Bioware announced that the official Web site for Jade Empire is now live and full of new information. Featured on the site are several movies of the game's fighting styles, character profiles, and game information.
The Jade Empire Web site details the game's features, offers downloadable wallpapers, and shows movie clips of the game in action. Gamers can also get a peek at several of the game's fighting styles through Flash movies.
With a little more than three weeks before the release (it comes out on April 14th) expect the Bioware/Microsoft PR machine to gear up big time for this game. After all, how often does Bioware release a new game? Take a peak at the site.
Posted by Gaming Steve at 6:00 PM
| Posted to PC
Remember back when The Matrix first came out and it blew you away? You couldn’t get enough of the cool fight scenes, the cool clothes, the awesome concept … everything was just so freaking cool. And then remember how excited you were when you heard they were going to shoot not just one but two sequels back-to-back? More cool fight scenes, more “worlds within worlds” concepts, more of everything which made The Matrix so damn cool?
And then the hype started … and then it got out of hand … and then it got way out of hand … and then it got so out of hand that made you hate The Matrix and everything related to The Matrix? And then you saw the movies ... and they sure didn't help any.
I’m just mentioning this because The Matrix Online comes out today. Wow, remember when you used to care about this game? So … when does God of War come out again?
Posted by Gaming Steve at 3:30 PM
| Posted to PC
Well I'm not sure how long these will be able to last on here before EA legal comes to take them down. I got several new pictures since yesterday including city combat, making a Care Bear, the stellar nursery stage and a few others. Keep checking back for new pictures and information as I get it.
Oh yes, for those of you interested the demo was running on a PC computer. However I don't see why this game couldn't run on a console or portable gaming device (as long as it could connect to the Internet to download new items).
Remember if you want to hear my entire preview you can download my podcast here: Gaming Steve at the GDC Day 3.
You can also subscribe to the weekly podcast.
This is during the early stage of the game. Notice the light yellow object with blue fins on the left side of the screen, that is "you" in this stage. The green objects and the brown objects will attack you if you're not careful.
This is your creature during the water stage. At this stage he has two fins and a tailfin. In time he will evolve and have three legs and a "tailhand".
This is the heart and meat of the game, the character editor. Notice the menus on the left side of the screen, this is where you can add and remove new items to your creature. The menus look and work very similar to those found in The Sims 2. Your creature itself is fully adjustable; notice the bones in the chest. Those can be changed and the creature dynamics (walking speed, animation, texturing, etc.) will automatically change to adapt to your new creature design.
These are all creatures which were creating within the game. Notice the huge variety ... amazing.
Oh yeah, and here is a carnivorous Care Bear created by Will. The creatures during the design stage were fully interactive and could be made to walk around the screen in order to "test them out".
Once you get some legs you can go onto land the game changes locations. The green creature is "you" and the little brownish creature is lunch!
Two of Will's creatures mating (with Barry White-type music playing in the background).
This is during the "tools" part of the game, where you have to learn how to create a society. Notice the little spears in their tail/hand and the two creatures playing the drum.
After you get tools and advance enough you can build large cities. All the items in the city are player created using the same dynamic interface as the creature creation. At this stage of the game it becomes sort of a hybrid RTS/SimCity.
Right next door to Will's fun city was this computer controlled city. Will pointed out that this city not only had completely different architecture but their culture and society were different as well.
And here is that industrial city attacking Will's city. All the combat vehicles are customizable as well and utilize the same interface as the creature creator.
Will shows off various vehicles created by players within the game. The vehicles on the top of the screen are from Will's city and the two on the bottom are from the industrial city.
Once you get the UFO technology you can start to explore the solar system. This is what your planet looks like from high orbit. Your city is in the lower left corner and the industrial city is in the center.
Zoom up a bit farther and you can explore the entire solar system. The second planet is the home planet while the others were all created by other players or the computer. Notice the cool asteroid belt as well.
This is an barren world in your solar system. If you notice on the world there is a tiny little red dot ... this is where the creature dropped onto this planet (with no atmosphere) exploded.
Eventually you get an interstellar drive for your UFO and you can explore your corner of the galaxy. The yellow sun with the box around it is where we just came from. By moving your mouse over the other stars you can listen to radio static and try to make contact with another civilization. You also have to watch out black holes, white dwarfs and other potential deadly space phenomena.
And this is as far as we got in the demo. The small yellow box in the lower part of the solar system is your home planet. Notice the various galaxies in the background? I'm not sure if you can explore those as well, but I wouldn't be surprised!
Posted by Gaming Steve at 11:30 PM
| Posted to PC