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Messages - Serak

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Spore: General / Re: The Mighty Naucean Empire...
« on: September 24, 2008, 04:28:25 pm »
I'd go on a suicide mission to the center of their Empire and blow their homeworld away with a Planet Buster shot.

That might make them a bit more receptive to...negotiations.

I wonder if the AI in the game takes that sort of stuff into consideration? Hmm....

Spore: General / Re: Space stage IS broken.
« on: September 16, 2008, 01:29:09 pm »
I agree with Telluric 100%.

The beginning of Space can be, and most likely will be, relentlessly difficult. The best thing to do is to take the fight to them.


So, at last my Septimi have reached space. But what's this? The first Empire I come across freaks out and decides to field test their new weapons on my worlds.

So, after fruitlessly staving off attack after attack after attack and losing two of my colonies, taking them back, losing them again, taking one back and destroying the other I finally decided that enough was enough. I packed up my GSO Buster, charged mah lazor and armed my Proton Missiles and started suicide bombing runs on thier cities.

In minutes I had wiped out and or captured five colonies, plus those that I lost.

In my glory, they offered to surrender. I rejected them and continued my rampage, widdling them down to one final planet which I destroyed in a blaze of glory.

After that some Yellow Empire started poking at me and they swiftly met the same fate.

During that entire war I didn't experience anything more than 3 attacks on my planets, plus the ignorable pirates.

I know some people want to roleplay the peaceful, let's all have a group hug species, but even they need to know how to fight back.

Spore: General / Re: Attn Maxis: Suggestions for changes to the game
« on: September 07, 2008, 11:52:39 am »
Yeah. The Space Stage is extremely annoying. I've been there for five hours and have been unable to colonize more than 5 planets, two of which I lost. On top of which I'm flying around now, finding empires that stretch WAAAAYYYY beyond 10 systems, and farther since I can't see that far.

Let's not forget that an alien can capture a planet while you can only destroy the colony.

Though, all of the other stages are awesome.

Site News / Re: Unfortunate News
« on: April 01, 2008, 09:11:20 pm »
Since I don't really look anywhere else except the Spore forum when I'm milling around here I'm fairly ignorant on who Patman33 is. I realize that he is the highest poster but aside from that, who IS he? What makes him so special? Is he just a generally well-like person? Or is it something else entirely?

Anyway, I realize that it's probably a stupid question, but I'm curious. I should probably take a break from all my roleplaying and read up on this guy. >.>

Storytelling and Roleplaying / Megaman RPG 3.X: Regalia
« on: April 01, 2008, 07:30:44 pm »
Megaman RPG 3.X: Regalia
Historical Summary – Major Events

   In the world of Megaman RPG 3.X: Regalia 9 years have already passed.

It all began with the Great Reploid Rebellion in 2200. One year later the first Reploid countries began arising. These nations included Wily’s Empire in Africa, the Western Reploid Union on the west coast of the United States, Shinisteru in Russia, the People’s Republic in Japan, and the Proto Mekvah later on.

Wily expanded quickly, taking Africa, the Middle East, and parts of Europe and Australia. His rapid expansion and constant gloating about he would rule the world made him public enemy number one. He quickly began campaigns against other rising nations in order to further expand his global empire, but the People’s Republic was the first to strike. They declared war on Wily and began battling him in the Middle East and in Australia, where they successfully pushed him out. Near the end of 2203, Gate, the leader of the People’s Republic, was assassinated by Zero, which caused the government’s collapse.

This war against Wily would eventually end with a massive invasion spearheaded by Western Reploid Union who had by this time taken all of North America south of the arctic and all of South America. They would also receive assistance from the Desert Claw, which had risen in place of Wily’s Middle East. The blitz is a total success and Wily’s fortress is infiltrated and destroyed by Megaman X and Zero. Wily’s global empire had fallen.

