April 24, 2008
U.S. Government Using Games to Train Spies
In the increasingly complicated world of International Intelligence, the U.S. Defense Intelligence Agency (DIA) was looking for a new way to train recruits in the fine art of "critical thinking" three guesses where they decided to turn (and the first two don't count). Yep, the world of video games (of course)!
Three PC games were developed by Visual Purple (a simulation studio) for the DIA with the explicit goal of training young agents to analyze complex issues. "It is clear that our new workforce is very comfortable with this approach," says Bruce Bennett, chief of the analysis-training branch at the DIA's Joint Military Intelligence Training Center.
Wired got the chance to play these three games, all of which sound very interesting. The games are a "surprisingly clever and occasionally surreal blend of education, humor and intellectual challenge" that range from "Zen Buddhism meets the National Intelligence Estimate" to "a whodunit that begins with scenes of a tanker under attack in the Persian Gulf during the Iran-Iraq war in 1988". Maybe the government could make up some of the $2.6 million spent on these games by making a consumer copy (I'd sure like to give them a try). And what happens when these games become common in military training? Maybe in the next Call of Duty players will have to train in a video game in order to pass basic training.