Author Topic: HARDCORE MODE ENABLED - A DnD Adventure  (Read 15018 times)

0 Members and 1 Guest are viewing this topic.

Offline Mr. Wizard

  • Karate Champ
  • *****
  • Posts: 3047
    • View Profile
Re: HARDCORE MODE ENABLED - A DnD Adventure
« Reply #45 on: November 03, 2012, 10:06:04 am »
Its alright Erops. If you can do Saturday, we can switch to that next week. The game this week will still go on. We'll just set you up somewhere in Desideria.

I am willing to bet they won't be able to leave Desideria without you.


Offline /lurk

  • Dragon Warrior Slime
  • *****
  • Posts: 5251
    • View Profile
Re: HARDCORE MODE ENABLED - A DnD Adventure
« Reply #46 on: November 03, 2012, 06:18:14 pm »
Actually I can't do this Sunday specifically.

Maybe we should just start next week?
Not a winner anymore.

Offline Krakow Sam

  • Moderator
  • Dungeon Sieger
  • *****
  • Posts: 24485
  • Stern dissaproval
    • View Profile
Re: HARDCORE MODE ENABLED - A DnD Adventure
« Reply #47 on: November 04, 2012, 03:22:42 am »
Celdur can't do next week. So lets just run with whoever shows up every week, or it will never start up again.
Sam is basically right, he's just cranky.

Offline Mr. Wizard

  • Karate Champ
  • *****
  • Posts: 3047
    • View Profile
Re: HARDCORE MODE ENABLED - A DnD Adventure
« Reply #48 on: November 04, 2012, 11:31:02 am »
The game ended today. John, Haydan, and Dorian all got some XP's for uncovering PLOT.

Next week we can all do the things, post here your ideal schedule to set the timings of the things. See you there.  :D

Offline Krakow Sam

  • Moderator
  • Dungeon Sieger
  • *****
  • Posts: 24485
  • Stern dissaproval
    • View Profile
Re: HARDCORE MODE ENABLED - A DnD Adventure
« Reply #49 on: November 04, 2012, 12:56:37 pm »
The Story so Far

The sleepy village of East Heel was home to five plucky young adventurers. Half elves Dorian and Chris, Humans John and Tristram, and Half Orc Haydan.
After slaying a dire wolf and other adventures, the young heroes were tricked into recovering a potentially evil artifact for the suspicious foreigner Lord Saeda. Using evil necromancy, Saeda staged a coup on East Heel, slaying the rightful Lord Steel and mind controlling the local orc tribe to act as his enforcers. Fleeing the town, Haydan was able to take Lord Steel's rightful heir to the safety of the nearby city, to be joined later by his friends, who hijacked the regular ore caravan from the village and met up with their teacher, the priest Cetoec.
Cetoec told the heroes to travel to Desideria, far to the north, and retrieve a ring gifted to the temple of Ysvester by Lord Steel many years ago.
Arriving in the city, Chris and Tristram are hospitalised with dysentery, while the others find that the ring they seek was stolen two years ago by cultists of Kzerz, conducting raids from the undercity. With the Keeper of the temple of Ysvester apparently unwilling to act, the adventurers prepare to assault the undercity...
« Last Edit: November 04, 2012, 01:09:26 pm by Krakow Sam »
Sam is basically right, he's just cranky.

Offline Mr. Wizard

  • Karate Champ
  • *****
  • Posts: 3047
    • View Profile
Re: HARDCORE MODE ENABLED - A DnD Adventure
« Reply #50 on: November 05, 2012, 01:21:05 pm »
Sorry dudes, going to have to cancel for a little while due to personal trouble. I'll try to pick up the game again in the future, if we don't start a new one in the mean time.

Offline eropS

  • Out Run Speedster
  • *****
  • Posts: 5137
  • That's right, I went there
    • View Profile
Re: HARDCORE MODE ENABLED - A DnD Adventure
« Reply #51 on: November 05, 2012, 09:46:50 pm »
Aw. Hope things get better for you.
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline Yokto

  • Street Fighter
  • *****
  • Posts: 6243
  • Do not feed the Giant Gnawling.
    • View Profile
Re: HARDCORE MODE ENABLED - A DnD Adventure
« Reply #52 on: November 11, 2012, 05:13:19 am »
Not sure how well the formatting will be on this.

