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Messages - Ameg

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Everything Else / Re: Politics
« on: September 21, 2005, 06:38:36 pm »
"When there is mutual fear, men think twice before they make agressions upon one another."
-Hermocrates of Syracuse

Got that from Rome:TW didn't ya?  :D

  My opinion on guns is that whether legal or not, the bad guys are gona have em. The thing is if they were gona come into your house and murder you while you sleep, then their not going to go "Oh! Guns are illegal, I better not get one!" But I feel much more comfortable knowing that if someone did break into my house, we have protection rather than being at the mercy of a criminal.

PC Games / Re: how many people cant get enough of starcraft?
« on: September 14, 2005, 09:25:37 am »
Starcraft is great. It's cool of Blizz to keep supporting its older games.

Cool? More like "Make money money." People would be soo pissed if Blizzard stopped supporting Starcraft/Diablo 2.

Everything Else / Re: Bushisms
« on: September 14, 2005, 09:23:38 am »
I invented the internet.
-Al Gore

Ah ****, wrong topic again, my bad.  ;)

Everything Else / Re: New Orleans - ytmnd
« on: September 13, 2005, 05:26:37 pm »
Interestingly enough Qatar (Mid east mind you) donated some 50 mil I think. On the other hand Japan donated half a million. Hmm....

I notice that the one guy in Ameg's avatar acts like he's shot *before* he gets shot.

High production values there.

Equilibrium, great movie IMO. Check it out, got a plot to compete with the Matrix.

Spore: General / Re: Consequences
« on: September 13, 2005, 05:12:13 pm »
Of course the books they make us read in literature have a great meaning [sarcasm]

Yea, this pisses me off, too. Most of the stories I've read in high school have some twisted ending thats supposed to have a "deep" meaning. The bad guys win, a man hunts people, a soldier kills his brother, a brother pushes his deformed brother to death, two men trying fued die togethor after making peace, pigs turn into humans. Yea, great stories guys, keep up the good work. Its ironic they drown us in all this irony when for the past 10 years they tried to cram the good guys down our throats.

PC Games / Re: Morrowind
« on: September 13, 2005, 04:59:33 pm »
Great Houses: All of these allow you to build a house, you can only choose one of them to belong to without getting it modded.
Hlaalu; Balmora
Redoran; Ald-ruhn
Telvanni; Sadrith Mora

Imperial Factions:
Fighters Guild; Balmora
Mages Guild; Balmora
Thieves Guild; Balmora
Imperial Legion; Gnisis
Imperial Cult; Ebonheart

Native Guilds:
Temple; Any temple will do, Balmora has one easily accessable
Morag Tong; Vivec, Arena Canalworks

All of em have pluses, for example the native guilds will up your disposition with alot of people as well as the Great House quests depending on which House you do. Imperial factions mainly provide training access and decent rewards.

the thing is that micro-stage is totally distinct ( as far as we know) you wont encounter big things while your still small and you wont see little microbes when your big.

Yea, I know, but when you just get out of the microbe stage, your not gona be a whale or anything. Chances are you start off very small, the question is just how small.

EDIT: I was watching the GDC video (again) and I noticed as the Willosaur is eating, approx 19 mins into video, I do see fly-like creatures. Whether these are actual creatures too small to see or just an effect for the corpse is up to debate.

Well we know there was the Willosaurous, medium-sized, the Eatmeosaurous, small-sized, and the big-ass bulky looking thing that chased the Willosaurous, rather large-sized. I'm not sure if this was the absolute extremes in either case, but assuming you start out as a micro-organism, I would assume you can be rather small compared to the average "big-ass bulky looking thing that chased the Willaurous".

Why not just be a dragon-sized creature and interact with planet sized creatures on gas-giant sized planets? ??? It's all about perspective friend.

Spore: General / Re: Sporm
« on: September 11, 2005, 02:30:07 pm »
Sooo.....I saw some hawt Sporn the other day...."Tripods Gone Wild!"

PC Games / Re: WOW
« on: September 10, 2005, 09:27:12 am »
  At 60 the game turns to PvP (one reason i picked a PvP server). Basically as you get more and more honorable kills, you gain ranks which allow you to purchase better armor. Thus in turn makes your stats better, making you better at pvp. You can also raid for equipment. Basically you turn to stats at level 60 and just enjoy that nice feeling of owning someone in battlegrounds or out in the open.

