Author Topic: WATCH: Reality DnD  (Read 8827 times)

0 Members and 1 Guest are viewing this topic.

Offline Krakow Sam

  • Moderator
  • Dungeon Sieger
  • *****
  • Posts: 24482
  • Stern dissaproval
    • View Profile
WATCH: Reality DnD
« on: November 05, 2012, 01:02:53 pm »
The Chronicles of WATCH herein related are transcribed on location with the men and women of this Great City's Watch. All suspects are innocent until judged guilty by the Lord's Council.

What wouldst though do? what wouldst though do? If wanton boys thou didst pursue?



Owing to Wizard being unable to continue his hardcore campaign, I am taking the opportunity to channel some of the buzz that has been generated to try out a DUMB IDEA I had.

WATCH is a 3.5 edition Dungeons and Dragons campaign with a (90s) pop-culture twist. The Player Characters are the men and women of the City Watch of the great trading city of Llansk. Answering partly to the Merchant Council, Commander Umber of the Watch has agreed to allow a small number of bards and their associates to accompany some members of the Watch on their business, and to record in song and story their deeds, partly in an attempt to increase transparency in the city's law enforcement, but primarily to bring in coin and new recruits from the public.
The PCs are among the (un)lucky watchmen who are assigned a bardic observer as they go about the chaotic, ugly and sometimes incredibly dangerous business of keeping a city in a high magic fantasy setting safe and secure.

None giveth thee no break. Watch giveth thee no break. Yonder wizard giveth thee no break. Nay! Even the halfling giveth thee no break.



Characters will be generated at level 1, rolling 3d6 and assigning, one reroll allowed :

Characters can be any core race (Human, Dwarf, Gnome, Elf, Half Elf, Half Orc, Halfling)
and any of the following classes: Cleric (of a lawful deity), Fighter, Paladin, Ranger, Rogue, Sorcerer, Wizard (Players choosing sorcerer or wizard may be nicely but firmly asked by the GM to multiclass into a non-caster class early into their level progression to reflect their city watch training)

Equipment will be assigned by the city watch and a small stipend will be allocated for personal spending.

The Bard and his associates will be NPCs and in most cases will not interfere with the work of the Watch. The Bard will also conduct interviews with the Player Characters, for which bonus XP may be awarded for entertainment value.

What wouldst though do? what wouldst though do? If wanton boys thou didst pursue?


;_;7 The Memorial  ;_;7
For those who died in service of the law of Llansk.

Constable Sauss, Level 1 Half-Orc Fighter: Cleaved in twain by Thramgar the Barbarian in a tavern brawl.
« Last Edit: November 17, 2012, 02:22:14 pm by Krakow Sam »


Sam is basically right, he's just cranky.

Offline /lurk

  • Dragon Warrior Slime
  • *****
  • Posts: 5251
    • View Profile
Re: WATCH: Reality DnD
« Reply #1 on: November 07, 2012, 01:18:30 pm »
Constable Sergeant "Mac" MacIntosh

Male Human Ranger 1
Lawful Good
Representing Lurk

Strength    17   (+3)
Dexterity    13   (+1)
Constitution    14   (+2)
Intelligence    16   (+3)
Wisdom    11   (+0)
Charisma    17   (+3)
   
Size:    Medium
Height:    5' 11"
Weight:    240 lb
Skin:    Pale
Eyes:    Dark Brown
Hair:    Dark Brown Wavy; Medium Beard

Total Hit Points: 10

Speed: 30 feet

Armor Class: 13 = 10 +1 [dexterity] +2 [leather]

    Touch AC: 11
    Flat-footed: 12

Initiative modifier:   +1   = +1 [dexterity]
Fortitude save:   +4   = 2 [base] +2 [constitution]
Reflex save:   +2   = 2 [base] +1 [dexterity] -1 [detached]
Will save:   +1   = 0 [base] +1 [detached]
Attack (handheld):   +4   = 1 [base] +3 [strength]
Attack (unarmed):   +4   = 1 [base] +3 [strength]
Attack (missile):   +2   = 1 [base] +1 [dexterity]
Grapple check:   +4   = 1 [base] +3 [strength]

Light load:    86 lb. or less
Medium load: 87-173 lb.
Heavy load: 174-260 lb.
Lift over head: 260 lb.
Lift off ground: 520 lb.
Push or drag: 1300 lb.


