Gaming Steve

February 13, 2008

Matt Chimes in With His Fave Console of All-Time – The Super NES

An article that Steve posted recently regarding the greatest gaming console of them all has spurred me on to post some thoughts regarding that of my own. Yes siree, the good old Super NES. Please, allow me give you 20 reasons as to why it holds such a crown....

20. It Looked Fab
20-snesbest.jpgWell, the Euro model did at least. A pleasing mixture of smooth, sensual curves married with a fun and harmless toy-like feel, the Super NES was far less industrial next to its peers of the early '90s, and proved simply perfect for kitten-like pawing.

The American model looked ghastly by comparison – purple, blocky and really rather hideous – also marking an ever rare moment where PALers avoided the short end of the stick from Nintendo to boot. The happy times, as I like to think of them. Which promptly ended about five minutes later.

19. Super Mario All-Stars
19-snesbest.jpgIt wasn't enough that the big N invented a plethora of new franchises for this machine – ones that still live on to this day – but they also brought along arguably the very best games from their previous system too. Bundled together, no less.

Via the Super Mario All-Stars compilation, you not only got the original and charming Super Mario Brothers in all its simplistic box nuttin' glory, but also its demented sequel, the startlingly brilliant Super Mario 3, and even the previously unreleased "Lost Levels" collection too. Even cooler? All of the above had been remade to make use of the redonkulously ferocious power of Nintendo's new machine; flat and dull backgrounds were now gorgeously rendered parallax vistas, characters had detail and personality they could never have dreamed of previously, and damn, that vintage SMB music was better than ever also.

The whole thing looked, and indeed sounded amazing, and arguably still does ... which is a relief, seeing how often Nintendo have since whored these games out on every other platform known to man.

18. Japanese RPGs
18-snesbest.jpgNot a huge deal for me personally, but the SNES pretty much single handedly kick-started the relentless world-wide obsession with Eastern RPGs that still refuses to die 18 years on. Not only did it play host to a ton of games from none other than the big bad Final Fantasy saga itself, but also boasted a wealth of additional and much-loved titles that many similarly swear by, such as Breath of Fire, Secret of Evermore, Earthbound, Secret of Mana, Chronotrigger... hell, even good old Paper Mario was conceived here, via its great, great, grand-daddy Super Mario RPG.

Like your Final Fantasy XII? Dig your Lost Odyssey? Can't wait for White Knight Story? Thank the SNES. Chances are you wouldn't be playing 'em without it.

17. The SuperScope
17-snesbest.jpgLaugh all you will, but I for one loved the darn thing. For those not in the know, the SuperScope was the Super NES' answer to the light gun. No simple hand cannon to shoot birds outta the sky with though, this thing was a full-blown bazooka! Literally. You held it on your shoulder, aimed via a side mounted sniper scope, and blew the heck outta your TV as if an 8 year old Schwarzenegger reenacting Commando. Forget that though, I was all about holding it at waist level myself, mowing down bad guys like an AK-wielding Iraqi insurgent.

Sure, there weren't a ton of games released for it at the end of the day (Mole Patrol!), and those too cool for school simply pointed and laughed. But us true believers? AKA those blessed with rich parents? We had the last laugh. The SuperScope rocked. Hard.

16. Pilot Wings
16-snesbest.jpgNintendo's early experiment into the world of (fake) 3D hasn't aged particularly well – hence the lack of screens – and these days could barely be considered a game in all honesty, but at the time? Holy hell.

A flying sim for kids, essentially, your goal was to sore through the sky as everything from a hang glider trying to make it through floating rings, to a sky diver trying to land without going splat. It harnessed the Super NES' crazy new "Mode 7" graphics to render and distort truly massive environments though, fooling your eyes into thinking you were actually there, when in reality, it was doing little more than zooming in and out of flat 2D planes.

As an innocent young whippersnapper, you had no idea about such things though. For all you could tell, it was real. It was amazing. It was frakkin' Pilot Wings. Just don't play it these days if you value your memories.

