Author Topic: The Urshans  (Read 81837 times)

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Offline Hydromancerx

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Re: New Creature - The Urshans
« Reply #15 on: April 21, 2006, 03:23:52 am »
I like the voice. Its funny cause i was just about to do another Naucean sound thing. Freaky!!

Offline BioCat

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Re: New Creature - The Urshans
« Reply #16 on: April 21, 2006, 02:22:22 pm »
The Urshans has a sporewiki page (all thanks goes to mason11987)

Check it out:

http://www.sporewiki.com/Urshan_%28Concept%29

Offline BioCat

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Re: New Creature - The Urshans
« Reply #17 on: April 23, 2006, 03:14:51 pm »
Urshan Numbers:



This is the Urshan's numeric system. Unlike us human who work on a base of 10 (0-9) the Urshan's number are 1-12. In fact 0 was invented much later in history. Like in the roman numbers the 0 has no roll in the names of any other numbers. The origin of the 12 numbers is the fact that each Urshan has 5 frontal fingers and 1 thumb in each hand, a total of 12. The very ancient signs for each number have the same reason, each represent another finger.
Although there are 12 signs they in fact use it as though it was a 6 based system. For example although after 12 1,1 (13) will come after 18 (1,6), will come 7,7 (19).and after 24 (7,12), will come 2,1 (25), and so on.

Can't wait to upload what I wrote about the religions and the empire but I fear I have lots of exams so I will try my best to find the time for it.

Next to come: Grasping Hand, Language, Religion, The Eastern Empire, The Urshan Sub-Races and more...

Offline Hydromancerx

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Re: New Creature - The Urshans
« Reply #18 on: April 23, 2006, 03:27:51 pm »
Oo Base 12! Very cool and makes sense :) That's why Nauceans have base 8 because they have 8 fingers on their 2 main oral tentacles. Great job on this!

Offline BioCat

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Re: New Creature - The Urshans
« Reply #19 on: April 23, 2006, 03:29:42 pm »
Yep (and why humans have base 10  :))

But its more like a based 6. All the numbers are only used half of the "normal" times.

Offline operaghost21

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Re: New Creature - The Urshans
« Reply #20 on: April 23, 2006, 03:30:47 pm »
hah if i ever did torpalian numbers they'd have base 16 :o :D
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Offline Hydromancerx

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Re: New Creature - The Urshans
« Reply #21 on: April 23, 2006, 03:34:11 pm »
hah if i ever did torpalian numbers they'd have base 16 :o :D

Yeah 4 hands with 4 fingers each , man you have alot of fingers! You could wear alot of rings :P

Offline BioCat

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Re: New Creature - The Urshans
« Reply #22 on: April 24, 2006, 08:56:24 am »
The Halcyon Corporation would like to announce the Urshans has joined its ranks.

Although a minor force of resistance is still fighting us this won't last for long.

Don't ask any more questions about it.

Offline BioCat

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Re: New Creature - The Urshans
« Reply #23 on: April 26, 2006, 09:52:17 am »
Influenced from Daxx's idea I bring you the Urshan war ships (Hopefully in the future I will bring pictures of them as well):

Overall: The Urshans usually do not carry many ground troops transports. They usually try to destroy their enemies with long range cannons and beams. In planetry battles they usually use a small amount of Hugh transport ships such as "titans".

Now pictures added, drown by huggkruka. Thanks again man!

Urshan Frigate:



Primary Weaponry: 1 frontal fusion cannon
Crew: 35
Secondary Weaponry:2 Nulcear missiles shafts, 4 laser cannons.
Defensive Loadout: Caarnth Energy Shielding, Ablative Armour, Structural Integrity Field, Primitive Jamming and ECM Systems, Primitive Chaff/Flare/Sparkler Decoys. Urshan Cloaking Device.
Power Systems: Nuclear Power Generators, Central Fusion Reactor
Engines: Plasma-Impulse Sublight Engines, Hyperdrive
Information: A primitive small ship mostly useful in great amount.

Urshan Destroyer



Primary Weaponry: 4 Frontal Fusion Cannons, 2 Side Fusion Cannons.
Crew: 80
Secondary Weaponry: 4 Nuclear Missiles shafts, Anti-Matter Bombs.
Defensive Loadout: Caarnth Energy Shielding, Ablative Armour, Structural Integrity Field, Primitive Jamming and ECM Systems, Primitive Chaff/Flare/Sparkler Decoys. Advanced Shield Capacitors. Urshan Clacking Device.
Power Systems: Nuclear Power Generators, Central Fusion Reactor
Engines: Plasma-Impulse Sublight Engines, Hyperdrive
Information: A primitive medium ship. Very fastá and deadly.

