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Topics - Gauphastus

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Art / Daily Drawing - July 2017
« on: June 29, 2017, 11:15:32 pm »
You know the drill. Draw and post some crap each day for a month.
Or don't. I'm not a cop.

I'm starting early though, aiming to draw all day tomorrow afternoon since I'm doing a thing.

I have lots of spare time now to create some more nonsense.
I'll also be posting in the discord because why not. Feel free to do the same if the forum isn't your bag.
Good luck.
Merry Christmas.

Everything Else / Discord
« on: May 19, 2017, 01:49:52 pm »
Hey, stranger. Want a good chat and voice service that's really good, free, no ads, and maybe has a bit of an odd layout but is actually easy to get used to?

Get mothafutchin Discord then on PC or phone, and also possibly game console I don't know


I and a few of the guys have been using this for awhile but apparently it's not widely talked about with everyone else. Had to explain how it worked a couple of times.
Once you get used to how it sorta layers everything from the left it's actually really easy to use.
Your friends list is at the top left at all times. Clicking that will show you a list of your buddies. Chatrooms (aka servers) that you belong to appear below that, usually as a picture of some kind set up by the admin; the chatroom is then divided up into text and voice channels and you can have quite a few of each. You can also quite easily just set up another chatroom without having to get rid of the old one.
You can also just not be a member of a chatroom and do group or one on one chat or voice. Whatever you want.

It's set up by invitation only rather than being open to the public, so if I were to make a group for us I'd just post a link here that you could use and bam, you'd be in the room. No need to add each other as friends or whatever if you can't be bothered (though if you wanna have private conversations between yourselves you probs should).

Very flexible, lots of options. I like it a lot. I can't WAIT until Microsoft horns in, buys it, and gimps it. But we're not there yet. It's still totally free and great.

I'm setting up this server to be a kind of condensed version of our forum here. If you're interested just click the link after you've installed and registered on Discord.
You don't have to but it might help if you made a similar username to your Gamingsteve username so you can be recognized.
((link removed, ask gauph on here or steam for a one-time invite link))

Everything Else / Random Image Extravaganza
« on: May 17, 2017, 06:08:51 pm »

Art / Daily Drawing - March 2017
« on: February 27, 2017, 03:55:47 am »
Hey, juicebags.

Gonna start this thing up again in March. For those that weren't here previous topics were called One Drawing A Day (ODAD) for some reason, probably because I forgot that "daily" is in fact a word.
Anyway the objective is to draw literally anything every single day for a month straight. Whether you're serious or seriously casual about drawing it helps get you some practice.

Simple or complex. Abstract or specific. MS Paint or Photoshop. Traditional or digital. Whatever you want to do that day to post to the thread.
You can even do more than one drawing. Doesn't matter as long as you're drawing something new every day.

This is for your own benefit, testing your willpower and creativity if you have any, you pondscum.

Come on back March 1st and get ready to draw some stuff.

edit: **** his hand has an outline but nothing else does i SCREWED IT UP

TV / Samurai Jack
« on: February 06, 2017, 11:45:03 am »
<a href="" target="_blank"></a>

We gonna watch dis.

Console Games / Metal Gear Solid V: The Phantom Pain
« on: August 11, 2015, 03:41:05 am »

<a href="" target="_blank"></a>
best trailer is best

I'm getting it for PC but I'm posting about it here instead.
So yeah, I'm super hype for this thing. It releases on September 1st on PS3/4, Xbox 360/One, and PC (Steam, possibly others).
Celdur and I might hang out on chat and play it at the same time like I've done in the past with Oblivion and Skyrim. So much fun. :0

For those not in the know the game does feature a couple of multiplayer components. Apart from singleplayer's Mother Base there is also a Forward Operating Base that you can customize and use to launch invasions against other player's bases to steal resources and crew. If you are invaded you are free to retaliate. Your friends can retaliate on your behalf and I'm pretty sure they can defend your base as well if you're unavailable but I might be mistaken. You can also visit friend's bases and screw around.

