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Spore: General / Re: One of the reasons why Spore is "cute" and dumbed down
« on: November 03, 2008, 11:11:02 am »
Sorry I didn't respond in a timely manner to people throwing poo at me, but I'm reading the rebuttals to my original post and, being the pessimist-and-often-realist that I am, I do agree with Blulightning when he says that EA could care less about what the "purist" crowd wants and that the chance we'll see Science Spore is slim. My "just plain wrong" point was that because of the underlying technology and mass appeal of the game, that chance is slim, not nil.
To those still saying that Spore would have been a runaway success had it been geared towards the scientific approach, I'm afraid that it's just not the case. No longer can a game appeal to 10,000 people, sell 100,000 copies, and be considered a financial success. There's no way. EA doesn't take 5 year gambles for a 5 million dollar turnaround. It's bad business for them. It doesn't even pay for the lights and computers to be on much less payroll and a profit. We'd have loved it... but "Spore omg GDC is teh epic win" would have been the last we'd have seen of the game. It would have been one of those 9.9 games on IGN that kills a franchise because it's a "sleeper hit". Look at "Beyond Good and Evil." Look at all of those games, while freakin' awesome, never got off the ground because the masses didn't buy it. I'm sorry, but it would have been the best game we've ever played and the last game like that for another decade.
Blulightning said it perfectly in the fact that publishers don't screw around with big risks like Spore and if it were not to be accessible to the masses, it would have never been greenlighted.
So I suggest, and am supported by Lucy's previous post in saying that "Spore turned out exactly how it was meant to turn out and it could not have turned out any other way." Once Spore began to get delayed and screenshots got cuter, I knew they were turning it into a marketable product. I don't really have a problem with that. I'm disappointed that I didn't get the last game I'd ever need to play... but it's just a game. That's all it is. It's an entertainment venue... not the end of the world.
To that extent, I never thought I'd see the day where people would be asking others what the hell was wrong with them in anything but in jest. But I'm seeing it more and more here. The GS forum was the bastion of civilized discussion and intellectual collaboration pre-Spore. I suppose a lot of people were truly hurt by Spore's release, throwing flames around (not the worst by any means though, thankfully)... but we need to just let it go and understand that as much as we long for the piece of heaven that was GDC 2005, it ain't gonna happen. We might get close to it if we cry out and the developers and suits listen... but did we ever really know what we wanted in Spore aside from pointing wildly at the GDC 2005 screen and saying "that"? I saw a demo and my mind made up the rest of what Spore was supposed to be. Seems like we're just screaming a lot about "I liked that idea in 2005 but I can't really tell you what I want specifically... but NOT what came out in 2007."
To those still saying that Spore would have been a runaway success had it been geared towards the scientific approach, I'm afraid that it's just not the case. No longer can a game appeal to 10,000 people, sell 100,000 copies, and be considered a financial success. There's no way. EA doesn't take 5 year gambles for a 5 million dollar turnaround. It's bad business for them. It doesn't even pay for the lights and computers to be on much less payroll and a profit. We'd have loved it... but "Spore omg GDC is teh epic win" would have been the last we'd have seen of the game. It would have been one of those 9.9 games on IGN that kills a franchise because it's a "sleeper hit". Look at "Beyond Good and Evil." Look at all of those games, while freakin' awesome, never got off the ground because the masses didn't buy it. I'm sorry, but it would have been the best game we've ever played and the last game like that for another decade.
Blulightning said it perfectly in the fact that publishers don't screw around with big risks like Spore and if it were not to be accessible to the masses, it would have never been greenlighted.
So I suggest, and am supported by Lucy's previous post in saying that "Spore turned out exactly how it was meant to turn out and it could not have turned out any other way." Once Spore began to get delayed and screenshots got cuter, I knew they were turning it into a marketable product. I don't really have a problem with that. I'm disappointed that I didn't get the last game I'd ever need to play... but it's just a game. That's all it is. It's an entertainment venue... not the end of the world.
To that extent, I never thought I'd see the day where people would be asking others what the hell was wrong with them in anything but in jest. But I'm seeing it more and more here. The GS forum was the bastion of civilized discussion and intellectual collaboration pre-Spore. I suppose a lot of people were truly hurt by Spore's release, throwing flames around (not the worst by any means though, thankfully)... but we need to just let it go and understand that as much as we long for the piece of heaven that was GDC 2005, it ain't gonna happen. We might get close to it if we cry out and the developers and suits listen... but did we ever really know what we wanted in Spore aside from pointing wildly at the GDC 2005 screen and saying "that"? I saw a demo and my mind made up the rest of what Spore was supposed to be. Seems like we're just screaming a lot about "I liked that idea in 2005 but I can't really tell you what I want specifically... but NOT what came out in 2007."