15. The Sound Chip
15-snesbest.jpgThe Super NES' audio capabilities were flat-out insane, truly incomparable to any other home system at the time. In fact, many still look back upon its sound chip as one of the very best ever heard, with those oh so specific chimes and bllllllings just all-but impossible to emulate these days. Try as Nintendo might, subsequent systems never quite matched up.

This extended to the music, of course, which had a depth and a style to it just leaps and bounds ahead of the bleeps and boings previously associated with gaming, and about as close as you could get to full blown CD quality tunes in them there days. If that wasn't enough, the console's enhanced CPU power (a whopping great 3.58mhz) and its ludicrously insane wad of memory (128k!) made it one of the first to boast extensive use of genuine voice sampling too.

Dying in Alien 3 for the first time to hear Hudson yell, "Game over man!" was enough to melt pre-pubescent hearts.

14. Mortal Kombat
14-snesbest.jpgOne of the earliest victims of video gaming violence/censorship hysteria, Mortal Kombat marked both a high point and a low point for Nintendo's 16-bit age. On the one hand, they opted to remove all blood from the game, ironically ripping out the very heart of what made Kombat so memorable in the first place. Instead, character's emitted "sweat" when you upper-cutted 'em off bridges, and Sub-Zero's infamous spine removal finisher become a depressingly lame ice blast freeze-'n'-shatter. Worst of the bunch was Kano's ramming his hand into his opponent's chest, then pulling out their ominous grey "soul".

Uh huh.

Strangely though, with all the hilarious violence removed, Kombat was forced to rely almost solely on good old fashioned gameplay instead, and as a result? I became mildly obsessed with it. Believe it or not, a fab 2D beat 'em up was buried deep down beneath all the splodgy red paint. Matches were fast, skillful and satisfying, while blocking and specials proved deep enough to give it some surprising tactical value as well.

And cripes, how about them graphics?

The Sega Genesis muppets laughed at us with our sweat covered Rayden merely scorching dudes instead of blowing their heads apart – while they enjoyed full-blown violence and decapitations as the Mortal Kombat gods intended. But hey. You know what, guys? At least our version was playable.

Oh no he didn't...!

13. F-Zero
13-snesbest.jpgA futuristic racer boasting the most insane jolts of adrenaline and sheer sense of speed ever seen in a game, any who played F-Zero fell instantly in love.

For me though, pace, excitement and good old gameplay took a distinct second place to simply the sheer style of the thing. Taking those aforementioned Mode 7 capabilities to the next level, F-Zero was truly stunning to behold. The courses – set high above everything from Blade-Runner style metropolises to massive desert canyons – were 100% epic in every sense of the word. It may look blocky, low-rez, if not down-right ugly these days, but back then ... this was the future. Hitting a jump at the wrong angle and going hurtling over the edge into the great abyss thousands of miles below had never been so much fun.

It didn't hurt that this sucker had officially the best music ever heard in a game either, hinting back once again to the aforementioned killer sound capabilities of this demented beast of a machine. No F-Zero since has touched it; could the Wii perhaps remedy that?

12. Actraiser
12-snesbest.jpgA dinky little bundle of joy most probably never touched, but one that unquestionably marked a genuine highpoint for all games of the pre-CD-ROM era. Actraiser was beautiful, inventive and incredibly rich, in a way seldom seen these days, let alone in 19-bleedin'-93.

A great grandfather to Black & White of sorts, you played a god watching over a typical medieval fantasy land here, but you did so through a variety of different means. On the face of it, it looked like any other old god game, one where villager's needs had to be met and peace constantly maintained as you'd expect. Yet while tending to structures, building houses and leveling forests for the growth of civilization took precedence, evil flying meanies would continually rain down havoc upon your towns, resulting in a constant need to shoot the little mongrels outta the sky with your cupid-like avatar. As a result, Actraiser became the first – and indeed last – god-game-slash-vertical-shooter ever. T'was an ingenious way of intertwining proper action into an otherwise somewhat slow and more thought-provoking genre, and made the hours simply fly by.

