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February 21, 2008Gaming Steve Episode 70 - 02.21.2008 Sorry I didn't have a show yesterday as I was having "hardware issues". But I'm back today with a quick recap of GDC 2008 days 1 and 2, plus a little interview with Spore Producer Caryl Shaw.
Caryl sat down with me to talk all things Spore for a good half hour, so stop reading this and start listening to the show. Enjoy!
Gaming Steve Episode 70 Program
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Awesome. Great interview! You covered somewhat all of the things we were wondering about. Thanks a lot, Holiace Posted by Holiace at February 21, 2008 8:36 PM"you can be a trader - t r a d e r, not t r a i t o r" hahaha. good interview, yes. thank you very much. Posted by KL0k at February 21, 2008 8:54 PMAwesome interview! One thing I'm wondering is if Spore will still be like every other EA product that requires a disk in the drive to play (PC) or will it be more like sins of a solar empire where you can play w/o a disk, but be registered with a unique serial? I just hate having to have a dvd in the drive with CnC3, titan quest, civilization 4, etc... Last thing we need is another disk to carry around on the laptop. Anyway, I cant wait! ETA on Editors? Posted by Verkinix at February 21, 2008 9:47 PMThose Maxis guys really know what they're doing. I was afraid that they would lock all the cool body/vehicle/city parts and force you to play through the game to get them. I was overjoyed to hear that everything would be available for people who aren't interested in playing through the game and are only interested in creating. Creativity unfettered by artificial constraints rocks. Lionhead should keep that in mind if they ever get around to doing a sequel to The Movies. Posted by armimaan at February 22, 2008 9:41 PMThat was an awesome podcast. I love the interview. There's finally some information on Spore, I knew there was a reason I checked up on it. Posted by James at February 23, 2008 7:01 PMVery good interview. A lot of things I sort of expected, but it's good to get confirmation. As to computers surpassing human processing capacity, does that assume Moore's Law isn't a bust? Posted by Bellum at February 24, 2008 1:20 AMGreat interview, Steve! I must say that you have finally asked all the right questions to the developers. Too many times I have witness a reporter letting their chance of greatness go away when they ask one question over and over again even if the answer the first time is that they wont comment on that. With that in mind I know that you are the right person to get the answer that has haunted my mind since 2005 GDC and that is what kind of horsepower do the PC and Mac have to have to run it in max detail level, cause a game like Spore deserve no less than greatness. Posted by Thor Jarle at February 24, 2008 5:50 AMPost a comment
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