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Messages - kmr

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31
Spore: General / Re: auto-upload or manual upload?
« on: March 25, 2006, 10:39:16 am »
No upload is a go.

Now, more interesting would be selective upload. Think of it as checkboxes for each creature you make that you can uncheck if you don't want it to leave your PC.

Or selective uploads: only to people on your buddy list, or only to a certain group on your list. That's is what I'm pondering.

32
Spore: General / Re: New Spore Video!
« on: March 25, 2006, 10:00:08 am »
Cool, you notice he presses the "baby" button? I supposde that means we have children.

Which makes sense for the next generation. ;D I'm intrigued as to what consequences that would have on gameplay...

33
Spore: General / Re: New Spore Video!
« on: March 25, 2006, 08:56:16 am »
Hmmm. Everyone says this is the "updated" editor, but I just see an early prototype.

Well, granted: it might be an early prototype of the updated editor. ;D

34
Spore: General / Re: stuff from LAST YEAR'S gdc vid
« on: March 25, 2006, 08:54:27 am »

Bzzzt. "Evolution" is never mentioned. What is mentioned is the adjustment of sliders controlling behaviour and secondary physical characteristics by the AI. That =/= evolution.

Quote from: Will on the GDC video 2005 (from 32:00)
...uplift, where I go to worlds that have just primitive creatures, I can drop down a monolith. Bingo. And basically just come back later and see how they've evolved intelligence.  To see those worlds.  Um...

See how it doesn't mention evolution -- which in the context of Spore means addition of parts in the editor --, but the creatures you visited becoming sapient. This is merely a manipulation of the appropriate "Brain" slider, which is not a functional part despite being part of the editor -- which, for all we know, might not even be the case anymore. See Steve's comment to the effect that the entire editor interface we've seen is being reworked.

35
Spore: General / Re: stuff from LAST YEAR'S gdc vid
« on: March 25, 2006, 08:42:54 am »
-blackholes
-planetary nebulae
-stellar nebulae
-supernova
-colonizable moons
See also: SporeWiki, on Galactic Topography.

Quote
-species evolving on their own
Bzzzt. "Evolution" is never mentioned. What is mentioned is the adjustment of sliders controlling behaviour and secondary physical characteristics by the AI. That =/= evolution.

Quote
-creature editor is free at end game
-there ARE scenarios at end game, metagames such as: evolve another species to intelligence, make first contact, intervene and make peace on a warring planet, invade and take over a planet
Any editor is freely available once you enter the UFO stage. This is not news, and has been on SporeWiki since day one.

Please do check with the wiki before posting redundant stuff. There's a reason we're putting such an effort into categorizing and updating our info with even the tiniest bits of information. If it's new, add it there and point there from here; if not, no need to post.

36
Spore: General / Re: Whatever you can piece together.
« on: March 25, 2006, 08:37:30 am »
Yeah, i thought this was gonna happen, Ohh well.

Then why did you waste time and space by doing it anyway?  8)

37
Spore: General / Re: releasing an editor...?
« on: March 25, 2006, 08:36:40 am »
In some screenshots from the Powerpoint presentation, it has a button which says "Export to Maya".
Maybe we can also Import from Maya, and create with Maya before the game comes out..  :-\

Exporting to a 3D program for rendering makes perfect sense for an early editor prototype that was not connected to any sort of rendering engine. Proprietary 3rd party products will not enter into Spore's creation process, period.

38
Spore: General / Re: Government and Religion Editor
« on: March 25, 2006, 08:33:46 am »
Remember Will saying that he wants the players to make up their own stories?

Religion is not necessary, though it will probably be part of the "culture" option, in order to make people happy. I for one would totally despise having to build religious buildings to keep my people in line.
An option it should be, nothing more.

If this game is to be really flexible and open ended, it should have a generic "happiness building", an "Order Building" something along this line. The effects of these buildings increase with technological/philosophical advancement. Their appearance is totally free form anyway, if you want religion, build St Peter. If not, build a Casino. As I understand it, you are able to label your buildings with letters anyway, just build the letters C E S A R S  P A L A C E in the 3D editor and morph them onto your building. Voila: Happiness and tax ripoff building! Would be neat if you could determine only the effects, like +3 happiness +1 tax income. The rest of the story takes place in your head, with the help of the graphics (which you personally design, if you like).