Languages:   Common Dwarven Elven Goblin

Feats:

    Animal Affinity [+2 ride, +2 handle animal]
    Track   [free to rangers]
    Wild Cohort   [DOGTECTIVE INSPECTOR CHEESE]

Traits:

    Detached +1will/-1ref
    Uncivilized +1 handleanimal/-1diplomacy, bluff, gather information
   
Skills:

Appraise    Int    3 =    +3      
Balance    Dex*    1 =    +1      
Bluff    Cha    2 =    +3 -1 [uncivilized]
Climb    Str*    7 =    +3 +4    
Concentration    Con    2 =    +2
Craft_1    Int    3 =    +3
Diplomacy    Cha    2 =    +3 -1 [uncivilized]
Disguise    Cha    3 =    +3
Escape Artist    Dex*    1 =    +1
Forgery    Int    3 =    +3
Gather Information    Cha    2 =    +3 -1 [uncivilized]
Handle Animal    Cha    10 =    +3 +4 (ranks) +1 [uncivilized] +2 (Animal Affinity)
Heal    Wis    0 =    +0
Hide    Dex*    1 =    +1
Intimidate    Cha    3 =    +3
Jump    Str*    7 =    +3 +4 (ranks)    
Knowledge (nature)    Int    7 =    +3 +4 (ranks)    
Listen    Wis    4 =    +0 +4 (ranks)    
Move Silently    Dex*    1 =    +1
Perform_1    Cha    3 =    +3      
Ride    Dex    7 =    
+1 +4 (ranks) +2 (animal affinity)
Search    Int    7 =    +3 +4(ranks)
Sense Motive    Wis    0 =    +0   
Spot    Wis    4 =    +0 +4(ranks)    
Survival    Wis    0 =    +0 +4 (ranks)
Swim    Str**    3 =    +3
Use Rope    Dex    5 =    +1 +4 (ranks)   

* = check penalty for wearing armor

Uncivilized trait: +1 on any wild empathy checks.

Human:

    Extra feat at first level (already included)
    Four extra skill points at first level (already included)
    One extra skill point at each additional level (already included)

Ranger:
Favored enemies
Track as bonus feat (already included)
Wild empathy (roll level + charisma bonus)
Combat Style (level 2)
Endurance (level 3)
Animal Companion (level 4)
Woodland Stride (level 7)
Swift Tracker (level 8)
Evasion (level 9)
Camouflage (level 13)
Hide in Plain Sight (level 17)

Favored Enemies:

    Humanoids (human) +2 [bluff, spot, listen, sense motive, survival]

   Class    HP rolled    
Level 1:    Ranger    8

Equipment: Leather armour, cudgel, shortsword, bow (20 arrows), whistle, helmet, badge, manacles.
XP: 1805
GP: 135

Dogtective Inspector "Cheese"

Size/Type:    Medium Animal
Hit Dice:    2d8+4 (13 hp)
Initiative:    +2
Speed:    40 ft. (8 squares)
Armor Class:    16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple:    +1/+3
Attack:    Bite +3 melee (1d6+3)
Full Attack:    Bite +3 melee (1d6+3)
Space/Reach:    5 ft./5 ft.
Special Attacks:    —
Special Qualities:    Low-light vision, scent
Saves:    Fort +5, Ref +5, Will +1
Abilities:    Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills:    Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*
Feats:    Alertness, Track

Training: Attack(2), Track, Heel, Down, Defend

Equipment: Helmet, badge.
« Last Edit: March 02, 2013, 03:06:24 pm by /lurk »
Not a winner anymore.