Urshan Cruiser



Primary Weaponry: 4 Frontal Fusion cannons, 4 Side Fusion Cannons, 12 Anti-Matter Torpedoes Shafts.
Crew: 200
Secondary Weaponry: 6 Nuclear Missile Shafts. Point Defense Laser Cannons.
Defensive Loadout: Caarnth Energy Shielding, Ablative Armour, Structural Integrity Field, Extensive Jamming and ECM Systems, Chaff/Flare/Sparkler Decoys. Urshan Cloaking Device. Advanced Shield Capacitors.
Power Systems: Nuclear Power Generators, Central Fusion Reactor
Engines: Plasma-Impulse Sublight Engines, Hyperdrive
Information: A modern large ship, mostly uses missiles and torpedoes therefore slower.

Urshan BattleShip



Primary Weaponry: 16 Frontal Fusion cannons, 8 Side Fusion Cannons, 8 Back Fusion Cannons 8 Anti-Matter Torpedoes Shafts.
Crew: 360
Secondary Weaponry: 8 Nuclear Missile Shafts. Point Defense Laser Cannons, Anti-Matter Bombs.
Defensive Loadout: Caarnth Energy Shielding, Ablative Armour, Structural Integrity Field, Extensive Jamming and ECM Systems, Chaff/Flare/Sparkler Decoys.Areal Urshan Cloaking Device. Advanced Shield Capacitors.
Power Systems: Nuclear Power Generators, Central Fusion Reactor
Engines: Plasma-Impulse Sublight Engines, Hyperdrive
A huge modern deadly ship, uses mostly fusion, very fast. Contains Areal cloaking Urshan device allowing it to aid close ally ships.

Urshan Titan



Complement: 35 fighter-sized craft (Configurable to anti-ship, interceptor or ground attack specifications)
Crew: 700
Secondary Weaponry: Point Defense Lasers. Point Denfence Fusion Beams.
Defensive Loadout: Caarnth Energy Shielding, Ablative Armour, Structural Integrity Field, Extensive Jamming and ECM Systems, Chaff/Flare/Sparkler Decoys. Urshan Cloaking Device. Advanced Shield Capacitors.
Power Systems: Nuclear Power Generators, Central Fusion Reactor
Engines: Plasma-Impulse Sublight Engines, Hyperdrive
Information: A huge ground combat transport ship.

Scale:
« Last Edit: April 27, 2006, 01:27:00 pm by BioCat »

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Re: New Creature - The Urshans
« Reply #24 on: April 26, 2006, 10:04:02 am »
hmm interesting, maybe I should do something similar

Offline BioCat

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Re: New Creature - The Urshans
« Reply #25 on: April 27, 2006, 12:37:36 pm »
Hi all.

I know this is not very relevant to the Halycon and LAH stories right now but the Urshan's past is as important as their future and therefore I bring this to you (Again before religion :(, wish I had more time to paint those priests...)

Language:
Although more then one language developed over the Urshan history this language was the one to survive the test of time and to become the most common one as well as the official Empire language.
Here's the letters:



This is all the letters in the Urshan language. There are 19 letters overall. The sounds L and R are the same in the Urshan speak.

Instead of the letters A,U,I,O,E a sign is added to each word who gives it it's tone. For example Sharo would be written as "(Sh)(R), one signed with A and the other with O. Here are examples:



The word Urshan:



Niaru Shanta written:



I would like to thank English, Hebrew, Arab, Japanese, and Latin. And most of all my imaginationá ;)

Soon to come: Religion, Grasping, The Empire, Niaru Shanta, Space ships pictures and more...

(would be happy to hear what you guys think)

Offline Krakow Sam

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Re: New Creature - The Urshans
« Reply #26 on: April 27, 2006, 12:43:11 pm »
Hurry up with grasping. It must be something weird and cool if youre putting it off for so long
Sam is basically right, he's just cranky.

Offline BioCat

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Re: New Creature - The Urshans
« Reply #27 on: April 27, 2006, 01:11:44 pm »
Also: New pictures drawn for the space ships. Drawn by the skilled huggkruka , thanks again man!

Enjoy.

Offline Krakow Sam

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Re: New Creature - The Urshans
« Reply #28 on: April 27, 2006, 02:36:46 pm »
Wow, cool ships. Good job Huggkruka!  :o
Sam is basically right, he's just cranky.

Offline Hydromancerx

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Re: New Creature - The Urshans
« Reply #29 on: April 27, 2006, 10:44:02 pm »
Hugg did a great job! My only nitpicking on it is it looks like what kind of ship a Kazea would have. LOL I guess its just Hugg's style. Grat job as always though!