Here are some of the more recent videos. We won't be getting too many more big reveals as we get closer to release.
They've actually been very careful and mum about plot details and have only ever shown off one mission done in a variety of ways.
<a href="" target="_blank"></a>
<a href="" target="_blank"></a>

I'm typically pretty **** at these games to be honest but it doesn't matter since I just like to screw around. Now that it's got an open-world thing going for it I'm pretty stoked to roam and cause mischief.
haw haw haw

PC Games / Stardew Valley
« on: March 09, 2015, 05:43:40 pm »

Stardew Valley is a PC game similar to Harvest Moon developed by one dude over the last couple of years.
He figures the project will be complete sometime this year.
It features a full single player mode complete with its own story as well as a 4-player cooperative mode. I'ma grow me some green peppers and raise goats with a friend. :0

As usual there is a large cast of characters to meet and buy things from, character customization, lots of crops and animals, a house you can decorate, a farm you can lay out any way you want, mining and dungeon-crawling, and other stuff. It looks pretty neato.
Sounds almost too good to be true but whatever. I'll get it anyway, so if you guys sit this one out you'll get a first-impression or review from me.

<a href="" target="_blank"></a>
Check his older videos for a bit more of a taste, though lots of things have surely changed.
In them he tries out the mines, multiplayer, and house decoration.

Things I'm looking forward to:
blowing up celdur
roughing it in a crappy weedy farmfield for a bit as we clear away the brush and trees for crop space
makin mad dosh and putting it toward and expensive project
more diggin
stealing crap from dungeons while diggin

Art / One Drawing A Day # 10 - Battle Royale
« on: February 08, 2015, 07:49:52 am »
Copy+pasted from previous thread.

Same thing as always. Draw every day for a month (thirty days at least).
Draw one thing, two things, a hundred things, whatever.
Just draw something. If you wanna just take five minutes to draw a dumb face or a tree on a hill just do that.

Here are some fun things to toy around with for ideas. Find something neato and see it through. You might surprise yourself.
Palette Creator
Random idea generator, made for tumblr but still handy
Video game name generator
Seventh Sanctum generators, loads of choices here but I'll highlight a couple
    Magic items
    Adventure sites
A large set of character generators

Have fun, dudes.

Art / One Drawing A Day #9 - 2015 Dystopian Future Edition
« on: January 02, 2015, 09:10:01 am »
Same thing as always. Draw every day for a month (thirty days at least).
Draw one thing, two things, a hundred things, whatever.
Just draw something. If you wanna just take five minutes to draw a dumb face or a tree on a hill just do that.

This one will officially start on January 5th to give some of you more time for holiday recovery, but if you don't need that you can start today.

Here are some fun things to toy around with for ideas. Find something neato and see it through. You might surprise yourself.
Palette Creator
Random idea generator, made for tumblr but still handy
Video game name generator
Seventh Sanctum generators, loads of choices here but I'll highlight a couple
    Magic items
    Adventure sites
A large set of character generators

Have fun, dudes. I'll be back to mess with this stuff later after some errands.

Art / One Drawing A Day #8 - Spotted Dick Edition
« on: November 25, 2014, 03:02:11 pm »
lol i said dick

You know the drill: draw something, anything, each day for a month. Runs from today November 25 'til around Krasmus.
Or just start soon and draw each day for thirty days straight.. but please try to line it up so you finish it in December.
One person who completes this challenge will be selected to receive a $50 CAD value of games of his or her choice on Steam.
Put some effort into it though. No half-assing. Use the whole thing.

Happy holydays, jerkbags. Draw some pictures.

Here's a two for one.

EDIT: Oh right. I should probably mention that this was some retard DnD I did with Celdur. Spur of the moment thing.
Here's a map I drew of the proceedings (just so I could keep track of wtf I was even doing, and even then.. yeah)
I am a professional DM, artist, and writer. You cannot match me in ability.

So Fredo, son of a terrible bastard chaotic evil halfling-half-orc wizard who loved him dearly but not very well, decides to leave the ever-burning town of Junk, a miserable place repeatedly destroyed by said terrible bastard wizard.
He steps outside for a moment to gaze upon the cinders of the nearby buildings. He yearns for adventure in brighter and better places.
Entering his home, he packs some lousy foodstuffs, such as banana peels, orange peels, and that's pretty much it. Because you see, Junk is an awful town, and as the name implies, is mostly composed of a lot of garbage.

Getting more to the point, he sets forth on his adventure, first taking a six-hour trip through the woods to the south.
He finds himself looking upon a field whereupon two armies have met for a scheduled battle of some sort, an army of humans versus an army of skeletons.
And two nether dragons for some reason whatever those even are.

Casting a spell to conjure an oboe, he begins to play a song, which annoys some of the skeleton army. Three of them break off from the main camp to approach him.
He also casts ghost sound of an oboe where he stood, creating a sort of strange magical duet.
This annoys additional skeletons, three more to be specific, who approach a short ways behind the first skeleton party of three.

