February 21, 2008
Gaming Steve Episode 70 - 02.21.2008
Sorry I didn't have a show yesterday as I was having "hardware issues". But I'm back today with a quick recap of GDC 2008 days 1 and 2, plus a little interview with Spore
Producer Caryl Shaw
Caryl sat down with me to talk all things Spore
for a good half hour, so stop reading this and start listening to the show. Enjoy!
Gaming Steve Episode 70 Program
- Game Developers Conference Days 1 & 2 Recap
- Xbox 360 finally allows anyone to develop for their system.
- Ninja Gaiden II gets dated.
- Peter Molyneux does his snake-oil dance for Fable 2 ... and we eat it up.
- Gears of War 2 is announced and dated, guess the rumors were true.
- Jack Emmert goes off on MMO developers.
- Interview with Caryl Shaw, Producer for Spore from Maxis.
Download the show (48 minutes): Gaming Steve Episode 70
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Posted by Gaming Steve at 7:00 PM
| Comments (8)
| Posted to Interview
Currently listening while I sketch.
The Spore bit sounds interesting so far. :D
You covered somewhat all of the things we were wondering about.
Thanks a lot,
"you can be a trader - t r a d e r, not t r a i t o r"
good interview, yes.
thank you very much.
Awesome interview! One thing I'm wondering is if Spore will still be like every other EA product that requires a disk in the drive to play (PC) or will it be more like sins of a solar empire where you can play w/o a disk, but be registered with a unique serial? I just hate having to have a dvd in the drive with CnC3, titan quest, civilization 4, etc... Last thing we need is another disk to carry around on the laptop. Anyway, I cant wait!
ETA on Editors?
Those Maxis guys really know what they're doing. I was afraid that they would lock all the cool body/vehicle/city parts and force you to play through the game to get them. I was overjoyed to hear that everything would be available for people who aren't interested in playing through the game and are only interested in creating.
Creativity unfettered by artificial constraints rocks. Lionhead should keep that in mind if they ever get around to doing a sequel to The Movies.
That was an awesome podcast. I love the interview. There's finally some information on Spore, I knew there was a reason I checked up on it.
Very good interview. A lot of things I sort of expected, but it's good to get confirmation.
As to computers surpassing human processing capacity, does that assume Moore's Law isn't a bust?
Great interview, Steve! I must say that you have finally asked all the right questions to the developers. Too many times I have witness a reporter letting their chance of greatness go away when they ask one question over and over again even if the answer the first time is that they wont comment on that.
With that in mind I know that you are the right person to get the answer that has haunted my mind since 2005 GDC and that is what kind of horsepower do the PC and Mac have to have to run it in max detail level, cause a game like Spore deserve no less than greatness.
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