Author Topic: Asymmetry: Limbs, wings, and floating things! Now An Animated Guide!  (Read 33253 times)

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Offline Slife

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OK!  A very nice person at the EA forums created an ANIMATED GUIDE!  Hopefully this will clear up any misunderstandings caused by my somewhat vague and sleep-deprived directions.  Thanks a lot, Kit.

Large Animated Part Guide Here!


Asymmetrical Limbs:
Grandpeep's guide is here: http://forums.ea.com/mboards/thread.jspa?messageID=3953305

To summarize it
1) put a limb on each side of an extremely thin spine.
2) move the elbow and wrist joints all the way to the edge of the ring
3) gradually increase the spine width next to the arms until the joints on one side flash red.
4) position the asymmetric portion as desired
5) remove the shoulder to elbow portions used for the asymmetric limb creation from your creature

Note: sometimes the game won't let your creature save after abusing this glitch.  Possibly from having more feet/hands then limbs, although the leftover shoulder-to-elbow portions might also be involved.  Try saving right after you do anything to the arm, in order to avoid frustration.

Asymmetric Parts
Step By Step Guide:

1) Put an arm on the exact top of your creature.  If done correctly, the arm from the shoulder to the elbow will have fused together into a single limb.

2) If the arm splits in two at the elbow, skip this step.  Otherwise, split the arm such that it forms a T shape, with the elbow at the top of the T, and the hands on each end of the top.

3) Put the part you want to make asymmetric on the center of the T, where the three limbs meet.  Put it in the exact center, such that it overlaps the arm's joint.  There should only be one of the part you want to make asymmetrical - if it's doubled, move it until it collapses into a single copy.  Manipulate it however you'll want it on the final creature - once the part is asymmetric, you'll only be able to change it's size and position.

4)  Move to an angle where you can select the elbow joint (the one at the center of the T crossbar), and the arms are horizontal on your screen.

5) Select the elbow joint, and move it to the side.  The joint should split, creating two limbs extending from the body to the elbows.

6) At this point, one of three things will happen
-a- The part that was at the joint is now only stuck onto one elbow.  Congratulations!  You've got an asymmetric part!  Follow the rules for Asymmetric Part Care below.

-b- The part that was at the joint is now copied, and each copy is stuck on *both* elbows.  Too bad.  Undo, reposition the part on the joint, and try splitting it again.

-c- The part that was on the joint is now stuck in the center, and attached to *neither* elbow.  You have a floating part.  It's secretly attached to one of the arms, but not located in the correct position.  Undo and reposition it.

Proper Asymmetric Part Care
Asymmetric parts aren't fully supported by the game, and if the game realizes that it has one, it'll instantly create a copy of it on the other side.  Therefore, there are certain rules you have to follow when manipulating an asymmetric part.  Don't worry about screwing up - all changes can be undone, and asymmetry will reappear.

Manipulating the arm the asymmetric part is connected to will act as if you were manipulating a normal part.  Manipulating the arm on the opposite side will do nothing whatsoever to the asymmetric part.  This includes moving the part around, so position it (and resize the joint the arm's connected to) with the correct side.  Pressing control and moving the limb around will also move the asymmetric part.  If you move the limb across the creature, you can switch which side your asymmetric part is on.

Animations that depend upon parts will only trigger with the side the part is on.  Thus, biting with an asymmetric mouth will cause the creature to favor that side when lunging forward.

Attaching extra details to the asymmetric part will create a clone of the extra detail on the opposite side.  However, this clone will act as if attached to its counterpart on the asymmetric side.

Clicking on an asymmetric part will force the game to remember the part exists.  It will create a mirror image part on the other side of your creature.  The game does this imperfectly, however, and will *not* attach the mirrored part to the arm.  Thus, you can quite easily create pairs of floating parts by putting an asymmetric part in the position you want, selecting it to duplicate, and then shrinking the arm to nothing on the side that doesn't effect the part.

Floating Parts:

Floating parts are either created as single, central parts (part 6c of the asymmetry guide), or as pairs (see Asymmetric Part Care.)  In certain circumstances, resizing limbs with parts attached to the end will cause a very slight floatiness, but this is typically useless for any serious manipulation.

Floating parts can be selected and manipulated, but not moved - moving them at all forces the game to recognize they aren't attached in the right place.

As they're technically still attached to arms, there will be some arm movement corresponding to your floating parts.  Removing the arms will remove the floating pieces.

Some examples:

Retkaird: Single-claw (got lazy making a fiddler crab thing.


