February 24, 2008
Gaming Steve Episode 71 - 02.24.2008
The Game Developers Conference has come to an end and I've put together a fantastic roundtable to recap the show.
On the show I have Brent Lassi
, Michael Zenke
, and Michael Gordon Shapiro
(and the man responsible for the Gaming Steve theme song).
Mike even sings a bit of his theme song on the show ... something to behold. Enjoy!
Gaming Steve Episode 71 Program
- Game Developers Conference Day 3 Recap
- How on earth did one guy create an MMORPG with a player base of 1.8 million people?
- The Chronicles of Spellborn is still alive and kicking.
- What are Cryptic Studios and Jack Emmert up to?
- What did game designers rant about this year?
- Why do game developers dress so poorly?
- What crazy game did Steve Meretzky design at this year's Game Design Challenge?
- WebWars: EVE sounds freaking awesome.
- Why is Age of Conan – Hyborian Adventures going for an M-rating?
- Why is GDC the place to be if you want to get into the game industry.
- Finally, we get all goofy after three intense days.
Download the show (56 minutes): Gaming Steve Episode 71
to the Podcast directly in iTunes (MP3).
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the show? Then Digg it!
Posted by Gaming Steve at 10:30 PM
| Comments (12)
| Posted to MMORPG
HUZZAH! A new podcast!
Got ya Steve! :)
God damn you Steve I haven't even listen to Episode 70 yet.
Geez Steve, you look a lot different than the last time I saw you in a picture with Will.
Must be the lack of facial hair!
What's the name of the MMO you they talk about in the beginning?
yeah, i also missed the name of that MMO.
The MMO can be found here:
hey if you want to make glados voices (wel not really with her voice but the technology), use melodyne uno demo, it's the one software that will create these pitch and formant constraints and modulation supression effects that you hear in the game voice :)
I really don't think Champions Online is aiming for WoW level subscriptions. In fact, and this is just things I've implied from comments and interviews and not anything outright stated, but it seems like Microsoft and Marvel wanted a WoW-level game and that's the target they didn't think they could hit.
As for CoH being perfect... it is really good, but it's lacking in a lot of areas. Soloability (you have to use specific templates if you want to solo), repetition in content, lack of customizability in powers, and a PvP and crafting system that was just tacked on. They also didn't make the game expandable. In a recent interview, Jack specifically mentioned that that was a major issue in adding features and content. Everything they added was really a chore to get working.
Now, will Champions Online live up to promises? We still need to wait to see. But saying that there's no need for the game because it's already been done, is like saying there was no need for World of Warcraft because EverQuest had been done.
Champions Online will be a big mess. Jack screwed up CoH and I bet he will do the same for CO. CoH is a grind fest and Jack "vision" made it even worst. His "vision of fun" was not the same as the CoH community.
The reason why WoW have such big numbers is that they realized early on that they are a service company. MMOG provide a service just like cable or telephone companies.
Most game developers and journalists act like 14 years old kids. When you act like a child you will be treated like a child. The video game industry needs to grow up. They need to act mature.
Hey, Will is really tall.
Come on Steve, all you guys never heard of Brian Eno? He was one of the original members of Roxy Music - and later kind of invented Ambient Music!
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