But wait. That was barely half the game, as particularly nasty monsters and lairs could only be destroyed by actually traveling down to Earth yourself, taking over a full blown human body, and kicking ass mano a mano. Just like that? The game became a side scrolling beat 'em up, with your sword-wielding Barbarian tearing up enemies like a crazed Conan.

It was truly inspired stuff, full of variety and invention, with no doubt its baseline premise of melding a ton of these different games and genres together proving a blue-print for future such genre-benders for generations to come. As a bonus, it too had the best music ever.

11. Prince of Persia
11-snesbest.jpgQuite simply, the Super NES boasted the greatest Prince rendition of them all. Forget the original PC game. Forget your squillions of ports and sequels. Forget even the recent 3D re-imaginings. Nope, this was the one.

Has there ever been a game quite so atmospheric?

A ludicrously enhanced take on the original, SNES Prince was not only twice as long as its PC counter-part, but also came totally revamped from top to bottom to harness true next-gen sound and visuals on top. The Prince himself looked better than ever, animated and detailed gorgeously enough as to pass for real in those days, but it was the levels themselves that saw the true fruits of the upgrade.

Not content with mere character-less corridors and nondescript platforms here, now we had beautifully extravagant palace interiors and stunningly epic caverns to behold. Exploring the game's every nook and cranny took on a whole other level as a result, one bulking up and adding immeasurably to the otherwise somewhat simplistic trial and error puzzle-based gameplay at its core.

Many cite Flashback and even Another World as the classics of both this genre and system, but as ace as those games indeed were ... Prince was the one for me. Unless I'm mistaken, it too had the best darn music ever.

10. Multiplayer Gaming
10-snesbest.jpgAll the way back to the Atari 2600, home systems have boasted multiplayer of some form, but I'd argue the SNES was the one to truly sculpt it into the work of sheer brilliance it always deserved. From co-op games on Contra III to edge of the seat rivalries with your best buddy in NBA Jam, gaming suddenly sprung to life in a whole new way as a result. Clearly, this was the future of not just consoles, but video gaming as a whole.

Killer Instinct, Zombies ate My Neighbors, Sunset Riders, Smash TV, Turtles in Time...not to mention the various others mentioned on this here list that I'll resist spoilerating for now, all proved alarmingly fun and utterly hysterical with a pal by your side.

But it didn't end there. A copy of Super Bomberman with the oh so sexy Super Multi-tap adapter provided instant 4-player craziness in your very own living room. And you know what? The world would never be the same again.

The SNES brought multiplayer gaming to my life with that in mind, and for that I'm eternally grateful.

9. Super Tennis
9-snesbest.jpgThere's no better example of that than good old Super Tennis in fact. Make no mistake, there'd be no Wii Sports without it.

As an early launch window title that experimented with taking simple, every day games, then sprucing 'em up and re-branding them as home-grown Nintendo titles, Tennis revamped an arguably somewhat dull and lifeless concept into one so full of character, charm, and sheer fun that I'd even go as far as saying was one of the coolest games on the system.

Needless to say, when played with friends – either on the same team, or in cut-throat versus matches – it took on a whole other life of its own. Simply amazing stuff, that's still a blast here in 2008.

8. Super Mario Kart
8-snesbest.jpgAs far as multiplayer titles go, I think few would argue that this was indeed the pinnacle of the SNES' library though ... if not gaming full stop. The original Super Mario Kart was so freakin' mind-blowing in fact, one could argue that in spite of its endless sequels and dreary rip-offs over the years, it took well over an entire decade to finally better it.

Gotta love that DS rendition.

Of course, with Crash Bandicoot, Star Wars, Diddy Kong, and even Mortal Kombat all jumping on the cutesy go-karting spin-off bandwagon in more recent times, the concept as a whole has dropped to depressingly sad at this point. All it takes is one single lap of Mario Circuit 1 to remember just why we all fell for it in the first place though. That's right; pure, adulterated fun.

