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Messages - uj

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17
Spore: General / Canada
« on: June 09, 2008, 12:13:34 pm »
Canada not on the Spore site when you select countries. EA did you forget us? Either add Canada or change United States to North America.

--Angry Canadian (yes I know it's rare)

18
Spore: General / Re: New SPORE Creature Creator - 06/03/08
« on: June 07, 2008, 01:58:08 pm »
Hmmmm. I haven't considered joint to joint only attachability for limbs. I assumed if it's possible then it can be attached anywhere on the mesh like attaching to the torso or attaching decorations to limbs. Brb after I read the presentation thing.

edit: It's most likely possible with joint to joint only attachability for limbs.
I still think it's odd that nobody tried it in a video.

19
Spore: General / Re: New SPORE Creature Creator - 06/03/08
« on: June 07, 2008, 12:59:11 pm »
5 joints

Green = limb. Blue = foot. Pulling the joint circled in red off the ground stretches the base of the foot. No limb attached to a limb here.

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6 joints

The saw and it's support is a single piece(weapon 6D in this thread). No limb attached to a limb here.

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Split limb in the middle (screenshot from the video)
Alright. Updated my sig so say 'composite limbs' instead of 'split limbs' because of confusion. Yes you can mess around with a single limb and make it 'split' as seen in this video(4:05). What I'm arguing is that you can't attach a limb to a limb and make a creature like Buttface anymore.


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Split limbs (yes, you read it right, 2 legs, one segment that then splits in two with the front split legs having 3 segments and the back ones having 1)
That image isn't clear enough to see anything even when I open it in paint and zoom in for careful scrutiny. And keep in mind that limbs clip through each other while moving.

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1. & 2. Responses: Most people who have tried the editor are limited on time and aren't gonna bother with exploring the possibilities, they just make something rather quickly
You make it sound like attaching a limb to a limb would be some kind of complicated procedure. It takes just a second to drag a limb on top of a limb. The fact that we don't have even one example of this means the probability of it being possible is minuscule.

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and in any video so far we haven't had the glimpse of it because people just didn't happen to drag a limb directly over another.
I bolded for emphasis.
From this vid frame by frame at around 3:27.

Notice how the arm remains red, as in 'you can't put that there'. On the last frame it's normal colored because the attachment point is over the torso.

Once again with zoom in:

No attaching limbs to other limbs.

20
Spore: General / Re: New SPORE Creature Creator - 06/03/08
« on: June 06, 2008, 06:54:42 pm »
1. Screenshot with a creature that has a limb with 5 segments (none of the standart limbs do).
Show.
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2. Recent in-game screenshot of a creature with split legs (like buttface).
Show.
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3. Very Recent video of a limb being split into 2 half-way accross it.
Irrelevant. He clearly produced that effect from a single limb. I'm saying attaching a limb to a limb is not possible.
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Hope that clears it up.
Nope.

Evidence that you can't attach a limb to a limb:

1) If it were possible surely Maxis would show it off or somebody would try it. Since we don't see that, the probability of it being possible is very low.

2) No glimpses of it on hover over. When someone is placing a new limb, and they are dragging it from the editor, and on the way to the torso the mouse passes over an already placed limb, one would expect a preview of how it would look like if the dragged limb was attached to the limb in place. We get these kinds of glimpses all the time when parts are moved about. But there are no such glimpses with limb on limb.

UJ arrogance will almost always come back to bite you..
What arrogance? I'm making a prediction. If I'm right I'll gloat about it and if I'm wrong I'll admit it. I'm willing to put my money where my mouth is so to speak.

21
Spore: General / Re: New SPORE Creature Creator - 06/03/08
« on: June 06, 2008, 09:22:02 am »
Yes, but the limb was in the center of the creature, that's why it split. We don't know if we can split them when they are on the sides or if we can put limbs on other limbs, although the evidence we have so far points towards a no.
Fixed.

22
Spore: General / Re: New SPORE Creature Creator - 06/03/08
« on: June 06, 2008, 08:04:50 am »
Eh might wanna fix number 2 my friend.

Split limbs are actually 100% confirmed with video proof.
I have clarified #2 in my sig. Prepare for a big "I told you so" on June 17th. Either that or me admitting I was wrong. Should be a fun day.

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Oh and while you are at it. Knock the salt off your shoulder.
I'm afraid I'm not familiar with that expression.

23
Spore: General / Re: New SPORE Creature Creator - 06/03/08
« on: June 05, 2008, 10:01:51 pm »
Why is it that people think the truth is what they want it to be instead of the facts? Prepare for a big "I told you so" when the editor is out. See my sig.

24
Spore: General / Re: New SPORE Creature Creator - 06/03/08
« on: June 04, 2008, 10:41:29 am »
You can still make asymmetrical creatures to a certain extent (even if they took it out), almost every earth creature is symmetrical on one axis but asymmetrical on the other, so just take advantage of that in the editor.
That's not an asymmetrical creature. It will move forward along it's symmetry axis as opposed to sideways which would have made it an asymmetrical creature.

Another thing, there are no complex limbs. You can only attach a limb to the spine. You can't attach a limb to a limb to a limb... and make a configuration like Buttface in the GDC 2005 video.

25
Spore: General / Re: Spore Creature Creator Gone from EA Store?!
« on: June 02, 2008, 04:41:59 pm »
Hi everyone.  :) Whats going on here?

26
Spore: General / Re: SporeDate confirmed!
« on: April 02, 2008, 06:18:07 pm »
I think it's kind of annoying that the only timely, completely new, straight from the horse's mouth information we've gotten was an April Fool's joke.
I think it's annoying some people are really spoiled by the fact that companies will tolerate childish behaviour from their potential costumers so these people bitch and complain all the time.

27
Spore: General / Re: Spore Micropayments clarified.
« on: March 31, 2008, 06:02:09 pm »
What shall we direct our rage at now?

28
Spore: General / Re: Spore was dumbed down!!!
« on: March 25, 2008, 11:21:50 am »
I agree with this thread in spirit, in that Spore will be a great game. However the implementation(of the thread) was really bad.
....
So STFU.
Was that really necessary? You sound like a defensive fanboy.

BTW, more than just the water creatures have been removed or changed.

29
I intend to try a bit of everything.

30
Spore: General / Re: "Spore will fail" says gameplayer.com
« on: March 20, 2008, 11:19:30 am »
I predict Spore will outsell the Sims. How do I know this? The analysis is fairly long but I do know what I'm talking about.

For those keeping track thats my 3d prediction on these forums.
1) No water creatures at initial release. I was right about this even when the fanboys were denying it.
2) No split limbs at initial release.
3) Spore will outsell the Sims and be the best selling game of all time until something better comes along.

I siged my predictions for future gloating/ridicule.

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