February 21, 2008
GDC08: Sony's PhyreEngine Brings Powerful Development to PS3 ... and Xbox 360?
Sony touted their free to use cross-platform development engine at GDC, with some interesting details. Perhaps most of note is the fact that this Sony created development engine can be used to make games for the PS3 as well as the PC and Xbox 360.
So far three games have used the engine (flOw, Gripshift, and DiRT), with two of those games being available on the Xbox 360 (the fact that two of them have sTranGe CAPiTALiZATiON is mere coincidence). So why give a powerful "graphics engine", with "full source code and artwork" to developers working on multi-platform titles?
It would seem Sony is looking at the market realistically, and seeing more and more games going multi-platform. With the PhyreEngine, Sony hopes game developers will make games on the PS3 first (like Burnout: Paradise) and then port them over the the Xbox 360. Usually multi-platform games are made the other way around, being that the Xbox 360 is easier to develop on (and slightly less powerful). Sony understands that the console the game is made on first (the Lead Platform), is usually the the console the game ends up running on better. Hopefully we will see the continued success of Sony's new found "logical thinking" strategy.
Posted by Clayton Ashley at 5:30 PM
| Comments (4)
| Posted to PlayStation 3
"(and slightly less powerful)" is quite arguable :P
PS3 can calculate Pi faster than the 360 can.
But the 360 can push out twice as many pixels per second, can read discs twice as fast, can perform anti-aliasing for free, and has a much more flexible memory architecture.
Given that they both have strengths and weaknesses, it's very difficult so say which is "more powerful" in general (unless you're a fanboi, or in marketing...)
Thats a whole new turn for Sony, that's far different from any Sony news from less than a year ago...
I'll definitely be getting my hands on this when I can, it sounds great! Hopefully it's a good easy class based engine. I've been using TrueVision at he academy that I attend, and I almost hate it.. it's like whoever made it had a strong VB background lol, I dont know why we're not using Ogre or something.
Anything that increase knowledge works for me. I think Sony made a wise choice... I hope they support it well.
Very smart move from Sony, to help boost the development of games for the PS3.
From what i have read the usage of the cellprocessor makes koding for the ps3 a real nightmare :)
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