PC Games / Re: Roma Victor(and a laugh)
« on: August 06, 2005, 05:55:11 pm »
Wow, that does look hideous. I do believe EQ1 pre-Luclin looked better than that. You'd think these new games would atleast try to implement some graphical goodies if they don't have content *cough* EQ2 *cough*.

PC Games / Re: WOW
« on: July 21, 2005, 12:59:29 pm »
  Yeah, I've pretty much been doing the same (aside from the mount part, I get a free one!), lots of quest grinding, instances, and BGs. I was in a guild with my brother, but we left as they were more of a "casual" guild, not exactly what we were looking for. For now my brother and I usually just do quests and grind togethor, although on a rare occaison we find some veteran gamers that we do well with. I find that alot of the lower levels are filled with the casual gamers, which is fine to me, but I look forward to getting into a more experienced guild to do raids, pvp, ect. Anyways, if your server is ever down, come check out Deathwing and look me up. Currently playing Tsoltan, 31 human warlock.

PC Games / Re: WOW
« on: July 19, 2005, 08:08:44 pm »
  Sorry to bump this old hick of a thread, but I just had to put in my two cents. I unlike many who were expecting the world (pun unintended) was actually rather dubious about this game. I figured Blizzard was just gona milk a cash cow by puting out a half-baked MMO to get all there fanboys to dish out 50$ and an extra 15$ a month. In fact, I avoided this game like the plague, all of its hype and good reviews, half because the reason above and half because the cartoony graphics.
  However, my brother, who thought along the same line as me, actually got to see it in action at a cybre-cafe. He promptly bought the game a day later. I was still skeptical of it though, right up until one point in the game. My brother was running to his class trainer, level 4 or so, and clicked on a lumberjack on the way who promptly gave a meek "More work?". That was pretty much the point we knew this was the culmination of this era of MMOs. So I get the free 10-day trial and make my a human warlock to go along with my brothers mage.
  First off, when making the character it seems as if the options are limited. You have a choice of 8 races and 9 classes, not all of which combine. But unlike EQ2 its not "copy and pasted" as someone so elequently put it. Each class has strengths and weaknesses to other classes and each can fill a roll in a group. Also using the "talents" system, which allows you to customize your class even further, so that not everyone is a cookie cut to an extent.
  So your in the game now, and the first thing you notice is, of course, the graphics. It doesn't feel like a japanamation or a comic book, it feels like you simply zoomed in on Warcraft III. It has the same trademark exagerated animations, the same huge, unrealistic armor and massive warhammers that paladins carried. And it just feels...right.

  Now you start questing, which in itself feels like a single-player game storyline. I will admit the quests are "kill this", "collect that", "go here", "talk to him", but the story is decent, they give good exp, and they add to the atmosphere. The quests are done so well that you are grinding, while at the same time gaining quest experience. On a rare occasion there is a grind you have to do which does get repetitive, but if you know what you're doing, it shouldn't last too long.
  Also, unlike most MMOs which are definatly oriented to grouping with many people to accomplish goals, WoW manages to let you solo or group if you want to. Obviously quests are more easily done with more people, but it is still possible, unlike most MMOs, to do it solo. There are times when you have to group, ie instances, raids, ect.

  So you've quested and grinded and you're finally ready for some pvp. If on a pvp server you can kill people of the opposite side (horde or alliance) depending on your race. On friendly territory, you have nothing to worry about, none of the enemy can attack you without provocation. On contested territory, its up to either side to attack. Finally, on enemy territory you're screwed. You cannot attack unless attacked, which usually won't happen unless their high enough to kill you outright. There's also the battlegrounds, which start at level 21. Luckily they don't throw you in with just any ol' baddies, but rather split it into division of level 21-30, 31-40, 41-50, and 51-60. As of now there are only two maps on which these take place, both of which are capture-the-flag of up to 10 people on either side. You play til one side gets 3 caps, with no time limit. Pvp, IMO, is where the game is currently weakest (having not gotten to end game yet). There is no penalty for ganking low levels, no penalty for camping bodies, and the wait on the battlegrounds is unacceptable even while its great fun to be in.

  While not having gotten to the end game yet, I believe it will go hand-in-hand with making pvp a better experience. I'm guessing it will go much like EQ1 did, gradually adding more upper-level content via expansion packs and updates.

Whew, turned into a little review there, anyways, gota get back to my warlock.

Tsoltan, 28 Warlock, Deathwing server

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