<a href="" target="_blank"></a>

Fredo thought quickly and cast prestidigitation upon the skeleton with the tophat, changing his skull from bone white to pink.
This annoyed the skeleton causing him to throw down his now mismatched tophat in disgust, as well as the dagger he apparently had.
Their leader gone, the remaining two skeletons had become confused and frightened. Fredo continues on his merry way having acquired the tophat and dagger.

The second skeleton trio simply walked past Fredo toward the strange ghost sound. Oboes seem to get their goat.

Continuing further south past the armies, beyond the mountain pass, he finds a generic town with no name.
He enters the tavern and inquires to the tavernkeep regarding local work.
"Take a cart of food to the army in the north."

So Fredo takes a cart north, to the mountain pass, and encounters a disheveled old bandit man.
He demands a ration from the cart, as he is starving. Fredo obliges one ration from the cart.
The man gets greedy however and insists on receiving more than just the one ration from the cart.
Fredo sings a song of persuasion to the man, instantly winning him over to the side of good, perhaps saving him from his life of poverty, thievery, disheveledness, devilry, and other assorted things in that regard.

The man eats the ration.

The cart is successfully delivered to the human encampment, at which point a guardsman informs Fredo that their commander appears to be missing, perhaps lost in the woods to the north.
Fredo agrees to search for their captain and heads to the woods to the north. Looking closely, he discerns signs of scuffle shuffle all over. He soon finds the captain and his two best men, and kindly informs them that they are being missed by their army.
The beggar that had been following Fredo stumbles into the scene from the woods and is immediately slain by one of the commander's men.
Fredo is mildly upset at this turn of events. "You have killed my man!"
"He was but a beggar and bandit scum. I recognized his face."
"But I had changed his disposition by way of song!"
"One cannot be changed in such a way. You are a foolish halfling bard."

The captain scolds his man for his presumption and orders an immediate burial.
He approaches Fredo, "Apologies! I shall return posthaste! For your difficulties, I award you a pouch of 20 gold coins. Nay, that is retarded. Instead, I award you a pouch of but 2 silver coins, and 50 copper coins."
"Thank you."

Fredo returns to the tavern in the southern town, asking the tavernkeep for any more work.
"Nay, I have not work for thou. Goest to thy human encampment for further career opportunities, as a great battle is due to commence."

Fredo returns to the encampment, meeting with the commander who has also returned to the encampment too.
"I have but one job for you, as a backup shuffler. This battle will be grand and I am confident we will succeed against the undead army and two random nether dragons for some reason."

Noon, the next day, two small parties meet in the middle: on the human side, Fredo, the commander, and his two men. On the undead side, some more of this.
<a href="" target="_blank"></a>
The battle begins!

The commander and his men begin to shuffle mightily. Fredo casts a ghost sound, some awesome distortion guitar tunes as accompaniment, and also begins to shuffle.
The skeletons shuffle and dance as well with, but even more mightily than the commander and his men.
"We must not lose! Take the lead, Fredo! I will gather the army!" the commander shouts as he retreats.
Fredo takes the lead but is not very skilled in the ways of the dance. One of the commander's men grumbles at him, "You fool! You are a bard and yet you are not very skilled in the ways of the dance!"

The armies meet, skeletons and humans begin pairing off, and the dance changes to a waltz for flavor. It was a mighty waltz indeed.
Fredo cast ghost sound to change the ghost sound to oboe, remembering that it would tend to get the goat of skeletons.
However, this caused the skeleton army to throw down their tophats in disgust and disperse, the War of the Dance coming to a miserable close.

"You fool! That was cheating! Please vacate from my sight. The battle is over."

Fredo returns home, the fires died down, mostly char and homeless people remain.
His terrible bastard father asks him where he has been for all this time. "None of your business!" Fredo replies. Their relationship is strained and rather tired.
"That's not very nice. You know I love you, though not very well. You see, I have been busy myself gathering food for our home. I'd like you to do something for me in return; I am beset by adventurers from faraway lands who wish to defeat me, for I am a terrible bastard. They are hiding to the north at a clearing that's shaped like a heart I guess."

Fredo searches northward for these adventures, and discovers that they are robed men with dark skin, clearly from a land of desert and blacks.
"Leave my dad alone! He is dead and I am in mourning." Fredo demands of them.
"Alright, we'll leave but we're waiting on our scout. Please find him."

Fredo searches the town and finds the scout in one of the burned out buildings applying first aid to victims of his terrible bastard father.
"Leave my dad alone! He is dead and I am in mourning."