Offline martyk

  • Simon Belmont
  • *****
  • Posts: 5333
  • Never underestimate the power of dolphin!
    • View Profile
Re: WATCH: Reality DnD
« Reply #2 on: November 07, 2012, 01:51:21 pm »
Corporal Volkhar "Hammer-foot"





Male Dwarf Fighter 1
Lawful Neutral
Representing Martyk
800 Xp

Strength    14   (+2)
Dexterity    9   (-1)
Constitution    18   (+4)
Intelligence    10   (+0)
Wisdom       14   (+2)
Charisma    12   (+1)
   
Size:       Medium
Height:    4' 5"
Weight:    200 lb
Skin:       Tan
Eyes:       Blue
Hair:       Gray Wavy; Thick Beard

Total Hit Points: 14

Speed: 20 feet

Armor Class: 14 = 10 +5 [chainmail] -1 [dexterity]

Touch AC: 9
Flat-footed: 14

Initiative modifier:   -1   = -1 [dexterity]
Fortitude save:      +6   = 2 [base] +4 [constitution]
Reflex save:      -1   = 0 [base] -1 [dexterity]
Will save:      +2   = 0 [base] +2 [wisdom]
Attack (handheld):   +3   = 1 [base] +2 [strength]
Attack (unarmed):   +3   = 1 [base] +2 [strength]
Attack (missile):   +0   = 1 [base] -1 [dexterity]
Grapple check:      +3   = 1 [base] +2 [strength]

Light load:      58 lb. or less
Medium load:      59-116 lb.
Heavy load:      117-175 lb.
Lift over head:      175 lb.
Lift off ground:   350 lb.
Push or drag:      875 lb.
   

Languages:      Common, Dwarven

Sap [1d6 nonlethal, crit x2., 2 lb., light, bludgeoning]
War Hammer [1d8, crit x3., 5 lb., one-handed, bludgeoning]
Chain mail [medium; +5 AC; max dex +2; check penalty -5; 40 lb.]

Feats:

Investigator   
Power Attack   

Traits:

Hard of Hearing
Stout

Skills:

Appraise       Int    0 =    +0      
Balance       Dex*    -1 =    -1      
Bluff          Cha    1 =    +1      
Climb          Str*    2 =    +2      
Concentration       Con    4 =   +4
Craft_1       Int    0 =   +0   
Diplomacy       Cha    1 =    +1      
Disguise       Cha    1 =    +1
Escape Artist       Dex*    -2 =    -1 -1 [stout]
Forgery       Int    0 =    +0
Gather Information    Cha    5 =    +1+2+2 [investigator]
Heal          Wis    2 =    +2      
Hide          Dex*    -1 =    -1      
Intimidate       Cha    5 =    +1+4    
Jump          Str*    -4 =    +2-6 [speed 20]
Listen          Wis    0 =   +2-2 [hard of hearing]
Move Silently       Dex*    -1 =   -1   
Perform_1       Cha    1 =    +1
Ride          Dex    -1 =    -1      
Search          Int    2 =    +0+2 [investigator]
Sense Motive       Wis    2 =   +2      
Spot          Wis    3 =    +2+1 [hard of hearing]
Survival       Wis    2 =    +2      
Swim          Str**    2 =    +2      
Use Rope       Dex    -1 =    -1
* = check penalty for wearing armor

Stout trait: +2 on strength checks to avoid being overrun / bullrushed.

Dwarf:

    +2 constitution / -2 charisma (already included)
    Can move 20 feet even if in heavy armor
    Darkvision (see 60 feet in pitch-dark)
    Stonecunning (+2 on searching stone, intuit depth)
    +2 racial bonus on saves vs. poison
    +2 racial bonus on saves vs. spells / spell-like abilities
    +1 racial bonus to hit orcs and goblinoids
    +4 dodge bonus on AC against giants
    +4 stability bonus to avoid being tripped/bull rushed standing on solid ground
    +2 racial bonus on appraise checks if stone/metal

Fighter:

    Bonus Feats (already included)

   Class    HP rolled    
Level 1:    Fighter    10    

Equipment: Chainmail armor, sap, warhammer, whistle, helmet, badge


In loving memory of Constable Gug "Two-Halves" Sauss
Code: [Select]
Male Half-Orc Fighter 1
Lawful Evil
Representing Martyk

Strength 17 (+3)
Dexterity 15 (+2)
Constitution 16 (+3)
Intelligence 6 (-2)
Wisdom 14 (+2)
Charisma 11 (+0)

Size: Medium
Height: 6' 11"
Weight: 380 lb
Skin: Gray
Eyes: Dark Brown
Hair: Short Dark Brown

Total Hit Points: 13

Speed: 20 feet [armor]