I love you, Mario Kart.

7. Sim City
7-snesbest.jpgWhat the? What's this doing here? Give it a whirl, non-believer, and you'll soon see.

Sim City marked another fab Nintendo-ization of a comparatively bland game. Don't get me wrong, I was a huge Sim City PC guy, but what Maxis did for its console port is deserving of wedding night bliss.

You still had your residential, commercial and industrial zones to build. You still had to contend with power supplies, traffic, and mass transit systems. You even had earthquakes, fires and Godzillas running rampant around your beloved city. But the whole thing had been blessed with personality at last. There was a nutty professor guiding you through the game now, your citizens regularly blessed you with amazing
(Nintendo-y) gifts, and best of all, Godzilla had been replaced with good old Bowser. More than anything, the sound once again rocked, allowing Sim City to boast, quite possibly, the best music ever.

For those who missed out on it first time around, this title was quite rightly one of the very first SNES games to see its way onto Nintendo's Virtual Console service, and as a result, needs a purchase right now from each and every one of you.

6. Shadowrun
6-snesbest.jpgI mentioned the amazing breadth of Japanese RPGs the SNES played host to earlier, but far more deserving of love in my book was the very American, very futuristic roleplayer calling itself Shadowrun.

Cast all memories of the recent cross-platform FPS from your mind, SNES Shadowrun was a far more divine and stylish works you see. In fact, you could call it Deus Ex before it was even a whisper of an idea in Warren Spector's oh so young head. Fusing cyberpunk grittiness with quasi-real-time combat and an expert conversation system that I've still to see beaten, it holds up wondrously to this very day. Trust me, I'd know; I play it through at least once a year!

Undoubtedly one of the finest RPGs ever made, I still lay awake at night crying over FASA's ill-conceived, 14-year late follow-up. Is redemption on the cards?

5. The Controller
5-snesbest.jpgDiscussing the glorious nature of each and every one of these games and genres, it's easy to forget just what made them all so special in the first place. Yep, the control pad. The sheers guts to chuck positively tons of buttons onto a controller next to the comparatively few seen on all systems previously, is quite possibly the single most important gift the Super NES ever gave to the world of gaming. Without it, you wouldn't have your Xbox pad, your Wavebird ... even your Sixaxis (although some might cheer such a concept). Quite simply, it influenced console gaming forever.

The fact that the SNES pad also proved ever so comfy to hold, looked amazing, and boasted the sweetest D-pad of them all didn't hurt either. Wisely Nintendo trademarked the cross style design itself, resulting in minor alterations on all other pads since as to avoid copyright infringements, none of which have ever thus matched up.

More than anything though? It was all about them triggers. So clicky, they were. Without 'em, Halo would nay exist.

4. Super Street Fighter II
4-snesbest.jpgThe perfect test for that controller in fact, turned out to be this game. What could have been a disastrous home-port of the arcade classic surprised pretty much the entire world as a result, in a pixel-perfect reproduction that might well have been the single, defining title that signified the beginning of the end for arcades as a whole.

I mean heck, now you could get that same hardcore fighting experience in your very own home, and it didn't cost 20 pence a go either. Forget putting on clothes and leaving the house!

Street Fighter II really took console gaming up a notch with that in mind; clearly we were now entering a whole new age. Graphics were arcade-quality, sound was phenomenal, and you had the first real glimpse into just what these machines were gonna be capable of in the coming years.

Incidentally, I remember paying a whopping great £75 for an early import copy back then. Which in them there days ... was about 500 zillion dollars.

3. Star Fox
3-snesbest.jpgIf the laundry list of accomplishments listed above weren't enough, Nintendo managed to dabble in the world of true 3D merely a year or two into the Super NES' lifespan as well. Although blessed with zilcho in the way of polygonal capabilities outta the box, the brilliance of those age-old cartridges meant additional new hardware could be thrown in on a game-by-game basis you see. As a result? The Super FX graphics chip was born.

