PC Archives - Page 7
October 28, 2005
So it's official. The new World of Warcraft expansion has just been announced by Blizzard and The Burning Crusade web site has been opened. Again, I'm starting to sound like a broken record here, but here are the details:
October 28, 2005
Okay, I usually don't approve of gaming magazine scans, but the info in here is quite good ... and in English. Basically everything that I posted about yesterday is in here but in a lot more detail. What do you guys think? Here are the links (some people are having issues with these, there are others below): Pages 1-2, Pages 3-4, Pages 5-6, Pages 7-8, and Pages 9-10.
Also a bit of info about the origin of the scans (this letter wasn't written to me, rather the person who posted the original scans):
This is Jeff Green, editor-in-chief at CGW, and was just alerted to the fact that this article has been posted here. Now, I'm a reasonable guy and also a smart guy, so I knew the article would get scanned and posted right away. I can deal.
October 27, 2005
In just one more day none of this will matter anymore, but I figured it was worth the post to straighten out what we know about the World of Warcraft expansion. My buddy from Blizzard said the following after he read last week's speculation article, "you can say you know someone from Blizzard who says that 'leak' is speculation at best, and a lot is just made-up stuff."
However, I was able to find out a few interesting things that will be revealed at BlizzCon on Friday.
A few other interesting tidbits that I managed to find out. New raids will, if anything, require less people and not more. New high-level instances are going to be much shorter to allow for easier re-raiding and group looting. There will be tons of new areas opened up for players, including (perhaps) a raid instance in Tanaris that will allow to travel in the time and participate to the most important events of the story of Azeroth. Also the actual release of the expansion is a long way off (expected around May 2006). Hence a lot, and I mean a lot, can and will change from now until then.
And one final note ... yes, the level cap is going up to 70. Get ready to start grinding again!
October 20, 2005
Perhaps the only thing we know for a fact is that in ten days at BlizzCon the new World of Warcraft expansion will be released. But until then let the speculation/guessing begin!
Perhaps the most interesting tidbit just came from the site WOWGuru where someone posted an extremely detailed overview of the WOW expansion plan. Who knows if this is accurate or total bullcrap, but it "seems" to be legit.
What I do know is that the expansion will be massive and not just a simple content update and according the post the expansion will be massive and include two new races, a new class, a higher level-cap, new transportation methods, a huge number of new instances and locations and more. Hence, I believe this post to be pretty close to the "real deal". Or it's the work of a very imaginative (and creative) poster, what do you think?
The original post is quite long, here are the highlights (even the highlights are long!):
Expansion Name: The "Burning Crusade"
Max Level Increased
New Horde Race: Blood Elves
New Alliance Race: Draenei
New Class: Spell Breaker
The New Echo Islands
The Emerald Dream
The Tower of Medivh
Caverns of Time
The Black Citadel
Some have gone as far as to speculate that Deathwing has been held captive and imprisoned within Grim Batol, though, others believe in the possibility that the creature that now holds the essence of the Sunwell might be under protection of the Red Dragonflight. Anyone who dares to venture into this max level 50-player raid instance will find themselves standing against the power of the Red Dragonflight, Alexstasza, herself. This is equal in difficulty to The Black Citadel.
The Lair of Malygos
This is a 100-player max level raid instance, and will challenge the Horde and Alliance to work together to defeat the Immortal Lich King. To have the full 100 players, 50 players of max level on Horde and 50 players of max level on Alliance must work together, merging both groups of 50 into one large raid party. Upon Icecrown, Horde and Alliance may not attack each other at any time, but are instead able to aid each other. Leaders of the Argent Dawn have also worked together to teach the Alliance and Horde to understand both, Common and Orcish, so they may communicate as they work together to defeat the Immortal Lich King.
The Eye of Ysera
October 18, 2005
Lost in the mix of the such classic gaming legends Will Wright and Sid Meiers was Cliff Johnson, one of the best game designers of the late 1980s. Cliff created award-winning puzzle games for the Macintosh and and in many ways the forefathers for modern puzzle games such as Bejeweled and Zuma.
Of the many games Cliff released his most popular and beloved were The Fool's Errand, At the Carnival, and 3 in Three. All three games feature simple yet striking graphics, original puzzles, and a central storyline. I have many friends who almost failed out of college playing these games and they just as much fun today as they were back when I was in college.
The Fool's Errand is probably the hardest of the three, At the Carnival has the most interesting setting (classic amusement park rides), while 3 in Three has the funniest story (the number 3 escapes a spreadsheet looking for freedom). If you like puzzle games definitely give these a try, they play great on modern systems and the graphics still look good to this day.
October 17, 2005
Evil Avatar, John Callaham from Gamecloud, and James Ransom-Wiley from Joystiq to dissect every aspect of the Xbox 360. We talk about the hardware, the interface, every single game at the event, and a lot more for over an hour and a half! It's like getting two shows in one, check it out. Gaming Steve Episode 23 Program
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Vote for Gaming Steve on Podcast Alley.