Armor Class: 17 = 10 +5 [chainmail] +2 [dexterity]

    Touch AC: 12
    Flat-footed: 15

Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +6 = 2 [base] +3 [constitution] +1 [hardy]
Reflex save: +1 = 0 [base] +2 [dexterity] -1 [hardy]
Will save: +2 = 0 [base] +2 [wisdom]
Attack (handheld): +4 = 1 [base] +3 [strength]
Attack (unarmed): +4 = 1 [base] +3 [strength]
Attack (missile): +3 = 1 [base] +2 [dexterity]
Grapple check: +8 = 1 [base] +3 [strength] +4 [improved grapple]

Light load: 86 lb. or less
Medium load: 87-173 lb.
Heavy load: 174-260 lb.
Lift over head: 260 lb.
Lift off ground: 520 lb.
Push or drag: 1300 lb.


Languages: Common Orc

Sap [1d6 nonlethal, crit x2., 2 lb., light, bludgeoning]
Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]
Chain mail [medium; +5 AC; max dex +2; check penalty -5; 40 lb.]

Feats:

    Improved Unarmed Strike
    Improved Grapple

Traits:

    Abrasive
    Hardy

Skills:

Appraise Int -2 = -2
Balance Dex* 2 = +2
Bluff Cha -1 =  +0 -1 [abrasive]
Climb Str* 3 = +3
Concentration Con 3 = +3
Craft_1 Int -2 = -2
Diplomacy Cha -1 = +0 -1 [abrasive]
Disguise Cha 0 = +0
Escape Artist Dex* 2 = +2
Forgery Int -2 =-2
Gather Information Cha 0 = +0
Heal Wis 2 = +2
Hide Dex* 2 = +2
Intimidate Cha 5 =+0+4+1 [abrasive]
Jump Str* -3 = +3 -6 [speed 20]
Listen Wis 2 =+2
Move Silently Dex* 2 = +2
Perform_1 Cha 0 = +0
Ride Dex 2 =+2
Search Int -2 =-2
Sense Motive Wis 2 = +2
Spot Wis 2 = +2
Survival Wis 2 =+2
Swim Str** 3 = +3
Use Rope Dex 2 =+2


* = check penalty for wearing armor

Half-Orc:

    +2 strength / -2 intelligence / -2 charisma (already included)

    Darkvision (see 60 feet in pitch-dark)

Fighter:

    Bonus Feats (already included)

Class HP rolled
Level 1: Fighter 10

Equipment: Chainmail armor, sap, shortsword, whistle, helmet, badge



In loving memory of Volkhar's Leg
« Last Edit: January 19, 2013, 01:55:38 pm by martyk »
Quote from: Doctor Zay
Martyk is a handsome fish.
Quote from: Brandonazz
This dolphin is delicious.
Quote
<Sgore> Martyk, mentally I always picture you as like, our forums bartender.
<Neoadept> I've always pictured you trapped in a tuna net

Offline eropS

  • Out Run Speedster
  • *****
  • Posts: 5135
  • That's right, I went there
    • View Profile
Re: WATCH: Reality DnD
« Reply #3 on: November 07, 2012, 03:44:25 pm »
Constable Travvel Ocity
Male Gnome Rogue 1
ex +455
Lawful Neutral
Representing eropS

Strength   13   (+1)
Dexterity   17   (+3)
Constitution   15   (+2)
Intelligence   10   (+0)
Wisdom   7   (-2)
Charisma   16   (+3)
Size:   Small
Height:   3' 5"
Weight:    44 lb
Eyes:   Blue
Hair:   White
Skin:   Light
Total Hit Points: 8

Speed: 20 feet

Armor Class: 16 = 10 + 2 [leather] + 3 [dexterity] + 1 [small]

Touch AC: 14
Flat-footed: 13
Initiative modifier:    + 3    = + 3 [dexterity]
Fortitude save:    + 2    = 0 [base] + 2 [constitution]
Reflex save:    + 5    = 2 [base] + 3 [dexterity]
Will save:   -2    = 0 [base] -2 [wisdom]
Attack (handheld):    + 2    = 0 [base] + 1 [strength] + 1 [small]
Attack (missile):    + 4    = 0 [base] + 3 [dexterity] + 1 [small]
Grapple check:   -3    = 0 [base] + 1 [strength] -4 [small]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
38 or less
38-75 lb.
76-113 lb.
113 lb.
225 lb.
563 lb.