THAT is free form. This is about alien races development through billions of years, earthbound religious concepts have nothing to do with it. The horror! 4 billion years of evolution and cultural struggle to finally arrive at the oh-so-superior monotheist belief system at the end. AAAAAHHHHHHHHHHH!

The less presets, the better you will be able to tell your own story. One example are the Nauceans of hydromancerx. He designed a believable alien culture, with its own customs, struggles and history. Not even Spore can have all these things displayed on the screen.

What did Steve say in his last podcast? That you can make notes? So do that. If you want, make notes, write the exact religious and political circumstances of your culture:

"Soon after chieftain Soaring Eagle wed the girl Shining Moon, promised to him in infancy, he led a band of proud Willosaur warriors to the enemy encampment. Soon the stolen Scrolles of the Wright would be again in their, the chosen ones, possession. But Caryl the earth goddess had other plans, even though they offered a little hoppy thing to her on the Altar of the Sun ..."

See? No need for details provided by the game. We can do it on our own, thankyouverymuch, let me build my medicine hut sacred to Caryl (or to Holy Mary, though I would desing it as a cristian shrine or something), and that's it.

Government is the same. Just give me a slider to set how much influence the population has on decisions. Zero (fascist) <-> 100 (direct democracy). No need for upper and lower houses and all that.


HALLELUJAH!

Excuse my AOL moment, but sometimes I feel like I'm swimming against the stream, what with all the cries for Editor This and Editor That.

39
Spore: General / Re: No Internet for me
« on: March 25, 2006, 08:29:23 am »
The short answer? Yes, if you were to follow through on your idea to the logical extreme -- an idea which I, personally, consider rather inane -- then you would be alone in the galaxy.

Consider this: There is absolutely no difference between creatures provided with the game upon purchase and such later downloaded from the net. The gradient of "quality" is always there, quality being a subjective thing -- what looks great to me, you'll find crappy or worse, boring.

The "computer" never does anything with creatures in term of creation. It just adjust sliders. Whatever content you will see in Spore will be man-made, one way or the other. It strikes me as fundamentally silly -- not to say pathologically narcissistic -- to want and block out other people's work on the basis of "perfectionism", especially considering the fact that there is always someone who can do it better than you. I do, however, believe you could possibly fine-tune your criteria for inclusion of content into your game to such a high degree that you only see such content as meshes with what you would like to see.

40
Spore: General / Re: Whatever you can piece together.
« on: March 25, 2006, 04:59:33 am »
Um isn't this what Spore Wiki is for?!?!

Um... isn't this what the FAQ is for?

No. The FAQ is for frequently asked questions, hence the name. The SporeWiki is for all that and more.

41
Spore: General / Re: Whatever you can piece together.
« on: March 25, 2006, 01:44:59 am »
Get thy derriere to SporeWiki.com, messieur. That's where this belongs.

42
Spore: General / Re: So many expectations
« on: March 25, 2006, 01:36:47 am »
As WW said: 90% of what people create is crappy, 7% is good, and 3% is exceptional. That's ten per cent that are useful ideas, and I think we're already usually skirting the line between Crappy and Good. There's always the rare exceptional idea we come up with here, the diamonds in the rough, if you will, and one point where I think absolutely every idea is worth the effort is in creating creatures -- not because we expect to be able to realize them to 100%, but because they can give the dev team important hints to ideas they would have never come up with if left to themselves.

Because even dev teams -- they do hallowed work, don't get me wrong ;) -- can only ever think of so much in terms of zany character designs.

43
Spore: General / Re: Government and Religion Editor
« on: March 24, 2006, 10:01:47 pm »
Oh, ye elder gods, not another thread about window dressing. ::)

44
Spore: General / Re: what has spore done for you lately?
« on: March 24, 2006, 07:23:50 am »
Don't ask what Spore can do for you, but what you can do for Spore. ;D

45
Spore: General / Re: Spore Confirmed for DS and PSP
« on: March 24, 2006, 05:44:14 am »
Not any shakier than the belief that it's coming out this year. ;)

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