Author Topic: Species Coexistence  (Read 7890 times)

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Offline slugfly

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Re: Species Coexistence
« Reply #30 on: July 06, 2006, 10:12:58 pm »
Lions never attack giraffes because a single kick can cave in their skulls...

Offline gutwrencher89

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Re: Species Coexistence
« Reply #31 on: July 06, 2006, 10:19:58 pm »
It did look like that in the video, those big herbivores weren't hesitant in challenging the predator character he was playing.

Offline ChristianSkunk

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Re: Species Coexistence
« Reply #32 on: July 06, 2006, 11:27:52 pm »
I don't know.  I watched a couple other demos, I think they were by Hydro, can't remember right now.  In one of them, the creature is right there at the egg, attacking and eating it, and the herbivores were there the whole time, right next to him, but did nothing but slowly back up, probably trying to be threatening, but not actually attacking.
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Offline QReaper

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Re: Species Coexistence
« Reply #33 on: July 07, 2006, 01:49:28 am »
Off-topic @gutwrencher: That egg in your sig hatches on my birthday.:D

Offline mccarty181

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Re: Species Coexistence
« Reply #34 on: July 07, 2006, 06:11:09 am »
It did look like that in the video, those big herbivores weren't hesitant in challenging the predator character he was playing.

the problem is the scale though they were quite similar in size yet it could be seen as bigger
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Offline Axelgear

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Re: Species Coexistence
« Reply #35 on: July 07, 2006, 07:47:48 am »
I think that the Social aspect determines this. If you have enough creatures working with you, you can take down a beast much bigger than you. Herbivores have one of two advantages usually, them being size or numbers. As we have seen in several videos, herbivores have used both tactics, while scavengers always use speed. This is an interesting show how, while the creatures were not specifically designed for these things, the game managed to adapt them to fill the role they most suited. If it were possible for me to want this game more, I definitely would.
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Offline Spetznas

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Re: Species Coexistence
« Reply #36 on: July 07, 2006, 06:18:33 pm »
a place where cratures are pacife would be nice like a waterhole in africa
where a lions are not as dangerous

Offline mccarty181

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Re: Species Coexistence
« Reply #37 on: July 08, 2006, 01:14:46 pm »
what about the crocs in the water ;D

not that it's too complicated to implement in Spore but it seems that they would not take the time to add it(the watering hole thing)
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Offline slugfly

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Re: Species Coexistence
« Reply #38 on: July 08, 2006, 08:17:44 pm »
I agree...  :(   need for water... another item for Slug's List of Things that Obviously Must be Included but Won't

Offline Uroboros

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Re: Species Coexistence
« Reply #39 on: July 09, 2006, 07:15:30 am »
Dont be so sure, I think the need for water will be in.

Offline Axelgear

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Re: Species Coexistence
« Reply #40 on: July 09, 2006, 09:28:40 am »
I agree, drinking water DOES make sense. It'd be neat to have a high stealth creature lurking in the water, and then charging just like an alligator, surprise-attacking it's prey.
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Offline mccarty181

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Re: Species Coexistence
« Reply #41 on: July 11, 2006, 02:41:37 pm »
The problem with that is that you can not have a large creature with large stealth
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Offline Didero

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Re: Species Coexistence
« Reply #42 on: July 12, 2006, 12:40:41 am »
The problem with that is that you can not have a large creature with large stealth
You don't have to be large to do that, you just have to jump straight to the neck :)

Offline slugfly

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Re: Species Coexistence
« Reply #43 on: July 12, 2006, 05:18:57 am »
The problem with that is that you can not have a large creature with large stealth


Alligators can grow up to 10 meters easily...  A lion could fit a young teenager entirely in its mouth.  Granted that a lion can't sneak up close enough to smell farts like an alligator can, but fortunately where they fall short of stealth (only barely) they have crazy instantburst sprinting.

Offline purplelava

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Re: Species Coexistence
« Reply #44 on: July 12, 2006, 08:03:49 pm »
in the end, it's irrelevent to the eventual gameplay, because the creatures damage each other through hit points.
there are two ways to solve the dilema.

one of which would be if your creature dealed massive damage, and KOd anything that it snuck up on.

another would be an entirely new gameplay style altogether. Which is, basically, hack and slash real time fighting,
and there would be certain points on the body that lands a fatal blow. Your creature when within a close enough range
of another creature, would procedurally attack near the closest fatal point.

i doubt either of these methods would be employed though, seeing as, once you become strong enough to pull a KO,
creatures with more vitality would arise, and if they intended to do the second method, it would of popped up in the demo.


All that waiting and that's what i hatch?