Syndri         Yokto
CHARACTER NAME    PLAYER    CAMPAIGN
1 Rogue    Elf    Neutral    
CLASS AND LEVEL    RACE    ALIGNMENT    EXPERIENCE POINTS
 

ABILITY NAME
   ABILITY SCORE    ABILITY MODIFIER         TOTAL    WOUNDS/CURRENT HP    NONLETHAL DAMAGE    SPEED

STR
strength
   14    +2    

HP
hit points
   4              30ft.

DEX
dexterity
   15    +2    

AC
armor class
   13    =    10    +    1    +    0    +    2    +    0    +    0    +    0    +    0

CON
constitution
   6    -2          TOTAL       BASE       ARMOR BONUS       SHIELD BONUS       DEX MODIFIER       SIZE MODIFIER       NATURAL ARMOR       DEFLECT MODIFIER       MISC MODIFIER
                  DAMAGE REDUCTION    

INT
intelligence
   16    +3    

TOUCH
armor class
   12    

FLAT-FOOTED
armor class
   11       
SKILLS
     SKILL NAME    KEY ABILITY    SKILL MODIFIER    ABILITY MODIFIER    RANKS    MISC MODIFIER
     Appraise€§    int    3    =    3    +    0    +    0
     Balance€    dex    2    =    2    +    0    +    0
     Bluff€§    cha    4    =    0    +    4    +    0
     Climb€    str    6    =    2    +    4    +    0
     (cc)Concentration€§    con    -2    =    -2    +    0    +    0
     Craft (Alchemy)€§    int    7    =    3    +    4    +    0
     Decipher Script§    int    3    =    3    +    0    +    0
     Diplomacy€§    cha    4    =    0    +    4    +    0
     Disable Device§    int    3    =    3    +    0    +    0
     Disguise€§    cha    1    =    0    +    1    +    0
     Escape Artist€    dex    3    =    2    +    1    +    0
     Forgery€§    int    4    =    3    +    1    +    0
     Gather Information€§    cha    0    =    0    +    0    +    0
     (cc)Handle Animal§    cha    0    =    0    +    0    +    0
     (cc)Heal€§    wis    0    =    0    +    0    +    0
     Hide€    dex    6    =    2    +    4    +    0
     Intimidate€§    cha    1    =    0    +    1    +    0
     Jump€    str    3    =    2    +    1    +    0
     (cc)Knowledge (arcana)§    int    3    =    3    +    0    +    0
     (cc)Knowledge (architecture & engineering)§    int    3    =    3    +    0    +    0
     (cc)Knowledge (dungeoneering)§    int    3    =    3    +    0    +    0
     (cc)Knowledge (geography)§    int    3    =    3    +    0    +    0
     (cc)Knowledge (history)§    int    3    =    3    +    0    +    0
     Knowledge (local)§    int    3    =    3    +    0    +    0
     (cc)Knowledge (nature)§    int    3    =    3    +    0    +    0
     (cc)Knowledge (nobility and royalty)§    int    3    =    3    +    0    +    0
     (cc)Knowledge (religion)§    int    3    =    3    +    0    +    0
     (cc)Knowledge (the planes)§    int    3    =    3    +    0    +    0

WIS
wisdom
   11    +0                              TOTAL       DEX MODIFIER       MISC MODIFIER    

CHA
charisma
   10    +0    

INITIATIVE
modifier
   +2    =    2    +    0    
SAVING THROWS    TOTAL         BASE SAVE         ABILITY MODIFIER         MAGIC MODIFIER         MISC MODIFIER         TEMP. MODIFIER    

FORT
constitution
   -2    =    0    +    -2    +    0    +    0    +       

REFLEX
dexterity
   4    =    2    +    2    +    0    +    0    +       

WILL
wisdom
   0    =    0    +    0    +    0    +    0    +       
                                                      
BASE ATTACK BONUS    0    SPELL RESISTANCE    0    
                                                      

GRAPPLE
modifier
   2    =    0    +    2    +    0    +    0    
               TOTAL       BASE ATT BONUS       STRENGTH MODIFIER       SIZE MODIFIER       MISC MODIFIER    
ATTACK    ATTACK    DAMAGE    CRITICAL    
Dagger    2    1d4+2    19-20/x2    
RANGE    TYPE    NOTES    
10         1lb, Med,    
                                                      