Assymme-T:  Asymmetrical... thing


Thraggard: floating jaw (very many parts can be attached to mouths, making them ideal for floatiness.


Gestalt: Floating eyes and head:


Fidachnid: Another single claw.  This one is better looking, IMO, though the camera angle is awful.

Fidachnid Mk II: An example of what happens when you attach a normal symmetric part to an asymmetric one.  The technique has potential.
« Last Edit: August 08, 2008, 07:36:09 pm by Slife »


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Offline Logan Felipe

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Re: Asymmetry seems to be in
« Reply #1 on: June 14, 2008, 01:52:49 am »
Another, official example of asymmetry in spore is the "noog", the big yellow guy with the club. One of his hands is a club, and he has a spiky growth coming out of his left shoulder.
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Offline Slife

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Re: Asymmetry seems to be in
« Reply #2 on: June 14, 2008, 01:55:56 am »
Another, official example of asymmetry in spore is the "noog", the big yellow guy with the club. One of his hands is a club, and he has a spiky growth coming out of his left shoulder.

Can't seem to find it.  Sporepedia has nothing.
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Offline aname

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Re: Asymmetry seems to be in
« Reply #3 on: June 14, 2008, 01:58:16 am »
If there is asymmetry, it isn't in the trial version.
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Offline DarkDragon

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Re: Asymmetry seems to be in
« Reply #4 on: June 14, 2008, 02:00:05 am »
I just opened that creature in the trial version and IT IS ASYMMETRIC!

But it isn't really a feature, it's a bug that happens sometimes...
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Offline Slife

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Re: Asymmetry seems to be in
« Reply #5 on: June 14, 2008, 02:01:06 am »
I just opened that creature in the trial version and IT IS ASYMMETRIC!

Woo!

How does it walk?

Videos please!
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Offline DarkDragon

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Re: Asymmetry sort of in
« Reply #6 on: June 14, 2008, 02:04:55 am »
It's a bug that happens in the editor sometimes where it doesn't render some parts of the other side but they're still there.
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Offline Slife

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Re: Asymmetry sort of in
« Reply #7 on: June 14, 2008, 02:08:18 am »
It's a bug that happens in the editor sometimes where it doesn't render some parts of the other side but they're still there.

Oh... that's less interesting.

How can you tell they still exist?  Does it have some sort of shockwave effect when it bites or something, which appears out of nowhere?
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Offline DarkDragon

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Re: Asymmetry accidentally in
« Reply #8 on: June 14, 2008, 02:10:48 am »
You move them just a bit and they show up again.
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Offline Slife

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Re: Asymmetry accidentally in
« Reply #9 on: June 14, 2008, 02:26:08 am »
You move them just a bit and they show up again.
I thought that in earlier demos there was an asymmetry checkbox which allowed you to turn asymmetrical placement on/off.  (Basically enable/disable the mirror clone option).  I thought I read that here with someone's experience in the Leipzig demo.

Is it possible your creature creator is in symmetrical mode, and forces symmetry as soon as you try to reassign the part?

Or maybe the trial version can only view asymmetrical creatures, and not make them?  ???
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Offline DarkDragon

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Re: Asymmetry accidentally in
« Reply #10 on: June 14, 2008, 02:41:46 am »
I got the bug earlier, I placed a part and it only showed on one side, then as soon as I moved it the other side appeared.
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Offline Mason11987

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Re: Asymmetry accidentally in
« Reply #11 on: June 14, 2008, 06:26:16 pm »
There is no clear asymmetry option in the full version.  I looked everywhere for it.
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Offline kandalf

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Re: Asymmetry accidentally in
« Reply #12 on: June 14, 2008, 07:44:54 pm »
Speaking of bugs, I was able to take advantage of a glitch and get this :D
http://www.spore.com/view/postcard/500000047689
and
http://www.spore.com/view/postcard/500000047701

Offline Mason11987

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Re: Asymmetry accidentally in
« Reply #13 on: June 14, 2008, 09:10:43 pm »
Speaking of bugs, I was able to take advantage of a glitch and get this :D
http://www.spore.com/view/postcard/500000047689
and
http://www.spore.com/view/postcard/500000047701


Wanna detail how you did that?  I'd love to try that with some of the other parts.
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Offline Megajames75

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Re: Asymmetry accidentally in
« Reply #14 on: June 15, 2008, 06:01:57 am »
I bug I got was, I manged to place the feet above the body. When I went into test mode the feet stick to the ground and the body goes below. So it  moves around mostly hidden, then when it bites the head shoots up and baites. It looks great.
« Last Edit: June 15, 2008, 12:25:24 pm by Megajames75 »
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