October 12, 2005
When I first saw Wolfenstein 3D way back in 1992 it was one of the most amazing games I have ever seen. It featured full "3D" graphics, intense (and scary) first person action, and huge interactive levels. I was in college at the time of this game's release and it spread through the campus like wildfire. Everyone was playing this game and everyone was totally blown away.
Well, times sure have a changed! You can now the play the entire Wolfenstein 3D game in your browser ... using Flash. WolfenFlash 3D (requires the new Flash 8) plays exactly like the original and is still fun, but doesn't quite amaze me (or scare me) like it used to. What is amazing is that this entire game was so seamlessly translated into a Flash application. I can only imagine what things will be like 13 years from now ... where we'll play Xbox 360 on our cell phones. Now that's scary!
October 6, 2005
The 1990s is often considered the "golden age" of PC gaming with some of the best games ever released at that time. Of course everyone remembers Civilization, TIE Fighter, Doom, X-COM, Myst, Half-Life, and so many more, but often lost in the shuffle of these classics is the excellent Star Control series. For those of you who have never heard of Star Control it was a trilogy of games released in the early/mid 1990s and all three are often considered some of the best video games ever made. Combining a nice mix of strategy, action, and adventure the Star Control universe is creates an complex compelling atmosphere unmatched by most modern games.
For those of you who have never played the original, or want to rekindle their Star Control love affair, you can now download and play Star Control II on your modern operating system! Back in 2002 the original creators of Star Control II Fred Ford and Paul Reiche III released the source code of the 3DO version as open source under the GPL. Since then, The Ur-Quan Masters (UQM) project aims to port Star Control II to modern operating systems and enhance the gaming experience with updated music and effects.
Of the three games released Star Control II is often considered the best and has almost a cult-like following. During the game you will create alien alliances (with 21 truly unique alien races to interact with), go on exciting missions, collect various resources, build a combat fleet, trade captured alien life forms for advanced technology, and, oh yeah, save the universe (no biggie!). The graphics might be dated, but the fantastic writing makes for a deep gaming experience.
Available for Windows, MacOS X, and Linux Star Control II might "look" dated but the gameplay holds up extremely well and will quickly suck you in. I just started playing again and I'm having a very hard time pulling myself away from the action. Definitely download this game and give it a try (and check out the walkthrough for a little history and how the controls work).
September 15, 2005
It appears that the immensely popular Sam & Max adventure series, which has been threatening to make a comeback more times than John Travolta's career, is finally returning to the gaming world. Steve Purcell (the original creator of Sam & Max) announced at the end of his keynote speech at "The Future of Digital Entertainment" conference that Telltale Games has received the go-ahead to develop another Sam & Max game.
The new game will be completely original and will have nothing whatsoever to do with the canceled Lucasarts Sam & Max: Freelance Police title. So why after all this time have Sam & Max finally returned? It appears that Lucasarts lost the rights to the series and creator Purcell, who was familiar with Telltale from their days together in Lucasarts, went to Telltale to answer the legion of fans who have been begging for another Sam & Max game.
Not much is known about the game right now, but what is known is that Telltale Games will release the game in episodic format, much like their upcoming Bone series whose first episode is due for release later this fall (update: you can now download the demo/trail for Bone from Telltale).
This is the third attempt to make a follow up to 1993's Sam & Max Hit the Road, the first one being an Xbox-bound action/adventure title from now-defunct game studio Infinite Machine, and the second of course being LucasArts' ill-fated attempt at a sequel, Sam & Max Freelance Police. Both of those died before having a chance to live, but here's hoping third time's the charm!
August 10, 2005
Okay, this may be a bit old but still newsworthy ... a 28-year-old man in South Korea died of heart failure after playing computer games almost non-stop for 50 hours. The man, identified only by his family name Lee, had planted himself in front of a computer to play on-line games on August 3rd. Over the next three days he only left his computer to go to the toilet and to take brief naps. "We presume the cause of death was heart failure stemming from exhaustion," a Taegu provincial police official said by telephone.
To tell you the truth I am very surprised by this story. No, I'm not surprised that this guy died, I'm surprised that this guy died after playing for such a short amount of time. I mean, 50 hours straight? Sure that's a long time, but I know lots of people who have come close to gaming that long and have lived to tell about it. Heck, I myself have had several marathon Civilization gaming sessions where I played video games non-stop for more than 24-hours straight (okay, I have never played near 50-hours straight, but still).
And what about those dance marathons in years past? People used to dance for days, weeks, even months straight with little to no sleep (the record being 22 weeks, 3 1/2 days!). Of course, I'm sure that people used to die during those dance marathons, but still. Playing video games for 50 hours compared to dancing for five-and-a-half months ... this guy must have been in just horrible shape if he keels over after sitting down for 50 hours. Now if he died after playing video games and dancing for 50 hours, that would be impressive (and sad, of course).