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Gaming Steve

March 18, 2008

Gaming Steve Review: Lost: Via Domus

Lost

Lost: Via Domus
Developer: Ubisoft
Publisher: Ubisoft Montreal
Price: $29.99
Platform: Xbox 360, PlayStation 3, PC
Category: Adventure
ESRB Rating: T for Teen
Release Date: February 26, 2008 (US), March 7, 2008 (Europe), February 8, 2008 (Australia)

The highest compliment I can pay Via Domus, is that despite the lack of canonization deemed worthy by the show's creators – meaning none of the game's content should be considered official events that actually take place within the confines of the show – the storyline genuinely feels as if it were concocted by the writers themselves. Playing as one of the un-named 46 survivors of Oceanic flight 815 – complete with his own back-story, secrets and flashback sequences – the pitch alone is positively gripping to the typical LOST nut like myself.

Clearly made by avid watchers of the TV program then, the look, sound and mood is faithfully represented too, through some glorious presentation and superb use of music. Exploring The Hatch for instance – keying in the numbers frantically while that dreaded alarm goes off – provides that irresistibly tense LOST buzz us long-time viewers'll positively mop up.

LostSimilarly, even though its levels are perhaps some of the worst in the game, the look and feel of the terrifying black smoke are suitably scary and incredibly evocative too.

Before all that though, you'll start the game right where the pilot episode does. Ground zero. Exploding engines and screaming passengers abound, our nameless hero has not only the recent crashing on a (not so) deserted island to contend with, but also his newfound amnesia. This setup proves ripe for a fab LOST yarn, with you slowly uncovering bits and pieces of your memory as the story progresses, forever knowing only as much (or as little) as our new found friend does. The plot's kinda great right up 'til the very end in fact, where it promptly turns ludicrous and takes a humongous dose-dive into incomprehensible LOST nonsense-ville. Oh well.

Unfortunately, this segways into my other complaints with the game; pretty much everything else. I'm afraid as an actual gameplay experience, Domus falls drastically short you see. Five seconds within firing her up, and the lack of official endorsement from the show's creators makes complete sense. While it may be kinda fun to watch – and as mentioned, the atmosphere is incredibly potent – it's a stilted, jerky and simply horrible game to actually play.

It tries to fool you into thinking you have a reasonable chunk of freedom at your disposal in the beginning. Exploring the island, conversing with familiar faces from the show and perusing quests as you so wish hints at mild promise. On further examination however, it turns startlingly linear, and you realize you're forever surrounded by cardboard sets and invisible walls.

LostThese hub-style sections aside, it's almost a poor-man's Indigo Prophecy you could say, in that it's broken up into a similar series of small mini-games and self-contained "moments", rather than a full, cohesive game. Each such moment has its own set of rules and controls, and failing to complete said scenes in the specific manner the game wants you to results in a rewinding of time 'til you get it right. Then it's on to the next.

These can range from Pipe Dream-esque puzzles, to labyrinthine mazes, to the odd shoot-out too ... not much else. Other than the admittedly exciting chase sequences, none really impress I'm sad to say, with some proving flat-out excruciating. One can't help but feel like more of an action slant – perhaps mixed with some Tomb Raider or Uncharted style platforming influences – could have turned this far more enjoyable. Alas, t'was not to be I'm afraid. A pity, to be sure.

While no Crysis, it does at least impress graphically. The amazing visuals Ubisoft have become synonymous with shine through as you'd expect, with a similar hazy, desaturated look found in the likes of GRAW and Assassin's Creed. The lighting effects and real-time shadows come across particularly lovely, really selling that desert island vibe at all times. Meanwhile, spooky interiors and recreated sets from the show appear 100% faithful and packed full o' love. Sadly, it lacks the sheer scope of the aforementioned Ubi titles, with distant mountains and gorgeous views merely that. As mentioned, constant barriers keep you forever confined to what is essentially a very tiny corridor game 100% of the time. Yikes.

Pretty much every major character from the show makes an appearance at some point – looking pleasingly similar to their real-life counter-parts at that – yet they're animated truly dreadfully, and are rockin' that "uncanny valley" look in full-force. After bathing in beautiful digital acting in the likes of Heavenly Sword and Mass Effect, LOST's love doll-esque mannequins simply don't convince as a result. If you ever wanted to watch the show reenacted by waxwork dummies, now's your chance.

LostWhile one or two of the actors proper show up to collect voice acting paychecks– Desmond and Ben for example – the majority unsurprisingly don't. The result is a severely mixed bag of good and bad on the dialogue tip, with some – like Locke – doing a reasonable impersonation, and others – like Charlie – making you cry.

Thankfully, you won't be doing a whole lot o' that though, as Domus is over before it's even started. As in, I finished the darn thing in three measly hours. For a full-priced game, that's somewhat reprehensible, and worthy of chopped off hands if you ask me, particularly amidst these here days of cheap downloadable titles and top quality budget-ware. With just a handful of concept art paintings to unlock, there's precious little to call back even the most die-hard LOST fan beyond that initial play-through too.

All in all then? Rubbish.

PLUSES: Lovely visuals and cool presentation brings the LOST universe to life pretty darn well at times. Interesting storyline keeps you wading on through hardships.

MINUSES: General roughness invades every facet of the gameplay. Monotonous fetch quests and repetitive puzzles bore quickly. Hilariously short with zero replayability.

FINAL VERDICT: 4.0 AVOID IT!

Posted by Matt Robinson at 5:00 PM | Comments (4) | Posted to PC | PlayStation 3 | Review | Xbox |  Add this story to del.icio.us  Stumble It!  Submit this story to Digg!
Comments

Hooray! A game to avoid!

Posted by PatMan33 at March 18, 2008 5:41 PM

Interesting, you'd think with a SHOW the developers would have more time to polish--rather than a movie game that is rushed out like nothing.

A shame, but can't say I didn't completely expect it. :)

Posted by Intamin at March 18, 2008 8:00 PM

The console versions of the game are $59.99, far too much for such a short game!

Posted by Robert Gauss at March 19, 2008 10:10 AM

Heh. My friend 'obtained' this game recently and played through it very rapidly. The visuals on the PC version are definitely nothing to rave about and the game is terribly optimised. His computer is brand new and can run the likes of Gears of War on full setting without s much as a stutter, and even medium settings on Via Domus had the thing jerking so much as to be virtually unplayable.

This game smacks of wasted potential. The IP could easily have been turned into a fantastic sandbox game incorporating all sorts of great gameplay features, alas, looks like no-one ever learns and they'll continue pillaging good franchises to churn out dross and make a quick buck.

Posted by Krakow Sam at March 23, 2008 10:26 PM
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