ATTACK    ATTACK    DAMAGE    CRITICAL    
                    
RANGE    TYPE    NOTES    
                                 
                    (cc) crossclass skill
€ can be used untrained § apply armor penalty
                                                                                          
POSSESSIONS         SKILLS
ITEM    PG.    LB.    ITEM    PG.    LB.
Backpack (empty)         2    Bedroll         5
Caltrops         2    Candle         0
Chalk, 1 piece         0    Club         3
Dagger         1    Explorer's outfit         8
Flint and steel         0    Grappling hook         4
Padded armor         10    Rope, hemp (50 ft.)         10
3 x Sack (empty)         0    Sling         0
2 x Torch         2    Waterskin         4
Whetstone         1    Wine, common (pitcher)         6
                   
                   
                   
                   
                   
                   
        
     SKILL NAME    KEY ABILITY    SKILL MODIFIER    ABILITY MODIFIER    RANKS    MISC MODIFIER
     Listen€§    wis    5    =    0    +    5    +    0
     Move Silently€    dex    6    =    2    +    4    +    0
     Open Lock§    dex    2    =    2    +    0    +    0
     Perform€§    cha    0    =    0    +    0    +    0
     Profession§    wis    0    =    0    +    0    +    0
     (cc)Ride€§    dex    2    =    2    +    0    +    0
     Search€§    int    5    =    3    +    2    +    0
     Sense Motive€§    wis    0    =    0    +    0    +    0
     Sleight of Hand§    dex    6    =    2    +    4    +    0
     (cc)Speak Language§    int    3    =    3    +    0    +    0
     (cc)Spellcraft§    int    3    =    3    +    0    +    0
     Spot€§    wis    2    =    0    +    2    +    0
     (cc)Survival€§    wis    0    =    0    +    0    +    0
     Swim€§    str    2    =    2    +    0    +    0
     Tumble    dex    6    =    2    +    4    +    0
     Use Magic Device§    cha    4    =    0    +    4    +    0
     Use Rope€§    dex    2    =    2    +    0    +    0
                    =         +         +    
                    =         +         +    
                    =         +         +    
                    =         +         +    
1-58lb.    59-116lb.    117-175lb.    175lb.    350lb.    875lb.         PLATINUM    0
     GOLD    0
LIGHT
LOAD    MEDIUM
LOAD    HEAVY
LOAD    

LIFT OVER HEAD
EQUALS MAX LOAD
   

LIFT OFF GROUND
2x MAX LOAD
   

PUSH OR DRAG
5x MAX LOAD
      SILVER    3
   COPPER    4
                        
FEATS, LANGUAGES & ABILITIES
     Rogue abilities         
Feats    Sneak attack +1d6         
Run    Trapfinding         
Armor Proficiency (light)              
     Elf abilities         
Languages    Immunity to sleep spells         
Draconic    +2 save bonus vs Enchantment spells         
Sylvan    Low-light vision         
Goblin    Proficient with longsword, rapier         
Common    Proficient with most bows         
Elven              
Check out my Creatures.
The Æthirans
The Echin
The Jinnivons
Star Citizen Ref code: STAR-JLJP-LRTC
When you singing up use code and get 5000 credits for free ;)

Offline eropS

  • Out Run Speedster
  • *****
  • Posts: 5137
  • That's right, I went there
    • View Profile
Re: HARDCORE MODE ENABLED - A DnD Adventure
« Reply #53 on: November 11, 2012, 08:21:12 am »
Hey Yok, since this ones on hold you should also consider a character for Sams game as well.
No, no, he did. In the everything else section, at least. Officially, this makes him king.

Offline Krakow Sam

  • Moderator
  • Dungeon Sieger
  • *****
  • Posts: 24485
  • Stern dissaproval
    • View Profile
Re: HARDCORE MODE ENABLED - A DnD Adventure
« Reply #54 on: November 11, 2012, 11:41:48 pm »
Yeah wrong thread Yokto.
Sam is basically right, he's just cranky.

Offline Yokto

  • Street Fighter
  • *****
  • Posts: 6243
  • Do not feed the Giant Gnawling.
    • View Profile
Re: HARDCORE MODE ENABLED - A DnD Adventure
« Reply #55 on: November 12, 2012, 10:34:07 pm »
Oh sorry. Got a bit confuseld
Check out my Creatures.
The Æthirans
The Echin
The Jinnivons
Star Citizen Ref code: STAR-JLJP-LRTC
When you singing up use code and get 5000 credits for free ;)