I guess what one could only compare to perhaps buying a new PC game and having it come with its own built-in 3D card, the Super FX imbued the SNES with incredible new extra-dimensional graphic capabilities. Now it could render full 3D models and even entire games with startling beauty and razor-sharp crispness.

Star Fox proved the first such title to make use of this technology, and seeing it for the first time was to behold a sight unlike any other. Wow. These were actual spaceships. Those were real buildings. You could look around and see an entire bloody city. One could say it practically set every other SNES game back an entire generation by comparison.

Of course, it didn't hurt that Star Fox itself – or Star Wing as us Euros bizarrely called it – was a dynamite game in its own right. A genuine, epic space opera brought to video gaming for the first time. Like the Star Wars game we'd always dreamed of, mixed with a zany, Japanese twist. Crazy talking animals and insanely brilliant gibberish speech brought it all to life particularly well, the latter being a feature in fact, that I wish the subsequent sequels hadn't scrapped ("MY EMPEROR!

Between blazing through asteroid fields, skimming along planet surfaces, and weaving in-between massive space armadas along the fringe of space, it left your jaw-gaping open wide from beginning to end. It's truly odd how successfully Nintendo captured that exquisite, galaxy hopping sci-fi atmosphere in fact, compared to how disgracefully they since fumbled it in all subsequent sequels and systems that followed.

There was a SNES-boundStar Fox 2 incidentally, but it found itself canceled towards the end of development and its better ideas set aside for use in the upcoming N64 sequel. Leaked screens and even half-finished roms of that game litter the internet's seedier corners, but I for one would rather not. No doubt it'd just gimme a lump in the old throat over what could have been ... as opposed to what this series has instead since become.

I have to mention incidentally, that this game has the best music ever.

2. The Legend of Zelda – A Link to the Past
2-snesbest.jpgAs we rapidly approach some of the greatest video games ever made, I think few would argue that A Link to the Past deserves a spot in the hall of fame next to just about any other classic on any other system that you could ever possibly imagine.

None of its relentless follow-ups – as highly praised as they all were by pretty much the entire gaming world -–have ever really knocked it off that top perch for me; it's just an ever so rare marriage of sheer perfection right across the board. 100% faultless gameplay. Cartoony, yet timeless graphics. And the music? Quite simply ... the greatest ever heard.

Unforgettable moments. So many housed within one meager game. Waking up to Zelda's cries of pain. Grabbing that lantern and setting off into the rainy night. The death of your uncle before your very eyes. Taking his sword in your hands. Your first spin attack. Beating your first boss. Nabbing the Pegasus boots. Battling Gannon. Saving Zelda. Perfect snapshots from a perfect journey.

Go on. You know you fancy a replay.

1. Super Mario World
1-snesbest.jpgPipping Zelda to the post by all but a hint of a fart though is, understandably, good old Mario himself. Don't feel bad though Link old buddy; it's only the best dang console game ever made.

No I'm serious. It is. I can prove it, in fact. Quite easily.

Just play it.


Super Mario World truly revolutionized what to expect from a video game. No simple platformer like its predecessors, what Nintendo admirably nailed so spectacularly well this time around was the concept of having a huge, gargantuan, and truly enormous world to explore. Split into literally dozens of different areas – including underground caverns, beautiful forests, and lava filled dungeons plucked straight outta hell – Mario felt truly unleashed at last.

Yeah, you still had linear(ish) levels to complete, a central goal to accomplish, and a very clear – if ludicrously long – straight path with which to get there, but you were also free to splinter off and explore to your heart's content if you so desired. And my god, the game sure as hell rewarded you if you did.