Languages:   Common Gnome

Dagger [1d3, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing]

Sling [1d3, crit x2, range inc. 50 ft., 0 lb, bludgeoning]

Sap [1d4 nonlethal, crit x2., 1 lb., light, bludgeoning]

Short Sword [1d4, crit 19-20/x2, 1/2 lb, light, piercing]

Leather armor [light; + 2 AC; max dex + 6; check penalty 0; 7.5 lb.]

Feats:

Combat Reflexes   


Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise   Int   0 =   +0
Balance   Dex*   3 =   +3
Bluff   Cha   7 =   +3+ 4   
Climb   Str*   2 =   +1+ 1   
Concentration   Con   2 =   +2
Craft_1   Int   0 =   +0
Craft_2   Int   0 =   +0
Craft_3   Int   0 =   +0
Diplomacy   Cha   5 =   +3+ 2   
Disguise   Cha   5 =   +3+ 2   
Escape Artist   Dex*   6 =+3+ 3   
Forgery   Int   0 =   +0
Gather Information   Cha   3 =+3
Heal   Wis   -2 =   -2
Hide   Dex*   11 =   +3+ 4    + 4 [small]
Intimidate   Cha   3 =   +3
Jump   Str*   -3 =   +1+ 2    -6 [speed 20]
Listen   Wis   1 =   -2+ 1    + 2 [gnome]
Move Silently   Dex*   6 =   +3+ 3   
Open Lock   Dex   7 =   +3+ 4   
Perform_1   Cha   3 =   +3
Perform_2   Cha   3 =   +3
Perform_3   Cha   3 =   +3
Perform_4   Cha   3 =   +3
Perform_5   Cha   3 =   +3
Ride   Dex   3 =   +3
Search   Int   0 =   +0
Sense Motive   Wis   -2 =-2
Sleight of Hand   Dex*   5 =   +3+ 2   
Spot   Wis   -2 =   -2
Survival   Wis   -2 =   -2
Swim   Str**   1 =   +1
Tumble   Dex*   5 =   +3+ 2   
Use Magic Device   Cha   5 =   +3+ 2   
Use Rope   Dex   3 =   +3

* = check penalty for wearing armor

Gnome

+ 2 constitution / -2 strength (already included)

Small (combat bonuses, + 4 to hide already included)

Low-light vision

+ 2 racial bonus on saves vs. illusions

+ 1 on DC of opponent's save vs. gnomish illusions

+ 1 racial bonus to hit kobolds and goblinoids

+ 4 dodge bonus on AC against giants

+ 2 bonus on listen checks (already included)

Speak with animals once per day

1/day dancing lights, ghost sound, prestidigitation

Rogue
Sneak Attack +1d6

Trapfinding

Evasion (level 2)

Trap Sense (level 3)

Uncanny Dodge (level 4)

Improved Uncanny Dodge (level 8)

Special Abilities (choices begin at 10th level)

Class   HP rolled   
Level 1:   Rogue   6   
   
Travvel Ocity's Equipment:

10 lb
25 lb

1 lb
_____
36 lb   Weapons / Armor / Shield (from above)
Sling bullets (group of 10) x5
Signal whistle
Thieves' tools

Total
« Last Edit: January 12, 2013, 01:51:42 pm by eropS »
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline Cyst

  • Space Harrier
  • *****
  • Posts: 4092
  • V 3 $ T H 3 T I C /// 新鮮な盗まれたアート
    • View Profile
Re: WATCH: Reality DnD
« Reply #4 on: November 08, 2012, 08:20:20 pm »
I'd like to play this, if that's all right.
DEATH TO DAESH! In solidarity with Rojava!
-----------
Oh come now, Lurk.

The internet is a magical place, where linguistic and dialectic possibilities are endless. Why not embrace those variations and see where they lead you.

Offline Krakow Sam

  • Moderator
  • Dungeon Sieger
  • *****
  • Posts: 24482
  • Stern dissaproval
    • View Profile
Re: WATCH: Reality DnD
« Reply #5 on: November 09, 2012, 08:43:27 am »
First sesh will be tomorrow (saturday the 10th) at the usual time (5pm english time). Have yo characters almost totally ready by then.
Sam is basically right, he's just cranky.