The year is now 2205. By now the layout of the world looks like this:

To celebrate, a massive Reploid fighting tournament is held called Botmania, it is the sixth time this event has occurred since the creation of Reploids. Zero wins in the Rumble with Needleman as the runner-up and he also wins in the Bracket tournament with the notorious assassin Kyubit Foxtar as the runner-up.

This all changes in October when a series of negotiations after the Western Reploid Union invades the New World Alliance’s Japan ends in Needleman, the leader of the W.R.U., fires his Space Cannon on the British Isles, heart of the New European Republic portion of the N.W.A.

Fefnir and The Skiver, who is the replacement of Megaman X who was the original ruler of the Desert Claw portion of the N.W.A., declare war on the W.R.U. This act begins World War Three.

The War goes on with only a few major battles but the highlight of it is Needleman’s unrestricted use of Nuclear Weapons on Western Europe and the pacific. Since the N.W.A. have no such weapons they are defenseless against them.

As the war is being fought a virus is raging throughout the Reploid population of the world, turning them into violent zombie-like creatures under the command of a Reploid known as Sigma, former leader of the Maverick Hunters. The virus spreads like wildfire and the W.R.U. and N.E.R. agree to have their dominions combat this threat, but it is not enough, that is until Fefnir manages to kill Sigma in battle, infecting himself in the process.

As World War Three wages on the New European Republic find their confederacy destroyed and being one of only two nations not yet part of the Global Reploid Union. In response to their imminent demise Shinisteru launches a massive nuclear assault on every major city in the G.R.U., which causes the G.R.U. to launch back at them and at Europe. This event causes the death of 18 billion people, Human and Reploid, all life on Earth is gone, along with the Sigma Virus.

Now overpopulated by refugees the colonies create and enact a plan to cleanse the Earth by crashing twenty-two of the twenty-three orbiting colonies into the planet so their environmental systems can eradicate the radiation and bring life back to it.

The plan is a success and the world is filled with nature, but survivors awaken to find that they had put too much energy into environmental systems shielding and not enough into stasis shield and as a result only 107 million of the 2 billion crashers survived this event.

This is where Megaman RPG 3.X: Regalia is now, with the survivors of Old Earth in this new world, struggling to rebuild their lives and their home.


That is the history of events that has taken place from May 2007 – February 2008 in the game known as Megaman RPG 3.X: Regalia. Obviously much has happened since then and what you just read was a VERY shallow overview of events. MUCH more happened.

This is a game based around Capcom’s Megaman Series in all forms except Battle Network and Starforce. This is a purely a fan-made game and receives no profit. Features Include:

·   Fully dynamic story, the players actions have an effect whether they know it or not.
·   Total Freedom. Want to end the world? I did it once already. Want to take it over? I did that too, right before I ended it. Want to be a kick-ass Reploid? No problem. Botmania VII is coming up soon…
·   Government/Nation/Empire building and everything that comes with it. Don’t really want to focus too much on being a fighter? Not a problem. In MMRPG 3.X you can give rise to your own nation and have it be anyway you want it to be. Want to be a psychopathic dictator? Go right ahead, we’ve had a few already. Want to be a goody-goody peacekeeper? Sure, we’ve got tons of those. >.>
·   Opportunity. This RPG has a long history, dating back to 2001. In that time the community was a large size and the game laster almost 3 years. We wish to achieve such success again and are well on our way. One thing the community is looking for is someone with programming abilities to create an auto-updater for the main website. Currently all status pages and such are maintained on the forums. We also looking for competitive players, some to challenge the main four who currently dominate this game.
·   Expansion. The game is always looking for cool side features, we’ve got one in the works right now that is an interactive Choose your own Adventure/What-If story based around the idea that the Holocaust of 2209 never took place, and why.

As you can clearly see this is a game that is right for anyone who is or isn’t interested in Megaman but is just looking for a good competitive game to play with a nice community. Not large, but nice.

I encourage anyone who reads this to at least take a look; it’s a simple game, it just looks big. :P

And if you require help, advice, or the occasional freebie just talk to me, Craft. I was formerly known as Needleman for any of you who are curious

If this was an inappropriate place to post this, I do apologize. Feel free to remove it if so.