The sheer volume of secret passages, hidden levels, even entire unlockable worlds was so ludicrously alien and new, I honestly didn't know half this stuff was even in there 'til years later. I worshiped this game back in its day, you see, but it took a more recent replay via its GBA port – one in which a far older and more experienced Mr. Robinson was able to revisit it with a fresh outlook – to really explore and uncover just how much sheer game it contains. That's a true sign of a title made ahead of its time. It's enormous. It's daunting. It's epic. 96 full-blown levels so.

Of course, Mario 64 went on to define 3D gaming years later, and is thus the one many look back on as the more pivotal and revolutionary title. Fair enough. But make no mistake. The blue-print was forged here. The underlying concept, the wealth of content ... heck, just the pure vision alone? All present and correct. 64 simply made it 3D.

Super Mario World is the ever rare golden oldie that holds up just as well today as the day it was released, if not more so. To replay it here in the new millennium is to see it instantly spring to the top of your fave games of all-time list, and then some. Not only was it the single title to make the Super NES the most important and downright greatest machine of them all – regardless of the wealth of additional classics mentioned above – but that this baby came out on day one of the system's life? Wow. What a stark and alien concept next to more recent console launches.

SEGA were cool. I love my 360. And I hope Sony aren't destined for doom as many have trumpeted these last few years. Ya know what, though? Compiling this list, I've come to the conclusion that deep, deep down ... ignoring swishy next-gen graphics and HD-TVs ... with age and "wisdom" and jaded cynicism aside ... I'll always be a Nintendo guy above all else.

Do a barrel roll!

Posted by Matt Robinson at 10:30 AM | Comments (23) | Posted to Classic | Feature |  Add this story to  Stumble It!  Submit this story to Digg!

Matt, thanks. I enjoyed your article. I've always been mostly a PC gamer but SNES was my first console and I loved Super Street Fighter II and Mortal Kombat. Wow, the Euro version is much sexier than the klunky American one! I'm glad you included an image. I didn't know there were different models.

Posted by Karen at February 13, 2008 10:57 AM

Nice list. F-Zero is still one of my favorite racing games of all time.

Posted by Lord Mhoram at February 13, 2008 11:20 AM

Very fantastic list... I'm still playing Chrono Trigger on my Super Nintendo now, literally I am playing it between keystrokes.

Posted by PatMan33 at February 13, 2008 12:19 PM

Super Mario RPG holds a very special place in my heart. Its great gameplay and compelling story turned me into a gamer for life. Score another one for the SNES.

I have the super gameboy with Links Awakening in mine right now,

Posted by Andrew at February 13, 2008 12:44 PM


Posted by Jackson at February 13, 2008 1:23 PM

I agree almost 100% (i never played shadow run)
music was perfect FF3 music anyone!...
and mega man X was a great game (the first X)
we could go on and on...
great article!

Posted by dokuro at February 13, 2008 1:35 PM

Don't care what anyone says. Lalalalala.

Posted by Gauphastus at February 13, 2008 1:56 PM

Nice work, Matt.

Why so down on Pilotwings, though? I take it for a whirl every now and then, and I still find it amazing. Of course it doesn't look as good as a 360 game, but that feeling of freedom and flight is totally still there... I get a body high when sky diving. Of course the graphics aren't going to stand the test of time, but for me, I still get the giddy kid-like butterflies.

Also, typical fanboy comment: ZOMG WHERZ SUP3r M@R10 W0RLD 2 Y05H1'5 15|_@ND?!?!!?!?!!!11 But seriously, how could you leave that out? That game was a work of art.

Either way, awesome job, dude.

Posted by Jonah at February 13, 2008 2:24 PM

The SNES is hands down my favorite console of all time. But I think Super Metroid, deserves to be on the list, as well as the Donkey Kong Country series. Those were great games that were overlooked by many because they were released in the latter part of the SNES life cycle.

Posted by Mike at February 13, 2008 3:43 PM

My sister had a SNES and I had a Mega Drive (Genesis to the Americans ;) ). I gotta admit, I prefered the SNES.
When I first saw the American model, I thought "What the hell is that thing?!". Wierd looking thing!
I spent soooo many hours on Mario Kart and other Mario games. It was just outragously brilliant! :)
I remember when games were near £40 each. Going on 15 years ago. Thats a load of money, even for todays standards for a game!