Offline martyk

  • Simon Belmont
  • *****
  • Posts: 5333
  • Never underestimate the power of dolphin!
    • View Profile
Re: WATCH: Reality DnD
« Reply #6 on: November 09, 2012, 10:49:28 am »
Might not be able to make it/might be late as my sister and a friend are visiting tonight to celebrate my birthday and I don't know how early we'll be able to get up tomorrow morning.
Quote from: Doctor Zay
Martyk is a handsome fish.
Quote from: Brandonazz
This dolphin is delicious.
Quote
<Sgore> Martyk, mentally I always picture you as like, our forums bartender.
<Neoadept> I've always pictured you trapped in a tuna net

Offline Brandonazz

  • Baseball SuperStar
  • *****
  • Posts: 8885
  • Hoc etiam transibit
    • View Profile
    • My Internet Treasure Trove
Re: WATCH: Reality DnD
« Reply #7 on: November 09, 2012, 11:16:33 am »
Classic Marty.

Offline martyk

  • Simon Belmont
  • *****
  • Posts: 5333
  • Never underestimate the power of dolphin!
    • View Profile
Re: WATCH: Reality DnD
« Reply #8 on: November 09, 2012, 12:46:43 pm »
Classic Marty: Having birthdays for 22 years
Quote from: Doctor Zay
Martyk is a handsome fish.
Quote from: Brandonazz
This dolphin is delicious.
Quote
<Sgore> Martyk, mentally I always picture you as like, our forums bartender.
<Neoadept> I've always pictured you trapped in a tuna net

Offline Krakow Sam

  • Moderator
  • Dungeon Sieger
  • *****
  • Posts: 24482
  • Stern dissaproval
    • View Profile
Re: WATCH: Reality DnD
« Reply #9 on: November 09, 2012, 01:44:51 pm »
Its going to be pretty episodic marty so no probs.
Sam is basically right, he's just cranky.

Offline eropS

  • Out Run Speedster
  • *****
  • Posts: 5135
  • That's right, I went there
    • View Profile
Re: WATCH: Reality DnD
« Reply #10 on: November 10, 2012, 11:08:45 am »
Wow my internet is messing up. Posting from phone, modems pc activity light is off. Unplugged and replugged didn't work this could be a bit.
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline Yokto

  • Street Fighter
  • *****
  • Posts: 6242
  • Do not feed the Giant Gnawling.
    • View Profile
Re: WATCH: Reality DnD
« Reply #11 on: November 12, 2012, 10:35:32 pm »
So was this the game I should join? Same creation rules or does this run of something else?
Check out my Creatures.
The Æthirans
The Echin
The Jinnivons
Star Citizen Ref code: STAR-JLJP-LRTC
When you singing up use code and get 5000 credits for free ;)

Offline Krakow Sam

  • Moderator
  • Dungeon Sieger
  • *****
  • Posts: 24482
  • Stern dissaproval
    • View Profile
Re: WATCH: Reality DnD
« Reply #12 on: November 13, 2012, 12:11:38 am »
Read the OP.
Sam is basically right, he's just cranky.

Offline Yokto

  • Street Fighter
  • *****
  • Posts: 6242
  • Do not feed the Giant Gnawling.
    • View Profile
Re: WATCH: Reality DnD
« Reply #13 on: November 15, 2012, 07:48:27 am »
I will get on it once I have a bit of time. I was bit confused by the redirection. But I will use the rules stated above.
Check out my Creatures.
The Æthirans
The Echin
The Jinnivons
Star Citizen Ref code: STAR-JLJP-LRTC
When you singing up use code and get 5000 credits for free ;)

Offline Krakow Sam

  • Moderator
  • Dungeon Sieger
  • *****
  • Posts: 24482
  • Stern dissaproval
    • View Profile
Re: WATCH: Reality DnD
« Reply #14 on: November 16, 2012, 11:38:59 am »
Alright, we're on for the same time tomorrow. Will run with whoever shows up.


Episodic adventures HOOOOOO!
Sam is basically right, he's just cranky.