Spore: General / Re: Proof of Creature Editor coming soon?
« on: March 22, 2008, 05:30:30 pm »
Yeah, but what people are wondering about now is the "when" aspect. It's like waiting for Spore's Release Date(God, that really came, didn't it?) all over again. We don't care too much when it actually does come, we just want to know when it will come.

I really don't want to see a 3-year-old's make believe elf knock-off creature running around my galaxy. Highly-rated content only, end of story.

Spore: General / Re: Happy Three Year Anniversary
« on: March 13, 2008, 02:19:41 pm »
Three years? Damn. Why did they announce it so early? Why?!

But I haven't done much. I was twelve three years ago and since then a small list of things happened:

My IQ was determined to be 145, I lost an uncle, I became legally insane, I got a PS2 which is my first console, I got a PS3, I watched a man die, found Spore, I realized my skills involve empire building/tactical games and astronomy, I became the best damn Risk/Diplomacy player in my high school, I realized that even if I wanted to I couldn't get a girlfriend, and as it turns out I suck a first person shooters as of 1.5 years ago. >.>

I swear, it was short when I started!

Actually, it seems most of what I did involved learning things about myself, which seems kinda creepy. >.>

Spore: General / Re: Creature Editor Demo released 15-16 March 2008??
« on: March 08, 2008, 07:58:41 pm »
Quite a few errors in there people, don't get your hopes up. Like Dragon Ball Z: Burst Limit, that's not coming out until June or July. I have no idea where this came from, but it's not accurate. Especially since the Creature Creator will not be on DVD-Rom, it'll be downloadable. >.>

Seriously, way to jump the gun.

Spore: General / Re: Nuclear War
« on: March 07, 2008, 01:22:29 pm »
Because raping a little girl is fairly...graphic. A little mushroom cloud popping up over a simulated city is just that, you don't see anyone getting vaproized or see the aftermath of radiation poisoning. Nuclear War and genocide are REAL THINGS. So why try to keep kids away from it now, just so they can hit the real world and realize just how much it sucks? Why not outlaw it in History class? We learn about it and see GRAPHIC videos of it in the name of education, so why not a HEAVILY watered-down version for the sake of entertainment.

I'll never understand why genocide and Nuclear War bother people. I've seen people die right in front of me and it's never really bothered me. >.>

Spore: General / Re: Nuclear War
« on: March 03, 2008, 05:54:18 pm »
Someone should ask this in an interview. >.>

Quick! Petition game sites to ask about Nukes in their next Spore interview! The fate of millions of civilizations are at stake!

That was a joke by the way.

Spore: General / Re: Nuclear War
« on: February 24, 2008, 08:55:38 am »
May I suggest a merge? I made a very similar topic about 13 months ago.

Also, I officially hate you Full_Metal, I saw them same thing on Gamespot and was going to make a post about it in my old topic. >.>

Spore: General / Re: First Spore Newsletter
« on: February 12, 2008, 05:06:10 pm »
Wow, even Steve posted. Not entirely helpful, since we all know that the editors are coming, but good none the less. Any "when" floating around in that knowledgeable brain of yours, Steve?

Spore: General / Re: The Release Date Thread *Official date - Sept 7, 2008*
« on: February 12, 2008, 02:39:25 pm »
WHOO! I've never been so happy to be wrong! AHAHAHA! I don't care if it's 8 months away at this point, at least we know when it's coming! AHAHAHAHAAHA!

Okay, I'm done now. >.>

Spore: General / Re: Species Relocation
« on: February 11, 2008, 05:03:43 pm »
Yeah, that's what I was thinking. Just thinking about it made me wonder how the computer would do that. I'd assume that to accompany that the game would have to have procedural government names otherwise it would just call both species "The Gorvalans" as I originally expected it to do.

Hmm....procedural government names....that'd be fun.

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