Thanks for the trip down memory lane! I wonna pick up my sister's SNES again :/

Posted by Len at February 13, 2008 4:10 PM

Bless your heart for mentioning Actraiser. Not only have you canvassed the titles that did truly make the SNES shine, but you've touched on an obscure favorite of mine. No one has ever heard of Actraiser, but it is unquestionably one of the coolest games around. Even the premise is awesome. In most fantasy storylines, you battle a demon locked away by your ancestors in ancient times.

In Actraiser, this is completely subverted: YOUR sorry ass was locked away in ancient times, and you have to gain back the faith of the people. The more people who believe in you, the more powerful a god you become. You inhabit ancient statues of yourself to kick ass when you're not granting miracles. Don't mistake it for sarcasm when I say, that's BADASS. I still can't get passed the freaking minotaur without using up all my magic, but god, do I love Actraiser.

(Also, you're damn right that the music is incredible. It was re-released fully orchestrated some years ago.)

P.S. - I agree with Mike about Super Metroid, even though I've never finished the game. (The mood of the game is so excellently done that it actually freaks me out to this day: It's got to be the loneliest game I've ever played.)

Posted by Max at February 13, 2008 4:22 PM

Oh hell yeah on every point. Expect one the JRPGS. Don't get me wrong I love a good RPG game. That's just the problem they never released any of them in Australia. It was criminal I understand we were lucky we to LttP.

Posted by Cobra at February 13, 2008 6:00 PM

Thank you so much for giving SMW the respect it deserves. People seem so caught up in 3, that they refuse to see that SMW is better in almost every respect. It was the first game I remember playing ever, it holds a special place in my heart. Even today I'll play it through from beginning to end in one sitting, all 96 goals. It's an amazing game.

Posted by Malt at February 13, 2008 6:04 PM

I agree, a Great list, but it missed Super Metroid... It was the first game to use a 4MB Cart... And one of the best games

Posted by Xane at February 13, 2008 6:58 PM

How is this the best console... All the reasons u put are the same as other consoles and the games on othe consoles are usually better

Posted by deVOS at February 13, 2008 8:39 PM

Here's the real reason,
It's because you are a kid that time, anything bring good childhood memory will be the best of all times to you. Just like Power Ranger, I heard some people say Power Ranger are the best in the good old days now now they are terrible. Actually they are the same, You like it because you are young, it meant for kids. You don't like the power ranger now because you got older. Apply the same reason to SNES

