's a brilliant clock with no soul inside.

The Spore Galaxy is a cold cold place to live on. Every time is harder for me to go back to it.

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