He then returns home and goes to bed for the night, with delightful dreams of oboes and fantastic lands of adventure.
Surely he will one day visit himself upon such places.

The end.

PC Games / SimCity 5
« on: February 29, 2012, 12:04:30 pm » <--contains rough translation


Images below contain concept art. Expect a bigger showing at GDC, in about a week.

PC Games / Starbound
« on: February 18, 2012, 02:09:07 pm »
Starbound homepage
Tiyuri's twitter

It looks like Tiyuri, artist for Terraria, has struck off on his own; a new team has been formed and they're starting up a fairly ambitious project.

“It’s a mix of diablo, metroid, castlevania, terraria, pokemon + some new stuff no one has ever done before”, said Tiyuri to an eager fan, whetting their appetite. We had a quick chat with Tiyuri who then added “maybe borderlands too”.

One thing is for certain though; although this upcoming game may bear some resemblances with Terraria, as Tiyuri himself said to us, “It’s going to be a considerably different game to Terraria“.

Celdur found a compiled list of planned features and general ideas for Starbound. Some of these can be found on their site, while others were apparently taken from tidbits on twitter and chats in IRC.
*Customizable home base (space station)
*Recruitable, generated NPCs to fill roles on the station
*Facilities to build including rideable mech production factory and specimen labs
*Explore the galaxy full of randomly generated planets with different enemies, items, resources, gravity, difficulties, etc.
*Randomly-generated weapons, visually distinct ("21,000 different possible rocket launchers" in terms of appearance alone, millions more for stats)
*Visual customization and custom crafting for equipment
*Armor is generated too, including visual permutations
*Dig/build block by block like in Terraria
*Claim any planet as your new home planet, move in NPCs, build facilities, control the weather, terraform, etc.
*Enemies also randomly generated, visual and statistical differences
*Every enemy in the game can be weakend then captured pokemon-style, named, trained, bred, and leveled up through battles, brought to any planet to fight alongside you
*Infinite generated quests (examples included simple fetch or kill quests, and more involved ones like building a shelter for an injured NPC before acid rain began to fall, then fighting off a horde of monsters until it was safe to carry him to the ship)
*Infinite number of NPCs recruitable, any that don't fit on the station can be moved in to live on planets you discover
*Logbook lets you catalog weapons, flora and fauna, planets, etc. that you find to build up a library database
*Multiplayer means going through the whole game with friends if you want
*Story mode and integrated goals
*On-board station factory serves as tiered crafting tree, but some simple supplies can be made by-hand while on a planet's surface
*Mounts, both tamed aliens and robot mechs of various types
*Melee and ranged weapons, with dual-wielding possible with left and right click
*Planets range in "Threat Level" (difficulty) from 0-100 - even with the best gear you'd find 100 will always be hard and NPCs will often send you to 100-level planets in the endgame
*Oribtal strikes

Have some screens. Keep in mind that a few of these are from older builds; it's all clearly still quite a work in progress.
Right click > view image for larger size.

Art / Gauph's art journal
« on: January 10, 2012, 02:19:40 pm »
I'm sure nobody minded me posting in the merry doodles thread as much as I was, but I still figure it'd be more appropriate to have my own thread.
'cause I draw friggin' constantly. I'll keep like.. doodle or die or other odd stuff to merry doodles. Quick and fun stuff.
For my actual development, practice sessions, studies, and whatever the hell else, I'll use this thread.

Don't feel obligated to give feedback. If you just wanna pop in and look at stuff, go right ahead.
I'm just gonna do what I'm gonna do even if it looks like I'm talking to myself.  :P
Also, apologies to those who had given me feedback previously but I hadn't responded; I do read it, but I have a -very- hard time actually responding to it because I'm awkward as hell.

Anyway, I'll start with these ones that I made over the last week.

I'm getting better with poses but it's still a lot of screwing around 'cause I don't technically know what I'm doing.
All this toonery is cool but I would like to strengthen my fundamentals a bit before attacking any one of my ridiculous projects I've jotted down over the years.
Shortcomings that I'm focused on improving:

perspective (ie. foreshortening)
better forms and shapes(stretch/bend/squash/etc.)
anatomy and proportion (which have substantially improved since I went to posemaniacs a few months back)

These are very broad but I could go into specifics for a good hour. Just know that I'm very self-aware and critical of my own stuff and I'm working on making it better.
Yeah, duh.

PC Games / Castle Story
« on: January 04, 2012, 03:24:47 pm »
Another neat little thing.

<a href="" target="_blank"></a>

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