Posted by Beoulve at February 13, 2008 9:31 PM

Great list, thanks for the memories, but I agree with a few other members, you left some key games out, the Donkey Kong series, Super Metroid, SMW2 yoshi's Island and above all for me the Kirby games. Here was the system(aside from Game boy) the Kirby series revelled in. A total of four games(five in Japan) Kirby's Avalanche (the same as pouy-pop or Dr Robotnik's mean bean machine) Kirby's Dreamcousre another way of moving Kirby, like a golfball, using various powers, like wheel, fireball, spark and others. The best in my opinion, Kirby Super Star, this baby had eight different games in one, first was Springbreeze( a shortened remake of the first Dreamland) Dynablade, where you had to stop this HUGE metal bird from destroying dreamland to feed its young. Gourmet Race a reace between Kirby and King DeDeDe in three courses or you could do time trials in each of the three levels. One of the longer games was the Great Cave Offensive, here the goal wasn't to defeat all the bosses, but collect a total of sixty treasures throughout the cave, not really an easy task, because they are ALL OVER the cave (you had to collect al of them to earn 100% in the whole game. once you beat at least two of theses games you'll unlock Revenge of Meta-Knight (in the early kirby games Meta-knight was bad) where you had to stop knight from deastroying all of Popstar (the star-shaped planet Dreamland was on.) Knight used this huge ship to move around, you had to board and destroy the reactor of the ship. before you could leave you had to sword fight Meta Knight, and then escape. The seventh game was Milky way wishes, in which you had to stop an evil magician named Marx from activating a supernova, this game was different from the first, you couldn't copy powers from the enemies, you had to collect these icons of them, and could use them through a total of eleven planets. the supernova was fun, I was kind of like R-Type, you were in a ship of sorts, a couldn't touch any wall, ceiling, or floor. once you made it through, which was a challenge in and of itself, you had to fight the heart of nova, which you did by beating these turret-like rotating one way then once a certain number were gone it would go back the other way. After this was Marx, one of the most challenging bosses in Kirby game history. once milkyway wishes was beat you'd unlock the arena, it started by you choosing a power, and going into a fight against ALL the bosses in random order, execpt for Marx, he was always last, this was a Challenge, you had one life, but between fights, you could change powers and you had a set number of Maximum tomatoes you could use, but once they were gone, they were gone. once this was beat, all treasures found, all powers found, Gourmet Race, Spring breeze, Dyanblade(including the two secert areas) and Revenge of Meta Knight were beat, only then could 100% be achieved. there were also two mini games Samurai Kirby in which you had to fight a total of five enemies, and Megaton punch where you would comepete against three oppoents to break large blocks, you did this by matching three things a power meter, crosshairs and a stop watch, if you could match perfectly all three you would break through all of the planet. The other game was the third installment of the Dreamland series, this was where kirby started looking like a kids drawing, a very difficult game, but also very good, in addition to the first three animal friends Rick (hampster) Coo (Owl) and kine (fish) three new ones joined and just like in Super star two people could play. The only downside was only one player could have an animal friend (they improved the abilties). the Japanese game we didn't get was the SNES version of a gameboy kirby game Kirby Starstackers called Superstar stackers (a tetris-like game).

Posted by John Durham at February 14, 2008 12:30 AM

Just a few things of note:
- Where's Super Metroid? :P
- Secret of Evermore isn't a JRPG, it was actually made by the US Squaresoft at the time.
- As far as gameplay is concerned, the genesis version of Shadowrun is far superior to the SNES one. I highly suggest you give it a try if you haven't.
- 100% agreement that Actraiser is so so so much fun.
- IMO The only thing that beats out Legend of the Mystical Ninja for 2-player gaming is River City Ransom (or maybe Rock n' Roll Racing).
- AND what's with Super Castlevania IV having one of the best soundtracks ever and being one of the first games released on the SNES. Seriously, it was soooo good.

Posted by Joey at February 14, 2008 1:06 AM

Actraiser!! Wow... I owned that game and it was amazing. I remember plugging my SNES audio outputs to my tape recorder and getting the music on tape. The music was superb!!

Posted by Daniel at February 14, 2008 1:34 AM

I'm pretty much a PC-fanboy, but the Snes is the only console I really accepted and liked. The J-RPG's, the sound and music, Shadowrun, the multiplayer, Zelda... It was the culmination of the console golden age, before modern hardware ruined it.

The only downside to the Snes was the controls and the lack of savestates ;)

Posted by Anon at February 14, 2008 2:25 AM

Starfox 64 does have "MY EMPEROR, I'VE FAILED YOU!!!!!!."

Posted by Wiiare138 at February 14, 2008 3:59 AM

Incidentally, there's not only "half-leaked" versions of Star Fox 2 out there on the net. That's information from about two years ago. Recently somebody *somehow* (and don't ask me how...) got their hands on the actual *completed* game. Yes, it's finished, done, and out there, playable on the SNES emulator of your choice. There's even a perfect fan translation. I doubt I'd be allowed to post links in here, so you'll have to do the googling on your own, but believe me, it's worth it! Good luck and have fun!

Posted by FTH at February 14, 2008 8:07 AM

favorited this one, guy

Posted by dorliaidathilt at May 8, 2008 2:33 AM
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